// Advanced Console Editing by Radix radix@planetquake.com
// Added/Modified by EvilTypeGuy eviltypeguy@qeradiant.com
+ // Enhanced by [515]
// left arrow will just move left one without erasing, backspace will
- // actually erase charcter
+ // actually erase character
if (key == K_LEFTARROW || key == K_KP_LEFTARROW)
{
- if (key_linepos > 1)
+ if (key_linepos < 2)
+ return;
+ if(keydown[K_CTRL])
+ {
+ int pos;
+ char k;
+ pos = key_linepos-1;
+ if(pos)
+ while(--pos)
+ {
+ k = key_lines[edit_line][pos];
+ if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+ break;
+ }
+ key_linepos = pos + 1;
+ }
+ else
key_linepos--;
return;
}
// otherwise just go right one
if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW)
{
- if (key_linepos < (int)strlen(key_lines[edit_line]))
+ if (key_linepos >= (int)strlen(key_lines[edit_line]))
+ return;
+ if(keydown[K_CTRL])
+ {
+ int pos, len;
+ char k;
+ len = (int)strlen(key_lines[edit_line]);
+ pos = key_linepos;
+ while(++pos < len)
+ {
+ k = key_lines[edit_line][pos];
+ if(k == '\"' || k == ';' || k == ' ' || k == '\'')
+ break;
+ }
+ key_linepos = pos;
+ }
+ else
key_linepos++;
-
return;
}
if (key == K_HOME || key == K_KP_HOME)
{
- con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
+ if (keydown[K_CTRL])
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
+ else
+ key_linepos = 1;
return;
}
if (key == K_END || key == K_KP_END)
{
- con_backscroll = 0;
+ if (keydown[K_CTRL])
+ con_backscroll = 0;
+ else
+ key_linepos = (int)strlen(key_lines[edit_line]);
return;
}
Key_In_Bind_f (void)
{
int i, c, b, m;
- char cmd[1024];
+ char cmd[MAX_INPUTLINE];
c = Cmd_Argc ();
Key_Bind_f (void)
{
int i, c, b;
- char cmd[1024];
+ char cmd[MAX_INPUTLINE];
c = Cmd_Argc ();
//
// register our functions
//
- Cmd_AddCommand ("in_bind", Key_In_Bind_f);
- Cmd_AddCommand ("in_unbind", Key_In_Unbind_f);
- Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f);
+ Cmd_AddCommand ("in_bind", Key_In_Bind_f, "binds a command to the specified key in the selected bindmap");
+ Cmd_AddCommand ("in_unbind", Key_In_Unbind_f, "removes command on the specified key in the selected bindmap");
+ Cmd_AddCommand ("in_bindmap", Key_In_Bindmap_f, "selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing");
- Cmd_AddCommand ("bind", Key_Bind_f);
- Cmd_AddCommand ("unbind", Key_Unbind_f);
- Cmd_AddCommand ("unbindall", Key_Unbindall_f);
+ Cmd_AddCommand ("bind", Key_Bind_f, "binds a command to the specified key in bindmap 0");
+ Cmd_AddCommand ("unbind", Key_Unbind_f, "removes a command on the specified key in bindmap 0");
+ Cmd_AddCommand ("unbindall", Key_Unbindall_f, "removes all commands from all keys in all bindmaps (leaving only shift-escape and escape)");
+}
+
+const char *Key_GetBind (int key)
+{
+ const char *bind;
+ bind = keybindings[key_bmap][key];
+ if (!bind)
+ bind = keybindings[key_bmap2][key];
+ return bind;
}
+qboolean CL_VM_InputEvent (qboolean pressed, int key);
/*
===================
Key_Event (int key, char ascii, qboolean down)
{
const char *bind;
+ qboolean q;
// get key binding
bind = keybindings[key_bmap][key];
if (!bind)
bind = keybindings[key_bmap2][key];
+ if(key_dest == key_game)
+ {
+ q = CL_VM_InputEvent(!down, key);
+ if(q)
+ {
+ if (down)
+ keydown[key] = min(keydown[key] + 1, 2);
+ else
+ keydown[key] = 0;
+ return;
+ }
+ }
+
if (!down)
{
// clear repeat count now that the key is released
if(UI_Callback_IsSlotUsed(key_dest - 3))
UI_Callback_KeyDown (key, ascii);
else
- Con_Printf ("Key_Event: Bad key_dest");
+ Con_Printf ("Key_Event: Bad key_dest\n");
}
return;
}
if(UI_Callback_IsSlotUsed(key_dest - 3))
UI_Callback_KeyDown (key, ascii);
else
- Con_Printf ("Key_Event: Bad key_dest");
+ Con_Printf ("Key_Event: Bad key_dest\n");
}
}