// how many frames have occurred
// (checked by Host_Error and Host_SaveConfig_f)
-int host_framecount;
+int host_framecount = 0;
// LordHavoc: set when quit is executed
qboolean host_shuttingdown = false;
// realtime from previous frame
double oldrealtime;
-// used for -developer commandline parameter, hacky hacky
-int forcedeveloper;
-
// current client
client_t *host_client;
cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
-cvar_t developer = {0, "developer","100", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&developer);
- if (forcedeveloper) // make it real now that the cvar is registered
- Cvar_SetValue("developer", 100);
Cvar_RegisterVariable (&developer_entityparsing);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
{
- forcedeveloper = true;
developer.value = developer.integer = 100;
+ developer.string = "100";
}
if (COM_CheckParm("-developer2"))
{
- forcedeveloper = true;
developer.value = developer.integer = 100;
+ developer.string = "100";
developer_memory.value = developer_memory.integer = 100;
+ developer.string = "100";
developer_memorydebug.value = developer_memorydebug.integer = 100;
+ developer_memorydebug.string = "100";
}
// LordHavoc: quake never seeded the random number generator before... heh