class IGL2DWindow
{
public:
+ virtual ~IGL2DWindow() { }
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count
class IGL3DWindow
{
public:
+ virtual ~IGL3DWindow() { }
// Increment the number of references to this object
virtual void IncRef () = 0;
// Decrement the reference count