-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-/*\r
-IGL tp QGL mapping header\r
-Copyright (C) 2002 Splash Damage Ltd.\r
-*/\r
-\r
-#ifndef _IGL_TO_QGL_H_\r
-#define _IGL_TO_QGL_H_\r
-\r
-#ifdef _WIN32\r
-#include <wtypes.h>\r
-#endif\r
-\r
-enum VIEWTYPE {YZ, XZ, XY};\r
-\r
-#include "igl.h"\r
-\r
-#ifndef APIENTRY\r
- #define APIENTRY\r
-#endif\r
-\r
-void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);\r
-void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);\r
-GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);\r
-void ( APIENTRY * qglArrayElement )(GLint i);\r
-void ( APIENTRY * qglBegin )(GLenum mode);\r
-void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);\r
-void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\r
-void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);\r
-void ( APIENTRY * qglCallList )(GLuint list);\r
-void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);\r
-void ( APIENTRY * qglClear )(GLbitfield mask);\r
-void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r
-void ( APIENTRY * qglClearDepth )(GLclampd depth);\r
-void ( APIENTRY * qglClearIndex )(GLfloat c);\r
-void ( APIENTRY * qglClearStencil )(GLint s);\r
-void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);\r
-void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);\r
-void ( APIENTRY * qglColor3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);\r
-void ( APIENTRY * qglColor3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);\r
-void ( APIENTRY * qglColor3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);\r
-void ( APIENTRY * qglColor3iv )(const GLint *v);\r
-void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);\r
-void ( APIENTRY * qglColor3sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);\r
-void ( APIENTRY * qglColor3ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);\r
-void ( APIENTRY * qglColor3uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);\r
-void ( APIENTRY * qglColor3usv )(const GLushort *v);\r
-void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\r
-void ( APIENTRY * qglColor4bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\r
-void ( APIENTRY * qglColor4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglColor4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);\r
-void ( APIENTRY * qglColor4iv )(const GLint *v);\r
-void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);\r
-void ( APIENTRY * qglColor4sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\r
-void ( APIENTRY * qglColor4ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);\r
-void ( APIENTRY * qglColor4uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);\r
-void ( APIENTRY * qglColor4usv )(const GLushort *v);\r
-void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r
-void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\r
-void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);\r
-void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r
-void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r
-void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglCullFace )(GLenum mode);\r
-void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);\r
-void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);\r
-void ( APIENTRY * qglDepthFunc )(GLenum func);\r
-void ( APIENTRY * qglDepthMask )(GLboolean flag);\r
-void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);\r
-void ( APIENTRY * qglDisable )(GLenum cap);\r
-void ( APIENTRY * qglDisableClientState )(GLenum array);\r
-void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);\r
-void ( APIENTRY * qglDrawBuffer )(GLenum mode);\r
-void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);\r
-void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglEdgeFlag )(GLboolean flag);\r
-void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);\r
-void ( APIENTRY * qglEnable )(GLenum cap);\r
-void ( APIENTRY * qglEnableClientState )(GLenum array);\r
-void ( APIENTRY * qglEnd )(void);\r
-void ( APIENTRY * qglEndList )(void);\r
-void ( APIENTRY * qglEvalCoord1d )(GLdouble u);\r
-void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord1f )(GLfloat u);\r
-void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);\r
-void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);\r
-void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);\r
-void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\r
-void ( APIENTRY * qglEvalPoint1 )(GLint i);\r
-void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);\r
-void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);\r
-void ( APIENTRY * qglFinish )(void);\r
-void ( APIENTRY * qglFlush )(void);\r
-void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglFogi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglFrontFace )(GLenum mode);\r
-void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-GLuint ( APIENTRY * qglGenLists )(GLsizei range);\r
-void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);\r
-void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);\r
-void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);\r
-void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);\r
-GLenum ( APIENTRY * qglGetError )(void);\r
-void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);\r
-void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);\r
-void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);\r
-void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);\r
-void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);\r
-void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);\r
-void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);\r
-void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);\r
-const GLubyte * ( APIENTRY * qglGetString )(GLenum name);\r
-void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);\r
-void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglHint )(GLenum target, GLenum mode);\r
-void ( APIENTRY * qglIndexMask )(GLuint mask);\r
-void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglIndexd )(GLdouble c);\r
-void ( APIENTRY * qglIndexdv )(const GLdouble *c);\r
-void ( APIENTRY * qglIndexf )(GLfloat c);\r
-void ( APIENTRY * qglIndexfv )(const GLfloat *c);\r
-void ( APIENTRY * qglIndexi )(GLint c);\r
-void ( APIENTRY * qglIndexiv )(const GLint *c);\r
-void ( APIENTRY * qglIndexs )(GLshort c);\r
-void ( APIENTRY * qglIndexsv )(const GLshort *c);\r
-void ( APIENTRY * qglIndexub )(GLubyte c);\r
-void ( APIENTRY * qglIndexubv )(const GLubyte *c);\r
-void ( APIENTRY * qglInitNames )(void);\r
-void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);\r
-GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);\r
-GLboolean ( APIENTRY * qglIsList )(GLuint list);\r
-GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);\r
-void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);\r
-void ( APIENTRY * qglLineWidth )(GLfloat width);\r
-void ( APIENTRY * qglListBase )(GLuint base);\r
-void ( APIENTRY * qglLoadIdentity )(void);\r
-void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglLoadName )(GLuint name);\r
-void ( APIENTRY * qglLogicOp )(GLenum opcode);\r
-void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\r
-void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\r
-void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\r
-void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\r
-void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);\r
-void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);\r
-void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\r
-void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\r
-void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);\r
-void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglMatrixMode )(GLenum mode);\r
-void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);\r
-void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);\r
-void ( APIENTRY * qglNormal3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);\r
-void ( APIENTRY * qglNormal3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);\r
-void ( APIENTRY * qglNormal3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);\r
-void ( APIENTRY * qglNormal3iv )(const GLint *v);\r
-void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);\r
-void ( APIENTRY * qglNormal3sv )(const GLshort *v);\r
-void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-void ( APIENTRY * qglPassThrough )(GLfloat token);\r
-void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);\r
-void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);\r
-void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);\r
-void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);\r
-void ( APIENTRY * qglPointSize )(GLfloat size);\r
-void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);\r
-void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);\r
-void ( APIENTRY * qglPopAttrib )(void);\r
-void ( APIENTRY * qglPopClientAttrib )(void);\r
-void ( APIENTRY * qglPopMatrix )(void);\r
-void ( APIENTRY * qglPopName )(void);\r
-void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);\r
-void ( APIENTRY * qglPushAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushMatrix )(void);\r
-void ( APIENTRY * qglPushName )(GLuint name);\r
-void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglRasterPos2iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglRasterPos3iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglRasterPos4iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);\r
-void ( APIENTRY * qglReadBuffer )(GLenum mode);\r
-void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\r
-void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);\r
-void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\r
-void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);\r
-void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);\r
-void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);\r
-void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\r
-void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);\r
-GLint ( APIENTRY * qglRenderMode )(GLenum mode);\r
-void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);\r
-void ( APIENTRY * qglShadeModel )(GLenum mode);\r
-void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);\r
-void ( APIENTRY * qglStencilMask )(GLuint mask);\r
-void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);\r
-void ( APIENTRY * qglTexCoord1d )(GLdouble s);\r
-void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord1f )(GLfloat s);\r
-void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord1i )(GLint s);\r
-void ( APIENTRY * qglTexCoord1iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord1s )(GLshort s);\r
-void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);\r
-void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);\r
-void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);\r
-void ( APIENTRY * qglTexCoord2iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);\r
-void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);\r
-void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);\r
-void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);\r
-void ( APIENTRY * qglTexCoord3iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);\r
-void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r
-void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r
-void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);\r
-void ( APIENTRY * qglTexCoord4iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);\r
-void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);\r
-void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);\r
-void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglVertex2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglVertex2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglVertex2iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglVertex2sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglVertex3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglVertex3iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglVertex3sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglVertex4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglVertex4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglVertex4iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglVertex4sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-\r
-void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );\r
-void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );\r
-void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );\r
-\r
-void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );\r
-void ( APIENTRY * qglSelectTextureSGIS)( GLenum );\r
-\r
-void ( APIENTRY * qglActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);\r
-\r
-extern "C" void InitIglToQgl( _QERQglTable *g_QglTable )\r
-{\r
-/*\r
- // initialze the qgl functions\r
- qglAccum = NULL;\r
- qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;\r
- qglAreTexturesResident = NULL;\r
- qglArrayElement = NULL;\r
- qglBegin = g_QglTable->m_pfn_qglBegin;\r
- qglBindTexture = g_QglTable->m_pfn_qglBindTexture;\r
- qglBitmap = NULL;\r
- qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;\r
- qglCallList = g_QglTable->m_pfn_qglCallList;\r
- qglCallLists = g_QglTable->m_pfn_qglCallLists;\r
- qglClear = g_QglTable->m_pfn_qglClear;\r
- qglClearAccum = NULL;\r
- qglClearColor = g_QglTable->m_pfn_qglClearColor;\r
- qglClearDepth = g_QglTable->m_pfn_qglClearDepth;\r
- qglClearIndex = NULL;\r
- qglClearStencil = NULL;\r
- qglClipPlane = NULL;\r
- qglColor3b = NULL;\r
- qglColor3bv = NULL;\r
- qglColor3d = NULL;\r
- qglColor3dv = NULL;\r
- qglColor3f = g_QglTable->m_pfn_qglColor3f;\r
- qglColor3fv = g_QglTable->m_pfn_qglColor3fv;\r
- qglColor3i = NULL;\r
- qglColor3iv = NULL;\r
- qglColor3s = NULL;\r
- qglColor3sv = NULL;\r
- qglColor3ub = NULL;\r
- qglColor3ubv = NULL;\r
- qglColor3ui = NULL;\r
- qglColor3uiv = NULL;\r
- qglColor3us = NULL;\r
- qglColor3usv = NULL;\r
- qglColor4b = NULL;\r
- qglColor4bv = NULL;\r
- qglColor4d = NULL;\r
- qglColor4dv = NULL;\r
- qglColor4f = g_QglTable->m_pfn_qglColor4f;\r
- qglColor4fv = g_QglTable->m_pfn_qglColor4fv;\r
- qglColor4i = NULL;\r
- qglColor4iv = NULL;\r
- qglColor4s = NULL;\r
- qglColor4sv = NULL;\r
- qglColor4ub = NULL;\r
- qglColor4ubv = NULL;\r
- qglColor4ui = NULL;\r
- qglColor4uiv = NULL;\r
- qglColor4us = NULL;\r
- qglColor4usv = NULL;\r
- qglColorMask = NULL;\r
- qglColorMaterial = NULL;\r
- qglColorPointer = NULL;\r
- qglCopyPixels = NULL;\r
- qglCopyTexImage1D = NULL;\r
- qglCopyTexImage2D = NULL;\r
- qglCopyTexSubImage1D = NULL;\r
- qglCopyTexSubImage2D = NULL;\r
- qglCullFace = g_QglTable->m_pfn_qglCullFace;\r
- qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;\r
- qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;\r
- qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;\r
- qglDepthMask = g_QglTable->m_pfn_qglDepthMask;\r
- qglDepthRange = NULL;\r
- qglDisable = g_QglTable->m_pfn_qglDisable;\r
- qglDisableClientState = NULL;\r
- qglDrawArrays = NULL;\r
- qglDrawBuffer = NULL;\r
- qglDrawElements = NULL;\r
- qglDrawPixels = NULL;\r
- qglEdgeFlag = NULL;\r
- qglEdgeFlagPointer = NULL;\r
- qglEdgeFlagv = NULL;\r
- qglEnable = g_QglTable->m_pfn_qglEnable;\r
- qglEnableClientState = NULL;\r
- qglEnd = g_QglTable->m_pfn_qglEnd;\r
- qglEndList = g_QglTable->m_pfn_qglEndList;\r
- qglEvalCoord1d = NULL;\r
- qglEvalCoord1dv = NULL;\r
- qglEvalCoord1f = NULL;\r
- qglEvalCoord1fv = NULL;\r
- qglEvalCoord2d = NULL;\r
- qglEvalCoord2dv = NULL;\r
- qglEvalCoord2f= NULL;\r
- qglEvalCoord2fv = NULL;\r
- qglEvalMesh1 = NULL;\r
- qglEvalMesh2 = NULL;\r
- qglEvalPoint1 = NULL;\r
- qglEvalPoint2 = NULL;\r
- qglFeedbackBuffer = NULL;\r
- qglFinish = NULL;\r
- qglFlush = NULL;\r
- qglFogf = g_QglTable->m_pfn_qglFogf;\r
- qglFogfv = g_QglTable->m_pfn_qglFogfv;\r
- qglFogi = g_QglTable->m_pfn_qglFogi;\r
- qglFogiv = NULL;\r
- qglFrontFace = NULL;\r
- qglFrustum = NULL;\r
- qglGenLists = g_QglTable->m_pfn_qglGenLists;\r
- qglGenTextures = g_QglTable->m_pfn_qglGenTextures;\r
- qglGetBooleanv = NULL;\r
- qglGetClipPlane = NULL;\r
- qglGetDoublev = NULL;\r
- qglGetError = NULL;\r
- qglGetFloatv = NULL;\r
- qglGetIntegerv = NULL;\r
- qglGetLightfv = NULL;\r
- qglGetLightiv = NULL;\r
- qglGetMapdv = NULL;\r
- qglGetMapfv = NULL;\r
- qglGetMapiv = NULL;\r
- qglGetMaterialfv = NULL;\r
- qglGetMaterialiv = NULL;\r
- qglGetPixelMapfv = NULL;\r
- qglGetPixelMapuiv = NULL;\r
- qglGetPixelMapusv = NULL;\r
- qglGetPointerv = NULL;\r
- qglGetPolygonStipple = NULL;\r
- qglGetString = NULL;\r
- qglGetTexEnvfv = NULL;\r
- qglGetTexEnviv = NULL;\r
- qglGetTexGendv = NULL;\r
- qglGetTexGenfv = NULL;\r
- qglGetTexGeniv = NULL;\r
- qglGetTexImage = NULL;\r
- qglGetTexLevelParameterfv = NULL;\r
- qglGetTexLevelParameteriv = NULL;\r
- qglGetTexParameterfv = NULL;\r
- qglGetTexParameteriv = NULL;\r
- qglHint = g_QglTable->m_pfn_qglHint;\r
- qglIndexMask = NULL;\r
- qglIndexPointer = NULL;\r
- qglIndexd = NULL;\r
- qglIndexdv = NULL;\r
- qglIndexf = NULL;\r
- qglIndexfv = NULL;\r
- qglIndexi = NULL;\r
- qglIndexiv = NULL;\r
- qglIndexs = NULL;\r
- qglIndexsv = NULL;\r
- qglIndexub = NULL;\r
- qglIndexubv = NULL;\r
- qglInitNames = NULL;\r
- qglInterleavedArrays = NULL;\r
- qglIsEnabled = NULL;\r
- qglIsList = NULL;\r
- qglIsTexture = NULL;\r
- qglLightModelf = NULL;\r
- qglLightModelfv = NULL;\r
- qglLightModeli = NULL;\r
- qglLightModeliv = NULL;\r
- qglLightf = NULL;\r
- qglLightfv = g_QglTable->m_pfn_qglLightfv;\r
- qglLighti = NULL;\r
- qglLightiv = NULL;\r
- qglLineStipple = g_QglTable->m_pfn_qglLineStipple;\r
- qglLineWidth = g_QglTable->m_pfn_qglLineWidth;\r
- qglListBase = g_QglTable->m_pfn_qglListBase;\r
- qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;\r
- qglLoadMatrixd = NULL;\r
- qglLoadMatrixf = NULL;\r
- qglLoadName = NULL;\r
- qglLogicOp = NULL;\r
- qglMap1d = NULL;\r
- qglMap1f = NULL;\r
- qglMap2d = NULL;\r
- qglMap2f = NULL;\r
- qglMapGrid1d = NULL;\r
- qglMapGrid1f = NULL;\r
- qglMapGrid2d = NULL;\r
- qglMapGrid2f = NULL;\r
- qglMaterialf = g_QglTable->m_pfn_qglMaterialf;\r
- qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;\r
- qglMateriali = NULL;\r
- qglMaterialiv = NULL;\r
- qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;\r
- qglMultMatrixd = NULL;\r
- qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;\r
- qglNewList = g_QglTable->m_pfn_qglNewList;\r
- qglNormal3b = NULL;\r
- qglNormal3bv = NULL;\r
- qglNormal3d = NULL;\r
- qglNormal3dv = NULL;\r
- qglNormal3f = g_QglTable->m_pfn_qglNormal3f;\r
- qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;\r
- qglNormal3i = NULL;\r
- qglNormal3iv = NULL;\r
- qglNormal3s = NULL;\r
- qglNormal3sv = NULL;\r
- qglNormalPointer = NULL;\r
- qglOrtho = g_QglTable->m_pfn_qglOrtho;\r
- qglPassThrough = NULL;\r
- qglPixelMapfv = NULL;\r
- qglPixelMapuiv = NULL;\r
- qglPixelMapusv = NULL;\r
- qglPixelStoref = NULL;\r
- qglPixelStorei = NULL;\r
- qglPixelTransferf = NULL;\r
- qglPixelTransferi = NULL;\r
- qglPixelZoom = NULL;\r
- qglPointSize = g_QglTable->m_pfn_qglPointSize;\r
- qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;\r
- qglPolygonOffset = NULL;\r
- qglPolygonStipple = NULL;\r
- qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;\r
- qglPopClientAttrib = NULL;\r
- qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;\r
- qglPopName = NULL;\r
- qglPrioritizeTextures = NULL;\r
- qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;\r
- qglPushClientAttrib = NULL;\r
- qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;\r
- qglPushName = NULL;\r
- qglRasterPos2d = NULL;\r
- qglRasterPos2dv = NULL;\r
- qglRasterPos2f = NULL;\r
- qglRasterPos2fv = NULL;\r
- qglRasterPos2i = NULL;\r
- qglRasterPos2iv = NULL;\r
- qglRasterPos2s = NULL;\r
- qglRasterPos2sv = NULL;\r
- qglRasterPos3d = NULL;\r
- qglRasterPos3dv = NULL;\r
- qglRasterPos3f = NULL;\r
- qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;\r
- qglRasterPos3i = NULL;\r
- qglRasterPos3iv = NULL;\r
- qglRasterPos3s = NULL;\r
- qglRasterPos3sv = NULL;\r
- qglRasterPos4d = NULL;\r
- qglRasterPos4dv = NULL;\r
- qglRasterPos4f = NULL;\r
- qglRasterPos4fv = NULL;\r
- qglRasterPos4i = NULL;\r
- qglRasterPos4iv = NULL;\r
- qglRasterPos4s = NULL;\r
- qglRasterPos4sv = NULL;\r
- qglReadBuffer = NULL;\r
- qglReadPixels = NULL;\r
- qglRectd = NULL;\r
- qglRectdv = NULL;\r
- qglRectf = NULL;\r
- qglRectfv = NULL;\r
- qglRecti = NULL;\r
- qglRectiv = NULL;\r
- qglRects = NULL;\r
- qglRectsv = NULL;\r
- qglRenderMode = NULL;\r
- qglRotated = g_QglTable->m_pfn_qglRotated;\r
- qglRotatef = g_QglTable->m_pfn_qglRotatef;\r
- qglScaled = NULL;\r
- qglScalef = g_QglTable->m_pfn_qglScalef;\r
- qglScissor = g_QglTable->m_pfn_qglScissor;\r
- qglSelectBuffer = NULL;\r
- qglShadeModel = g_QglTable->m_pfn_qglShadeModel;\r
- qglStencilFunc = NULL;\r
- qglStencilMask = NULL;\r
- qglStencilOp = NULL;\r
- qglTexCoord1d = NULL;\r
- qglTexCoord1dv = NULL;\r
- qglTexCoord1f = NULL;\r
- qglTexCoord1fv = NULL;\r
- qglTexCoord1i = NULL;\r
- qglTexCoord1iv = NULL;\r
- qglTexCoord1s = NULL;\r
- qglTexCoord1sv = NULL;\r
- qglTexCoord2d = NULL;\r
- qglTexCoord2dv = NULL;\r
- qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;\r
- qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;\r
- qglTexCoord2i = NULL;\r
- qglTexCoord2iv = NULL;\r
- qglTexCoord2s = NULL;\r
- qglTexCoord2sv = NULL;\r
- qglTexCoord3d = NULL;\r
- qglTexCoord3dv = NULL;\r
- qglTexCoord3f = NULL;\r
- qglTexCoord3fv = NULL;\r
- qglTexCoord3i = NULL;\r
- qglTexCoord3iv = NULL;\r
- qglTexCoord3s = NULL;\r
- qglTexCoord3sv = NULL;\r
- qglTexCoord4d = NULL;\r
- qglTexCoord4dv = NULL;\r
- qglTexCoord4f = NULL;\r
- qglTexCoord4fv = NULL;\r
- qglTexCoord4i = NULL;\r
- qglTexCoord4iv = NULL;\r
- qglTexCoord4s = NULL;\r
- qglTexCoord4sv = NULL;\r
- qglTexCoordPointer = NULL;\r
- qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;\r
- qglTexEnvfv = NULL;\r
- qglTexEnvi = NULL;\r
- qglTexEnviv = NULL;\r
- qglTexGend = NULL;\r
- qglTexGendv = NULL;\r
- qglTexGenf = g_QglTable->m_pfn_qglTexGenf;\r
- qglTexGenfv = NULL;\r
- qglTexGeni = NULL;\r
- qglTexGeniv = NULL;\r
- qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;\r
- qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;\r
- qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;\r
- qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;\r
- qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;\r
- qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;\r
- qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;\r
- qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;\r
- qglTranslated = g_QglTable->m_pfn_qglTranslated;\r
- qglTranslatef = g_QglTable->m_pfn_qglTranslatef;\r
- qglVertex2d = NULL;\r
- qglVertex2dv = NULL;\r
- qglVertex2f = g_QglTable->m_pfn_qglVertex2f;\r
- qglVertex2fv = NULL;\r
- qglVertex2i = NULL;\r
- qglVertex2iv = NULL;\r
- qglVertex2s = NULL;\r
- qglVertex2sv = NULL;\r
- qglVertex3d = NULL;\r
- qglVertex3dv = NULL;\r
- qglVertex3f = g_QglTable->m_pfn_qglVertex3f;\r
- qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;\r
- qglVertex3i = NULL;\r
- qglVertex3iv = NULL;\r
- qglVertex3s = NULL;\r
- qglVertex3sv = NULL;\r
- qglVertex4d = NULL;\r
- qglVertex4dv = NULL;\r
- qglVertex4f = NULL;\r
- qglVertex4fv = NULL;\r
- qglVertex4i = NULL;\r
- qglVertex4iv = NULL;\r
- qglVertex4s = NULL;\r
- qglVertex4sv = NULL;\r
- qglVertexPointer = NULL;\r
- qglViewport = g_QglTable->m_pfn_qglViewport;\r
-\r
- qglPointParameterfEXT = NULL;\r
- qglPointParameterfvEXT = NULL;\r
- qglColorTableEXT = NULL;\r
-\r
- qglMTexCoord2fSGIS = NULL;\r
- qglSelectTextureSGIS = NULL;\r
-\r
- qglActiveTextureARB = NULL;\r
- qglClientActiveTextureARB = NULL;\r
- qglMultiTexCoord1dARB = NULL;\r
- qglMultiTexCoord1dvARB = NULL;\r
- qglMultiTexCoord1fARB = NULL;\r
- qglMultiTexCoord1fvARB = NULL;\r
- qglMultiTexCoord1iARB = NULL;\r
- qglMultiTexCoord1ivARB = NULL;\r
- qglMultiTexCoord1sARB = NULL;\r
- qglMultiTexCoord1svARB = NULL;\r
- qglMultiTexCoord2dARB = NULL;\r
- qglMultiTexCoord2dvARB = NULL;\r
- qglMultiTexCoord2fARB = NULL;\r
- qglMultiTexCoord2fvARB = NULL;\r
- qglMultiTexCoord2iARB = NULL;\r
- qglMultiTexCoord2ivARB = NULL;\r
- qglMultiTexCoord2sARB = NULL;\r
- qglMultiTexCoord2svARB = NULL;\r
- qglMultiTexCoord3dARB = NULL;\r
- qglMultiTexCoord3dvARB = NULL;\r
- qglMultiTexCoord3fARB = NULL;\r
- qglMultiTexCoord3fvARB = NULL;\r
- qglMultiTexCoord3iARB = NULL;\r
- qglMultiTexCoord3ivARB = NULL;\r
- qglMultiTexCoord3sARB = NULL;\r
- qglMultiTexCoord3svARB = NULL;\r
- qglMultiTexCoord4dARB = NULL;\r
- qglMultiTexCoord4dvARB = NULL;\r
- qglMultiTexCoord4fARB = NULL;\r
- qglMultiTexCoord4fvARB = NULL;\r
- qglMultiTexCoord4iARB = NULL;\r
- qglMultiTexCoord4ivARB = NULL;\r
- qglMultiTexCoord4sARB = NULL;\r
- qglMultiTexCoord4svARB = NULL;\r
-*/\r
-}\r
-\r
-#endif // _IGL_TO_QGL_H_\r
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/*
+ IGL tp QGL mapping header
+ Copyright (C) 2002 Splash Damage Ltd.
+ */
+
+#ifndef _IGL_TO_QGL_H_
+#define _IGL_TO_QGL_H_
+
+#ifdef _WIN32
+#include <wtypes.h>
+#endif
+
+enum VIEWTYPE {YZ, XZ, XY};
+
+#include "igl.h"
+
+#ifndef APIENTRY
+ #define APIENTRY
+#endif
+
+void ( APIENTRY * qglAccum )( GLenum op, GLfloat value );
+void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref );
+GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
+void ( APIENTRY * qglArrayElement )( GLint i );
+void ( APIENTRY * qglBegin )( GLenum mode );
+void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture );
+void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
+void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor );
+void ( APIENTRY * qglCallList )( GLuint list );
+void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
+void ( APIENTRY * qglClear )( GLbitfield mask );
+void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+void ( APIENTRY * qglClearDepth )( GLclampd depth );
+void ( APIENTRY * qglClearIndex )( GLfloat c );
+void ( APIENTRY * qglClearStencil )( GLint s );
+void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation );
+void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
+void ( APIENTRY * qglColor3bv )( const GLbyte *v );
+void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
+void ( APIENTRY * qglColor3dv )( const GLdouble *v );
+void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
+void ( APIENTRY * qglColor3fv )( const GLfloat *v );
+void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue );
+void ( APIENTRY * qglColor3iv )( const GLint *v );
+void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue );
+void ( APIENTRY * qglColor3sv )( const GLshort *v );
+void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
+void ( APIENTRY * qglColor3ubv )( const GLubyte *v );
+void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue );
+void ( APIENTRY * qglColor3uiv )( const GLuint *v );
+void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue );
+void ( APIENTRY * qglColor3usv )( const GLushort *v );
+void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
+void ( APIENTRY * qglColor4bv )( const GLbyte *v );
+void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
+void ( APIENTRY * qglColor4dv )( const GLdouble *v );
+void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+void ( APIENTRY * qglColor4fv )( const GLfloat *v );
+void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
+void ( APIENTRY * qglColor4iv )( const GLint *v );
+void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
+void ( APIENTRY * qglColor4sv )( const GLshort *v );
+void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
+void ( APIENTRY * qglColor4ubv )( const GLubyte *v );
+void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
+void ( APIENTRY * qglColor4uiv )( const GLuint *v );
+void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
+void ( APIENTRY * qglColor4usv )( const GLushort *v );
+void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode );
+void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
+void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
+void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
+void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void ( APIENTRY * qglCullFace )( GLenum mode );
+void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range );
+void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures );
+void ( APIENTRY * qglDepthFunc )( GLenum func );
+void ( APIENTRY * qglDepthMask )( GLboolean flag );
+void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar );
+void ( APIENTRY * qglDisable )( GLenum cap );
+void ( APIENTRY * qglDisableClientState )( GLenum array );
+void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
+void ( APIENTRY * qglDrawBuffer )( GLenum mode );
+void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
+void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
+void ( APIENTRY * qglEdgeFlag )( GLboolean flag );
+void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag );
+void ( APIENTRY * qglEnable )( GLenum cap );
+void ( APIENTRY * qglEnableClientState )( GLenum array );
+void ( APIENTRY * qglEnd )( void );
+void ( APIENTRY * qglEndList )( void );
+void ( APIENTRY * qglEvalCoord1d )( GLdouble u );
+void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u );
+void ( APIENTRY * qglEvalCoord1f )( GLfloat u );
+void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u );
+void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v );
+void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u );
+void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v );
+void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u );
+void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
+void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+void ( APIENTRY * qglEvalPoint1 )( GLint i );
+void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j );
+void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
+void ( APIENTRY * qglFinish )( void );
+void ( APIENTRY * qglFlush )( void );
+void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param );
+void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglFogi )( GLenum pname, GLint param );
+void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params );
+void ( APIENTRY * qglFrontFace )( GLenum mode );
+void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
+GLuint ( APIENTRY * qglGenLists )( GLsizei range );
+void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures );
+void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params );
+void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation );
+void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params );
+GLenum ( APIENTRY * qglGetError )( void );
+void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params );
+void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
+void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
+void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
+void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v );
+void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
+void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values );
+void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values );
+void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values );
+void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params );
+void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask );
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
+void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
+void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
+void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
+void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
+void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
+void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
+void ( APIENTRY * qglHint )( GLenum target, GLenum mode );
+void ( APIENTRY * qglIndexMask )( GLuint mask );
+void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglIndexd )( GLdouble c );
+void ( APIENTRY * qglIndexdv )( const GLdouble *c );
+void ( APIENTRY * qglIndexf )( GLfloat c );
+void ( APIENTRY * qglIndexfv )( const GLfloat *c );
+void ( APIENTRY * qglIndexi )( GLint c );
+void ( APIENTRY * qglIndexiv )( const GLint *c );
+void ( APIENTRY * qglIndexs )( GLshort c );
+void ( APIENTRY * qglIndexsv )( const GLshort *c );
+void ( APIENTRY * qglIndexub )( GLubyte c );
+void ( APIENTRY * qglIndexubv )( const GLubyte *c );
+void ( APIENTRY * qglInitNames )( void );
+void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
+GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap );
+GLboolean ( APIENTRY * qglIsList )( GLuint list );
+GLboolean ( APIENTRY * qglIsTexture )( GLuint texture );
+void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param );
+void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param );
+void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params );
+void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param );
+void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param );
+void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params );
+void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern );
+void ( APIENTRY * qglLineWidth )( GLfloat width );
+void ( APIENTRY * qglListBase )( GLuint base );
+void ( APIENTRY * qglLoadIdentity )( void );
+void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m );
+void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m );
+void ( APIENTRY * qglLoadName )( GLuint name );
+void ( APIENTRY * qglLogicOp )( GLenum opcode );
+void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
+void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
+void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
+void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
+void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
+void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
+void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
+void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
+void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
+void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param );
+void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
+void ( APIENTRY * qglMatrixMode )( GLenum mode );
+void ( APIENTRY * qglMultMatrixd )( const GLdouble *m );
+void ( APIENTRY * qglMultMatrixf )( const GLfloat *m );
+void ( APIENTRY * qglNewList )( GLuint list, GLenum mode );
+void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
+void ( APIENTRY * qglNormal3bv )( const GLbyte *v );
+void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
+void ( APIENTRY * qglNormal3dv )( const GLdouble *v );
+void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
+void ( APIENTRY * qglNormal3fv )( const GLfloat *v );
+void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz );
+void ( APIENTRY * qglNormal3iv )( const GLint *v );
+void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
+void ( APIENTRY * qglNormal3sv )( const GLshort *v );
+void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
+void ( APIENTRY * qglPassThrough )( GLfloat token );
+void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
+void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
+void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
+void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param );
+void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param );
+void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param );
+void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param );
+void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
+void ( APIENTRY * qglPointSize )( GLfloat size );
+void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode );
+void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units );
+void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask );
+void ( APIENTRY * qglPopAttrib )( void );
+void ( APIENTRY * qglPopClientAttrib )( void );
+void ( APIENTRY * qglPopMatrix )( void );
+void ( APIENTRY * qglPopName )( void );
+void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
+void ( APIENTRY * qglPushAttrib )( GLbitfield mask );
+void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask );
+void ( APIENTRY * qglPushMatrix )( void );
+void ( APIENTRY * qglPushName )( GLuint name );
+void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y );
+void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v );
+void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y );
+void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v );
+void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y );
+void ( APIENTRY * qglRasterPos2iv )( const GLint *v );
+void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y );
+void ( APIENTRY * qglRasterPos2sv )( const GLshort *v );
+void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
+void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v );
+void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
+void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v );
+void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z );
+void ( APIENTRY * qglRasterPos3iv )( const GLint *v );
+void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
+void ( APIENTRY * qglRasterPos3sv )( const GLshort *v );
+void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v );
+void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v );
+void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
+void ( APIENTRY * qglRasterPos4iv )( const GLint *v );
+void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
+void ( APIENTRY * qglRasterPos4sv )( const GLshort *v );
+void ( APIENTRY * qglReadBuffer )( GLenum mode );
+void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
+void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
+void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
+void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
+void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 );
+void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 );
+GLint ( APIENTRY * qglRenderMode )( GLenum mode );
+void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
+void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z );
+void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z );
+void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
+void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer );
+void ( APIENTRY * qglShadeModel )( GLenum mode );
+void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
+void ( APIENTRY * qglStencilMask )( GLuint mask );
+void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
+void ( APIENTRY * qglTexCoord1d )( GLdouble s );
+void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v );
+void ( APIENTRY * qglTexCoord1f )( GLfloat s );
+void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v );
+void ( APIENTRY * qglTexCoord1i )( GLint s );
+void ( APIENTRY * qglTexCoord1iv )( const GLint *v );
+void ( APIENTRY * qglTexCoord1s )( GLshort s );
+void ( APIENTRY * qglTexCoord1sv )( const GLshort *v );
+void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t );
+void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v );
+void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t );
+void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v );
+void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t );
+void ( APIENTRY * qglTexCoord2iv )( const GLint *v );
+void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t );
+void ( APIENTRY * qglTexCoord2sv )( const GLshort *v );
+void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
+void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v );
+void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
+void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v );
+void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r );
+void ( APIENTRY * qglTexCoord3iv )( const GLint *v );
+void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
+void ( APIENTRY * qglTexCoord3sv )( const GLshort *v );
+void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v );
+void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v );
+void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
+void ( APIENTRY * qglTexCoord4iv )( const GLint *v );
+void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
+void ( APIENTRY * qglTexCoord4sv )( const GLshort *v );
+void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
+void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param );
+void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
+void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
+void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
+void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
+void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param );
+void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
+void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
+void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
+void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param );
+void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
+void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
+void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
+void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
+void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
+void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y );
+void ( APIENTRY * qglVertex2dv )( const GLdouble *v );
+void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y );
+void ( APIENTRY * qglVertex2fv )( const GLfloat *v );
+void ( APIENTRY * qglVertex2i )( GLint x, GLint y );
+void ( APIENTRY * qglVertex2iv )( const GLint *v );
+void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y );
+void ( APIENTRY * qglVertex2sv )( const GLshort *v );
+void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
+void ( APIENTRY * qglVertex3dv )( const GLdouble *v );
+void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
+void ( APIENTRY * qglVertex3fv )( const GLfloat *v );
+void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z );
+void ( APIENTRY * qglVertex3iv )( const GLint *v );
+void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z );
+void ( APIENTRY * qglVertex3sv )( const GLshort *v );
+void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+void ( APIENTRY * qglVertex4dv )( const GLdouble *v );
+void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+void ( APIENTRY * qglVertex4fv )( const GLfloat *v );
+void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
+void ( APIENTRY * qglVertex4iv )( const GLint *v );
+void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
+void ( APIENTRY * qglVertex4sv )( const GLshort *v );
+void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
+
+void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value );
+void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value );
+void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * );
+
+void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat );
+void ( APIENTRY * qglSelectTextureSGIS )( GLenum );
+
+void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
+void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
+void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s );
+void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
+void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s );
+void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
+void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s );
+void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v );
+void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s );
+void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v );
+void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s );
+void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
+void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s );
+void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
+void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s );
+void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v );
+void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s );
+void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v );
+void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s );
+void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
+void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s );
+void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
+void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s );
+void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v );
+void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s );
+void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v );
+void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s );
+void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
+void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s );
+void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
+void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s );
+void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v );
+void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s );
+void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v );
+
+extern "C" void InitIglToQgl( _QERQglTable *g_QglTable ){
+/*
+ // initialze the qgl functions
+ qglAccum = NULL;
+ qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = g_QglTable->m_pfn_qglBegin;
+ qglBindTexture = g_QglTable->m_pfn_qglBindTexture;
+ qglBitmap = NULL;
+ qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;
+ qglCallList = g_QglTable->m_pfn_qglCallList;
+ qglCallLists = g_QglTable->m_pfn_qglCallLists;
+ qglClear = g_QglTable->m_pfn_qglClear;
+ qglClearAccum = NULL;
+ qglClearColor = g_QglTable->m_pfn_qglClearColor;
+ qglClearDepth = g_QglTable->m_pfn_qglClearDepth;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = g_QglTable->m_pfn_qglColor3f;
+ qglColor3fv = g_QglTable->m_pfn_qglColor3fv;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = g_QglTable->m_pfn_qglColor4f;
+ qglColor4fv = g_QglTable->m_pfn_qglColor4fv;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = g_QglTable->m_pfn_qglCullFace;
+ qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;
+ qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;
+ qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;
+ qglDepthMask = g_QglTable->m_pfn_qglDepthMask;
+ qglDepthRange = NULL;
+ qglDisable = g_QglTable->m_pfn_qglDisable;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = g_QglTable->m_pfn_qglEnable;
+ qglEnableClientState = NULL;
+ qglEnd = g_QglTable->m_pfn_qglEnd;
+ qglEndList = g_QglTable->m_pfn_qglEndList;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f= NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = g_QglTable->m_pfn_qglFogf;
+ qglFogfv = g_QglTable->m_pfn_qglFogfv;
+ qglFogi = g_QglTable->m_pfn_qglFogi;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = g_QglTable->m_pfn_qglGenLists;
+ qglGenTextures = g_QglTable->m_pfn_qglGenTextures;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = g_QglTable->m_pfn_qglHint;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = g_QglTable->m_pfn_qglLightfv;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = g_QglTable->m_pfn_qglLineStipple;
+ qglLineWidth = g_QglTable->m_pfn_qglLineWidth;
+ qglListBase = g_QglTable->m_pfn_qglListBase;
+ qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = g_QglTable->m_pfn_qglMaterialf;
+ qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;
+ qglNewList = g_QglTable->m_pfn_qglNewList;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = g_QglTable->m_pfn_qglNormal3f;
+ qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = g_QglTable->m_pfn_qglOrtho;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = g_QglTable->m_pfn_qglPointSize;
+ qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = g_QglTable->m_pfn_qglRotated;
+ qglRotatef = g_QglTable->m_pfn_qglRotatef;
+ qglScaled = NULL;
+ qglScalef = g_QglTable->m_pfn_qglScalef;
+ qglScissor = g_QglTable->m_pfn_qglScissor;
+ qglSelectBuffer = NULL;
+ qglShadeModel = g_QglTable->m_pfn_qglShadeModel;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;
+ qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = g_QglTable->m_pfn_qglTexGenf;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;
+ qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;
+ qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;
+ qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;
+ qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;
+ qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;
+ qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;
+ qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;
+ qglTranslated = g_QglTable->m_pfn_qglTranslated;
+ qglTranslatef = g_QglTable->m_pfn_qglTranslatef;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = g_QglTable->m_pfn_qglVertex2f;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = g_QglTable->m_pfn_qglVertex3f;
+ qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = g_QglTable->m_pfn_qglViewport;
+
+ qglPointParameterfEXT = NULL;
+ qglPointParameterfvEXT = NULL;
+ qglColorTableEXT = NULL;
+
+ qglMTexCoord2fSGIS = NULL;
+ qglSelectTextureSGIS = NULL;
+
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ qglMultiTexCoord1dARB = NULL;
+ qglMultiTexCoord1dvARB = NULL;
+ qglMultiTexCoord1fARB = NULL;
+ qglMultiTexCoord1fvARB = NULL;
+ qglMultiTexCoord1iARB = NULL;
+ qglMultiTexCoord1ivARB = NULL;
+ qglMultiTexCoord1sARB = NULL;
+ qglMultiTexCoord1svARB = NULL;
+ qglMultiTexCoord2dARB = NULL;
+ qglMultiTexCoord2dvARB = NULL;
+ qglMultiTexCoord2fARB = NULL;
+ qglMultiTexCoord2fvARB = NULL;
+ qglMultiTexCoord2iARB = NULL;
+ qglMultiTexCoord2ivARB = NULL;
+ qglMultiTexCoord2sARB = NULL;
+ qglMultiTexCoord2svARB = NULL;
+ qglMultiTexCoord3dARB = NULL;
+ qglMultiTexCoord3dvARB = NULL;
+ qglMultiTexCoord3fARB = NULL;
+ qglMultiTexCoord3fvARB = NULL;
+ qglMultiTexCoord3iARB = NULL;
+ qglMultiTexCoord3ivARB = NULL;
+ qglMultiTexCoord3sARB = NULL;
+ qglMultiTexCoord3svARB = NULL;
+ qglMultiTexCoord4dARB = NULL;
+ qglMultiTexCoord4dvARB = NULL;
+ qglMultiTexCoord4fARB = NULL;
+ qglMultiTexCoord4fvARB = NULL;
+ qglMultiTexCoord4iARB = NULL;
+ qglMultiTexCoord4ivARB = NULL;
+ qglMultiTexCoord4sARB = NULL;
+ qglMultiTexCoord4svARB = NULL;
+ */
+}
+
+#endif // _IGL_TO_QGL_H_