#include "quakedef.h"
+#include "image.h"
+#include "jpeg.h"
cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"};
cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
+cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "0"};
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
int gl_filter_mag = GL_LINEAR;
}
textypeinfo_t;
-static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3};
-static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3};
-static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3};
-static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4};
-static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4};
+static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3};
+static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3};
+static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3};
+static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4};
+static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4};
+static textypeinfo_t textype_dsdt = {TEXTYPE_DSDT , 2, 2, GL_DSDT_NV, GL_DSDT8_NV};
// a tiling texture (most common type)
#define GLIMAGETYPE_TILE 0
#define GLTEXTURETYPE_3D 2
#define GLTEXTURETYPE_CUBEMAP 3
+static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB};
+static int gltexturetypedimensions[4] = {1, 2, 3, 2};
static int cubemapside[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
textypeinfo_t *textype;
// one of the GLTEXTURETYPE_ values
int texturetype;
+ // palette if the texture is TEXTYPE_PALETTE
+ const unsigned int *palette;
}
gltexture_t;
typedef struct gltexturepool_s
{
- int sentinel;
+ unsigned int sentinel;
struct gltextureimage_s *imagechain;
struct gltexture_s *gltchain;
struct gltexturepool_s *next;
{
switch(textype)
{
- case TEXTYPE_QPALETTE:
- return &textype_qpalette_alpha;
+ case TEXTYPE_PALETTE:
+ return &textype_palette_alpha;
case TEXTYPE_RGB:
Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n");
return NULL;
{
switch(textype)
{
- case TEXTYPE_QPALETTE:
- return &textype_qpalette;
+ case TEXTYPE_PALETTE:
+ return &textype_palette;
case TEXTYPE_RGB:
return &textype_rgb;
case TEXTYPE_RGBA:
return &textype_rgba;
+ case TEXTYPE_DSDT:
+ return &textype_dsdt;
default:
Host_Error("R_GetTexTypeInfo: unknown texture format\n");
return NULL;
// note: if freeing a fragment texture, this will not make the claimed
// space available for new textures unless all other fragments in the
// image are also freed
- image = glt->image;
- image->texturecount--;
- if (image->texturecount < 1)
+ if (glt->image)
{
- for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
- if (*gltimagepointer == image)
- *gltimagepointer = image->imagechain;
- else
- Host_Error("R_FreeTexture: image not linked in pool\n");
- if (image->texnum)
- qglDeleteTextures(1, &image->texnum);
- if (image->blockallocation)
- Mem_Free(image->blockallocation);
- Mem_Free(image);
+ image = glt->image;
+ image->texturecount--;
+ if (image->texturecount < 1)
+ {
+ for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
+ if (*gltimagepointer == image)
+ *gltimagepointer = image->imagechain;
+ else
+ Host_Error("R_FreeTexture: image not linked in pool\n");
+ if (image->texnum)
+ qglDeleteTextures(1, &image->texnum);
+ if (image->blockallocation)
+ Mem_Free(image->blockallocation);
+ Mem_Free(image);
+ }
}
if (glt->identifier)
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
-extern int gl_backend_rebindtextures;
-
static void GL_TextureMode_f (void)
{
int i;
+ GLint oldbindtexnum;
gltextureimage_t *image;
gltexturepool_t *pool;
}
for (i = 0;i < 6;i++)
- if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
+ if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
break;
if (i == 6)
{
for (image = pool->imagechain;image;image = image->imagechain)
{
// only update already uploaded images
- if (!(image->flags & GLTEXF_UPLOAD))
+ if (!(image->flags & GLTEXF_UPLOAD) && !(image->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR)))
{
- qglBindTexture(GL_TEXTURE_2D, image->texnum);
+ qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+ qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
if (image->flags & TEXF_MIPMAP)
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);
else
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
}
}
}
- gl_backend_rebindtextures = true;
}
static int R_CalcTexelDataSize (gltexture_t *glt)
texturemempool = Mem_AllocPool("Texture Info");
texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+
+ // Disable JPEG screenshots if the DLL isn't loaded
+ if (! JPEG_OpenLibrary ())
+ Cvar_SetValueQuick (&scr_screenshot_jpeg, 0);
}
static void r_textures_shutdown(void)
{
rtexturepool_t *temp;
+
+ JPEG_CloseLibrary ();
+
while(gltexturepoolchain)
{
temp = (rtexturepool_t *) gltexturepoolchain;
Cvar_RegisterVariable (&r_picmip);
Cvar_RegisterVariable (&r_lerpimages);
Cvar_RegisterVariable (&r_precachetextures);
+ Cvar_RegisterVariable (&gl_texture_anisotropy);
R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
}
}
}
+static void GL_SetupTextureParameters(int flags, int texturetype)
+{
+ int textureenum = gltexturetypeenums[texturetype];
+ int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
+
+ CHECKGLERROR
+
+ if (gl_support_anisotropy)
+ qglTexParameterf(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value);
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);
+ if (gltexturetypedimensions[texturetype] >= 3)
+ qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);
+
+ if (flags & TEXF_FORCENEAREST)
+ {
+ if (flags & TEXF_MIPMAP)
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ else
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else if (flags & TEXF_FORCELINEAR)
+ {
+ if (flags & TEXF_MIPMAP)
+ {
+ if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR)
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ else
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ }
+ else
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else
+ {
+ if (flags & TEXF_MIPMAP)
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ else
+ qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ }
+
+ CHECKGLERROR
+}
+
static void R_Upload(gltexture_t *glt, qbyte *data)
{
- int i, mip, width, height, depth, internalformat;
+ int i, mip, width, height, depth;
+ GLint oldbindtexnum;
qbyte *prevbuffer;
prevbuffer = data;
+ CHECKGLERROR
+
glt->texnum = glt->image->texnum;
- switch(glt->image->texturetype)
- {
- case GLTEXTURETYPE_1D:
- qglBindTexture(GL_TEXTURE_1D, glt->image->texnum);
- CHECKGLERROR
- break;
- case GLTEXTURETYPE_2D:
- qglBindTexture(GL_TEXTURE_2D, glt->image->texnum);
- CHECKGLERROR
- break;
- case GLTEXTURETYPE_3D:
- qglBindTexture(GL_TEXTURE_3D, glt->image->texnum);
- CHECKGLERROR
- break;
- case GLTEXTURETYPE_CUBEMAP:
- qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, glt->image->texnum);
- CHECKGLERROR
- break;
- }
+ // we need to restore the texture binding after finishing the upload
+ qglGetIntegerv(gltexturetypebindingenums[glt->image->texturetype], &oldbindtexnum);
+ qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum);
+ CHECKGLERROR
glt->flags &= ~GLTEXF_UPLOAD;
- gl_backend_rebindtextures = true;
if (glt->flags & TEXF_FRAGMENT)
{
case GLTEXTURETYPE_1D:
qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
break;
case GLTEXTURETYPE_2D:
qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
break;
case GLTEXTURETYPE_3D:
qglTexImage3D(GL_TEXTURE_3D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
break;
default:
Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
break;
}
+ GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
}
if (prevbuffer == NULL)
memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
- else if (glt->textype->textype == TEXTYPE_QPALETTE)
+ else if (glt->textype->textype == TEXTYPE_PALETTE)
{
// promote paletted to RGBA, so we only have to worry about RGB and
// RGBA in the rest of this code
- R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
+ R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->sides * glt->image->bytesperpixel);
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette);
prevbuffer = colorconvertbuffer;
}
Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
break;
}
- glt->texnum = glt->image->texnum;
- return;
- }
-
- glt->image->flags &= ~GLTEXF_UPLOAD;
-
- // these are rounded up versions of the size to do better resampling
- for (width = 1;width < glt->width ;width <<= 1);
- for (height = 1;height < glt->height;height <<= 1);
- for (depth = 1;depth < glt->depth ;depth <<= 1);
-
- R_MakeResizeBufferBigger(width * height * depth * glt->image->bytesperpixel);
-
- if (prevbuffer == NULL)
- {
- width = glt->image->width;
- height = glt->image->height;
- depth = glt->image->depth;
- memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
- prevbuffer = resizebuffer;
}
else
{
- if (glt->textype->textype == TEXTYPE_QPALETTE)
- {
- // promote paletted to RGBA, so we only have to worry about RGB and
- // RGBA in the rest of this code
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
- prevbuffer = colorconvertbuffer;
- }
+ glt->image->flags &= ~GLTEXF_UPLOAD;
- if (glt->width != width || glt->height != height || glt->depth != depth)
- {
- Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
+ // these are rounded up versions of the size to do better resampling
+ for (width = 1;width < glt->width ;width <<= 1);
+ for (height = 1;height < glt->height;height <<= 1);
+ for (depth = 1;depth < glt->depth ;depth <<= 1);
- // apply picmip/max_size limitations
- while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+ R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel);
+
+ if (prevbuffer == NULL)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+ width = glt->image->width;
+ height = glt->image->height;
+ depth = glt->image->depth;
+ memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
- }
-
- // 3 and 4 are converted by the driver to it's preferred format for the current display mode
- internalformat = 3;
- if (glt->flags & TEXF_ALPHA)
- internalformat = 4;
-
- mip = 0;
- switch(glt->image->texturetype)
- {
- case GLTEXTURETYPE_1D:
- qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+ else
{
- while (width > 1 || height > 1 || depth > 1)
+ if (glt->textype->textype == TEXTYPE_PALETTE)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
- prevbuffer = resizebuffer;
- qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
+ // promote paletted to RGBA, so we only have to worry about RGB and
+ // RGBA in the rest of this code
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette);
+ prevbuffer = colorconvertbuffer;
}
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- else
- {
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- break;
- case GLTEXTURETYPE_2D:
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+
+ // cubemaps contain multiple images and thus get processed a bit differently
+ if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP)
{
- while (width > 1 || height > 1 || depth > 1)
+ if (glt->width != width || glt->height != height || glt->depth != depth)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
prevbuffer = resizebuffer;
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
}
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- else
- {
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- break;
- case GLTEXTURETYPE_3D:
- qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
- {
- while (width > 1 || height > 1 || depth > 1)
+ // picmip/max_size
+ while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
prevbuffer = resizebuffer;
- qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
}
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- else
+ mip = 0;
+ switch(glt->image->texturetype)
{
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ case GLTEXTURETYPE_1D:
+ qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
+ break;
+ case GLTEXTURETYPE_2D:
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
- }
- break;
- case GLTEXTURETYPE_CUBEMAP:
- // convert and upload each side in turn,
- // from a continuous block of input texels
- texturebuffer = prevbuffer;
- for (i = 0;i < 6;i++)
- {
- prevbuffer = texturebuffer;
- texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
- qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
+ break;
+ case GLTEXTURETYPE_3D:
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
if (glt->flags & TEXF_MIPMAP)
{
{
Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
prevbuffer = resizebuffer;
- qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
}
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
}
- else
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ // convert and upload each side in turn,
+ // from a continuous block of input texels
+ texturebuffer = prevbuffer;
+ for (i = 0;i < 6;i++)
{
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ prevbuffer = texturebuffer;
+ texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
+ if (glt->width != width || glt->height != height || glt->depth != depth)
+ {
+ Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // picmip/max_size
+ while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ }
+ mip = 0;
+ qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ }
}
+ break;
}
- break;
+ GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
}
+ qglBindTexture(gltexturetypeenums[glt->image->texturetype], oldbindtexnum);
}
static void R_FindImageForTexture(gltexture_t *glt)
continue;
if (image->texturetype != glt->texturetype)
continue;
+ if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP))
+ continue;
if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
continue;
- if (glt->width > image->width || glt->height > image->height)
+ if (glt->width > image->width || glt->height > image->height || glt->depth > image->depth)
continue;
// got a fragments texture, find a place in it if we can
image->type = GLIMAGETYPE_FRAGMENTS;
// make sure the created image is big enough for the fragment
for (image->width = block_size;image->width < glt->width;image->width <<= 1);
- for (image->height = block_size;image->height < glt->height;image->height <<= 1);
+ image->height = 1;
+ if (gltexturetypedimensions[glt->texturetype] >= 2)
+ for (image->height = block_size;image->height < glt->height;image->height <<= 1);
+ image->depth = 1;
+ if (gltexturetypedimensions[glt->texturetype] >= 3)
+ for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
memset(image->blockallocation, 0, image->width * sizeof(short));
image->texturetype = glt->texturetype;
image->glinternalformat = texinfo->glinternalformat;
image->glformat = texinfo->glformat;
- image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD;
+ image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
image->bytesperpixel = texinfo->internalbytesperpixel;
image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
// get a texture number to use
Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier);
}
-static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, qbyte *data)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const qbyte *data, const unsigned int *palette)
{
int i, size;
gltexture_t *glt;
if (cls.state == ca_dedicated)
return NULL;
- if (texturetype == GLTEXTURETYPE_CUBEMAP)
- {
- if (flags & TEXF_FRAGMENT)
- Sys_Error("R_LoadTexture: fragment cubemap texture??\n");
- if (!gl_texturecubemap)
- Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
- }
- if (texturetype == GLTEXTURETYPE_3D)
- if (!gl_texture3d)
- Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
+ if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
+ Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n");
+ if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
+ Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
+ if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
+ Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
/*
glt = R_FindTexture (pool, identifier);
texinfo = R_GetTexTypeInfo(textype, flags);
size = width * height * depth * sides * texinfo->inputbytesperpixel;
+ if (size < 1)
+ Sys_Error("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
// clear the alpha flag if the texture has no transparent pixels
switch(textype)
{
- case TEXTYPE_QPALETTE:
+ case TEXTYPE_PALETTE:
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
{
for (i = 0;i < size;i++)
{
- if (data[i] == 255)
+ if (((qbyte *)&palette[data[i]])[3] < 255)
{
flags |= TEXF_ALPHA;
break;
}
}
break;
+ case TEXTYPE_DSDT:
+ break;
default:
Host_Error("R_LoadTexture: unknown texture type\n");
}
glt->textype = texinfo;
glt->texturetype = texturetype;
glt->inputdatasize = size;
+ glt->palette = palette;
if (data)
{
glt->inputtexels = Mem_Alloc(texturedatamempool, size);
if (glt->inputtexels == NULL)
- Sys_Error("R_SetupTexture: out of memory\n");
+ Sys_Error("R_LoadTexture: out of memory\n");
memcpy(glt->inputtexels, data, size);
}
else
return (rtexture_t *)glt;
}
-rtexture_t *R_LoadTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
-{
- return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
-}
-
-rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
}
-rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
}
-rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data);
+ return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
}
-rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
{
- return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data);
+ return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
}
int R_TextureHasAlpha(rtexture_t *rt)