/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//====================================================================
//
//++timo FIXME: the l_net code understands that as the max size for the netmessage_s structure
// we have defined unsigned char data[MAX_NETMESSAGE] in netmessage_s but actually it cannot be filled completely
// we need to introduce a new #define and adapt to data[MAX_NETBUFFER]
-#define MAX_NETMESSAGE 1024
-#define MAX_NETADDRESS 32
+#define MAX_NETMESSAGE 1024
+#define MAX_NETADDRESS 32
#ifdef __cplusplus
extern "C" {
typedef struct socket_s
{
- int socket; //socket number
- sockaddr_t addr; //socket address
- netmessage_t msg; //current message being read
- int remaining; //remaining bytes to read for the current message
- struct socket_s *prev, *next; //prev and next socket in a list
+ int socket; //socket number
+ sockaddr_t addr; //socket address
+ netmessage_t msg; //current message being read
+ int remaining; //remaining bytes to read for the current message
+ struct socket_s *prev, *next; //prev and next socket in a list
} socket_t;
//compare addresses
-int Net_AddressCompare(address_t *addr1, address_t *addr2);
+int Net_AddressCompare( address_t *addr1, address_t *addr2 );
//gives the address of a socket
-void Net_SocketToAddress(socket_t *sock, address_t *address);
+void Net_SocketToAddress( socket_t *sock, address_t *address );
//converts a string to an address
-void Net_StringToAddress(char *string, address_t *address);
+void Net_StringToAddress( char *string, address_t *address );
//set the address ip port
-void Net_SetAddressPort(address_t *address, int port);
+void Net_SetAddressPort( address_t *address, int port );
//send a message to the given socket
-int Net_Send(socket_t *sock, netmessage_t *msg);
+int Net_Send( socket_t *sock, netmessage_t *msg );
//recieve a message from the given socket
-int Net_Receive(socket_t *sock, netmessage_t *msg);
+int Net_Receive( socket_t *sock, netmessage_t *msg );
//connect to a host
// NOTE: port is the localhost port, usually 0
// ex: Net_Connect( "192.168.0.1:39000", 0 )
-socket_t *Net_Connect(address_t *address, int port);
+socket_t *Net_Connect( address_t *address, int port );
//disconnect from a host
-void Net_Disconnect(socket_t *sock);
+void Net_Disconnect( socket_t *sock );
//returns the local address
-void Net_MyAddress(address_t *address);
+void Net_MyAddress( address_t *address );
//listen at the given port
-socket_t *Net_ListenSocket(int port);
+socket_t *Net_ListenSocket( int port );
//accept new connections at the given socket
-socket_t *Net_Accept(socket_t *sock);
+socket_t *Net_Accept( socket_t *sock );
//setup networking
-int Net_Setup(void);
+int Net_Setup( void );
//shutdown networking
-void Net_Shutdown(void);
+void Net_Shutdown( void );
//message handling
-void NMSG_Clear(netmessage_t *msg);
-void NMSG_WriteChar(netmessage_t *msg, int c);
-void NMSG_WriteByte(netmessage_t *msg, int c);
-void NMSG_WriteShort(netmessage_t *msg, int c);
-void NMSG_WriteLong(netmessage_t *msg, int c);
-void NMSG_WriteFloat(netmessage_t *msg, float c);
-void NMSG_WriteString(netmessage_t *msg, char *string);
-void NMSG_ReadStart(netmessage_t *msg);
-int NMSG_ReadChar(netmessage_t *msg);
-int NMSG_ReadByte(netmessage_t *msg);
-int NMSG_ReadShort(netmessage_t *msg);
-int NMSG_ReadLong(netmessage_t *msg);
-float NMSG_ReadFloat(netmessage_t *msg);
-char *NMSG_ReadString(netmessage_t *msg);
+void NMSG_Clear( netmessage_t *msg );
+void NMSG_WriteChar( netmessage_t *msg, int c );
+void NMSG_WriteByte( netmessage_t *msg, int c );
+void NMSG_WriteShort( netmessage_t *msg, int c );
+void NMSG_WriteLong( netmessage_t *msg, int c );
+void NMSG_WriteFloat( netmessage_t *msg, float c );
+void NMSG_WriteString( netmessage_t *msg, char *string );
+void NMSG_ReadStart( netmessage_t *msg );
+int NMSG_ReadChar( netmessage_t *msg );
+int NMSG_ReadByte( netmessage_t *msg );
+int NMSG_ReadShort( netmessage_t *msg );
+int NMSG_ReadLong( netmessage_t *msg );
+float NMSG_ReadFloat( netmessage_t *msg );
+char *NMSG_ReadString( netmessage_t *msg );
//++timo FIXME: the WINS_ things are not necessary, they can be made portable arther easily
-char *WINS_ErrorMessage(int error);
+char *WINS_ErrorMessage( int error );
#ifdef __cplusplus
}