*/
#include "quakedef.h"
+#include "sv_demo.h"
int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0"};
+cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
+cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
+cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
+cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
+cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
qboolean allowcheats = false;
+extern qboolean host_shuttingdown;
+
/*
==================
Host_Quit_f
void Host_Quit_f (void)
{
- Sys_Quit ();
+ if(host_shuttingdown)
+ Con_Printf("shutting down already!\n");
+ else
+ Sys_Quit (0);
}
-
/*
==================
Host_Status_f
if (cmd_source == src_command)
{
- if (!sv.active)
+ // if running a client, try to send over network so the client's status report parser will see the report
+ if (cls.state == ca_connected)
{
Cmd_ForwardToServer ();
return;
else
print = SV_ClientPrintf;
+ if (!sv.active)
+ return;
+
for (players = 0, j = 0;j < svs.maxclients;j++)
if (svs.clients[j].active)
players++;
print ("version: %s build %s\n", gamename, buildstring);
print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
print ("map: %s\n", sv.name);
+ print ("timing: %s\n", Host_TimingReport());
print ("players: %i active (%i max)\n\n", players, svs.maxclients);
for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
}
else
hours = 0;
- print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
+ print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
*/
void Host_God_f (void)
{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
void Host_Notarget_f (void)
{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
void Host_Noclip_f (void)
{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
*/
void Host_Fly_f (void)
{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
==================
*/
+void Host_Pings_f (void); // called by Host_Ping_f
void Host_Ping_f (void)
{
- int i;
- client_t *client;
+ int i;
+ client_t *client;
+ void (*print) (const char *fmt, ...);
if (cmd_source == src_command)
{
- Cmd_ForwardToServer ();
- return;
+ // if running a client, try to send over network so the client's ping report parser will see the report
+ if (cls.state == ca_connected)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ print = Con_Printf;
}
+ else
+ print = SV_ClientPrintf;
+
+ if (!sv.active)
+ return;
- SV_ClientPrint("Client ping times:\n");
+ print("Client ping times:\n");
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- SV_ClientPrintf("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
+ print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
}
+
+ // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
+ // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
+ //Host_Pings_f();
}
/*
return;
}
- if (cmd_source != src_command)
- return;
-
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer(false);
+ Host_ShutdownServer();
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
svs.serverflags = 0; // haven't completed an episode yet
allowcheats = sv_cheats.integer != 0;
- strcpy(level, Cmd_Argv(1));
+ strlcpy(level, Cmd_Argv(1), sizeof(level));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
Host_Map_f();
return;
}
- if (cls.demoplayback)
- {
- Con_Print("Only the server may changelevel\n");
- return;
- }
- if (cmd_source != src_command)
- return;
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
SV_VM_Begin();
SV_SaveSpawnparms ();
SV_VM_End();
allowcheats = sv_cheats.integer != 0;
- strcpy(level, Cmd_Argv(1));
+ strlcpy(level, Cmd_Argv(1), sizeof(level));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
Con_Print("restart : restart current level\n");
return;
}
- if (!sv.active || cls.demoplayback)
+ if (!sv.active)
{
Con_Print("Only the server may restart\n");
return;
}
- if (cmd_source != src_command)
- return;
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
allowcheats = sv_cheats.integer != 0;
- strcpy(mapname, sv.name);
+ strlcpy(mapname, sv.name, sizeof(mapname));
SV_SpawnServer(mapname);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
*/
void Host_Reconnect_f (void)
{
- if (cmd_source == src_command)
- {
- Con_Print("reconnect is not valid from the console\n");
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
return;
}
- if (Cmd_Argc() != 1)
+ // if connected, do something based on protocol
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- Con_Print("reconnect : wait for signon messages again\n");
- return;
+ // quakeworld can just re-login
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+
+ if (cls.state == ca_connected && cls.signon < SIGNONS)
+ {
+ Con_Printf("reconnecting...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
+ }
}
- if (!cls.signon)
+ else
{
- //Con_Print("reconnect: no signon, ignoring reconnect\n");
- return;
+ // netquake uses reconnect on level changes (silly)
+ if (Cmd_Argc() != 1)
+ {
+ Con_Print("reconnect : wait for signon messages again\n");
+ return;
+ }
+ if (!cls.signon)
+ {
+ Con_Print("reconnect: no signon, ignoring reconnect\n");
+ return;
+ }
+ cls.signon = 0; // need new connection messages
}
- cls.signon = 0; // need new connection messages
}
/*
Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
return;
}
- if( sv.active ) {
- SV_VM_Begin();
- CL_EstablishConnection(Cmd_Argv(1));
- SV_VM_End();
- } else {
- CL_EstablishConnection(Cmd_Argv(1));
- }
+ CL_EstablishConnection(Cmd_Argv(1));
}
#define SAVEGAME_VERSION 5
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
-{
- int i;
- char kills[20];
-
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- text[i] = ' ';
- // LordHavoc: added min() to prevent overflow
- memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
- sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- memcpy (text+22, kills, strlen(kills));
- // convert space to _ to make stdio happy
- // LordHavoc: convert control characters to _ as well
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] <= ' ')
- text[i] = '_';
- text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
-
-
/*
===============
Host_Savegame_f
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
- if (cmd_source != src_command)
- return;
-
- if (cls.state != ca_connected || !sv.active)
+ if (!sv.active)
{
- Con_Print("Not playing a local game.\n");
+ Con_Print("Can't save - no server running.\n");
return;
}
- if (cl.intermission)
+ if (cl.islocalgame)
{
- Con_Print("Can't save in intermission.\n");
- return;
- }
+ // singleplayer checks
+ if (cl.intermission)
+ {
+ Con_Print("Can't save in intermission.\n");
+ return;
+ }
- for (i = 0;i < svs.maxclients;i++)
- {
- if (svs.clients[i].active)
+ if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
{
- if (i > 0)
- {
- Con_Print("Can't save multiplayer games.\n");
- return;
- }
- if (svs.clients[i].edict->fields.server->deadflag)
- {
- Con_Print("Can't savegame with a dead player\n");
- return;
- }
+ Con_Print("Can't savegame with a dead player\n");
+ return;
}
}
+ else
+ Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
if (Cmd_Argc() != 2)
{
return;
}
+ SV_VM_Begin();
+
FS_Printf(f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
+
+ memset(comment, 0, sizeof(comment));
+ sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+ // convert space to _ to make stdio happy
+ // LordHavoc: convert control characters to _ as well
+ for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+ if (comment[i] <= ' ')
+ comment[i] = '_';
+ comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
FS_Printf(f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
FS_Print(f,"m\n");
}
- SV_VM_Begin();
-
PRVM_ED_WriteGlobals (f);
for (i=0 ; i<prog->num_edicts ; i++)
PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
float time;
const char *start;
const char *t;
+ const char *oldt;
char *text;
prvm_edict_t *ent;
int i;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
- if (cmd_source != src_command)
- return;
-
if (Cmd_Argc() != 2)
{
Con_Print("load <savename> : load a game\n");
return;
}
- strcpy (filename, Cmd_Argv(1));
+ strlcpy (filename, Cmd_Argv(1), sizeof(filename));
FS_DefaultExtension (filename, ".sav", sizeof (filename));
Con_Printf("Loading game from %s...\n", filename);
}
// version
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
version = atoi(com_token);
if (version != SAVEGAME_VERSION)
{
}
// description
- // this is a little hard to parse, as : is a separator in COM_ParseToken,
- // so use the console parser instead
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
spawn_parms[i] = atof(com_token);
}
// skill
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
// this silliness is so we can load 1.06 save files, which have float skill values
current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
// mapname
- COM_ParseToken(&t, false);
- strcpy (mapname, com_token);
+ COM_ParseToken_Simple(&t, false, false);
+ strlcpy (mapname, com_token, sizeof(mapname));
// time
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
time = atof(com_token);
allowcheats = sv_cheats.integer != 0;
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
// light style
- COM_ParseToken(&t, false);
+ oldt = t;
+ COM_ParseToken_Simple(&t, false, false);
+ // if this is a 64 lightstyle savegame produced by Quake, stop now
+ // we have to check this because darkplaces saves 256 lightstyle savegames
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
}
+ // now skip everything before the first opening brace
+ // (this is for forward compatibility, so that older versions (at
+ // least ones with this fix) can load savegames with extra data before the
+ // first brace, as might be produced by a later engine version)
+ for(;;)
+ {
+ oldt = t;
+ COM_ParseToken_Simple(&t, false, false);
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
+ }
+
// load the edicts out of the savegame file
SV_VM_Begin();
// -1 is the globals
for (;;)
{
start = t;
- while (COM_ParseToken(&t, false))
+ while (COM_ParseToken_Simple(&t, false, false))
if (!strcmp(com_token, "}"))
break;
- if (!COM_ParseToken(&start, false))
+ if (!COM_ParseToken_Simple(&start, false, false))
{
// end of file
break;
Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
}
while (entnum >= prog->max_edicts)
- //SV_IncreaseEdicts();
PRVM_MEM_IncreaseEdicts();
ent = PRVM_EDICT_NUM(entnum);
memset (ent->fields.server, 0, prog->progs->entityfields * 4);
entnum++;
}
+ Mem_Free(text);
prog->num_edicts = entnum;
sv.time = time;
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients[0].spawn_parms[i] = spawn_parms[i];
+ SV_VM_End();
+
// make sure we're connected to loopback
- if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+ if (sv.active && cls.state == ca_disconnected)
CL_EstablishConnection("local:1");
-
- SV_VM_End();
}
//============================================================================
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
+ qboolean valid_colors;
char newName[sizeof(host_client->name)];
if (Cmd_Argc () == 1)
else
strlcpy (newName, Cmd_Args(), sizeof (newName));
- for (i = 0, j = 0;newName[i];i++)
- if (newName[i] != '\r' && newName[i] != '\n')
- newName[j++] = newName[i];
- newName[j] = 0;
-
if (cmd_source == src_command)
{
Cvar_Set ("_cl_name", newName);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
return;
}
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+ for (i = 0, j = 0;host_client->name[i];i++)
+ if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+ host_client->name[j++] = host_client->name[i];
+ host_client->name[j] = 0;
+
+ COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+ if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
+ {
+ size_t l;
+ l = strlen(host_client->name);
+ if(l < sizeof(host_client->name) - 1)
+ {
+ // duplicate the color tag to escape it
+ host_client->name[i] = STRING_COLOR_TAG;
+ host_client->name[i+1] = 0;
+ //Con_DPrintf("abuse detected, adding another trailing color tag\n");
+ }
+ else
+ {
+ // remove the last character to fix the color code
+ host_client->name[l-1] = 0;
+ //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+ }
+ }
+
+ // find the last color tag offset and decide if we need to add a reset tag
+ for (i = 0, j = -1;host_client->name[i];i++)
+ {
+ if (host_client->name[i] == STRING_COLOR_TAG)
+ {
+ if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
+ {
+ j = i;
+ // if this happens to be a reset tag then we don't need one
+ if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+ j = -1;
+ i++;
+ continue;
+ }
+ if (host_client->name[i+1] == STRING_COLOR_TAG)
+ {
+ i++;
+ continue;
+ }
+ }
+ }
+ // does not end in the default color string, so add it
+ if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+ memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
+
host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
if (strcmp(host_client->old_name, host_client->name))
{
if (host_client->spawned)
SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
- strcpy(host_client->old_name, host_client->name);
+ strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ SV_WriteNetnameIntoDemo(host_client);
}
}
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
if (cmd_source == src_command)
{
Cvar_Set ("_cl_playermodel", newPath);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
return;
}
/*
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
- if( eval_playermodel )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+ if( prog->fieldoffsets.playermodel >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
if (strcmp(host_client->old_model, host_client->playermodel))
{
- strcpy(host_client->old_model, host_client->playermodel);
+ strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
/*// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
if (cmd_source == src_command)
{
Cvar_Set ("_cl_playerskin", newPath);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
return;
}
/*
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
- if( eval_playerskin )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+ if( prog->fieldoffsets.playerskin >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
if (strcmp(host_client->old_skin, host_client->playerskin))
{
- if (host_client->spawned)
- SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
- strcpy(host_client->old_skin, host_client->playerskin);
+ //if (host_client->spawned)
+ // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+ strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
/*// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
if (!teamplay.integer)
teamonly = false;
-// turn on color set 1
p1 = Cmd_Args();
quoted = false;
if (*p1 == '\"')
quoted = true;
p1++;
}
- if (!fromServer)
- dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
+ // note this uses the chat prefix \001
+ if (!fromServer && !teamonly)
+ dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
+ else if (!fromServer && teamonly)
+ dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
+ else if(*(sv_adminnick.string))
+ dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
else
- dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
+ dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
p2 = text + strlen(text);
while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
{
// note: save is not a valid edict if fromServer is true
save = host_client;
for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
- if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
+ if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
SV_ClientPrint(text);
host_client = save;
void Host_Tell_f(void)
{
+ const char *playername_start = NULL;
+ size_t playername_length = 0;
+ int playernumber = 0;
client_t *save;
int j;
const char *p1, *p2;
}
}
- if (Cmd_Argc () < 3)
+ if (Cmd_Argc () < 2)
return;
+ // note this uses the chat prefix \001
if (!fromServer)
- sprintf (text, "%s: ", host_client->name);
+ sprintf (text, "\001%s tells you: ", host_client->name);
+ else if(*(sv_adminnick.string))
+ sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
else
- sprintf (text, "<%s> ", hostname.string);
+ sprintf (text, "\001<%s tells you> ", hostname.string);
p1 = Cmd_Args();
p2 = p1 + strlen(p1);
// remove the target name
- while (p1 < p2 && *p1 != ' ')
+ while (p1 < p2 && *p1 == ' ')
p1++;
+ if(*p1 == '#')
+ {
+ ++p1;
+ while (p1 < p2 && *p1 == ' ')
+ p1++;
+ while (p1 < p2 && isdigit(*p1))
+ {
+ playernumber = playernumber * 10 + (*p1 - '0');
+ p1++;
+ }
+ --playernumber;
+ }
+ else if(*p1 == '"')
+ {
+ ++p1;
+ playername_start = p1;
+ while (p1 < p2 && *p1 != '"')
+ p1++;
+ playername_length = p1 - playername_start;
+ if(p1 < p2)
+ p1++;
+ }
+ else
+ {
+ playername_start = p1;
+ while (p1 < p2 && *p1 != ' ')
+ p1++;
+ playername_length = p1 - playername_start;
+ }
while (p1 < p2 && *p1 == ' ')
p1++;
+ if(playername_start)
+ {
+ // set playernumber to the right client
+ char namebuf[128];
+ if(playername_length >= sizeof(namebuf))
+ {
+ if (fromServer)
+ Con_Print("Host_Tell: too long player name/ID\n");
+ else
+ SV_ClientPrint("Host_Tell: too long player name/ID\n");
+ return;
+ }
+ memcpy(namebuf, playername_start, playername_length);
+ namebuf[playername_length] = 0;
+ for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
+ {
+ if (!svs.clients[playernumber].active)
+ continue;
+ if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
+ break;
+ }
+ }
+ if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
+ {
+ if (fromServer)
+ Con_Print("Host_Tell: invalid player name/ID\n");
+ else
+ SV_ClientPrint("Host_Tell: invalid player name/ID\n");
+ return;
+ }
// remove trailing newlines
while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
p2--;
}
while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
p2--;
+ if(p1 == p2)
+ return; // empty say
for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
text[j++] = *p1++;
text[j++] = '\n';
text[j++] = 0;
save = host_client;
- for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
- if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
- SV_ClientPrint(text);
+ host_client = svs.clients + playernumber;
+ SV_ClientPrint(text);
host_client = save;
}
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
-void Host_Color_f(void)
+cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+void Host_Color(int changetop, int changebottom)
{
- int top, bottom;
- int playercolor;
- mfunction_t *f;
- func_t SV_ChangeTeam;
+ int top, bottom, playercolor;
- if (Cmd_Argc() == 1)
- {
- Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
- Con_Print("color <0-15> [0-15]\n");
- return;
- }
-
- if (Cmd_Argc() == 2)
- top = bottom = atoi(Cmd_Argv(1));
- else
- {
- top = atoi(Cmd_Argv(1));
- bottom = atoi(Cmd_Argv(2));
- }
+ // get top and bottom either from the provided values or the current values
+ // (allows changing only top or bottom, or both at once)
+ top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
+ bottom = changebottom >= 0 ? changebottom : cl_color.integer;
top &= 15;
- // LordHavoc: allow skin colormaps 14 and 15 (was 13)
- if (top > 15)
- top = 15;
bottom &= 15;
- // LordHavoc: allow skin colormaps 14 and 15 (was 13)
- if (bottom > 15)
- bottom = 15;
+ // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
+ //if (top > 13)
+ // top = 13;
+ //if (bottom > 13)
+ // bottom = 13;
playercolor = top*16 + bottom;
if (cmd_source == src_command)
{
- Cvar_SetValue ("_cl_color", playercolor);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
+ Cvar_SetValueQuick(&cl_color, playercolor);
return;
}
- if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ return;
+
+ if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
{
Con_DPrint("Calling SV_ChangeTeam\n");
prog->globals.server->time = sv.time;
prog->globals.generic[OFS_PARM0] = playercolor;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
prvm_eval_t *val;
if (host_client->edict)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
val->_float = playercolor;
host_client->edict->fields.server->team = bottom + 1;
}
}
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+void Host_Color_f(void)
+{
+ int top, bottom;
+
+ if (Cmd_Argc() == 1)
+ {
+ Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
+ Con_Print("color <0-15> [0-15]\n");
+ return;
+ }
+
+ if (Cmd_Argc() == 2)
+ top = bottom = atoi(Cmd_Argv(1));
+ else
+ {
+ top = atoi(Cmd_Argv(1));
+ bottom = atoi(Cmd_Argv(2));
+ }
+ Host_Color(top, bottom);
+}
+
+void Host_TopColor_f(void)
+{
+ if (Cmd_Argc() == 1)
+ {
+ Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
+ Con_Print("topcolor <0-15>\n");
+ return;
+ }
+
+ Host_Color(atoi(Cmd_Argv(1)), -1);
+}
+
+void Host_BottomColor_f(void)
+{
+ if (Cmd_Argc() == 1)
+ {
+ Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
+ Con_Print("bottomcolor <0-15>\n");
+ return;
+ }
+
+ Host_Color(-1, atoi(Cmd_Argv(1)));
+}
+
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
if (Cmd_Argc() != 2)
{
Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
- Con_Print("rate <500-25000>\n");
+ Con_Print("rate <bytespersecond>\n");
return;
}
if (cmd_source == src_command)
{
- Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
+ Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
return;
}
*/
void Host_Kill_f (void)
{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (host_client->edict->fields.server->health <= 0)
{
SV_ClientPrint("Can't suicide -- already dead!\n");
*/
void Host_Pause_f (void)
{
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
if (!pausable.integer)
SV_ClientPrint("Pause not allowed.\n");
else
LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
return;
}
- if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+ if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
val->_float = i;
}
*/
void Host_PreSpawn_f (void)
{
- if (cmd_source == src_command)
- {
- Con_Print("prespawn is not valid from the console\n");
- return;
- }
-
if (host_client->spawned)
{
Con_Print("prespawn not valid -- already spawned\n");
return;
}
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
+ if (host_client->netconnection)
+ {
+ SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 2);
+ host_client->sendsignon = 0; // enable unlimited sends again
+ }
// reset the name change timer because the client will send name soon
host_client->nametime = 0;
{
int i;
client_t *client;
- func_t RestoreGame;
- mfunction_t *f;
int stats[MAX_CL_STATS];
- if (cmd_source == src_command)
- {
- Con_Print("spawn is not valid from the console\n");
- return;
- }
-
if (host_client->spawned)
{
Con_Print("Spawn not valid -- already spawned\n");
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
+ // LordHavoc: commented this out
+ //if (host_client->netconnection)
+ // SZ_Clear (&host_client->netconnection->message);
// run the entrance script
if (sv.loadgame)
{
// loaded games are fully initialized already
- // if this is the last client to be connected, unpause
- sv.paused = false;
-
- if ((f = PRVM_ED_FindFunction ("RestoreGame")))
- if ((RestoreGame = (func_t)(f - prog->functions)))
+ if (prog->funcoffsets.RestoreGame)
{
Con_DPrint("Calling RestoreGame\n");
prog->globals.server->time = sv.time;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
- // set up the edict
- PRVM_ED_ClearEdict(host_client->edict);
-
//Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
// copy spawn parms out of the client_t
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
- if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
- Con_Printf("%s entered the game\n", host_client->name);
+ if (cls.state == ca_dedicated)
+ Con_Printf("%s connected\n", host_client->name);
PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
}
+ if (!host_client->netconnection)
+ return;
// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
+ MSG_WriteByte (&host_client->netconnection->message, svc_time);
+ MSG_WriteFloat (&host_client->netconnection->message, sv.time);
+ // send all current names, colors, and frag counts
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteString (&host_client->netconnection->message, client->name);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteShort (&host_client->netconnection->message, client->frags);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteByte (&host_client->netconnection->message, client->colors);
}
// send all current light styles
{
if (sv.lightstyles[i][0])
{
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->netconnection->message, (char)i);
+ MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
}
}
// send some stats
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->message, 0, sv.protocol);
+ if (sv.loadgame)
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+ }
+ else
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+ }
- SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 3);
}
/*
*/
void Host_Begin_f (void)
{
- if (cmd_source == src_command)
+ host_client->spawned = true;
+
+ // LordHavoc: note: this code also exists in SV_DropClient
+ if (sv.loadgame)
{
- Con_Print("begin is not valid from the console\n");
- return;
+ int i;
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active && !svs.clients[i].spawned)
+ break;
+ if (i == svs.maxclients)
+ {
+ Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+ sv.paused = sv.loadgame = false; // we're basically done with loading now
+ }
}
-
- host_client->spawned = true;
}
//===========================================================================
int i;
qboolean byNumber = false;
- if (cmd_source != src_command || !sv.active)
+ if (!sv.active)
return;
SV_VM_Begin();
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
{
- i = atof(Cmd_Argv(2)) - 1;
+ i = (int)(atof(Cmd_Argv(2)) - 1);
if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
return;
byNumber = true;
if (Cmd_Argc() > 2)
{
message = Cmd_Args();
- COM_ParseToken(&message, false);
+ COM_ParseToken_Simple(&message, false, false);
if (byNumber)
{
message++; // skip the #
int v;
prvm_eval_t *val;
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
val->_float = v;
host_client->edict->fields.server->ammo_shells = v;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
{
val->_float = v;
if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
if (val)
{
val->_float = v;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
if (val)
{
val->_float = v;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
if (val)
{
val->_float = v;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
if (val)
{
val->_float = v;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
if (val)
{
val->_float = v;
if (e->fields.server->frame >= m->numframes)
e->fields.server->frame = m->numframes - 1;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*
if (e->fields.server->frame < 0)
e->fields.server->frame = 0;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*
{
int i, c;
- if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
+ if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
return;
c = Cmd_Argc() - 1;
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
+}
+
+void Host_SendCvar_f (void)
+{
+ int i;
+ cvar_t *c;
+ const char *cvarname;
+ client_t *old;
+
+ if(Cmd_Argc() != 2)
+ return;
+ cvarname = Cmd_Argv(1);
+ if (cls.state == ca_connected)
+ {
+ c = Cvar_FindVar(cvarname);
+ // LordHavoc: if there is no such cvar or if it is private, send a
+ // reply indicating that it has no value
+ if(!c || (c->flags & CVAR_PRIVATE))
+ Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
+ else
+ Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
+ return;
+ }
+ if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
+ return;
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ Host_ClientCommands(va("sendcvar %s\n", cvarname));
+ }
+ host_client = old;
}
static void MaxPlayers_f(void)
//=============================================================================
+// QuakeWorld commands
+
+/*
+=====================
+Host_Rcon_f
+
+ Send the rest of the command line over as
+ an unconnected command.
+=====================
+*/
+void Host_Rcon_f (void) // credit: taken from QuakeWorld
+{
+ int i;
+ lhnetaddress_t to;
+ lhnetsocket_t *mysocket;
+
+ if (!rcon_password.string || !rcon_password.string[0])
+ {
+ Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
+ return;
+ }
+
+ for (i = 0;rcon_password.string[i];i++)
+ {
+ if (rcon_password.string[i] <= ' ')
+ {
+ Con_Printf("rcon_password is not allowed to have any whitespace.\n");
+ return;
+ }
+ }
+
+ if (cls.netcon)
+ to = cls.netcon->peeraddress;
+ else
+ {
+ if (!rcon_address.string[0])
+ {
+ Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
+ return;
+ }
+ LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
+ }
+ mysocket = NetConn_ChooseClientSocketForAddress(&to);
+ if (mysocket)
+ {
+ // simply put together the rcon packet and send it
+ NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
+ }
+}
+
+/*
+====================
+Host_User_f
+
+user <name or userid>
+
+Dump userdata / masterdata for a user
+====================
+*/
+void Host_User_f (void) // credit: taken from QuakeWorld
+{
+ int uid;
+ int i;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("Usage: user <username / userid>\n");
+ return;
+ }
+
+ uid = atoi(Cmd_Argv(1));
+
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (!cl.scores[i].name[0])
+ continue;
+ if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
+ {
+ InfoString_Print(cl.scores[i].qw_userinfo);
+ return;
+ }
+ }
+ Con_Printf ("User not in server.\n");
+}
+
+/*
+====================
+Host_Users_f
+
+Dump userids for all current players
+====================
+*/
+void Host_Users_f (void) // credit: taken from QuakeWorld
+{
+ int i;
+ int c;
+
+ c = 0;
+ Con_Printf ("userid frags name\n");
+ Con_Printf ("------ ----- ----\n");
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (cl.scores[i].name[0])
+ {
+ Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
+ c++;
+ }
+ }
+
+ Con_Printf ("%i total users\n", c);
+}
+
+/*
+==================
+Host_FullServerinfo_f
+
+Sent by server when serverinfo changes
+==================
+*/
+// TODO: shouldn't this be a cvar instead?
+void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
+{
+ char temp[512];
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("usage: fullserverinfo <complete info string>\n");
+ return;
+ }
+
+ strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
+}
+
+/*
+==================
+Host_FullInfo_f
+
+Allow clients to change userinfo
+==================
+Casey was here :)
+*/
+void Host_FullInfo_f (void) // credit: taken from QuakeWorld
+{
+ char key[512];
+ char value[512];
+ char *o;
+ const char *s;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("fullinfo <complete info string>\n");
+ return;
+ }
+
+ s = Cmd_Argv(1);
+ if (*s == '\\')
+ s++;
+ while (*s)
+ {
+ o = key;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+ *o = 0;
+
+ if (!*s)
+ {
+ Con_Printf ("MISSING VALUE\n");
+ return;
+ }
+
+ o = value;
+ s++;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+ *o = 0;
+
+ if (*s)
+ s++;
+
+ CL_SetInfo(key, value, false, false, false, false);
+ }
+}
+
+/*
+==================
+CL_SetInfo_f
+
+Allow clients to change userinfo
+==================
+*/
+void Host_SetInfo_f (void) // credit: taken from QuakeWorld
+{
+ if (Cmd_Argc() == 1)
+ {
+ InfoString_Print(cls.userinfo);
+ return;
+ }
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("usage: setinfo [ <key> <value> ]\n");
+ return;
+ }
+ CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
+}
+
+/*
+====================
+Host_Packet_f
+
+packet <destination> <contents>
+
+Contents allows \n escape character
+====================
+*/
+void Host_Packet_f (void) // credit: taken from QuakeWorld
+{
+ char send[2048];
+ int i, l;
+ const char *in;
+ char *out;
+ lhnetaddress_t address;
+ lhnetsocket_t *mysocket;
+
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("packet <destination> <contents>\n");
+ return;
+ }
+
+ if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
+ {
+ Con_Printf ("Bad address\n");
+ return;
+ }
+
+ in = Cmd_Argv(2);
+ out = send+4;
+ send[0] = send[1] = send[2] = send[3] = 0xff;
+
+ l = (int)strlen (in);
+ for (i=0 ; i<l ; i++)
+ {
+ if (out >= send + sizeof(send) - 1)
+ break;
+ if (in[i] == '\\' && in[i+1] == 'n')
+ {
+ *out++ = '\n';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == '0')
+ {
+ *out++ = '\0';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 't')
+ {
+ *out++ = '\t';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 'r')
+ {
+ *out++ = '\r';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == '"')
+ {
+ *out++ = '\"';
+ i++;
+ }
+ else
+ *out++ = in[i];
+ }
+
+ mysocket = NetConn_ChooseClientSocketForAddress(&address);
+ if (mysocket)
+ NetConn_Write(mysocket, send, out - send, &address);
+}
+
+/*
+====================
+Host_Pings_f
+
+Send back ping and packet loss update for all current players to this player
+====================
+*/
+void Host_Pings_f (void)
+{
+ int i, j, ping, packetloss;
+ char temp[128];
+
+ if (!host_client->netconnection)
+ return;
+
+ if (sv.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
+ MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
+ }
+ for (i = 0;i < svs.maxclients;i++)
+ {
+ packetloss = 0;
+ if (svs.clients[i].netconnection)
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+ packetloss++;
+ packetloss = packetloss * 100 / NETGRAPH_PACKETS;
+ ping = (int)floor(svs.clients[i].ping*1000+0.5);
+ ping = bound(0, ping, 9999);
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ // send qw_svc_updateping and qw_svc_updatepl messages
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
+ MSG_WriteShort(&host_client->netconnection->message, ping);
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
+ MSG_WriteByte(&host_client->netconnection->message, packetloss);
+ }
+ else
+ {
+ // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
+ dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
+ MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
+ }
+ }
+ if (sv.protocol != PROTOCOL_QUAKEWORLD)
+ MSG_WriteString(&host_client->netconnection->message, "\n");
+}
+
+void Host_PingPLReport_f(void)
+{
+ int i;
+ int l = Cmd_Argc();
+ if (l > cl.maxclients)
+ l = cl.maxclients;
+ for (i = 0;i < l;i++)
+ {
+ cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
+ cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
+ }
+}
+
+//=============================================================================
+
/*
==================
Host_InitCommands
*/
void Host_InitCommands (void)
{
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
+ dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
+
+ Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
+ Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
if (gamemode == GAME_NEHAHRA)
{
- Cmd_AddCommand ("max", Host_God_f);
- Cmd_AddCommand ("monster", Host_Notarget_f);
- Cmd_AddCommand ("scrag", Host_Fly_f);
- Cmd_AddCommand ("wraith", Host_Noclip_f);
- Cmd_AddCommand ("gimme", Host_Give_f);
+ Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
}
else
{
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("give", Host_Give_f);
- }
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("version", Host_Version_f);
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+ Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
+ }
+ Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
+ Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
+ Cmd_AddCommand ("version", Host_Version_f, "print engine version");
+ Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
+ Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
+
+ Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+ Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+ Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+
+ Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
Cvar_RegisterVariable (&cl_name);
- Cmd_AddCommand ("name", Host_Name_f);
+ Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
Cvar_RegisterVariable (&cl_color);
- Cmd_AddCommand ("color", Host_Color_f);
+ Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
Cvar_RegisterVariable (&cl_rate);
- Cmd_AddCommand ("rate", Host_Rate_f);
+ Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
if (gamemode == GAME_NEHAHRA)
{
Cvar_RegisterVariable (&cl_pmodel);
- Cmd_AddCommand ("pmodel", Host_PModel_f);
+ Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
}
// BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
Cvar_RegisterVariable (&cl_playermodel);
- Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+ Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
Cvar_RegisterVariable (&cl_playerskin);
- Cmd_AddCommand ("playerskin", Host_Playerskin_f);
-
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+ Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
+
+ Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+ Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+ Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+ Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+
+ Cvar_RegisterVariable (&rcon_password);
+ Cvar_RegisterVariable (&rcon_address);
+ Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
+ Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+ Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
+ Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
+ Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
+
+ Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
+ Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+
+ Cvar_RegisterVariable (&team);
+ Cvar_RegisterVariable (&skin);
+ Cvar_RegisterVariable (&noaim);
Cvar_RegisterVariable(&sv_cheats);
+ Cvar_RegisterVariable(&sv_adminnick);
}