/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_IBRUSH_H)
+#if !defined( INCLUDED_IBRUSH_H )
#define INCLUDED_IBRUSH_H
#include "generic/constant.h"
+#include "generic/callback.h"
+#include "generic/vector.h"
+#include "itexdef.h"
namespace scene
{
- class Node;
+class Node;
}
+#if 0
+class IBrushFace
+{
+public:
+virtual const char* GetShader() const = 0;
+virtual void SetShader( const char* name ) = 0;
+virtual const TextureProjection& GetTexdef() const = 0;
+virtual void GetTexdef( TextureProjection& projection ) const = 0;
+virtual void SetTexdef( const TextureProjection& projection ) = 0;
+virtual void GetFlags( ContentsFlagsValue& flags ) const = 0;
+virtual void SetFlags( const ContentsFlagsValue& flags ) = 0;
+virtual void ShiftTexdef( float s, float t ) = 0;
+virtual void ScaleTexdef( float s, float t ) = 0;
+virtual void RotateTexdef( float angle ) = 0;
+virtual void FitTexture( float s_repeat, float t_repeat ) = 0;
+virtual bool isDetail() const = 0;
+virtual void setDetail( bool detail ) = 0;
+};
+
+class IBrush
+{
+public:
+STRING_CONSTANT( Name, "IBrush" );
+virtual void reserve( std::size_t count ) = 0;
+virtual void clear() = 0;
+virtual void copy( const IBrush& other ) = 0;
+virtual IBrushFace* addPlane( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection ) = 0;
+virtual const AABB& localAABB() const = 0;
+virtual void removeEmptyFaces() = 0;
+};
+
+class IBrushFaceInstance
+{
+public:
+virtual IBrushFace& getFace() = 0;
+virtual const IBrushFace& getFace() const = 0;
+virtual bool isSelected() const = 0;
+virtual void setSelected( SelectionSystem::EComponentMode mode, bool select ) const = 0;
+};
+
+class IBrushInstance
+{
+public:
+STRING_CONSTANT( Name, "IBrushInstance" );
+virtual void forEachFaceInstance( const BrushInstanceVisitor& visitor ) = 0;
+};
+#endif
+
+class _QERFaceData
+{
+public:
+_QERFaceData() : m_shader( "" ), contents( 0 ), flags( 0 ), value( 0 ){
+}
+Vector3 m_p0;
+Vector3 m_p1;
+Vector3 m_p2;
+texdef_t m_texdef;
+const char* m_shader;
+int contents;
+int flags;
+int value;
+};
+
+typedef Callback<void(const _QERFaceData&)> BrushFaceDataCallback;
+
class BrushCreator
{
public:
- INTEGER_CONSTANT(Version, 1);
- STRING_CONSTANT(Name, "brush");
- virtual scene::Node& createBrush() = 0;
- virtual bool useAlternativeTextureProjection() const = 0;
+INTEGER_CONSTANT( Version, 1 );
+STRING_CONSTANT( Name, "brush" );
+virtual scene::Node& createBrush() = 0;
+virtual bool useAlternativeTextureProjection() const = 0;
+virtual void Brush_forEachFace( scene::Node& brush, const BrushFaceDataCallback& callback ) = 0;
+virtual bool Brush_addFace( scene::Node& brush, const _QERFaceData& faceData ) = 0;
};
#include "modulesystem.h"
class GlobalModuleRef;
typedef GlobalModuleRef<BrushCreator> GlobalBrushModuleRef;
-inline BrushCreator& GlobalBrushCreator()
-{
- return GlobalBrushModule::getTable();
+inline BrushCreator& GlobalBrushCreator(){
+ return GlobalBrushModule::getTable();
}
#endif