lwPolygon *pol;
lwPolVert *v;
lwVMapPt *vm;
- char name[ 256 ];
+ char name[256];
+ name[255] = '\0';
int i, j, k, numverts;
picoModel_t *picoModel;
}
/* detox and set shader name */
- strncpy( name, surface->name, sizeof( name ) );
+ strncpy( name, surface->name, sizeof( name ) - 1 );
_pico_first_token( name );
- _pico_setfext( name, "" );
+ _pico_setfext( name, NULL );
_pico_unixify( name );
PicoSetShaderName( picoShader, name );