cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
-cvar_t developer = {0, "developer","100", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
// FIXME: this is evil, but possibly temporary
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
- developer.value = developer.integer = 100;developer.string = "100";
+ {
+ developer.value = developer.integer = 100;
+ developer.string = "100";
+ }
if (COM_CheckParm("-developer2"))
{
- developer.value = developer.integer = 100;developer.string = "100";
- developer_memory.value = developer_memory.integer = 100;developer.string = "100";
- developer_memorydebug.value = developer_memorydebug.integer = 100;developer_memorydebug.string = "100";
+ developer.value = developer.integer = 100;
+ developer.string = "100";
+ developer_memory.value = developer_memory.integer = 100;
+ developer.string = "100";
+ developer_memorydebug.value = developer_memorydebug.integer = 100;
+ developer_memorydebug.string = "100";
}
// LordHavoc: quake never seeded the random number generator before... heh