return image_buffer;
}
-static unsigned char *LoadLMPRGBA (const unsigned char *f, int filesize, int matchwidth, int matchheight)
-{
- return LoadLMP(f, filesize, matchwidth, matchheight, false);
-}
-
typedef struct q2wal_s
{
}
-void Image_StripImageExtension (const char *in, char *out)
+void Image_StripImageExtension (const char *in, char *out, size_t size_out)
{
- const char *end, *temp;
- end = in + strlen(in);
- if ((end - in) >= 4)
- {
- temp = end - 4;
- if (strcmp(temp, ".tga") == 0
- || strcmp(temp, ".pcx") == 0
- || strcmp(temp, ".lmp") == 0
- || strcmp(temp, ".png") == 0
- || strcmp(temp, ".jpg") == 0)
- end = temp;
- while (in < end)
- *out++ = *in++;
- *out++ = 0;
- }
+ const char *ext;
+
+ if (size_out == 0)
+ return;
+
+ ext = FS_FileExtension(in);
+ if (ext && (!strcmp(ext, "tga") || !strcmp(ext, "pcx") || !strcmp(ext, "lmp") || !strcmp(ext, "png") || !strcmp(ext, "jpg")))
+ FS_StripExtension(in, out, size_out);
else
- strcpy(out, in);
+ strlcpy(out, in, size_out);
}
typedef struct imageformat_s
{"override/%s.tga", LoadTGA},
{"override/%s.png", PNG_LoadImage},
{"override/%s.jpg", JPEG_LoadImage},
+ {"override/%s.pcx", LoadPCX},
{NULL, NULL}
};
imageformat_t imageformats_nopath[] =
{
+ {"override/%s.tga", LoadTGA},
+ {"override/%s.png", PNG_LoadImage},
+ {"override/%s.jpg", JPEG_LoadImage},
{"textures/%s.tga", LoadTGA},
{"textures/%s.png", PNG_LoadImage},
{"textures/%s.jpg", JPEG_LoadImage},
{"%s.tga", LoadTGA},
{"%s.png", PNG_LoadImage},
{"%s.jpg", JPEG_LoadImage},
+ {"%s.pcx", LoadPCX},
{NULL, NULL}
};
{"%s.png", PNG_LoadImage},
{"%s.jpg", JPEG_LoadImage},
{"%s.pcx", LoadPCX},
- {"%s.lmp", LoadLMPRGBA},
{NULL, NULL}
};
Mem_CheckSentinelsGlobal();
if (developer_texturelogging.integer)
Log_Printf("textures.log", "%s\n", filename);
- strlcpy(basename, filename, sizeof(basename));
- Image_StripImageExtension(basename, basename); // strip filename extensions to allow replacement by other types
+ Image_StripImageExtension(filename, basename, sizeof(basename)); // strip filename extensions to allow replacement by other types
// replace *'s with #, so commandline utils don't get confused when dealing with the external files
for (c = basename;*c;c++)
if (*c == '*')
firstformat = imageformats_textures;
else if (!strcasecmp(name, "gfx"))
firstformat = imageformats_gfx;
- else if (!strchr(name, '/'))
+ else if (!strchr(basename, '/'))
firstformat = imageformats_nopath;
else
firstformat = imageformats_other;
Mem_CheckSentinelsGlobal();
return data;
}
+ else
+ {
+ if (developer.integer >= 1)
+ Con_DPrintf("Error loading image %s (file loaded but decode failed)\n", name);
+ }
}
}
if (complain)
// in can be the same as out
void Image_MipReduce(const unsigned char *in, unsigned char *out, int *width, int *height, int *depth, int destwidth, int destheight, int destdepth, int bytesperpixel)
{
+ const unsigned char *inrow;
int x, y, nextrow;
if (*depth != 1 || destdepth != 1)
{
*depth >>= 1;
return;
}
+ // note: if given odd width/height this discards the last row/column of
+ // pixels, rather than doing a proper box-filter scale down
+ inrow = in;
nextrow = *width * bytesperpixel;
if (*width > destwidth)
{
*height >>= 1;
if (bytesperpixel == 4)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow * 2)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[4] + in[nextrow ] + in[nextrow+4]) >> 2);
out[1] = (unsigned char) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
out += 4;
in += 8;
}
- in += nextrow; // skip a line
}
}
else if (bytesperpixel == 3)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow * 2)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[3] + in[nextrow ] + in[nextrow+3]) >> 2);
out[1] = (unsigned char) ((in[1] + in[4] + in[nextrow+1] + in[nextrow+4]) >> 2);
out += 3;
in += 6;
}
- in += nextrow; // skip a line
}
}
else
// reduce width
if (bytesperpixel == 4)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[4]) >> 1);
out[1] = (unsigned char) ((in[1] + in[5]) >> 1);
}
else if (bytesperpixel == 3)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[3]) >> 1);
out[1] = (unsigned char) ((in[1] + in[4]) >> 1);
*height >>= 1;
if (bytesperpixel == 4)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow * 2)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[nextrow ]) >> 1);
out[1] = (unsigned char) ((in[1] + in[nextrow+1]) >> 1);
out += 4;
in += 4;
}
- in += nextrow; // skip a line
}
}
else if (bytesperpixel == 3)
{
- for (y = 0;y < *height;y++)
+ for (y = 0;y < *height;y++, inrow += nextrow * 2)
{
- for (x = 0;x < *width;x++)
+ for (in = inrow, x = 0;x < *width;x++)
{
out[0] = (unsigned char) ((in[0] + in[nextrow ]) >> 1);
out[1] = (unsigned char) ((in[1] + in[nextrow+1]) >> 1);
out += 3;
in += 3;
}
- in += nextrow; // skip a line
}
}
else
void Image_HeightmapToNormalmap(const unsigned char *inpixels, unsigned char *outpixels, int width, int height, int clamp, float bumpscale)
{
- int x, y;
- const unsigned char *p0, *p1, *p2;
+ int x, y, x1, x2, y1, y2;
+ const unsigned char *b, *row[3];
+ int p[5];
unsigned char *out;
float iwidth, iheight, ibumpscale, n[3];
iwidth = 1.0f / width;
iheight = 1.0f / height;
- ibumpscale = (255.0f * 3.0f) / bumpscale;
+ ibumpscale = (255.0f * 6.0f) / bumpscale;
out = outpixels;
- for (y = 0;y < height;y++)
+ for (y = 0, y1 = height-1;y < height;y1 = y, y++)
{
- for (x = 0;x < width;x++)
+ y2 = y + 1;if (y2 >= height) y2 = 0;
+ row[0] = inpixels + (y1 * width) * 4;
+ row[1] = inpixels + (y * width) * 4;
+ row[2] = inpixels + (y2 * width) * 4;
+ for (x = 0, x1 = width-1;x < width;x1 = x, x++)
{
- p0 = inpixels + (y * width + x) * 4;
- if (x == width - 1)
- {
- if (clamp)
- p1 = inpixels + (y * width + x) * 4;
- else
- p1 = inpixels + (y * width) * 4;
- }
- else
- p1 = inpixels + (y * width + x + 1) * 4;
- if (y == height - 1)
- {
- if (clamp)
- p2 = inpixels + (y * width + x) * 4;
- else
- p2 = inpixels + x * 4;
- }
- else
- p2 = inpixels + ((y + 1) * width + x) * 4;
- /*
- dv[0][0] = iwidth;
- dv[0][1] = 0;
- dv[0][2] = ((p0[0] + p0[1] + p0[2]) * ibumpscale) - ((p1[0] + p1[1] + p1[2]) * ibumpscale);
- dv[1][0] = 0;
- dv[1][1] = iheight;
- dv[1][2] = ((p2[0] + p2[1] + p2[2]) * ibumpscale) - ((p0[0] + p0[1] + p0[2]) * ibumpscale);
- n[0] = dv[0][1]*dv[1][2]-dv[0][2]*dv[1][1];
- n[1] = dv[0][2]*dv[1][0]-dv[0][0]*dv[1][2];
- n[2] = dv[0][0]*dv[1][1]-dv[0][1]*dv[1][0];
- */
- n[0] = ((p0[0] + p0[1] + p0[2]) - (p1[0] + p1[1] + p1[2]));
- n[1] = ((p2[0] + p2[1] + p2[2]) - (p0[0] + p0[1] + p0[2]));
+ x2 = x + 1;if (x2 >= width) x2 = 0;
+ // left, right
+ b = row[1] + x1 * 4;p[0] = (b[0] + b[1] + b[2]);
+ b = row[1] + x2 * 4;p[1] = (b[0] + b[1] + b[2]);
+ // above, below
+ b = row[0] + x * 4;p[2] = (b[0] + b[1] + b[2]);
+ b = row[2] + x * 4;p[3] = (b[0] + b[1] + b[2]);
+ // center
+ b = row[1] + x * 4;p[4] = (b[0] + b[1] + b[2]);
+ // calculate a normal from the slopes
+ n[0] = p[0] - p[1];
+ n[1] = p[3] - p[2];
n[2] = ibumpscale;
VectorNormalize(n);
- /*
- // this should work for the bottom right triangle if anyone wants
- // code for that for some reason
- n[0] = ((p3[0] + p3[1] + p3[2]) - (p1[0] + p1[1] + p1[2]));
- n[1] = ((p2[0] + p2[1] + p2[2]) - (p3[0] + p3[1] + p3[2]));
- n[2] = ibumpscale;
- VectorNormalize(n);
- */
+ // turn it into a dot3 rgb vector texture
out[0] = (int)(128.0f + n[0] * 127.0f);
out[1] = (int)(128.0f + n[1] * 127.0f);
out[2] = (int)(128.0f + n[2] * 127.0f);
- out[3] = (p0[0] + p0[1] + p0[2]) / 3;
+ out[3] = (p[4]) / 3;
out += 4;
}
}
}
-
-int image_loadskin(imageskin_t *s, const char *shadername)
-{
- int j;
- unsigned char *bumppixels;
- int bumppixels_width, bumppixels_height;
- char name[MAX_QPATH];
- strlcpy(name, shadername, sizeof(name));
- Image_StripImageExtension(name, name);
- memset(s, 0, sizeof(*s));
- s->basepixels = loadimagepixels(name, false, 0, 0);
- if (s->basepixels == NULL)
- return false;
- s->basepixels_width = image_width;
- s->basepixels_height = image_height;
-
- bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0;
- for (j = 3;j < s->basepixels_width * s->basepixels_height * 4;j += 4)
- if (s->basepixels[j] < 255)
- break;
- if (j < s->basepixels_width * s->basepixels_height * 4)
- {
- // has transparent pixels
- s->maskpixels = (unsigned char *)Mem_Alloc(loadmodel->mempool, s->basepixels_width * s->basepixels_height * 4);
- s->maskpixels_width = s->basepixels_width;
- s->maskpixels_height = s->basepixels_height;
- memcpy(s->maskpixels, s->basepixels, s->maskpixels_width * s->maskpixels_height * 4);
- for (j = 0;j < s->basepixels_width * s->basepixels_height * 4;j += 4)
- {
- s->maskpixels[j+0] = 255;
- s->maskpixels[j+1] = 255;
- s->maskpixels[j+2] = 255;
- }
- }
-
- // _luma is supported for tenebrae compatibility
- // (I think it's a very stupid name, but oh well)
- if ((s->glowpixels = loadimagepixels(va("%s_glow", name), false, 0, 0)) != NULL
- || (s->glowpixels = loadimagepixels(va("%s_luma", name), false, 0, 0)) != NULL)
- {
- s->glowpixels_width = image_width;
- s->glowpixels_height = image_height;
- }
- // _norm is the name used by tenebrae
- // (I don't like the name much)
- if ((s->nmappixels = loadimagepixels(va("%s_norm", name), false, 0, 0)) != NULL)
- {
- s->nmappixels_width = image_width;
- s->nmappixels_height = image_height;
- }
- else if ((bumppixels = loadimagepixels(va("%s_bump", name), false, 0, 0)) != NULL)
- {
- bumppixels_width = image_width;
- bumppixels_height = image_height;
- }
- if ((s->glosspixels = loadimagepixels(va("%s_gloss", name), false, 0, 0)) != NULL)
- {
- s->glosspixels_width = image_width;
- s->glosspixels_height = image_height;
- }
- if ((s->pantspixels = loadimagepixels(va("%s_pants", name), false, 0, 0)) != NULL)
- {
- s->pantspixels_width = image_width;
- s->pantspixels_height = image_height;
- }
- if ((s->shirtpixels = loadimagepixels(va("%s_shirt", name), false, 0, 0)) != NULL)
- {
- s->shirtpixels_width = image_width;
- s->shirtpixels_height = image_height;
- }
-
- if (s->nmappixels == NULL)
- {
- if (bumppixels != NULL)
- {
- if (r_shadow_bumpscale_bumpmap.value > 0)
- {
- s->nmappixels = (unsigned char *)Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4);
- s->nmappixels_width = bumppixels_width;
- s->nmappixels_height = bumppixels_height;
- Image_HeightmapToNormalmap(bumppixels, s->nmappixels, s->nmappixels_width, s->nmappixels_height, false, r_shadow_bumpscale_bumpmap.value);
- }
- }
- else
- {
- if (r_shadow_bumpscale_basetexture.value > 0)
- {
- s->nmappixels = (unsigned char *)Mem_Alloc(loadmodel->mempool, s->basepixels_width * s->basepixels_height * 4);
- s->nmappixels_width = s->basepixels_width;
- s->nmappixels_height = s->basepixels_height;
- Image_HeightmapToNormalmap(s->basepixels, s->nmappixels, s->nmappixels_width, s->nmappixels_height, false, r_shadow_bumpscale_basetexture.value);
- }
- }
- }
- if (bumppixels != NULL)
- Mem_Free(bumppixels);
- return true;
-}
-
-void image_freeskin(imageskin_t *s)
-{
- if (s->basepixels)
- Mem_Free(s->basepixels);
- if (s->maskpixels)
- Mem_Free(s->maskpixels);
- if (s->nmappixels)
- Mem_Free(s->nmappixels);
- if (s->glowpixels)
- Mem_Free(s->glowpixels);
- if (s->glosspixels)
- Mem_Free(s->glosspixels);
- if (s->pantspixels)
- Mem_Free(s->pantspixels);
- if (s->shirtpixels)
- Mem_Free(s->shirtpixels);
- memset(s, 0, sizeof(*s));
-}
-