/* -----------------------------------------------------------------------------
-PicoModel Library
+ PicoModel Library
-Copyright (c) 2002, Randy Reddig & seaw0lf
-All rights reserved.
+ Copyright (c) 2002, Randy Reddig & seaw0lf
+ All rights reserved.
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
+ Redistribution and use in source and binary forms, with or without modification,
+ are permitted provided that the following conditions are met:
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
+ Redistributions of source code must retain the above copyright notice, this list
+ of conditions and the following disclaimer.
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
+ Redistributions in binary form must reproduce the above copyright notice, this
+ list of conditions and the following disclaimer in the documentation and/or
+ other materials provided with the distribution.
-Neither the names of the copyright holders nor the names of its contributors may
-be used to endorse or promote products derived from this software without
-specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
------------------------------------------------------------------------------ */
-
-
-
-/* marker */
-#define PICOMODEL_C
+ Neither the names of the copyright holders nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ ----------------------------------------------------------------------------- */
/* dependencies */
#include "picointernal.h"
/*
-PicoInit()
-initializes the picomodel library
-*/
+ PicoInit()
+ initializes the picomodel library
+ */
-int PicoInit( void )
-{
+int PicoInit( void ){
/* successfully initialized -sea */
return 1;
}
/*
-PicoShutdown()
-shuts the pico model library down
-*/
+ PicoShutdown()
+ shuts the pico model library down
+ */
-void PicoShutdown( void )
-{
+void PicoShutdown( void ){
/* do something interesting here in the future */
return;
}
/*
-PicoError()
-returns last picomodel error code (see PME_* defines)
-*/
+ PicoError()
+ returns last picomodel error code (see PME_* defines)
+ */
-int PicoError( void )
-{
+int PicoError( void ){
/* todo: do something here */
return 0;
}
/*
-PicoSetMallocFunc()
-sets the ptr to the malloc function
-*/
+ PicoSetMallocFunc()
+ sets the ptr to the malloc function
+ */
-void PicoSetMallocFunc( void *(*func)( size_t ) )
-{
- if( func != NULL )
+void PicoSetMallocFunc( void *( *func )( size_t ) ){
+ if ( func != NULL ) {
_pico_ptr_malloc = func;
+ }
}
/*
-PicoSetFreeFunc()
-sets the ptr to the free function
-*/
+ PicoSetFreeFunc()
+ sets the ptr to the free function
+ */
-void PicoSetFreeFunc( void (*func)( void* ) )
-{
- if( func != NULL )
+void PicoSetFreeFunc( void ( *func )( void* ) ){
+ if ( func != NULL ) {
_pico_ptr_free = func;
+ }
}
/*
-PicoSetLoadFileFunc()
-sets the ptr to the file load function
-*/
+ PicoSetLoadFileFunc()
+ sets the ptr to the file load function
+ */
-void PicoSetLoadFileFunc( void (*func)( char*, unsigned char**, int* ) )
-{
- if( func != NULL )
+void PicoSetLoadFileFunc( void ( *func )( const char*, unsigned char**, int* ) ){
+ if ( func != NULL ) {
_pico_ptr_load_file = func;
+ }
}
/*
-PicoSetFreeFileFunc()
-sets the ptr to the free function
-*/
+ PicoSetFreeFileFunc()
+ sets the ptr to the free function
+ */
-void PicoSetFreeFileFunc( void (*func)( void* ) )
-{
- if( func != NULL )
+void PicoSetFreeFileFunc( void ( *func )( void* ) ){
+ if ( func != NULL ) {
_pico_ptr_free_file = func;
+ }
}
/*
-PicoSetPrintFunc()
-sets the ptr to the print function
-*/
+ PicoSetPrintFunc()
+ sets the ptr to the print function
+ */
-void PicoSetPrintFunc( void (*func)( int, const char* ) )
-{
- if( func != NULL )
+void PicoSetPrintFunc( void ( *func )( int, const char* ) ){
+ if ( func != NULL ) {
_pico_ptr_print = func;
+ }
}
+picoModel_t *PicoModuleLoadModel( const picoModule_t* pm, const char* fileName, picoByte_t* buffer, int bufSize, int frameNum ){
+ char *modelFileName, *remapFileName;
+
+ /* see whether this module can load the model file or not */
+ if ( pm->canload( fileName, buffer, bufSize ) == PICO_PMV_OK ) {
+ /* use loader provided by module to read the model data */
+ picoModel_t* model = pm->load( fileName, frameNum, buffer, bufSize );
+ if ( model == NULL ) {
+ _pico_free_file( buffer );
+ return NULL;
+ }
+
+ /* assign pointer to file format module */
+ model->module = pm;
+
+ /* get model file name */
+ modelFileName = PicoGetModelFileName( model );
+
+ /* apply model remappings from <model>.remap */
+ if ( strlen( modelFileName ) ) {
+ /* alloc copy of model file name */
+ remapFileName = _pico_alloc( strlen( modelFileName ) + 20 );
+ if ( remapFileName != NULL ) {
+ /* copy model file name and change extension */
+ strcpy( remapFileName, modelFileName );
+ _pico_setfext( remapFileName, "remap" );
+
+ /* try to remap model; we don't handle the result */
+ PicoRemapModel( model, remapFileName );
+
+ /* free the remap file name string */
+ _pico_free( remapFileName );
+ }
+ }
+
+ _pico_deduce_shadernames( model );
+
+ return model;
+ }
+
+ return NULL;
+}
+
/*
-PicoLoadModel()
-the meat and potatoes function
-*/
+ PicoLoadModel()
+ the meat and potatoes function
+ */
-picoModel_t *PicoLoadModel( char *fileName, int frameNum )
-{
- const picoModule_t **modules, *pm;
- picoModel_t *model;
- picoByte_t *buffer;
- int bufSize;
- char *modelFileName, *remapFileName;
+picoModel_t *PicoLoadModel( const char *fileName, int frameNum ){
+ const picoModule_t **modules, *pm;
+ picoModel_t *model;
+ picoByte_t *buffer;
+ int bufSize;
/* init */
model = NULL;
/* make sure we've got a file name */
- if( fileName == NULL )
- {
+ if ( fileName == NULL ) {
_pico_printf( PICO_ERROR, "PicoLoadModel: No filename given (fileName == NULL)" );
return NULL;
}
/* load file data (buffer is allocated by host app) */
_pico_load_file( fileName, &buffer, &bufSize );
- if( bufSize < 0 )
- {
+ if ( bufSize < 0 ) {
_pico_printf( PICO_ERROR, "PicoLoadModel: Failed loading model %s", fileName );
return NULL;
}
/* run it through the various loader functions and try */
/* to find a loader that fits the given file data */
- for( ; *modules != NULL; modules++ )
+ for ( ; *modules != NULL; modules++ )
{
/* get module */
pm = *modules;
/* sanity check */
- if( pm == NULL)
+ if ( pm == NULL ) {
break;
+ }
/* module must be able to load */
- if( pm->canload == NULL || pm->load == NULL )
+ if ( pm->canload == NULL || pm->load == NULL ) {
continue;
+ }
- /* see whether this module can load the model file or not */
- if( pm->canload( fileName, buffer, bufSize ) == PICO_PMV_OK )
- {
- /* use loader provided by module to read the model data */
- model = pm->load( fileName, frameNum, buffer, bufSize );
- if( model == NULL )
- {
- _pico_free_file( buffer );
- return NULL;
- }
-
- /* assign pointer to file format module */
- model->module = pm;
-
- /* get model file name */
- modelFileName = PicoGetModelFileName( model );
-
- /* apply model remappings from <model>.remap */
- if( strlen( modelFileName ) )
- {
- /* alloc copy of model file name */
- remapFileName = _pico_alloc( strlen( modelFileName ) + 20 );
- if( remapFileName != NULL )
- {
- /* copy model file name and change extension */
- strcpy( remapFileName, modelFileName );
- _pico_setfext( remapFileName, "remap" );
-
- /* try to remap model; we don't handle the result */
- PicoRemapModel( model, remapFileName );
-
- /* free the remap file name string */
- _pico_free( remapFileName );
- }
- }
-
+ model = PicoModuleLoadModel( pm, fileName, buffer, bufSize, frameNum );
+ if ( model != NULL ) {
/* model was loaded, so break out of loop */
break;
}
}
/* free memory used by file buffer */
- if( buffer)
+ if ( buffer ) {
_pico_free_file( buffer );
+ }
/* return */
return model;
}
+picoModel_t *PicoModuleLoadModelStream( const picoModule_t* module, void* inputStream, PicoInputStreamReadFunc inputStreamRead, size_t streamLength, int frameNum, const char *fileName ){
+ picoModel_t *model;
+ picoByte_t *buffer;
+ int bufSize;
+
+
+ /* init */
+ model = NULL;
+
+ if ( inputStream == NULL ) {
+ _pico_printf( PICO_ERROR, "PicoLoadModel: invalid input stream (inputStream == NULL)" );
+ return NULL;
+ }
+
+ if ( inputStreamRead == NULL ) {
+ _pico_printf( PICO_ERROR, "PicoLoadModel: invalid input stream (inputStreamRead == NULL)" );
+ return NULL;
+ }
+
+ buffer = _pico_alloc( streamLength + 1 );
+
+ bufSize = (int)inputStreamRead( inputStream, buffer, streamLength );
+ buffer[bufSize] = '\0';
+
+ model = PicoModuleLoadModel( module, fileName, buffer, bufSize, frameNum );
+
+ if ( model != 0 ) {
+ _pico_free( buffer );
+ }
+
+ /* return */
+ return model;
+}
/* ----------------------------------------------------------------------------
-models
----------------------------------------------------------------------------- */
+ models
+ ---------------------------------------------------------------------------- */
/*
-PicoNewModel()
-creates a new pico model
-*/
+ PicoNewModel()
+ creates a new pico model
+ */
-picoModel_t *PicoNewModel( void )
-{
- picoModel_t *model;
+picoModel_t *PicoNewModel( void ){
+ picoModel_t *model;
/* allocate */
- model = _pico_alloc( sizeof(picoModel_t) );
- if( model == NULL )
+ model = _pico_alloc( sizeof( picoModel_t ) );
+ if ( model == NULL ) {
return NULL;
+ }
/* clear */
- memset( model,0,sizeof(picoModel_t) );
+ memset( model,0,sizeof( picoModel_t ) );
/* model set up */
_pico_zero_bounds( model->mins,model->maxs );
/*
-PicoFreeModel()
-frees a model and all associated data
-*/
+ PicoFreeModel()
+ frees a model and all associated data
+ */
-void PicoFreeModel( picoModel_t *model )
-{
- int i;
+void PicoFreeModel( picoModel_t *model ){
+ int i;
/* sanity check */
- if( model == NULL )
+ if ( model == NULL ) {
return;
+ }
/* free bits */
- if( model->name )
+ if ( model->name ) {
_pico_free( model->name );
+ }
+
+ if ( model->fileName ) {
+ _pico_free( model->fileName );
+ }
/* free shaders */
- for( i = 0; i < model->numShaders; i++ )
+ for ( i = 0; i < model->numShaders; i++ )
PicoFreeShader( model->shader[ i ] );
free( model->shader );
/* free surfaces */
- for( i = 0; i < model->numSurfaces; i++ )
+ for ( i = 0; i < model->numSurfaces; i++ )
PicoFreeSurface( model->surface[ i ] );
free( model->surface );
/*
-PicoAdjustModel()
-adjusts a models's memory allocations to handle the requested sizes.
-will always grow, never shrink
-*/
+ PicoAdjustModel()
+ adjusts a models's memory allocations to handle the requested sizes.
+ will always grow, never shrink
+ */
-int PicoAdjustModel( picoModel_t *model, int numShaders, int numSurfaces )
-{
+int PicoAdjustModel( picoModel_t *model, int numShaders, int numSurfaces ){
/* dummy check */
- if( model == NULL )
+ if ( model == NULL ) {
return 0;
+ }
/* bare minimums */
/* sea: null surface/shader fix (1s=>0s) */
- if( numShaders < 0 )
+ if ( numShaders < 0 ) {
numShaders = 0;
- if( numSurfaces < 0 )
+ }
+ if ( numSurfaces < 0 ) {
numSurfaces = 0;
+ }
/* additional shaders? */
- while( numShaders > model->maxShaders )
+ while ( numShaders > model->maxShaders )
{
model->maxShaders += PICO_GROW_SHADERS;
- if( !_pico_realloc( (void *) &model->shader, model->numShaders * sizeof( *model->shader ), model->maxShaders * sizeof( *model->shader ) ) )
+ if ( !_pico_realloc( (void *) &model->shader, model->numShaders * sizeof( *model->shader ), model->maxShaders * sizeof( *model->shader ) ) ) {
return 0;
+ }
}
/* set shader count to higher */
- if( numShaders > model->numShaders )
+ if ( numShaders > model->numShaders ) {
model->numShaders = numShaders;
+ }
/* additional surfaces? */
- while( numSurfaces > model->maxSurfaces )
+ while ( numSurfaces > model->maxSurfaces )
{
model->maxSurfaces += PICO_GROW_SURFACES;
- if( !_pico_realloc( (void *) &model->surface, model->numSurfaces * sizeof( *model->surface ), model->maxSurfaces * sizeof( *model->surface ) ) )
+ if ( !_pico_realloc( (void *) &model->surface, model->numSurfaces * sizeof( *model->surface ), model->maxSurfaces * sizeof( *model->surface ) ) ) {
return 0;
+ }
}
/* set shader count to higher */
- if( numSurfaces > model->numSurfaces )
+ if ( numSurfaces > model->numSurfaces ) {
model->numSurfaces = numSurfaces;
+ }
/* return ok */
return 1;
/* ----------------------------------------------------------------------------
-shaders
----------------------------------------------------------------------------- */
+ shaders
+ ---------------------------------------------------------------------------- */
/*
-PicoNewShader()
-creates a new pico shader and returns its index. -sea
-*/
+ PicoNewShader()
+ creates a new pico shader and returns its index. -sea
+ */
-picoShader_t *PicoNewShader( picoModel_t *model )
-{
- picoShader_t *shader;
+picoShader_t *PicoNewShader( picoModel_t *model ){
+ picoShader_t *shader;
/* allocate and clear */
- shader = _pico_alloc( sizeof(picoShader_t) );
- if( shader == NULL )
+ shader = _pico_alloc( sizeof( picoShader_t ) );
+ if ( shader == NULL ) {
return NULL;
- memset( shader, 0, sizeof(picoShader_t) );
+ }
+ memset( shader, 0, sizeof( picoShader_t ) );
/* attach it to the model */
- if( model != NULL )
- {
+ if ( model != NULL ) {
/* adjust model */
- if( !PicoAdjustModel( model, model->numShaders + 1, 0 ) )
- {
+ if ( !PicoAdjustModel( model, model->numShaders + 1, 0 ) ) {
_pico_free( shader );
return NULL;
}
+
/* attach */
model->shader[ model->numShaders - 1 ] = shader;
shader->model = model;
}
+
/* setup default shader colors */
_pico_set_color( shader->ambientColor,0,0,0,0 );
_pico_set_color( shader->diffuseColor,255,255,255,1 );
/*
-PicoFreeShader()
-frees a shader and all associated data -sea
-*/
+ PicoFreeShader()
+ frees a shader and all associated data -sea
+ */
-void PicoFreeShader( picoShader_t *shader )
-{
+void PicoFreeShader( picoShader_t *shader ){
/* dummy check */
- if( shader == NULL )
+ if ( shader == NULL ) {
return;
+ }
/* free bits */
- if( shader->name )
+ if ( shader->name ) {
_pico_free( shader->name );
- if( shader->mapName )
+ }
+ if ( shader->mapName ) {
_pico_free( shader->mapName );
+ }
/* free the shader */
_pico_free( shader );
/*
-PicoFindShader()
-finds a named shader in a model
-*/
-
-picoShader_t *PicoFindShader( picoModel_t *model, char *name, int caseSensitive )
-{
- int i;
-
+ PicoFindShader()
+ finds a named shader in a model
+ */
+picoShader_t *PicoFindShader( picoModel_t *model, char *name, int caseSensitive ){
/* sanity checks */
- if( model == NULL || name == NULL ) /* sea: null name fix */
+ if ( model == NULL || name == NULL ) { /* sea: null name fix */
return NULL;
+ }
/* walk list */
- for( i = 0; i < model->numShaders; i++ )
+ for ( int i = 0; i < model->numShaders; i++ )
{
/* skip null shaders or shaders with null names */
- if( model->shader[ i ] == NULL ||
- model->shader[ i ]->name == NULL )
+ if ( model->shader[ i ] == NULL ||
+ model->shader[ i ]->name == NULL ) {
continue;
+ }
/* compare the shader name with name we're looking for */
- if( caseSensitive )
- {
- if( !strcmp( name, model->shader[ i ]->name ) )
+ if ( caseSensitive ) {
+ if ( !strcmp( name, model->shader[ i ]->name ) ) {
return model->shader[ i ];
+ }
+ }
+ else if ( !_pico_stricmp( name, model->shader[ i ]->name ) ) {
+ return model->shader[ i ];
}
- else if( !_pico_stricmp( name, model->shader[ i ]->name ) )
- return model->shader[ i ];
}
/* named shader not found */
/* ----------------------------------------------------------------------------
-surfaces
----------------------------------------------------------------------------- */
+ surfaces
+ ---------------------------------------------------------------------------- */
/*
-PicoNewSurface()
-creates a new pico surface
-*/
+ PicoNewSurface()
+ creates a new pico surface
+ */
-picoSurface_t *PicoNewSurface( picoModel_t *model )
-{
- picoSurface_t *surface;
+picoSurface_t *PicoNewSurface( picoModel_t *model ){
+ picoSurface_t *surface;
char surfaceName[64];
/* allocate and clear */
surface = _pico_alloc( sizeof( *surface ) );
- if( surface == NULL )
+ if ( surface == NULL ) {
return NULL;
+ }
memset( surface, 0, sizeof( *surface ) );
/* attach it to the model */
- if( model != NULL )
- {
+ if ( model != NULL ) {
/* adjust model */
- if( !PicoAdjustModel( model, 0, model->numSurfaces + 1 ) )
- {
+ if ( !PicoAdjustModel( model, 0, model->numSurfaces + 1 ) ) {
_pico_free( surface );
return NULL;
}
/*
-PicoFreeSurface()
-frees a surface and all associated data
-*/
-void PicoFreeSurface( picoSurface_t *surface )
-{
- int i;
+ PicoFreeSurface()
+ frees a surface and all associated data
+ */
+void PicoFreeSurface( picoSurface_t *surface ){
+ int i;
/* dummy check */
- if( surface == NULL )
+ if ( surface == NULL ) {
return;
+ }
/* free bits */
_pico_free( surface->xyz );
_pico_free( surface->normal );
+ _pico_free( surface->smoothingGroup );
_pico_free( surface->index );
_pico_free( surface->faceNormal );
+ if ( surface->name ) {
+ _pico_free( surface->name );
+ }
+
/* free arrays */
- for( i = 0; i < surface->numSTArrays; i++ )
+ for ( i = 0; i < surface->numSTArrays; i++ )
_pico_free( surface->st[ i ] );
free( surface->st );
- for( i = 0; i < surface->numColorArrays; i++ )
+ for ( i = 0; i < surface->numColorArrays; i++ )
_pico_free( surface->color[ i ] );
free( surface->color );
/*
-PicoAdjustSurface()
-adjusts a surface's memory allocations to handle the requested sizes.
-will always grow, never shrink
-*/
+ PicoAdjustSurface()
+ adjusts a surface's memory allocations to handle the requested sizes.
+ will always grow, never shrink
+ */
-int PicoAdjustSurface( picoSurface_t *surface, int numVertexes, int numSTArrays, int numColorArrays, int numIndexes, int numFaceNormals )
-{
- int i;
+int PicoAdjustSurface( picoSurface_t *surface, int numVertexes, int numSTArrays, int numColorArrays, int numIndexes, int numFaceNormals ){
+ int i;
/* dummy check */
- if( surface == NULL )
+ if ( surface == NULL ) {
return 0;
+ }
/* bare minimums */
- if( numVertexes < 1 )
+ if ( numVertexes < 1 ) {
numVertexes = 1;
- if( numSTArrays < 1 )
+ }
+ if ( numSTArrays < 1 ) {
numSTArrays = 1;
- if( numColorArrays < 1 )
+ }
+ if ( numColorArrays < 1 ) {
numColorArrays = 1;
- if( numIndexes < 1 )
+ }
+ if ( numIndexes < 1 ) {
numIndexes = 1;
+ }
/* additional vertexes? */
- while( numVertexes > surface->maxVertexes ) /* fix */
+ while ( numVertexes > surface->maxVertexes ) /* fix */
{
surface->maxVertexes += PICO_GROW_VERTEXES;
- if( !_pico_realloc( (void *) &surface->xyz, surface->numVertexes * sizeof( *surface->xyz ), surface->maxVertexes * sizeof( *surface->xyz ) ) )
- return 0;
- if( !_pico_realloc( (void *) &surface->normal, surface->numVertexes * sizeof( *surface->normal ), surface->maxVertexes * sizeof( *surface->normal ) ) )
+ if ( !_pico_realloc( (void *) &surface->xyz, surface->numVertexes * sizeof( *surface->xyz ), surface->maxVertexes * sizeof( *surface->xyz ) ) ) {
return 0;
- for( i = 0; i < surface->numSTArrays; i++ )
- if( !_pico_realloc( (void*) &surface->st[ i ], surface->numVertexes * sizeof( *surface->st[ i ] ), surface->maxVertexes * sizeof( *surface->st[ i ] ) ) )
+ }
+ if ( !_pico_realloc( (void *) &surface->normal, surface->numVertexes * sizeof( *surface->normal ), surface->maxVertexes * sizeof( *surface->normal ) ) ) {
return 0;
- for( i = 0; i < surface->numColorArrays; i++ )
- if( !_pico_realloc( (void*) &surface->color[ i ], surface->numVertexes * sizeof( *surface->color[ i ] ), surface->maxVertexes * sizeof( *surface->color[ i ] ) ) )
+ }
+ if ( !_pico_realloc( (void *) &surface->smoothingGroup, surface->numVertexes * sizeof( *surface->smoothingGroup ), surface->maxVertexes * sizeof( *surface->smoothingGroup ) ) ) {
return 0;
+ }
+ for ( i = 0; i < surface->numSTArrays; i++ )
+ if ( !_pico_realloc( (void*) &surface->st[ i ], surface->numVertexes * sizeof( *surface->st[ i ] ), surface->maxVertexes * sizeof( *surface->st[ i ] ) ) ) {
+ return 0;
+ }
+ for ( i = 0; i < surface->numColorArrays; i++ )
+ if ( !_pico_realloc( (void*) &surface->color[ i ], surface->numVertexes * sizeof( *surface->color[ i ] ), surface->maxVertexes * sizeof( *surface->color[ i ] ) ) ) {
+ return 0;
+ }
}
/* set vertex count to higher */
- if( numVertexes > surface->numVertexes )
+ if ( numVertexes > surface->numVertexes ) {
surface->numVertexes = numVertexes;
+ }
/* additional st arrays? */
- while( numSTArrays > surface->maxSTArrays ) /* fix */
+ while ( numSTArrays > surface->maxSTArrays ) /* fix */
{
surface->maxSTArrays += PICO_GROW_ARRAYS;
- if( !_pico_realloc( (void*) &surface->st, surface->numSTArrays * sizeof( *surface->st ), surface->maxSTArrays * sizeof( *surface->st ) ) )
+ if ( !_pico_realloc( (void*) &surface->st, surface->numSTArrays * sizeof( *surface->st ), surface->maxSTArrays * sizeof( *surface->st ) ) ) {
return 0;
- while( surface->numSTArrays < numSTArrays )
+ }
+ while ( surface->numSTArrays < numSTArrays )
{
surface->st[ surface->numSTArrays ] = _pico_alloc( surface->maxVertexes * sizeof( *surface->st[ 0 ] ) );
memset( surface->st[ surface->numSTArrays ], 0, surface->maxVertexes * sizeof( *surface->st[ 0 ] ) );
}
/* additional color arrays? */
- while( numColorArrays > surface->maxColorArrays ) /* fix */
+ while ( numColorArrays > surface->maxColorArrays ) /* fix */
{
surface->maxColorArrays += PICO_GROW_ARRAYS;
- if( !_pico_realloc( (void*) &surface->color, surface->numColorArrays * sizeof( *surface->color ), surface->maxColorArrays * sizeof( *surface->color ) ) )
+ if ( !_pico_realloc( (void*) &surface->color, surface->numColorArrays * sizeof( *surface->color ), surface->maxColorArrays * sizeof( *surface->color ) ) ) {
return 0;
- while( surface->numColorArrays < numColorArrays )
+ }
+ while ( surface->numColorArrays < numColorArrays )
{
surface->color[ surface->numColorArrays ] = _pico_alloc( surface->maxVertexes * sizeof( *surface->color[ 0 ] ) );
memset( surface->color[ surface->numColorArrays ], 0, surface->maxVertexes * sizeof( *surface->color[ 0 ] ) );
}
/* additional indexes? */
- while( numIndexes > surface->maxIndexes ) /* fix */
+ while ( numIndexes > surface->maxIndexes ) /* fix */
{
surface->maxIndexes += PICO_GROW_INDEXES;
- if( !_pico_realloc( (void*) &surface->index, surface->numIndexes * sizeof( *surface->index ), surface->maxIndexes * sizeof( *surface->index ) ) )
+ if ( !_pico_realloc( (void*) &surface->index, surface->numIndexes * sizeof( *surface->index ), surface->maxIndexes * sizeof( *surface->index ) ) ) {
return 0;
+ }
}
/* set index count to higher */
- if( numIndexes > surface->numIndexes )
+ if ( numIndexes > surface->numIndexes ) {
surface->numIndexes = numIndexes;
+ }
/* additional face normals? */
- while( numFaceNormals > surface->maxFaceNormals ) /* fix */
+ while ( numFaceNormals > surface->maxFaceNormals ) /* fix */
{
surface->maxFaceNormals += PICO_GROW_FACES;
- if( !_pico_realloc( (void *) &surface->faceNormal, surface->numFaceNormals * sizeof( *surface->faceNormal ), surface->maxFaceNormals * sizeof( *surface->faceNormal ) ) )
+ if ( !_pico_realloc( (void *) &surface->faceNormal, surface->numFaceNormals * sizeof( *surface->faceNormal ), surface->maxFaceNormals * sizeof( *surface->faceNormal ) ) ) {
return 0;
+ }
}
/* set face normal count to higher */
- if( numFaceNormals > surface->numFaceNormals )
+ if ( numFaceNormals > surface->numFaceNormals ) {
surface->numFaceNormals = numFaceNormals;
+ }
/* return ok */
return 1;
* Finds first matching named surface in a model.
*/
picoSurface_t *PicoFindSurface(
- picoModel_t *model, char *name, int caseSensitive )
-{
- int i;
+ picoModel_t *model, char *name, int caseSensitive ){
+ int i;
/* sanity check */
- if( model == NULL || name == NULL )
+ if ( model == NULL || name == NULL ) {
return NULL;
+ }
/* walk list */
- for( i = 0; i < model->numSurfaces; i++ )
+ for ( i = 0; i < model->numSurfaces; i++ )
{
/* skip null surfaces or surfaces with null names */
- if( model->surface[ i ] == NULL ||
- model->surface[ i ]->name == NULL )
+ if ( model->surface[ i ] == NULL ||
+ model->surface[ i ]->name == NULL ) {
continue;
+ }
/* compare the surface name with name we're looking for */
- if (caseSensitive) {
- if( !strcmp(name,model->surface[ i ]->name) )
+ if ( caseSensitive ) {
+ if ( !strcmp( name,model->surface[ i ]->name ) ) {
return model->surface[ i ];
- } else {
- if( !_pico_stricmp(name,model->surface[ i ]->name) )
+ }
+ }
+ else {
+ if ( !_pico_stricmp( name,model->surface[ i ]->name ) ) {
return model->surface[ i ];
+ }
}
}
/* named surface not found */
/*----------------------------------------------------------------------------
- PicoSet*() Setter Functions
-----------------------------------------------------------------------------*/
+ PicoSet*() Setter Functions
+ ----------------------------------------------------------------------------*/
-void PicoSetModelName( picoModel_t *model, char *name )
-{
- if( model == NULL || name == NULL )
+void PicoSetModelName( picoModel_t *model, const char *name ){
+ if ( model == NULL || name == NULL ) {
return;
- if( model->name != NULL )
+ }
+ if ( model->name != NULL ) {
_pico_free( model->name );
+ }
- model->name = _pico_clone_alloc( name,-1 );
+ model->name = _pico_clone_alloc( name );
}
-void PicoSetModelFileName( picoModel_t *model, char *fileName )
-{
- if( model == NULL || fileName == NULL )
+void PicoSetModelFileName( picoModel_t *model, const char *fileName ){
+ if ( model == NULL || fileName == NULL ) {
return;
- if( model->fileName != NULL )
+ }
+ if ( model->fileName != NULL ) {
_pico_free( model->fileName );
+ }
- model->fileName = _pico_clone_alloc( fileName,-1 );
+ model->fileName = _pico_clone_alloc( fileName );
}
-void PicoSetModelFrameNum( picoModel_t *model, int frameNum )
-{
- if( model == NULL )
+void PicoSetModelFrameNum( picoModel_t *model, int frameNum ){
+ if ( model == NULL ) {
return;
+ }
model->frameNum = frameNum;
}
-void PicoSetModelNumFrames( picoModel_t *model, int numFrames )
-{
- if( model == NULL )
+void PicoSetModelNumFrames( picoModel_t *model, int numFrames ){
+ if ( model == NULL ) {
return;
+ }
model->numFrames = numFrames;
}
-void PicoSetModelData( picoModel_t *model, void *data )
-{
- if( model == NULL )
+void PicoSetModelData( picoModel_t *model, void *data ){
+ if ( model == NULL ) {
return;
+ }
model->data = data;
}
-void PicoSetShaderName( picoShader_t *shader, char *name )
-{
- if( shader == NULL || name == NULL )
+void PicoSetShaderName( picoShader_t *shader, char *name ){
+ if ( shader == NULL || name == NULL ) {
return;
- if( shader->name != NULL )
+ }
+ if ( shader->name != NULL ) {
_pico_free( shader->name );
+ }
- shader->name = _pico_clone_alloc( name,-1 );
+ shader->name = _pico_clone_alloc( name );
}
-void PicoSetShaderMapName( picoShader_t *shader, char *mapName )
-{
- if( shader == NULL || mapName == NULL )
+void PicoSetShaderMapName( picoShader_t *shader, char *mapName ){
+ if ( shader == NULL || mapName == NULL ) {
return;
- if( shader->mapName != NULL )
+ }
+ if ( shader->mapName != NULL ) {
_pico_free( shader->mapName );
+ }
- shader->mapName = _pico_clone_alloc( mapName,-1 );
+ shader->mapName = _pico_clone_alloc( mapName );
}
-void PicoSetShaderAmbientColor( picoShader_t *shader, picoColor_t color )
-{
- if( shader == NULL || color == NULL )
+void PicoSetShaderAmbientColor( picoShader_t *shader, picoColor_t color ){
+ if ( shader == NULL || color == NULL ) {
return;
+ }
shader->ambientColor[ 0 ] = color[ 0 ];
shader->ambientColor[ 1 ] = color[ 1 ];
shader->ambientColor[ 2 ] = color[ 2 ];
-void PicoSetShaderDiffuseColor( picoShader_t *shader, picoColor_t color )
-{
- if( shader == NULL || color == NULL )
+void PicoSetShaderDiffuseColor( picoShader_t *shader, picoColor_t color ){
+ if ( shader == NULL || color == NULL ) {
return;
+ }
shader->diffuseColor[ 0 ] = color[ 0 ];
shader->diffuseColor[ 1 ] = color[ 1 ];
shader->diffuseColor[ 2 ] = color[ 2 ];
-void PicoSetShaderSpecularColor( picoShader_t *shader, picoColor_t color )
-{
- if( shader == NULL || color == NULL )
+void PicoSetShaderSpecularColor( picoShader_t *shader, picoColor_t color ){
+ if ( shader == NULL || color == NULL ) {
return;
+ }
shader->specularColor[ 0 ] = color[ 0 ];
shader->specularColor[ 1 ] = color[ 1 ];
shader->specularColor[ 2 ] = color[ 2 ];
-void PicoSetShaderTransparency( picoShader_t *shader, float value )
-{
- if( shader == NULL )
+void PicoSetShaderTransparency( picoShader_t *shader, float value ){
+ if ( shader == NULL ) {
return;
+ }
shader->transparency = value;
/* cap to 0..1 range */
- if (shader->transparency < 0.0)
+ if ( shader->transparency < 0.0 ) {
shader->transparency = 0.0;
- if (shader->transparency > 1.0)
+ }
+ if ( shader->transparency > 1.0 ) {
shader->transparency = 1.0;
+ }
}
-void PicoSetShaderShininess( picoShader_t *shader, float value )
-{
- if( shader == NULL )
+void PicoSetShaderShininess( picoShader_t *shader, float value ){
+ if ( shader == NULL ) {
return;
+ }
shader->shininess = value;
/* cap to 0..127 range */
- if (shader->shininess < 0.0)
+ if ( shader->shininess < 0.0 ) {
shader->shininess = 0.0;
- if (shader->shininess > 127.0)
+ }
+ if ( shader->shininess > 127.0 ) {
shader->shininess = 127.0;
+ }
}
-void PicoSetSurfaceData( picoSurface_t *surface, void *data )
-{
- if( surface == NULL )
+void PicoSetSurfaceData( picoSurface_t *surface, void *data ){
+ if ( surface == NULL ) {
return;
+ }
surface->data = data;
}
-void PicoSetSurfaceType( picoSurface_t *surface, picoSurfaceType_t type )
-{
- if( surface == NULL )
+void PicoSetSurfaceType( picoSurface_t *surface, picoSurfaceType_t type ){
+ if ( surface == NULL ) {
return;
+ }
surface->type = type;
}
-void PicoSetSurfaceName( picoSurface_t *surface, char *name )
-{
- if( surface == NULL || name == NULL )
+void PicoSetSurfaceName( picoSurface_t *surface, const char *name ){
+ if ( surface == NULL || name == NULL ) {
return;
- if( surface->name != NULL )
+ }
+ if ( surface->name != NULL ) {
_pico_free( surface->name );
+ }
- surface->name = _pico_clone_alloc( name,-1 );
+ surface->name = _pico_clone_alloc( name );
}
-void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader )
-{
- if( surface == NULL )
+void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader ){
+ if ( surface == NULL ) {
return;
+ }
surface->shader = shader;
}
-void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz )
-{
- if( surface == NULL || num < 0 || xyz == NULL )
+void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz ){
+ if ( surface == NULL || num < 0 || xyz == NULL ) {
return;
- if( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) ) {
return;
+ }
_pico_copy_vec( xyz, surface->xyz[ num ] );
- if( surface->model != NULL )
+ if ( surface->model != NULL ) {
_pico_expand_bounds( xyz, surface->model->mins, surface->model->maxs );
+ }
}
-void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal )
-{
- if( surface == NULL || num < 0 || normal == NULL )
+void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal ){
+ if ( surface == NULL || num < 0 || normal == NULL ) {
return;
- if( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) ) {
return;
+ }
_pico_copy_vec( normal, surface->normal[ num ] );
}
-void PicoSetSurfaceST( picoSurface_t *surface, int array, int num, picoVec2_t st )
-{
- if( surface == NULL || num < 0 || st == NULL )
+void PicoSetSurfaceST( picoSurface_t *surface, int array, int num, picoVec2_t st ){
+ if ( surface == NULL || num < 0 || st == NULL ) {
return;
- if( !PicoAdjustSurface( surface, num + 1, array + 1, 0, 0, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, num + 1, array + 1, 0, 0, 0 ) ) {
return;
+ }
surface->st[ array ][ num ][ 0 ] = st[ 0 ];
surface->st[ array ][ num ][ 1 ] = st[ 1 ];
}
-void PicoSetSurfaceColor( picoSurface_t *surface, int array, int num, picoColor_t color )
-{
- if( surface == NULL || num < 0 || color == NULL )
+void PicoSetSurfaceColor( picoSurface_t *surface, int array, int num, const picoColor_t color ){
+ if ( surface == NULL || num < 0 || color == NULL ) {
return;
- if( !PicoAdjustSurface( surface, num + 1, 0, array + 1, 0, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, num + 1, 0, array + 1, 0, 0 ) ) {
return;
+ }
surface->color[ array ][ num ][ 0 ] = color[ 0 ];
surface->color[ array ][ num ][ 1 ] = color[ 1 ];
surface->color[ array ][ num ][ 2 ] = color[ 2 ];
-void PicoSetSurfaceIndex( picoSurface_t *surface, int num, picoIndex_t index )
-{
- if( surface == NULL || num < 0 )
+void PicoSetSurfaceIndex( picoSurface_t *surface, int num, picoIndex_t index ){
+ if ( surface == NULL || num < 0 ) {
return;
- if( !PicoAdjustSurface( surface, 0, 0, 0, num + 1, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, 0, 0, 0, num + 1, 0 ) ) {
return;
+ }
surface->index[ num ] = index;
}
-void PicoSetSurfaceIndexes( picoSurface_t *surface, int num, picoIndex_t *index, int count )
-{
- if( num < 0 || index == NULL || count < 1 )
+void PicoSetSurfaceIndexes( picoSurface_t *surface, int num, picoIndex_t *index, int count ){
+ if ( num < 0 || index == NULL || count < 1 ) {
return;
- if( !PicoAdjustSurface( surface, 0, 0, 0, num + count, 0 ) )
+ }
+ if ( !PicoAdjustSurface( surface, 0, 0, 0, num + count, 0 ) ) {
return;
+ }
memcpy( &surface->index[ num ], index, count * sizeof( surface->index[ num ] ) );
}
-void PicoSetFaceNormal( picoSurface_t *surface, int num, picoVec3_t normal )
-{
- if( surface == NULL || num < 0 || normal == NULL )
+void PicoSetFaceNormal( picoSurface_t *surface, int num, picoVec3_t normal ){
+ if ( surface == NULL || num < 0 || normal == NULL ) {
return;
- if( !PicoAdjustSurface( surface, 0, 0, 0, 0, num + 1 ) )
+ }
+ if ( !PicoAdjustSurface( surface, 0, 0, 0, 0, num + 1 ) ) {
return;
+ }
_pico_copy_vec( normal, surface->faceNormal[ num ] );
}
-void PicoSetSurfaceSpecial( picoSurface_t *surface, int num, int special )
-{
- if( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL )
+void PicoSetSurfaceSmoothingGroup( picoSurface_t *surface, int num, picoIndex_t smoothingGroup ){
+ if ( num < 0 ) {
return;
+ }
+ if ( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) ) {
+ return;
+ }
+ surface->smoothingGroup[ num ] = smoothingGroup;
+}
+
+
+void PicoSetSurfaceSpecial( picoSurface_t *surface, int num, int special ){
+ if ( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL ) {
+ return;
+ }
surface->special[ num ] = special;
}
/*----------------------------------------------------------------------------
- PicoGet*() Getter Functions
-----------------------------------------------------------------------------*/
+ PicoGet*() Getter Functions
+ ----------------------------------------------------------------------------*/
-char *PicoGetModelName( picoModel_t *model )
-{
- if( model == NULL )
+char *PicoGetModelName( picoModel_t *model ){
+ if ( model == NULL ) {
return NULL;
- if( model->name == NULL)
+ }
+ if ( model->name == NULL ) {
return (char*) "";
+ }
return model->name;
}
-char *PicoGetModelFileName( picoModel_t *model )
-{
- if( model == NULL )
+char *PicoGetModelFileName( picoModel_t *model ){
+ if ( model == NULL ) {
return NULL;
- if( model->fileName == NULL)
+ }
+ if ( model->fileName == NULL ) {
return (char*) "";
+ }
return model->fileName;
}
-int PicoGetModelFrameNum( picoModel_t *model )
-{
- if( model == NULL )
+int PicoGetModelFrameNum( picoModel_t *model ){
+ if ( model == NULL ) {
return 0;
+ }
return model->frameNum;
}
-int PicoGetModelNumFrames( picoModel_t *model )
-{
- if( model == NULL )
+int PicoGetModelNumFrames( picoModel_t *model ){
+ if ( model == NULL ) {
return 0;
+ }
return model->numFrames;
}
-void *PicoGetModelData( picoModel_t *model )
-{
- if( model == NULL )
+void *PicoGetModelData( picoModel_t *model ){
+ if ( model == NULL ) {
return NULL;
+ }
return model->data;
}
-int PicoGetModelNumShaders( picoModel_t *model )
-{
- if( model == NULL )
+int PicoGetModelNumShaders( picoModel_t *model ){
+ if ( model == NULL ) {
return 0;
+ }
return model->numShaders;
}
-picoShader_t *PicoGetModelShader( picoModel_t *model, int num )
-{
+picoShader_t *PicoGetModelShader( picoModel_t *model, int num ){
/* a few sanity checks */
- if( model == NULL )
+ if ( model == NULL ) {
return NULL;
- if( model->shader == NULL)
+ }
+ if ( model->shader == NULL ) {
return NULL;
- if( num < 0 || num >= model->numShaders )
+ }
+ if ( num < 0 || num >= model->numShaders ) {
return NULL;
+ }
/* return the shader */
return model->shader[ num ];
-int PicoGetModelNumSurfaces( picoModel_t *model )
-{
- if( model == NULL )
+int PicoGetModelNumSurfaces( picoModel_t *model ){
+ if ( model == NULL ) {
return 0;
+ }
return model->numSurfaces;
}
-picoSurface_t *PicoGetModelSurface( picoModel_t *model, int num )
-{
+picoSurface_t *PicoGetModelSurface( picoModel_t *model, int num ){
/* a few sanity checks */
- if( model == NULL )
+ if ( model == NULL ) {
return NULL;
- if( model->surface == NULL)
+ }
+ if ( model->surface == NULL ) {
return NULL;
- if( num < 0 || num >= model->numSurfaces )
+ }
+ if ( num < 0 || num >= model->numSurfaces ) {
return NULL;
+ }
/* return the surface */
return model->surface[ num ];
-int PicoGetModelTotalVertexes( picoModel_t *model )
-{
- int i, count;
+int PicoGetModelTotalVertexes( picoModel_t *model ){
+ int i, count;
- if( model == NULL )
+ if ( model == NULL ) {
return 0;
- if( model->surface == NULL )
+ }
+ if ( model->surface == NULL ) {
return 0;
+ }
count = 0;
- for( i = 0; i < model->numSurfaces; i++ )
- count += PicoGetSurfaceNumVertexes( model->surface[ i ] );
+ for ( i = 0; i < model->numSurfaces; i++ )
+ count += PicoGetSurfaceNumVertexes( model->surface[ i ] );
return count;
}
-int PicoGetModelTotalIndexes( picoModel_t *model )
-{
- int i, count;
+int PicoGetModelTotalIndexes( picoModel_t *model ){
+ int i, count;
- if( model == NULL )
+ if ( model == NULL ) {
return 0;
- if( model->surface == NULL )
+ }
+ if ( model->surface == NULL ) {
return 0;
+ }
count = 0;
- for( i = 0; i < model->numSurfaces; i++ )
- count += PicoGetSurfaceNumIndexes( model->surface[ i ] );
+ for ( i = 0; i < model->numSurfaces; i++ )
+ count += PicoGetSurfaceNumIndexes( model->surface[ i ] );
return count;
}
-char *PicoGetShaderName( picoShader_t *shader )
-{
- if( shader == NULL )
+char *PicoGetShaderName( picoShader_t *shader ){
+ if ( shader == NULL ) {
return NULL;
- if( shader->name == NULL)
+ }
+ if ( shader->name == NULL ) {
return (char*) "";
+ }
return shader->name;
}
-char *PicoGetShaderMapName( picoShader_t *shader )
-{
- if( shader == NULL )
+char *PicoGetShaderMapName( picoShader_t *shader ){
+ if ( shader == NULL ) {
return NULL;
- if( shader->mapName == NULL)
+ }
+ if ( shader->mapName == NULL ) {
return (char*) "";
+ }
return shader->mapName;
}
-picoByte_t *PicoGetShaderAmbientColor( picoShader_t *shader )
-{
- if( shader == NULL )
+picoByte_t *PicoGetShaderAmbientColor( picoShader_t *shader ){
+ if ( shader == NULL ) {
return NULL;
+ }
return shader->ambientColor;
}
-picoByte_t *PicoGetShaderDiffuseColor( picoShader_t *shader )
-{
- if( shader == NULL )
+picoByte_t *PicoGetShaderDiffuseColor( picoShader_t *shader ){
+ if ( shader == NULL ) {
return NULL;
+ }
return shader->diffuseColor;
}
-picoByte_t *PicoGetShaderSpecularColor( picoShader_t *shader )
-{
- if( shader == NULL )
+picoByte_t *PicoGetShaderSpecularColor( picoShader_t *shader ){
+ if ( shader == NULL ) {
return NULL;
+ }
return shader->specularColor;
}
-float PicoGetShaderTransparency( picoShader_t *shader )
-{
- if( shader == NULL )
+float PicoGetShaderTransparency( picoShader_t *shader ){
+ if ( shader == NULL ) {
return 0.0f;
+ }
return shader->transparency;
}
-float PicoGetShaderShininess( picoShader_t *shader )
-{
- if( shader == NULL )
+float PicoGetShaderShininess( picoShader_t *shader ){
+ if ( shader == NULL ) {
return 0.0f;
+ }
return shader->shininess;
}
-void *PicoGetSurfaceData( picoSurface_t *surface )
-{
- if( surface == NULL )
+void *PicoGetSurfaceData( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return NULL;
+ }
return surface->data;
}
-picoSurfaceType_t PicoGetSurfaceType( picoSurface_t *surface )
-{
- if( surface == NULL )
+picoSurfaceType_t PicoGetSurfaceType( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return PICO_BAD;
+ }
return surface->type;
}
-char *PicoGetSurfaceName( picoSurface_t *surface )
-{
- if( surface == NULL )
+char *PicoGetSurfaceName( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return NULL;
- if( surface->name == NULL )
+ }
+ if ( surface->name == NULL ) {
return (char*) "";
+ }
return surface->name;
}
-picoShader_t *PicoGetSurfaceShader( picoSurface_t *surface )
-{
- if( surface == NULL )
+picoShader_t *PicoGetSurfaceShader( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return NULL;
+ }
return surface->shader;
}
-int PicoGetSurfaceNumVertexes( picoSurface_t *surface )
-{
- if( surface == NULL )
+int PicoGetSurfaceNumVertexes( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return 0;
+ }
return surface->numVertexes;
}
-picoVec_t *PicoGetSurfaceXYZ( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num > surface->numVertexes )
+picoVec_t *PicoGetSurfaceXYZ( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numVertexes ) {
return NULL;
+ }
return surface->xyz[ num ];
}
-picoVec_t *PicoGetSurfaceNormal( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num > surface->numVertexes )
+picoVec_t *PicoGetSurfaceNormal( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numVertexes ) {
return NULL;
+ }
return surface->normal[ num ];
}
-picoVec_t *PicoGetSurfaceST( picoSurface_t *surface, int array, int num )
-{
- if( surface == NULL || array < 0 || array > surface->numSTArrays || num < 0 || num > surface->numVertexes )
+picoVec_t *PicoGetSurfaceST( picoSurface_t *surface, int array, int num ){
+ if ( surface == NULL || array < 0 || array > surface->numSTArrays || num < 0 || num > surface->numVertexes ) {
return NULL;
+ }
return surface->st[ array ][ num ];
}
-picoByte_t *PicoGetSurfaceColor( picoSurface_t *surface, int array, int num )
-{
- if( surface == NULL || array < 0 || array > surface->numColorArrays || num < 0 || num > surface->numVertexes )
+picoByte_t *PicoGetSurfaceColor( picoSurface_t *surface, int array, int num ){
+ if ( surface == NULL || array < 0 || array > surface->numColorArrays || num < 0 || num > surface->numVertexes ) {
return NULL;
+ }
return surface->color[ array ][ num ];
}
-int PicoGetSurfaceNumIndexes( picoSurface_t *surface )
-{
- if( surface == NULL )
+int PicoGetSurfaceNumIndexes( picoSurface_t *surface ){
+ if ( surface == NULL ) {
return 0;
+ }
return surface->numIndexes;
}
-picoIndex_t PicoGetSurfaceIndex( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num > surface->numIndexes )
+picoIndex_t PicoGetSurfaceIndex( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numIndexes ) {
return 0;
+ }
return surface->index[ num ];
}
-picoIndex_t *PicoGetSurfaceIndexes( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num > surface->numIndexes )
+picoIndex_t *PicoGetSurfaceIndexes( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numIndexes ) {
return NULL;
+ }
return &surface->index[ num ];
}
-picoVec_t *PicoGetFaceNormal( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num > surface->numFaceNormals )
+picoVec_t *PicoGetFaceNormal( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numFaceNormals ) {
return NULL;
+ }
return surface->faceNormal[ num ];
}
+picoIndex_t PicoGetSurfaceSmoothingGroup( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num > surface->numVertexes ) {
+ return -1;
+ }
+ return surface->smoothingGroup[ num ];
+}
+
-int PicoGetSurfaceSpecial( picoSurface_t *surface, int num )
-{
- if( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL )
+int PicoGetSurfaceSpecial( picoSurface_t *surface, int num ){
+ if ( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL ) {
return 0;
+ }
return surface->special[ num ];
}
/* ----------------------------------------------------------------------------
-hashtable related functions
----------------------------------------------------------------------------- */
+ hashtable related functions
+ ---------------------------------------------------------------------------- */
/* hashtable code for faster vertex lookups */
//#define HASHTABLE_SIZE 32768 // 2048 /* power of 2, use & */
-#define HASHTABLE_SIZE 7919 // 32749 // 2039 /* prime, use % */
+const int HASHTABLE_SIZE = 7919; // 32749 // 2039 /* prime, use % */
-int PicoGetHashTableSize( void )
-{
+int PicoGetHashTableSize( void ){
return HASHTABLE_SIZE;
}
#define HASH_USE_EPSILON
#ifdef HASH_USE_EPSILON
-#define HASH_XYZ_EPSILON 0.01f
-#define HASH_XYZ_EPSILONSPACE_MULTIPLIER 1.f / HASH_XYZ_EPSILON
-#define HASH_ST_EPSILON 0.0001f
-#define HASH_NORMAL_EPSILON 0.02f
+#define HASH_XYZ_EPSILON 0.01f
+#define HASH_XYZ_EPSILONSPACE_MULTIPLIER 1.f / HASH_XYZ_EPSILON
+#define HASH_ST_EPSILON 0.0001f
+#define HASH_NORMAL_EPSILON 0.02f
#endif
-unsigned int PicoVertexCoordGenerateHash( picoVec3_t xyz )
-{
+unsigned int PicoVertexCoordGenerateHash( picoVec3_t xyz ){
unsigned int hash = 0;
#ifndef HASH_USE_EPSILON
- hash += ~(*((unsigned int*) &xyz[ 0 ]) << 15);
- hash ^= (*((unsigned int*) &xyz[ 0 ]) >> 10);
- hash += (*((unsigned int*) &xyz[ 1 ]) << 3);
- hash ^= (*((unsigned int*) &xyz[ 1 ]) >> 6);
- hash += ~(*((unsigned int*) &xyz[ 2 ]) << 11);
- hash ^= (*((unsigned int*) &xyz[ 2 ]) >> 16);
+ hash += ~( *( (unsigned int*) &xyz[ 0 ] ) << 15 );
+ hash ^= ( *( (unsigned int*) &xyz[ 0 ] ) >> 10 );
+ hash += ( *( (unsigned int*) &xyz[ 1 ] ) << 3 );
+ hash ^= ( *( (unsigned int*) &xyz[ 1 ] ) >> 6 );
+ hash += ~( *( (unsigned int*) &xyz[ 2 ] ) << 11 );
+ hash ^= ( *( (unsigned int*) &xyz[ 2 ] ) >> 16 );
#else
picoVec3_t xyz_epsilonspace;
_pico_scale_vec( xyz, HASH_XYZ_EPSILONSPACE_MULTIPLIER, xyz_epsilonspace );
- xyz_epsilonspace[ 0 ] = (float)floor(xyz_epsilonspace[ 0 ]);
- xyz_epsilonspace[ 1 ] = (float)floor(xyz_epsilonspace[ 1 ]);
- xyz_epsilonspace[ 2 ] = (float)floor(xyz_epsilonspace[ 2 ]);
-
- hash += ~(*((unsigned int*) &xyz_epsilonspace[ 0 ]) << 15);
- hash ^= (*((unsigned int*) &xyz_epsilonspace[ 0 ]) >> 10);
- hash += (*((unsigned int*) &xyz_epsilonspace[ 1 ]) << 3);
- hash ^= (*((unsigned int*) &xyz_epsilonspace[ 1 ]) >> 6);
- hash += ~(*((unsigned int*) &xyz_epsilonspace[ 2 ]) << 11);
- hash ^= (*((unsigned int*) &xyz_epsilonspace[ 2 ]) >> 16);
+ xyz_epsilonspace[ 0 ] = (float)floor( xyz_epsilonspace[ 0 ] );
+ xyz_epsilonspace[ 1 ] = (float)floor( xyz_epsilonspace[ 1 ] );
+ xyz_epsilonspace[ 2 ] = (float)floor( xyz_epsilonspace[ 2 ] );
+
+ hash += ~( *( (unsigned int*) &xyz_epsilonspace[ 0 ] ) << 15 );
+ hash ^= ( *( (unsigned int*) &xyz_epsilonspace[ 0 ] ) >> 10 );
+ hash += ( *( (unsigned int*) &xyz_epsilonspace[ 1 ] ) << 3 );
+ hash ^= ( *( (unsigned int*) &xyz_epsilonspace[ 1 ] ) >> 6 );
+ hash += ~( *( (unsigned int*) &xyz_epsilonspace[ 2 ] ) << 11 );
+ hash ^= ( *( (unsigned int*) &xyz_epsilonspace[ 2 ] ) >> 16 );
#endif
//hash = hash & (HASHTABLE_SIZE-1);
- hash = hash % (HASHTABLE_SIZE);
+ hash = hash % ( HASHTABLE_SIZE );
return hash;
}
-picoVertexCombinationHash_t **PicoNewVertexCombinationHashTable( void )
-{
- picoVertexCombinationHash_t **hashTable = _pico_alloc( HASHTABLE_SIZE * sizeof(picoVertexCombinationHash_t*) );
+picoVertexCombinationHash_t **PicoNewVertexCombinationHashTable( void ){
+ picoVertexCombinationHash_t **hashTable = _pico_alloc( HASHTABLE_SIZE * sizeof( picoVertexCombinationHash_t* ) );
- memset( hashTable, 0, HASHTABLE_SIZE * sizeof(picoVertexCombinationHash_t*) );
+ memset( hashTable, 0, HASHTABLE_SIZE * sizeof( picoVertexCombinationHash_t* ) );
return hashTable;
}
-void PicoFreeVertexCombinationHashTable( picoVertexCombinationHash_t **hashTable )
-{
- int i;
- picoVertexCombinationHash_t *vertexCombinationHash;
+void PicoFreeVertexCombinationHashTable( picoVertexCombinationHash_t **hashTable ){
+ int i;
+ picoVertexCombinationHash_t *vertexCombinationHash;
picoVertexCombinationHash_t *nextVertexCombinationHash;
/* dummy check */
- if (hashTable == NULL)
+ if ( hashTable == NULL ) {
return;
+ }
- for( i = 0; i < HASHTABLE_SIZE; i++ )
+ for ( i = 0; i < HASHTABLE_SIZE; i++ )
{
- if (hashTable[ i ])
- {
+ if ( hashTable[ i ] ) {
nextVertexCombinationHash = NULL;
- for( vertexCombinationHash = hashTable[ i ]; vertexCombinationHash; vertexCombinationHash = nextVertexCombinationHash )
+ for ( vertexCombinationHash = hashTable[ i ]; vertexCombinationHash; vertexCombinationHash = nextVertexCombinationHash )
{
nextVertexCombinationHash = vertexCombinationHash->next;
- if (vertexCombinationHash->data != NULL)
- {
+ if ( vertexCombinationHash->data != NULL ) {
_pico_free( vertexCombinationHash->data );
}
_pico_free( vertexCombinationHash );
_pico_free( hashTable );
}
-picoVertexCombinationHash_t *PicoFindVertexCombinationInHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color )
-{
- unsigned int hash;
- picoVertexCombinationHash_t *vertexCombinationHash;
+picoVertexCombinationHash_t *PicoFindVertexCombinationInHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color ){
+ unsigned int hash;
+ picoVertexCombinationHash_t *vertexCombinationHash;
/* dumy check */
- if (hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL )
+ if ( hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL ) {
return NULL;
+ }
hash = PicoVertexCoordGenerateHash( xyz );
- for( vertexCombinationHash = hashTable[ hash ]; vertexCombinationHash; vertexCombinationHash = vertexCombinationHash->next )
+ for ( vertexCombinationHash = hashTable[ hash ]; vertexCombinationHash; vertexCombinationHash = vertexCombinationHash->next )
{
#ifndef HASH_USE_EPSILON
/* check xyz */
- if( (vertexCombinationHash->vcd.xyz[ 0 ] != xyz[ 0 ] || vertexCombinationHash->vcd.xyz[ 1 ] != xyz[ 1 ] || vertexCombinationHash->vcd.xyz[ 2 ] != xyz[ 2 ]) )
+ if ( ( vertexCombinationHash->vcd.xyz[ 0 ] != xyz[ 0 ] || vertexCombinationHash->vcd.xyz[ 1 ] != xyz[ 1 ] || vertexCombinationHash->vcd.xyz[ 2 ] != xyz[ 2 ] ) ) {
continue;
+ }
/* check normal */
- if( (vertexCombinationHash->vcd.normal[ 0 ] != normal[ 0 ] || vertexCombinationHash->vcd.normal[ 1 ] != normal[ 1 ] || vertexCombinationHash->vcd.normal[ 2 ] != normal[ 2 ]) )
+ if ( ( vertexCombinationHash->vcd.normal[ 0 ] != normal[ 0 ] || vertexCombinationHash->vcd.normal[ 1 ] != normal[ 1 ] || vertexCombinationHash->vcd.normal[ 2 ] != normal[ 2 ] ) ) {
continue;
+ }
/* check st */
- if( vertexCombinationHash->vcd.st[ 0 ] != st[ 0 ] || vertexCombinationHash->vcd.st[ 1 ] != st[ 1 ] )
+ if ( vertexCombinationHash->vcd.st[ 0 ] != st[ 0 ] || vertexCombinationHash->vcd.st[ 1 ] != st[ 1 ] ) {
continue;
+ }
#else
/* check xyz */
- if( ( fabs(xyz[ 0 ] - vertexCombinationHash->vcd.xyz[ 0 ]) ) > HASH_XYZ_EPSILON ||
- ( fabs(xyz[ 1 ] - vertexCombinationHash->vcd.xyz[ 1 ]) ) > HASH_XYZ_EPSILON ||
- ( fabs(xyz[ 2 ] - vertexCombinationHash->vcd.xyz[ 2 ]) ) > HASH_XYZ_EPSILON )
+ if ( ( fabs( xyz[ 0 ] - vertexCombinationHash->vcd.xyz[ 0 ] ) ) > HASH_XYZ_EPSILON ||
+ ( fabs( xyz[ 1 ] - vertexCombinationHash->vcd.xyz[ 1 ] ) ) > HASH_XYZ_EPSILON ||
+ ( fabs( xyz[ 2 ] - vertexCombinationHash->vcd.xyz[ 2 ] ) ) > HASH_XYZ_EPSILON ) {
continue;
+ }
/* check normal */
- if( ( fabs(normal[ 0 ] - vertexCombinationHash->vcd.normal[ 0 ]) ) > HASH_NORMAL_EPSILON ||
- ( fabs(normal[ 1 ] - vertexCombinationHash->vcd.normal[ 1 ]) ) > HASH_NORMAL_EPSILON ||
- ( fabs(normal[ 2 ] - vertexCombinationHash->vcd.normal[ 2 ]) ) > HASH_NORMAL_EPSILON )
+ if ( ( fabs( normal[ 0 ] - vertexCombinationHash->vcd.normal[ 0 ] ) ) > HASH_NORMAL_EPSILON ||
+ ( fabs( normal[ 1 ] - vertexCombinationHash->vcd.normal[ 1 ] ) ) > HASH_NORMAL_EPSILON ||
+ ( fabs( normal[ 2 ] - vertexCombinationHash->vcd.normal[ 2 ] ) ) > HASH_NORMAL_EPSILON ) {
continue;
+ }
/* check st */
- if( ( fabs(st[ 0 ] - vertexCombinationHash->vcd.st[ 0 ]) ) > HASH_ST_EPSILON ||
- ( fabs(st[ 1 ] - vertexCombinationHash->vcd.st[ 1 ]) ) > HASH_ST_EPSILON )
+ if ( ( fabs( st[ 0 ] - vertexCombinationHash->vcd.st[ 0 ] ) ) > HASH_ST_EPSILON ||
+ ( fabs( st[ 1 ] - vertexCombinationHash->vcd.st[ 1 ] ) ) > HASH_ST_EPSILON ) {
continue;
+ }
#endif
/* check color */
- if( *((int*) vertexCombinationHash->vcd.color) != *((int*) color) )
+ if ( *( (int*) vertexCombinationHash->vcd.color ) != *( (int*) color ) ) {
continue;
+ }
/* gotcha */
return vertexCombinationHash;
return NULL;
}
-picoVertexCombinationHash_t *PicoAddVertexCombinationToHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color, picoIndex_t index )
-{
- unsigned int hash;
- picoVertexCombinationHash_t *vertexCombinationHash;
+picoVertexCombinationHash_t *PicoAddVertexCombinationToHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color, picoIndex_t index ){
+ unsigned int hash;
+ picoVertexCombinationHash_t *vertexCombinationHash;
/* dumy check */
- if (hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL )
+ if ( hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL ) {
return NULL;
+ }
- vertexCombinationHash = _pico_alloc( sizeof(picoVertexCombinationHash_t) );
+ vertexCombinationHash = _pico_alloc( sizeof( picoVertexCombinationHash_t ) );
- if (!vertexCombinationHash)
+ if ( !vertexCombinationHash ) {
return NULL;
+ }
hash = PicoVertexCoordGenerateHash( xyz );
}
/* ----------------------------------------------------------------------------
-specialized routines
----------------------------------------------------------------------------- */
+ specialized routines
+ ---------------------------------------------------------------------------- */
/*
-PicoFindSurfaceVertex()
-finds a vertex matching the set parameters
-fixme: needs non-naive algorithm
-*/
+ PicoFindSurfaceVertex()
+ finds a vertex matching the set parameters
+ fixme: needs non-naive algorithm
+ */
-int PicoFindSurfaceVertexNum( picoSurface_t *surface, picoVec3_t xyz, picoVec3_t normal, int numSTs, picoVec2_t *st, int numColors, picoColor_t *color )
-{
- int i, j;
+int PicoFindSurfaceVertexNum( picoSurface_t *surface, picoVec3_t xyz, picoVec3_t normal, int numSTs, picoVec2_t *st, int numColors, const picoColor_t *color, picoIndex_t smoothingGroup ){
+ int i, j;
/* dummy check */
- if( surface == NULL || surface->numVertexes <= 0 )
+ if ( surface == NULL || surface->numVertexes <= 0 ) {
return -1;
+ }
/* walk vertex list */
- for( i = 0; i < surface->numVertexes; i++ )
+ for ( i = 0; i < surface->numVertexes; i++ )
{
/* check xyz */
- if( xyz != NULL && (surface->xyz[ i ][ 0 ] != xyz[ 0 ] || surface->xyz[ i ][ 1 ] != xyz[ 1 ] || surface->xyz[ i ][ 2 ] != xyz[ 2 ]) )
+ if ( xyz != NULL && ( surface->xyz[ i ][ 0 ] != xyz[ 0 ] || surface->xyz[ i ][ 1 ] != xyz[ 1 ] || surface->xyz[ i ][ 2 ] != xyz[ 2 ] ) ) {
continue;
+ }
+
+ /* check normal */
+ if ( normal != NULL && ( surface->normal[ i ][ 0 ] != normal[ 0 ] || surface->normal[ i ][ 1 ] != normal[ 1 ] || surface->normal[ i ][ 2 ] != normal[ 2 ] ) ) {
+ continue;
+ }
/* check normal */
- if( normal != NULL && (surface->normal[ i ][ 0 ] != normal[ 0 ] || surface->normal[ i ][ 1 ] != normal[ 1 ] || surface->normal[ i ][ 2 ] != normal[ 2 ]) )
+ if ( surface->smoothingGroup[ i ] != smoothingGroup ) {
continue;
+ }
/* check st */
- if( numSTs > 0 && st != NULL )
- {
- for( j = 0; j < numSTs; j++ )
+ if ( numSTs > 0 && st != NULL ) {
+ for ( j = 0; j < numSTs; j++ )
{
- if( surface->st[ j ][ i ][ 0 ] != st[ j ][ 0 ] || surface->st[ j ][ i ][ 1 ] != st[ j ][ 1 ] )
+ if ( surface->st[ j ][ i ][ 0 ] != st[ j ][ 0 ] || surface->st[ j ][ i ][ 1 ] != st[ j ][ 1 ] ) {
break;
+ }
}
- if( j != numSTs )
+ if ( j != numSTs ) {
continue;
+ }
}
/* check color */
- if( numColors > 0 && color != NULL )
- {
- for( j = 0; j < numSTs; j++ )
+ if ( numColors > 0 && color != NULL ) {
+ for ( j = 0; j < numSTs; j++ )
{
- if( *((int*) surface->color[ j ]) != *((int*) color[ j ]) )
+ if ( *( (const int*) surface->color[ j ] ) != *( (const int*) color[ j ] ) ) {
break;
+ }
}
- if( j != numColors )
+ if ( j != numColors ) {
continue;
+ }
}
/* vertex matches */
-/*
-PicoFixSurfaceNormals()
-fixes broken normals (certain formats bork normals)
-*/
-#define MAX_NORMAL_VOTES 128
-#define EQUAL_NORMAL_EPSILON 0.01
-#define BAD_NORMAL_EPSILON 0.5
+typedef struct _IndexArray IndexArray;
+struct _IndexArray
+{
+ picoIndex_t* data;
+ picoIndex_t* last;
+};
+
+void indexarray_push_back( IndexArray* self, picoIndex_t value ){
+ *self->last++ = value;
+}
-void PicoFixSurfaceNormals( picoSurface_t *surface )
+size_t indexarray_size( IndexArray* self ){
+ return self->last - self->data;
+}
+
+void indexarray_reserve( IndexArray* self, size_t size ){
+ self->data = self->last = _pico_calloc( size, sizeof( picoIndex_t ) );
+}
+
+void indexarray_clear( IndexArray* self ){
+ _pico_free( self->data );
+}
+
+typedef struct _BinaryTreeNode BinaryTreeNode;
+struct _BinaryTreeNode
{
- int i, j, k, a, b, c, numVotes, faceIndex;
- picoVec3_t votes[ MAX_NORMAL_VOTES ];
- picoVec3_t *normals, diff;
- picoVec4_t plane;
+ picoIndex_t left;
+ picoIndex_t right;
+};
+typedef struct _BinaryTree BinaryTree;
+struct _BinaryTree
+{
+ BinaryTreeNode* data;
+ BinaryTreeNode* last;
+};
- /* dummy check */
- if( surface == NULL || surface->numVertexes == 0 )
- return;
+void binarytree_extend( BinaryTree* self ){
+ self->last->left = 0;
+ self->last->right = 0;
+ ++self->last;
+}
- /* fixme: handle other surface types */
- if( surface->type != PICO_TRIANGLES )
- return;
+size_t binarytree_size( BinaryTree* self ){
+ return self->last - self->data;
+}
+
+void binarytree_reserve( BinaryTree* self, size_t size ){
+ self->data = self->last = _pico_calloc( size, sizeof( BinaryTreeNode ) );
+}
- /* allocate normal storage */
- normals = _pico_alloc( surface->numVertexes * sizeof( *normals ) );
- if( normals == NULL )
+void binarytree_clear( BinaryTree* self ){
+ _pico_free( self->data );
+}
+
+typedef int ( *LessFunc )( void*, picoIndex_t, picoIndex_t );
+
+typedef struct _UniqueIndices UniqueIndices;
+struct _UniqueIndices
+{
+ BinaryTree tree;
+ IndexArray indices;
+ LessFunc lessFunc;
+ void* lessData;
+};
+
+size_t UniqueIndices_size( UniqueIndices* self ){
+ return binarytree_size( &self->tree );
+}
+
+void UniqueIndices_reserve( UniqueIndices* self, size_t size ){
+ binarytree_reserve( &self->tree, size );
+ indexarray_reserve( &self->indices, size );
+}
+
+void UniqueIndices_init( UniqueIndices* self, LessFunc lessFunc, void* lessData ){
+ self->lessFunc = lessFunc;
+ self->lessData = lessData;
+}
+
+void UniqueIndices_destroy( UniqueIndices* self ){
+ binarytree_clear( &self->tree );
+ indexarray_clear( &self->indices );
+}
+
+
+picoIndex_t UniqueIndices_find_or_insert( UniqueIndices* self, picoIndex_t value ){
+ picoIndex_t index = 0;
+
+ for (;; )
{
- _pico_printf( PICO_ERROR, "PicoFixSurfaceNormals: Unable to allocate memory for temporary normal storage" );
- return;
- }
+ if ( self->lessFunc( self->lessData, value, self->indices.data[index] ) ) {
+ BinaryTreeNode* node = self->tree.data + index;
+ if ( node->left != 0 ) {
+ index = node->left;
+ continue;
+ }
+ else
+ {
+ node->left = (picoIndex_t)binarytree_size( &self->tree );
+ binarytree_extend( &self->tree );
+ indexarray_push_back( &self->indices, value );
+ return node->left;
+ }
+ }
+ if ( self->lessFunc( self->lessData, self->indices.data[index], value ) ) {
+ BinaryTreeNode* node = self->tree.data + index;
+ if ( node->right != 0 ) {
+ index = node->right;
+ continue;
+ }
+ else
+ {
+ node->right = (picoIndex_t)binarytree_size( &self->tree );
+ binarytree_extend( &self->tree );
+ indexarray_push_back( &self->indices, value );
+ return node->right;
+ }
+ }
- /* zero it out */
- memset( normals, 0, surface->numVertexes * sizeof( *normals ) );
+ return index;
+ }
+}
- /* walk vertex list */
- for( i = 0; i < surface->numVertexes; i++ )
+picoIndex_t UniqueIndices_insert( UniqueIndices* self, picoIndex_t value ){
+ if ( self->tree.data == self->tree.last ) {
+ binarytree_extend( &self->tree );
+ indexarray_push_back( &self->indices, value );
+ return 0;
+ }
+ else
{
- /* zero out votes */
- numVotes = 0;
+ return UniqueIndices_find_or_insert( self, value );
+ }
+}
- /* find all the triangles that reference this vertex */
- for( j = 0, faceIndex = 0; j < surface->numIndexes; j += 3, faceIndex++ )
- {
- /* get triangle */
- a = surface->index[ j ];
- b = surface->index[ j + 1 ];
- c = surface->index[ j + 2 ];
+typedef struct picoSmoothVertices_s picoSmoothVertices_t;
+struct picoSmoothVertices_s
+{
+ picoVec3_t* xyz;
+ picoIndex_t* smoothingGroups;
+};
- /* ignore degenerate triangles */
- if( a == b || b == c || c == a )
- continue;
+int lessSmoothVertex( void* data, picoIndex_t first, picoIndex_t second ){
+ picoSmoothVertices_t* smoothVertices = data;
- /* ignore indexes out of range */
- if( a < 0 || a >= surface->numVertexes ||
- b < 0 || b >= surface->numVertexes ||
- c < 0 || c >= surface->numVertexes )
- continue;
+ if ( smoothVertices->xyz[first][0] != smoothVertices->xyz[second][0] ) {
+ return smoothVertices->xyz[first][0] < smoothVertices->xyz[second][0];
+ }
+ if ( smoothVertices->xyz[first][1] != smoothVertices->xyz[second][1] ) {
+ return smoothVertices->xyz[first][1] < smoothVertices->xyz[second][1];
+ }
+ if ( smoothVertices->xyz[first][2] != smoothVertices->xyz[second][2] ) {
+ return smoothVertices->xyz[first][2] < smoothVertices->xyz[second][2];
+ }
+ if ( smoothVertices->smoothingGroups[first] != smoothVertices->smoothingGroups[second] ) {
+ return smoothVertices->smoothingGroups[first] < smoothVertices->smoothingGroups[second];
+ }
+ return 0;
+}
- /* test triangle */
- if( a == i || b == i || c == i )
- {
- /* if this surface has face normals */
- if( surface->numFaceNormals && faceIndex < surface->numFaceNormals )
- {
- _pico_copy_vec( surface->faceNormal[ faceIndex ], plane );
- if( plane[ 0 ] == 0.f && plane[ 1 ] == 0.f && plane[ 2 ] == 0.f )
- {
- /* if null normal, make plane from the 3 points */
- if( _pico_calc_plane( plane, surface->xyz[ a ], surface->xyz[ b ], surface->xyz[ c ] ) == 0 )
- {
- continue;
- }
- }
- }
- /* make a plane from the 3 points */
- else if( _pico_calc_plane( plane, surface->xyz[ a ], surface->xyz[ b ], surface->xyz[ c ] ) == 0 )
- {
- continue;
- }
+void _pico_vertices_combine_shared_normals( picoVec3_t* xyz, picoIndex_t* smoothingGroups, picoVec3_t* normals, picoIndex_t numVertices ){
+ UniqueIndices vertices;
+ IndexArray indices;
+ picoSmoothVertices_t smoothVertices = { xyz, smoothingGroups };
+ UniqueIndices_init( &vertices, lessSmoothVertex, &smoothVertices );
+ UniqueIndices_reserve( &vertices, numVertices );
+ indexarray_reserve( &indices, numVertices );
- /* see if this normal has already been voted */
- for( k = 0; k < numVotes; k++ )
- {
- _pico_subtract_vec( plane, votes[ k ], diff );
- if( fabs( diff[ 0 ] ) < EQUAL_NORMAL_EPSILON &&
- fabs( diff[ 1 ] ) < EQUAL_NORMAL_EPSILON &&
- fabs( diff[ 2 ] ) < EQUAL_NORMAL_EPSILON )
- break;
- }
- /* add a new vote? */
- if( k == numVotes && numVotes < MAX_NORMAL_VOTES )
- {
- _pico_copy_vec( plane, votes[ numVotes ] );
- numVotes++;
- }
+ {
+ picoIndex_t i = 0;
+ for (; i < numVertices; ++i )
+ {
+ size_t size = UniqueIndices_size( &vertices );
+ picoIndex_t index = UniqueIndices_insert( &vertices, i );
+ if ( (size_t)index != size ) {
+ float* normal = normals[vertices.indices.data[index]];
+ _pico_add_vec( normal, normals[i], normal );
}
+ indexarray_push_back( &indices, index );
}
+ }
- /* tally votes */
- if( numVotes > 0 )
+ {
+ picoIndex_t maxIndex = 0;
+ picoIndex_t* i = indices.data;
+ for (; i != indices.last; ++i )
{
- /* create average normal */
- _pico_zero_vec( normals[ i ] );
- for( k = 0; k < numVotes; k++ )
- _pico_add_vec( normals[ i ], votes[ k ], normals[ i ] );
+ if ( *i <= maxIndex ) {
+ _pico_copy_vec( normals[vertices.indices.data[*i]], normals[i - indices.data] );
+ }
+ else
+ {
+ maxIndex = *i;
+ }
+ }
+ }
+
+ UniqueIndices_destroy( &vertices );
+ indexarray_clear( &indices );
+}
+
+typedef picoVec3_t* picoNormalIter_t;
+typedef picoIndex_t* picoIndexIter_t;
- /* normalize it */
- if( _pico_normalize_vec( normals[ i ] ) )
+#define THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL 1
+
+void _pico_triangles_generate_weighted_normals( picoIndexIter_t first, picoIndexIter_t end, picoVec3_t* xyz, picoVec3_t* normals ){
+ for (; first != end; first += 3 )
+ {
+#if ( THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL )
+ picoVec3_t weightedNormal;
+ {
+ float* a = xyz[*( first + 0 )];
+ float* b = xyz[*( first + 1 )];
+ float* c = xyz[*( first + 2 )];
+ picoVec3_t ba, ca;
+ _pico_subtract_vec( b, a, ba );
+ _pico_subtract_vec( c, a, ca );
+ _pico_cross_vec( ca, ba, weightedNormal );
+ }
+#endif
+ {
+ int j = 0;
+ for (; j < 3; ++j )
{
- /* test against actual normal */
- if( fabs( _pico_dot_vec( normals[ i ], surface->normal[ i ] ) - 1 ) > BAD_NORMAL_EPSILON )
+ float* normal = normals[*( first + j )];
+#if ( !THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL )
+ picoVec3_t weightedNormal;
{
- //% printf( "Normal %8d: (%f %f %f) -> (%f %f %f)\n", i,
- //% surface->normal[ i ][ 0 ], surface->normal[ i ][ 1 ], surface->normal[ i ][ 2 ],
- //% normals[ i ][ 0 ], normals[ i ][ 1 ], normals[ i ][ 2 ] );
- _pico_copy_vec( normals[ i ], surface->normal[ i ] );
+ float* a = xyz[*( first + ( ( j + 0 ) % 3 ) )];
+ float* b = xyz[*( first + ( ( j + 1 ) % 3 ) )];
+ float* c = xyz[*( first + ( ( j + 2 ) % 3 ) )];
+ picoVec3_t ba, ca;
+ _pico_subtract_vec( b, a, ba );
+ _pico_subtract_vec( c, a, ca );
+ _pico_cross_vec( ca, ba, weightedNormal );
}
+#endif
+ _pico_add_vec( weightedNormal, normal, normal );
}
}
}
+}
- /* free normal storage */
- _pico_free( normals );
+void _pico_normals_zero( picoNormalIter_t first, picoNormalIter_t last ){
+ for (; first != last; ++first )
+ {
+ _pico_zero_vec( *first );
+ }
+}
+
+void _pico_normals_normalize( picoNormalIter_t first, picoNormalIter_t last ){
+ for (; first != last; ++first )
+ {
+ _pico_normalize_vec( *first );
+ }
+}
+
+double _pico_length_vec( picoVec3_t vec ){
+ return sqrt( vec[ 0 ] * vec[ 0 ] + vec[ 1 ] * vec[ 1 ] + vec[ 2 ] * vec[ 2 ] );
}
+#define NORMAL_UNIT_LENGTH_EPSILON 0.01
+#define FLOAT_EQUAL_EPSILON( f, other, epsilon ) ( fabs( f - other ) < epsilon )
+
+int _pico_normal_is_unit_length( picoVec3_t normal ){
+ return FLOAT_EQUAL_EPSILON( _pico_length_vec( normal ), 1.0, NORMAL_UNIT_LENGTH_EPSILON );
+}
+
+int _pico_normal_within_tolerance( picoVec3_t normal, picoVec3_t other ){
+ return _pico_dot_vec( normal, other ) > 0.0f;
+}
+
+
+void _pico_normals_assign_generated_normals( picoNormalIter_t first, picoNormalIter_t last, picoNormalIter_t generated ){
+ for (; first != last; ++first, ++generated )
+ {
+ if ( !_pico_normal_is_unit_length( *first ) || !_pico_normal_within_tolerance( *first, *generated ) ) {
+ _pico_copy_vec( *generated, *first );
+ }
+ }
+}
+
+void PicoFixSurfaceNormals( picoSurface_t* surface ){
+ picoVec3_t* normals = (picoVec3_t*)_pico_calloc( surface->numVertexes, sizeof( picoVec3_t ) );
+
+ _pico_normals_zero( normals, normals + surface->numVertexes );
+ _pico_triangles_generate_weighted_normals( surface->index, surface->index + surface->numIndexes, surface->xyz, normals );
+ _pico_vertices_combine_shared_normals( surface->xyz, surface->smoothingGroup, normals, surface->numVertexes );
+
+ _pico_normals_normalize( normals, normals + surface->numVertexes );
+
+ _pico_normals_assign_generated_normals( surface->normal, surface->normal + surface->numVertexes, normals );
+
+ _pico_free( normals );
+}
/*
-PicoRemapModel() - sea
-remaps model material/etc. information using the remappings
-contained in the given 'remapFile' (full path to the ascii file to open)
-returns 1 on success or 0 on error
-*/
+ PicoRemapModel() - sea
+ remaps model material/etc. information using the remappings
+ contained in the given 'remapFile' (full path to the ascii file to open)
+ returns 1 on success or 0 on error
+ */
#define _prm_error_return \
-{ \
- _pico_free_parser( p ); \
- _pico_free_file( remapBuffer ); \
- return 0; \
-}
+ { \
+ _pico_free_parser( p ); \
+ _pico_free_file( remapBuffer ); \
+ return 0; \
+ }
-int PicoRemapModel( picoModel_t *model, char *remapFile )
-{
- picoParser_t *p;
- picoByte_t *remapBuffer;
- int remapBufSize;
+int PicoRemapModel( picoModel_t *model, char *remapFile ){
+ picoParser_t *p;
+ picoByte_t *remapBuffer;
+ int remapBufSize;
/* sanity checks */
- if( model == NULL || remapFile == NULL )
+ if ( model == NULL || remapFile == NULL ) {
return 0;
+ }
/* load remap file contents */
_pico_load_file( remapFile,&remapBuffer,&remapBufSize );
/* check result */
- if( remapBufSize == 0 )
- return 1; /* file is empty: no error */
- if( remapBufSize < 0 )
- return 0; /* load failed: error */
+ if ( remapBufSize == 0 ) {
+ return 1; /* file is empty: no error */
+ }
+ if ( remapBufSize < 0 ) {
+ return 0; /* load failed: error */
+ }
/* create a new pico parser */
p = _pico_new_parser( remapBuffer, remapBufSize );
- if (p == NULL)
- {
+ if ( p == NULL ) {
/* ram is really cheap nowadays... */
_prm_error_return;
}
/* doo teh parse */
- while( 1 )
+ while ( 1 )
{
/* get next token in remap file */
- if (!_pico_parse( p,1 ))
+ if ( !_pico_parse( p,1 ) ) {
break;
+ }
/* skip over c++ style comment lines */
- if (!_pico_stricmp(p->token,"//"))
- {
+ if ( !_pico_stricmp( p->token,"//" ) ) {
_pico_parse_skip_rest( p );
continue;
}
/* block for quick material shader name remapping */
/* materials { "m" (=>|->|=) "s" } */
- if( !_pico_stricmp(p->token, "materials" ) )
- {
+ if ( !_pico_stricmp( p->token, "materials" ) ) {
int level = 1;
/* check bracket */
- if (!_pico_parse_check( p,1,"{" ))
+ if ( !_pico_parse_check( p,1,"{" ) ) {
_prm_error_return;
+ }
/* process assignments */
- while( 1 )
+ while ( 1 )
{
- picoShader_t *shader;
- char *materialName;
+ picoShader_t *shader;
+ char *materialName;
/* get material name */
- if (_pico_parse( p,1 ) == NULL) break;
- if (!strlen(p->token)) continue;
- materialName = _pico_clone_alloc( p->token,-1 );
- if (materialName == NULL)
+ if ( _pico_parse( p,1 ) == NULL ) {
+ break;
+ }
+ if ( !strlen( p->token ) ) {
+ continue;
+ }
+ materialName = _pico_clone_alloc( p->token );
+ if ( materialName == NULL ) {
_prm_error_return;
+ }
/* handle levels */
- if (p->token[0] == '{') level++;
- if (p->token[0] == '}') level--;
- if (!level) break;
+ if ( p->token[0] == '{' ) {
+ level++;
+ }
+ if ( p->token[0] == '}' ) {
+ level--;
+ }
+ if ( !level ) {
+ break;
+ }
/* get next token (assignment token or shader name) */
- if (!_pico_parse( p,0 ))
- {
+ if ( !_pico_parse( p,0 ) ) {
_pico_free( materialName );
_prm_error_return;
}
/* skip assignment token (if present) */
- if (!strcmp(p->token,"=>") ||
- !strcmp(p->token,"->") ||
- !strcmp(p->token,"="))
- {
+ if ( !strcmp( p->token,"=>" ) ||
+ !strcmp( p->token,"->" ) ||
+ !strcmp( p->token,"=" ) ) {
/* simply grab the next token */
- if (!_pico_parse( p,0 ))
- {
+ if ( !_pico_parse( p,0 ) ) {
_pico_free( materialName );
_prm_error_return;
}
shader = PicoFindShader( model,materialName,0 );
/* we've found a material matching the name */
- if (shader != NULL)
- {
+ if ( shader != NULL ) {
PicoSetShaderName( shader,p->token );
}
/* free memory used by material name */
}
/* block for detailed single material remappings */
/* materials[ "m" ] { key data... } */
- else if (!_pico_stricmp(p->token,"materials["))
- {
+ else if ( !_pico_stricmp( p->token,"materials[" ) ) {
picoShader_t *shader;
char *tempMaterialName;
int level = 1;
/* get material name */
- if (!_pico_parse( p,0 ))
+ if ( !_pico_parse( p,0 ) ) {
_prm_error_return;
+ }
/* temporary copy of material name */
- tempMaterialName = _pico_clone_alloc( p->token,-1 );
- if (tempMaterialName == NULL)
+ tempMaterialName = _pico_clone_alloc( p->token );
+ if ( tempMaterialName == NULL ) {
_prm_error_return;
+ }
/* check square closing bracket */
- if (!_pico_parse_check( p,0,"]" ))
+ if ( !_pico_parse_check( p,0,"]" ) ) {
_prm_error_return;
+ }
/* try to find material by name */
shader = PicoFindShader( model,tempMaterialName,0 );
/* we haven't found a material matching the name */
/* so we simply skip the braced section now and */
/* continue parsing with the next main token */
- if (shader == NULL)
- {
+ if ( shader == NULL ) {
_pico_parse_skip_braced( p );
continue;
}
/* check opening bracket */
- if (!_pico_parse_check( p,1,"{" ))
+ if ( !_pico_parse_check( p,1,"{" ) ) {
_prm_error_return;
+ }
/* process material info keys */
- while( 1 )
+ while ( 1 )
{
/* get key name */
- if (_pico_parse( p,1 ) == NULL) break;
- if (!strlen(p->token)) continue;
+ if ( _pico_parse( p,1 ) == NULL ) {
+ break;
+ }
+ if ( !strlen( p->token ) ) {
+ continue;
+ }
/* handle levels */
- if (p->token[0] == '{') level++;
- if (p->token[0] == '}') level--;
- if (!level) break;
+ if ( p->token[0] == '{' ) {
+ level++;
+ }
+ if ( p->token[0] == '}' ) {
+ level--;
+ }
+ if ( !level ) {
+ break;
+ }
/* remap shader name */
- if (!_pico_stricmp(p->token,"shader"))
- {
- if (!_pico_parse( p,0 )) _prm_error_return;
+ if ( !_pico_stricmp( p->token,"shader" ) ) {
+ if ( !_pico_parse( p,0 ) ) {
+ _prm_error_return;
+ }
PicoSetShaderName( shader,p->token );
}
/* remap shader map name */
- else if (!_pico_stricmp(p->token,"mapname"))
- {
- if (!_pico_parse( p,0 )) _prm_error_return;
+ else if ( !_pico_stricmp( p->token,"mapname" ) ) {
+ if ( !_pico_parse( p,0 ) ) {
+ _prm_error_return;
+ }
PicoSetShaderMapName( shader,p->token );
}
/* remap shader's ambient color */
- else if (!_pico_stricmp(p->token,"ambient"))
- {
+ else if ( !_pico_stricmp( p->token,"ambient" ) ) {
picoColor_t color;
- picoVec3_t v;
+ picoVec3_t v;
/* get vector from parser */
- if (!_pico_parse_vec( p,v )) _prm_error_return;
+ if ( !_pico_parse_vec( p,v ) ) {
+ _prm_error_return;
+ }
/* store as color */
color[ 0 ] = (picoByte_t)v[ 0 ];
color[ 1 ] = (picoByte_t)v[ 1 ];
color[ 2 ] = (picoByte_t)v[ 2 ];
- color[ 3 ] = 1;
/* set new ambient color */
PicoSetShaderAmbientColor( shader,color );
}
/* remap shader's diffuse color */
- else if (!_pico_stricmp(p->token,"diffuse"))
- {
+ else if ( !_pico_stricmp( p->token,"diffuse" ) ) {
picoColor_t color;
- picoVec3_t v;
+ picoVec3_t v;
/* get vector from parser */
- if (!_pico_parse_vec( p,v )) _prm_error_return;
+ if ( !_pico_parse_vec( p,v ) ) {
+ _prm_error_return;
+ }
/* store as color */
color[ 0 ] = (picoByte_t)v[ 0 ];
color[ 1 ] = (picoByte_t)v[ 1 ];
color[ 2 ] = (picoByte_t)v[ 2 ];
- color[ 3 ] = 1;
/* set new ambient color */
PicoSetShaderDiffuseColor( shader,color );
}
/* remap shader's specular color */
- else if (!_pico_stricmp(p->token,"specular"))
- {
+ else if ( !_pico_stricmp( p->token,"specular" ) ) {
picoColor_t color;
- picoVec3_t v;
+ picoVec3_t v;
/* get vector from parser */
- if (!_pico_parse_vec( p,v )) _prm_error_return;
+ if ( !_pico_parse_vec( p,v ) ) {
+ _prm_error_return;
+ }
/* store as color */
color[ 0 ] = (picoByte_t)v[ 0 ];
color[ 1 ] = (picoByte_t)v[ 1 ];
color[ 2 ] = (picoByte_t)v[ 2 ];
- color[ 3 ] = 1;
/* set new ambient color */
PicoSetShaderSpecularColor( shader,color );
/*
-PicoAddTriangleToModel() - jhefty
-A nice way to add individual triangles to the model.
-Chooses an appropriate surface based on the shader, or adds a new surface if necessary
-*/
+ PicoAddTriangleToModel() - jhefty
+ A nice way to add individual triangles to the model.
+ Chooses an appropriate surface based on the shader, or adds a new surface if necessary
+ */
void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals,
- int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors,
- picoShader_t* shader )
-{
+ int numSTs, picoVec2_t **st, int numColors, const picoColor_t **colors,
+ picoShader_t* shader, const char *name, picoIndex_t* smoothingGroup ){
int i,j;
int vertDataIndex;
picoSurface_t* workSurface = NULL;
for ( i = 0 ; i < model->numSurfaces ; i++ )
{
workSurface = model->surface[i];
- if ( workSurface->shader == shader )
- {
- break;
+ if ( !name || !strcmp( workSurface->name, name ) ) {
+ if ( workSurface->shader == shader ) {
+ break;
+ }
}
}
/* no surface uses this shader yet, so create a new surface */
- if ( !workSurface || i >=model->numSurfaces )
- {
+ if ( !workSurface || i >= model->numSurfaces ) {
/* create a new surface in the model for the unique shader */
- workSurface = PicoNewSurface(model);
- if ( !workSurface )
- {
- _pico_printf ( PICO_ERROR , "Could not allocate a new surface!\n" );
+ workSurface = PicoNewSurface( model );
+ if ( !workSurface ) {
+ _pico_printf( PICO_ERROR, "Could not allocate a new surface!\n" );
return;
}
/* do surface setup */
PicoSetSurfaceType( workSurface, PICO_TRIANGLES );
- PicoSetSurfaceName( workSurface, shader->name );
+ PicoSetSurfaceName( workSurface, name ? name : shader->name );
PicoSetSurfaceShader( workSurface, shader );
}
for ( i = 0 ; i < 3 ; i++ )
{
/* get the next free spot in the index array */
- int newVertIndex = PicoGetSurfaceNumIndexes ( workSurface );
+ int newVertIndex = PicoGetSurfaceNumIndexes( workSurface );
/* get the index of the vertex that we're going to store at newVertIndex */
- vertDataIndex = PicoFindSurfaceVertexNum ( workSurface , *xyz[i] , *normals[i] , numSTs , st[i] , numColors , colors[i]);
+ vertDataIndex = PicoFindSurfaceVertexNum( workSurface, *xyz[i], *normals[i], numSTs, st[i], numColors, colors[i], smoothingGroup[i] );
/* the vertex wasn't found, so create a new vertex in the pool from the data we have */
- if ( vertDataIndex == -1 )
- {
+ if ( vertDataIndex == -1 ) {
/* find the next spot for a new vertex */
- vertDataIndex = PicoGetSurfaceNumVertexes ( workSurface );
+ vertDataIndex = PicoGetSurfaceNumVertexes( workSurface );
/* assign the data to it */
- PicoSetSurfaceXYZ ( workSurface ,vertDataIndex , *xyz[i] );
- PicoSetSurfaceNormal ( workSurface , vertDataIndex , *normals[i] );
+ PicoSetSurfaceXYZ( workSurface,vertDataIndex, *xyz[i] );
+ PicoSetSurfaceNormal( workSurface, vertDataIndex, *normals[i] );
/* make sure to copy over all available ST's and colors for the vertex */
for ( j = 0 ; j < numColors ; j++ )
{
- PicoSetSurfaceColor( workSurface , j , vertDataIndex , colors[i][j] );
+ PicoSetSurfaceColor( workSurface, j, vertDataIndex, colors[i][j] );
}
for ( j = 0 ; j < numSTs ; j++ )
{
- PicoSetSurfaceST ( workSurface , j , vertDataIndex , st[i][j] );
+ PicoSetSurfaceST( workSurface, j, vertDataIndex, st[i][j] );
}
+
+ PicoSetSurfaceSmoothingGroup( workSurface, vertDataIndex, smoothingGroup[i] );
}
/* add this vertex to the triangle */
- PicoSetSurfaceIndex ( workSurface , newVertIndex , vertDataIndex );
+ PicoSetSurfaceIndex( workSurface, newVertIndex, vertDataIndex );
}
}