picoShader_t *picoShader;
picoVec3_t xyz, normal;
picoVec2_t st;
- picoColor_t color;
/* -------------------------------------------------
/* detox and set shader name */
shader = (md3Shader_t*) ( (picoByte_t*) surface + surface->ofsShaders );
- _pico_setfext( shader->name, "" );
+ _pico_setfext( shader->name, NULL );
_pico_unixify( shader->name );
PicoSetShaderName( picoShader, shader->name );
/* copy vertexes */
texCoord = (md3TexCoord_t*) ( (picoByte_t *) surface + surface->ofsSt );
vertex = (md3Vertex_t*) ( (picoByte_t*) surface + surface->ofsVertexes + surface->numVerts * frameNum * sizeof( md3Vertex_t ) );
- _pico_set_color( color, 255, 255, 255, 255 );
for ( j = 0; j < surface->numVerts; j++, texCoord++, vertex++ )
{
PicoSetSurfaceST( picoSurface, 0, j, st );
/* set color */
- PicoSetSurfaceColor( picoSurface, 0, j, color );
+ PicoSetSurfaceColor( picoSurface, 0, j, picoColor_white );
}
/* get next surface */