key up events are sent even if in console mode
*/
-#define MAX_INPUTLINE 256
-int edit_line = 31;
-int history_line = 31;
-char key_lines[32][MAX_INPUTLINE];
+int edit_line = MAX_INPUTLINES-1;
+int history_line = MAX_INPUTLINES-1;
+char key_lines[MAX_INPUTLINES][MAX_INPUTLINE];
int key_linepos;
-int key_insert = true; // insert key toggle (for editing)
-
+qboolean key_insert = true; // insert key toggle (for editing)
keydest_t key_dest;
int key_consoleactive;
+char *keybindings[MAX_BINDMAPS][MAX_KEYS];
static int key_bmap, key_bmap2;
+static unsigned char keydown[MAX_KEYS]; // 0 = up, 1 = down, 2 = repeating
-char *keybindings[8][1024];
-static qboolean consolekeys[1024]; // if true, can't be rebound while in
- // console
-static qboolean menubound[1024]; // if true, can't be rebound while in
- // menu
-static unsigned int key_repeats[1024]; // if > 1, it is autorepeating
-static qboolean keydown[1024];
-
-typedef struct {
+typedef struct keyname_s
+{
const char *name;
int keynum;
-} keyname_t;
+}
+keyname_t;
static const keyname_t keynames[] = {
{"TAB", K_TAB},
void
Key_ClearEditLine (int edit_line)
{
- memset (key_lines[edit_line], '\0', MAX_INPUTLINE);
+ memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line]));
key_lines[edit_line][0] = ']';
key_linepos = 1;
}
{
int i;
strtok(cbd, "\n\r\b");
- i = strlen(cbd);
+ i = (int)strlen(cbd);
if (i + key_linepos >= MAX_INPUTLINE)
i= MAX_INPUTLINE - key_linepos;
if (i > 0)
// Advanced Console Editing by Radix radix@planetquake.com
// Added/Modified by EvilTypeGuy eviltypeguy@qeradiant.com
+ // Enhanced by [515]
// left arrow will just move left one without erasing, backspace will
- // actually erase charcter
+ // actually erase character
if (key == K_LEFTARROW || key == K_KP_LEFTARROW)
{
- if (key_linepos > 1)
+ if (key_linepos < 2)
+ return;
+ if(keydown[K_CTRL])
+ {
+ int pos;
+ char k;
+ pos = key_linepos-1;
+ if(pos)
+ while(--pos)
+ {
+ k = key_lines[edit_line][pos];
+ if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+ break;
+ }
+ key_linepos = pos + 1;
+ }
+ else
key_linepos--;
return;
}
// delete char on cursor
if (key == K_DEL || key == K_KP_DEL)
{
- if ((size_t)key_linepos < strlen(key_lines[edit_line]))
+ if (key_linepos < (int)strlen(key_lines[edit_line]))
strcpy(key_lines[edit_line] + key_linepos, key_lines[edit_line] + key_linepos + 1);
return;
}
// otherwise just go right one
if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW)
{
- if ((size_t)key_linepos < strlen(key_lines[edit_line]))
+ if (key_linepos >= (int)strlen(key_lines[edit_line]))
+ return;
+ if(keydown[K_CTRL])
+ {
+ int pos, len;
+ char k;
+ len = (int)strlen(key_lines[edit_line]);
+ pos = key_linepos;
+ while(++pos < len)
+ {
+ k = key_lines[edit_line][pos];
+ if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+ break;
+ }
+ key_linepos = pos;
+ }
+ else
key_linepos++;
-
return;
}
{
history_line--;
strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = strlen(key_lines[edit_line]);
+ key_linepos = (int)strlen(key_lines[edit_line]);
}
return;
}
else
{
strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = strlen(key_lines[edit_line]);
+ key_linepos = (int)strlen(key_lines[edit_line]);
}
return;
}
if (key == K_HOME || key == K_KP_HOME)
{
- con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
+ if (keydown[K_CTRL])
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
+ else
+ key_linepos = 1;
return;
}
if (key == K_END || key == K_KP_END)
{
- con_backscroll = 0;
+ if (keydown[K_CTRL])
+ con_backscroll = 0;
+ else
+ key_linepos = (int)strlen(key_lines[edit_line]);
return;
}
if (key_linepos < MAX_INPUTLINE-1)
{
int len;
- len = strlen(&key_lines[edit_line][key_linepos]);
+ len = (int)strlen(&key_lines[edit_line][key_linepos]);
// check insert mode, or always insert if at end of line
if (key_insert || len == 0)
{
void
Key_SetBinding (int keynum, int bindmap, const char *binding)
{
- char *new;
- int l;
+ char *newbinding;
+ size_t l;
if (keynum == -1)
return;
}
// allocate memory for new binding
l = strlen (binding);
- new = Z_Malloc (l + 1);
- strcpy (new, binding);
- new[l] = 0;
- keybindings[bindmap][keynum] = new;
+ newbinding = (char *)Z_Malloc (l + 1);
+ strcpy (newbinding, binding);
+ newbinding[l] = 0;
+ keybindings[bindmap][keynum] = newbinding;
}
static void
Key_In_Bind_f (void)
{
int i, c, b, m;
- char cmd[1024];
+ char cmd[MAX_INPUTLINE];
c = Cmd_Argc ();
Key_Bind_f (void)
{
int i, c, b;
- char cmd[1024];
+ char cmd[MAX_INPUTLINE];
c = Cmd_Argc ();
}
key_linepos = 1;
-//
-// init ascii characters in console mode
-//
- for (i = 32; i < 128; i++)
- consolekeys[i] = true;
- consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true;
- consolekeys[K_TAB] = true;
- consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true;
- consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true;
- consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true;
- consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true;
- consolekeys[K_BACKSPACE] = true;
- consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true;
- consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true;
- consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true;
- consolekeys[K_END] = true; consolekeys[K_KP_END] = true;
- consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true;
- consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true;
- consolekeys[K_SHIFT] = true;
- consolekeys[K_MWHEELUP] = true;
- consolekeys[K_MWHEELDOWN] = true;
- consolekeys[K_KP_PLUS] = true;
- consolekeys[K_KP_MINUS] = true;
- consolekeys[K_KP_DIVIDE] = true;
- consolekeys[K_KP_MULTIPLY] = true;
- consolekeys['`'] = false;
- consolekeys['~'] = false;
-
- menubound[K_ESCAPE] = true;
- for (i = 0; i < 12; i++)
- menubound[K_F1 + i] = true;
-
//
// register our functions
//
- Cmd_AddCommand ("in_bind", Key_In_Bind_f);
- Cmd_AddCommand ("in_unbind", Key_In_Unbind_f);
- Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f);
+ Cmd_AddCommand ("in_bind", Key_In_Bind_f, "binds a command to the specified key in the selected bindmap");
+ Cmd_AddCommand ("in_unbind", Key_In_Unbind_f, "removes command on the specified key in the selected bindmap");
+ Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f, "selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing");
- Cmd_AddCommand ("bind", Key_Bind_f);
- Cmd_AddCommand ("unbind", Key_Unbind_f);
- Cmd_AddCommand ("unbindall", Key_Unbindall_f);
+ Cmd_AddCommand ("bind", Key_Bind_f, "binds a command to the specified key in bindmap 0");
+ Cmd_AddCommand ("unbind", Key_Unbind_f, "removes a command on the specified key in bindmap 0");
+ Cmd_AddCommand ("unbindall", Key_Unbindall_f, "removes all commands from all keys in all bindmaps (leaving only shift-escape and escape)");
+}
+
+const char *Key_GetBind (int key)
+{
+ const char *bind;
+ bind = keybindings[key_bmap][key];
+ if (!bind)
+ bind = keybindings[key_bmap2][key];
+ return bind;
}
+qboolean CL_VM_InputEvent (qboolean pressed, int key);
/*
===================
void
Key_Event (int key, char ascii, qboolean down)
{
-#if 1
-#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
const char *bind;
-
- // set key state
- keydown[ key ] = down;
+ qboolean q;
// get key binding
- bind = keybindings[ key_bmap ][ key ];
- if( !bind ) {
- bind = keybindings[ key_bmap2 ][ key ];
- }
+ bind = keybindings[key_bmap][key];
+ if (!bind)
+ bind = keybindings[key_bmap2][key];
- // update key repeats
- if( down ) {
- key_repeats[ key ]++;
- if( key_repeats[ key ] > 1 ) {
- if( (key_consoleactive && !consolekeys[key]) || USERPLAYING() )
- return; // ignore most autorepeats
- }
- } else {
- key_repeats[ key ] = 0;
- }
-
- if( !down ) {
- if( bind && bind[ 0 ] == '+') {
- Cbuf_AddText( va( "-%s %i\n", bind + 1, key) );
- }
- } else {
- // handle ESCAPE specially, so unbinding wont help
- if( key == K_ESCAPE ) {
- // shift-escape is a safety measure for users who cant toggle the console otherwise
- if( keydown[K_SHIFT] ) {
- Con_ToggleConsole_f();
- return;
- }
- switch( key_dest ) {
- case key_message:
- Key_Message( key, ascii );
- break;
- case key_menu:
- MR_Keydown( key, ascii );
- break;
- case key_game:
- if (COM_CheckParm ("-demolooponly"))
- {
- CL_Disconnect ();
- return;
- }
- MR_ToggleMenu_f();
- break;
- default:
- Sys_Error( "Bad key_dest" );
- }
+ if(key_dest == key_game)
+ {
+ q = CL_VM_InputEvent(!down, key);
+ if(q)
+ {
+ if (down)
+ keydown[key] = min(keydown[key] + 1, 2);
+ else
+ keydown[key] = 0;
return;
}
-
- if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) {
- Cbuf_AddText( bind );
- Cbuf_AddText( "\n" );
- if( ascii != STRING_COLOR_TAG ) {
- return;
- }
- } else {
- // during demo playback, all keys ingame bring up the main menu
- if( cls.demoplayback && !key_consoleactive && key_dest == key_game ) {
- if (!COM_CheckParm ("-demolooponly"))
- MR_ToggleMenu_f ();
- return;
- }
-
- // menu bind/function keys or normal binds
- if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) {
- if( bind ) {
- if( bind[0] == '+' ) { // button commands add keynum as a parm
- Cbuf_AddText( va( "%s %i\n", bind, key ) );
- } else {
- Cbuf_AddText( bind );
- Cbuf_AddText( "\n" );
- }
- }
- return;
- }
- }
-
- // either console or game state key functions
- if( key_consoleactive ) {
- Key_Console( key, ascii );
- } else {
- switch (key_dest) {
- case key_message:
- Key_Message( key, ascii );
- break;
- case key_menu:
- MR_Keydown( key, ascii );
- break;
- case key_game:
- // unbound key
- break;
- default:
- Sys_Error( "Bad key_dest" );
- }
- }
}
-#else
- const char *kb;
- char cmd[1024];
-
- keydown[key] = down;
if (!down)
- key_repeats[key] = 0;
-
- key_lastpress = key;
- key_count++;
- if (key_count <= 0) {
- return; // just catching keys for Con_NotifyBox
+ {
+ // clear repeat count now that the key is released
+ keydown[key] = 0;
+ // key up events only generate commands if the game key binding is a button
+ // command (leading + sign). These will occur even in console mode, to
+ // keep the character from continuing an action started before a console
+ // switch. Button commands include the kenum as a parameter, so multiple
+ // downs can be matched with ups
+ if (bind && bind[0] == '+')
+ Cbuf_AddText(va("-%s %i\n", bind + 1, key));
+ return;
}
- // update auto-repeat status
- if (down) {
- key_repeats[key]++;
- if (key_repeats[key] > 1) {
- if ((key_consoleactive && !consolekeys[key]) ||
- (!key_consoleactive && key_dest == key_game &&
- (cls.state == ca_connected && cls.signon == SIGNONS)))
- return; // ignore most autorepeats
- }
- }
+ // from here on we know this is a down event
- if (key == K_CTRL)
- ctrl_down = down;
+ // increment key repeat count each time a down is received so that things
+ // which want to ignore key repeat can ignore it
+ keydown[key] = min(keydown[key] + 1, 2);
+ // key_consoleactive is a flag not a key_dest because the console is a
+ // high priority overlay ontop of the normal screen (designed as a safety
+ // feature so that developers and users can rescue themselves from a bad
+ // situation).
//
- // handle escape specially, so the user can never unbind it
- //
- if (key == K_ESCAPE) {
- if (!down)
+ // this also means that toggling the console on/off does not lose the old
+ // key_dest state
+
+ // specially handle escape (togglemenu) and shift-escape (toggleconsole)
+ // engine bindings, these are not handled as normal binds so that the user
+ // can recover from a completely empty bindmap
+ if (key == K_ESCAPE)
+ {
+ // ignore key repeats on escape
+ if (keydown[key] > 1)
return;
- // ctrl-escape is a safety measure
- if (ctrl_down)
+ // escape does these things:
+ // key_consoleactive - close console
+ // key_message - abort messagemode
+ // key_menu - go to parent menu (or key_game)
+ // key_game - open menu
+ // in all modes shift-escape toggles console
+ if ((key_consoleactive & KEY_CONSOLEACTIVE_USER) || keydown[K_SHIFT])
{
Con_ToggleConsole_f ();
return;
}
- switch (key_dest) {
+ switch (key_dest)
+ {
case key_message:
Key_Message (key, ascii);
break;
if(UI_Callback_IsSlotUsed(key_dest - 3))
UI_Callback_KeyDown (key, ascii);
else
- Sys_Error ("Bad key_dest");
+ Con_Printf ("Key_Event: Bad key_dest\n");
}
return;
}
- if (down)
+ // send function keydowns to interpreter no matter what mode is
+ if (key >= K_F1 && key <= K_F12)
{
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
- if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole")))
- {
- Cbuf_AddText (kb);
- Cbuf_AddText ("\n");
+ // ignore key repeats on F1-F12 binds
+ if (keydown[key] > 1)
return;
+ if (bind)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
+ Cbuf_AddText ("\n");
+ }
}
+ return;
}
- if (key_consoleactive && consolekeys[key] && down)
- Key_Console (key, ascii);
- else
+#if 1
+ // ignore binds (other than the above escape/F1-F12 keys) while in console
+ if (key_consoleactive)
+#else
+ // respond to toggleconsole binds while in console unless the pressed key
+ // happens to be the color prefix character (such as on German keyboards)
+ if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG))
+#endif
{
- //
- // key up events only generate commands if the game key binding is a button
- // command (leading + sign). These will occur even in console mode, to
- // keep the character from continuing an action started before a console
- // switch. Button commands include the kenum as a parameter, so multiple
- // downs can be matched with ups
- //
- if (!down) {
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
-
- if (kb && kb[0] == '+') {
- dpsnprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key);
- Cbuf_AddText (cmd);
- }
- return;
- }
-
- //
- // during demo playback, most keys bring up the main menu
- //
- if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) {
- MR_ToggleMenu_f ();
- return;
- }
+ Key_Console (key, ascii);
+ return;
+ }
- //
- // if not a consolekey, send to the interpreter no matter what mode is
- //
- if ((key_dest == key_menu && menubound[key])
- || (key_consoleactive && !consolekeys[key])
- || (key_dest == key_game &&
- ((cls.state == ca_connected) || !consolekeys[key]))) {
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
- if (kb) {
- if (kb[0] == '+') { // button commands add keynum as a parm
- dpsnprintf (cmd, sizeof(cmd), "%s %i\n", kb, key);
- Cbuf_AddText (cmd);
- } else {
- Cbuf_AddText (kb);
+ // anything else is a key press into the game, chat line, or menu
+ switch (key_dest)
+ {
+ case key_message:
+ Key_Message (key, ascii);
+ break;
+ case key_menu:
+ MR_Keydown (key, ascii);
+ break;
+ case key_game:
+ // ignore key repeats on binds
+ if (bind && keydown[key] == 1)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
Cbuf_AddText ("\n");
}
}
- return;
- }
-
- if (!down)
- return; // other systems only care about key
- // down events
-
- switch (key_dest) {
- case key_message:
- Key_Message (key, ascii);
- break;
- case key_menu:
- MR_Keydown (key, ascii);
- break;
- case key_game:
- Key_Console (key, ascii);
- break;
- default:
- if(UI_Callback_IsSlotUsed(key_dest - 3))
- UI_Callback_KeyDown (key, ascii);
- else
- Sys_Error ("Bad key_dest");
- }
+ break;
+ default:
+ if(UI_Callback_IsSlotUsed(key_dest - 3))
+ UI_Callback_KeyDown (key, ascii);
+ else
+ Con_Printf ("Key_Event: Bad key_dest\n");
}
-#endif
}
/*
void
Key_ClearStates (void)
{
- int i;
-
- for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++)
- {
- keydown[i] = false;
- key_repeats[i] = 0;
- }
+ memset(keydown, 0, sizeof(keydown));
}