#include "quakedef.h"
-cvar_t gl_max_size = {"gl_max_size", "1024"};
-cvar_t gl_picmip = {"gl_picmip", "0"};
-cvar_t gl_lerpimages = {"gl_lerpimages", "1"};
-cvar_t r_upload = {"r_upload", "1"};
+cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
+cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
+cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"};
+cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
+cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; //NEAREST;
-int gl_filter_max = GL_LINEAR;
+int gl_filter_mag = GL_LINEAR;
-int texels;
+static mempool_t *texturemempool;
+static mempool_t *texturedatamempool;
+static mempool_t *textureprocessingmempool;
-// 4096x4096
-#define MAXMIPS 12
+// note: this must not conflict with TEXF_ flags in r_textures.h
+// cleared when a texture is uploaded
+#define GLTEXF_UPLOAD 0x00010000
+// texture generated by code, also causes permanent GLTEXF_UPLOAD effect
+#define GLTEXF_PROCEDURAL 0x00020000
+// bitmask for mismatch checking
+#define GLTEXF_IMPORTANTBITS (GLTEXF_PROCEDURAL)
+// set when image is uploaded and freed
+#define GLTEXF_DESTROYED 0x00040000
+
+// size of images which hold fragment textures, ignores picmip and max_size
+//#define BLOCK_SIZE 256
+static int block_size;
+
+// really this number only governs gltexnuminuse
+#define MAX_GLTEXTURES 65536
+
+// since there is only one set of GL texture numbers, we have to track them
+// globally, everything else is per texture pool
+static byte *gltexnuminuse;
typedef struct
{
- int texnum;
- byte *texels[MAXMIPS];
- unsigned short texelsize[MAXMIPS][2];
- char identifier[64];
- short width, height;
-// LordHavoc: CRC to identify cache mismatchs
- unsigned short crc;
- char mipmap;
- char alpha;
- char bytesperpixel;
- char lerped; // whether this texture was uploaded with or without interpolation
-} gltexture_t;
+ int textype;
+ int inputbytesperpixel;
+ int internalbytesperpixel;
+ int glformat;
+ int glinternalformat;
+ int align;
+}
+textypeinfo_t;
+
+static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3, 1};
+static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3, 3};
+static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3, 1};
+static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4, 1};
+static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4, 1};
+
+// a tiling texture (most common type)
+#define GLIMAGETYPE_TILE 0
+// a fragments texture (contains one or more fragment textures)
+#define GLIMAGETYPE_FRAGMENTS 1
+
+// a gltextureimage can have one (or more if fragments) gltextures inside
+typedef struct gltextureimage_s
+{
+ struct gltextureimage_s *imagechain;
+ int texturecount;
+ int type; // one of the GLIMAGETYPE_ values
+ int texnum; // GL texture slot number
+ int width, height;
+ int bytesperpixel; // bytes per pixel
+ int glformat; // GL_RGB or GL_RGBA
+ int glinternalformat; // 3 or 4
+ int flags;
+ short *blockallocation; // fragment allocation
+}
+gltextureimage_t;
+
+typedef struct gltexture_s
+{
+ // pointer to texturepool (check this to see if the texture is allocated)
+ struct gltexturepool_s *pool;
+ // pointer to next texture in texturepool chain
+ struct gltexture_s *chain;
+ // pointer into gltextureimage array
+ gltextureimage_t *image;
+ // name of the texture (this might be removed someday), no duplicates
+ char *identifier;
+ // location in the image, and size
+ int x, y, width, height;
+ // copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached)
+ byte *inputtexels;
+ // to identify cache mismatchs (this might be removed someday)
+ int crc;
+ // flags supplied to the LoadTexture/ProceduralTexture functions
+ // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
+ int flags;
+ // procedural texture generation function, called once per frame if the texture is used
+ int (*generate)(byte *buffer, int width, int height, void *parameterdata, int parameterdatasize);
+ // data provided to generate, persistent from call to call
+ byte *proceduraldata;
+ // size of data
+ int proceduraldatasize;
+ // used only to avoid updating the texture more than once per frame
+ int proceduralframecount;
+ // pointer to one of the textype_ structs
+ textypeinfo_t *textype;
+}
+gltexture_t;
+
+#define TEXTUREPOOL_SENTINEL 0xC0DEDBAD
+
+typedef struct gltexturepool_s
+{
+ int sentinel;
+ struct gltextureimage_s *imagechain;
+ struct gltexture_s *gltchain;
+ struct gltexturepool_s *next;
+}
+gltexturepool_t;
+
+static gltexturepool_t *gltexturepoolchain = NULL;
+
+static byte *resamplerow1 = NULL, *resamplerow2 = NULL;
+static int resamplerowsize = 0;
+static byte *resizebuffer = NULL, *colorconvertbuffer;
+static int resizebuffersize = 0;
+static byte *texturebuffer;
+static int texturebuffersize = 0;
+
+static int realmaxsize = 0;
+
+static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
+{
+ if (flags & TEXF_ALPHA)
+ {
+ switch(textype)
+ {
+ case TEXTYPE_QPALETTE:
+ return &textype_qpalette_alpha;
+ case TEXTYPE_RGB:
+ Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n");
+ return NULL;
+ case TEXTYPE_RGBA:
+ return &textype_rgba_alpha;
+ default:
+ Host_Error("R_GetTexTypeInfo: unknown texture format\n");
+ return NULL;
+ }
+ }
+ else
+ {
+ switch(textype)
+ {
+ case TEXTYPE_QPALETTE:
+ return &textype_qpalette;
+ case TEXTYPE_RGB:
+ return &textype_rgb;
+ case TEXTYPE_RGBA:
+ return &textype_rgba;
+ default:
+ Host_Error("R_GetTexTypeInfo: unknown texture format\n");
+ return NULL;
+ }
+ }
+}
+
+static void R_UploadTexture(gltexture_t *t);
+
+static void R_PrecacheTexture(gltexture_t *glt)
+{
+ int precache;
+ precache = false;
+ if (glt->flags & TEXF_ALWAYSPRECACHE)
+ precache = true;
+ else if (r_precachetextures.integer >= 2)
+ precache = true;
+ else if (r_precachetextures.integer >= 1)
+ if (glt->flags & TEXF_PRECACHE)
+ precache = true;
+
+ if (precache)
+ R_UploadTexture(glt);
+}
+
+int R_GetTexture(rtexture_t *rt)
+{
+ gltexture_t *glt;
+ if (!rt)
+ return 0;
+ glt = (gltexture_t *)rt;
+ if (glt->flags & (GLTEXF_UPLOAD | GLTEXF_PROCEDURAL))
+ {
+ if (glt->flags & GLTEXF_PROCEDURAL)
+ {
+ if (glt->proceduralframecount != r_framecount)
+ {
+ glt->proceduralframecount = r_framecount;
+ R_UploadTexture(glt);
+ }
+ }
+ else
+ R_UploadTexture(glt);
+ }
+ return glt->image->texnum;
+}
+
+static void R_FreeTexture(gltexture_t *glt)
+{
+ gltexture_t **gltpointer;
+ gltextureimage_t *image, **gltimagepointer;
+ GLuint texnum;
+
+ if (glt == NULL)
+ Host_Error("R_FreeTexture: texture == NULL\n");
+
+ for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain);
+ if (*gltpointer == glt)
+ *gltpointer = glt->chain;
+ else
+ Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier);
+
+ // note: if freeing a fragment texture, this will not make the claimed
+ // space available for new textures unless all other fragments in the
+ // image are also freed
+ image = glt->image;
+ image->texturecount--;
+ if (image->texturecount < 1)
+ {
+ for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
+ if (*gltimagepointer == image)
+ *gltimagepointer = image->imagechain;
+ else
+ Host_Error("R_FreeTexture: image not linked in pool\n");
+ if (image->texnum)
+ {
+ texnum = image->texnum;
+ gltexnuminuse[image->texnum] = 0;
+ glDeleteTextures(1, &texnum);
+ }
+ if (image->blockallocation)
+ Mem_Free(image->blockallocation);
+ Mem_Free(image);
+ }
+
+ if (glt->identifier)
+ Mem_Free(glt->identifier);
+ if (glt->inputtexels)
+ Mem_Free(glt->inputtexels);
+ if (glt->proceduraldata)
+ Mem_Free(glt->proceduraldata);
+ Mem_Free(glt);
+}
+
+static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
+{
+ gltexture_t *glt;
+
+ if (!identifier)
+ return NULL;
+
+ for (glt = pool->gltchain;glt;glt = glt->chain)
+ if (glt->identifier && !strcmp (identifier, glt->identifier))
+ return glt;
+
+ return NULL;
+}
+
+rtexturepool_t *R_AllocTexturePool(void)
+{
+ gltexturepool_t *pool;
+ if (texturemempool == NULL)
+ return NULL;
+ pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
+ if (pool == NULL)
+ return NULL;
+ //memset(pool, 0, sizeof(gltexturepool_t));
+ pool->next = gltexturepoolchain;
+ gltexturepoolchain = pool;
+ pool->sentinel = TEXTUREPOOL_SENTINEL;
+ return (rtexturepool_t *)pool;
+}
+
+void R_FreeTexturePool(rtexturepool_t **rtexturepool)
+{
+ gltexturepool_t *pool, **poolpointer;
+ if (rtexturepool == NULL)
+ return;
+ if (*rtexturepool == NULL)
+ return;
+ pool = (gltexturepool_t *)(*rtexturepool);
+ *rtexturepool = NULL;
+ if (pool->sentinel != TEXTUREPOOL_SENTINEL)
+ Host_Error("R_FreeTexturePool: pool already freed\n");
+ for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next);
+ if (*poolpointer == pool)
+ *poolpointer = pool->next;
+ else
+ Host_Error("R_FreeTexturePool: pool not linked\n");
+ while (pool->gltchain)
+ R_FreeTexture(pool->gltchain);
+ if (pool->imagechain)
+ Sys_Error("R_FreeTexturePool: not all images freed\n");
+ Mem_Free(pool);
+}
-#define MAX_GLTEXTURES 4096
-gltexture_t gltextures[MAX_GLTEXTURES];
-int numgltextures;
typedef struct
{
char *name;
- int minimize, maximize;
-} glmode_t;
+ int minification, magnification;
+}
+glmode_t;
-glmode_t modes[] = {
+static glmode_t modes[] =
+{
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
-/*
-===============
-Draw_TextureMode_f
-===============
-*/
-void Draw_TextureMode_f (void)
+static void GL_TextureMode_f (void)
{
- int i;
- gltexture_t *glt;
+ int i;
+ gltextureimage_t *image;
+ gltexturepool_t *pool;
if (Cmd_Argc() == 1)
{
- for (i=0 ; i< 6 ; i++)
- if (gl_filter_min == modes[i].minimize)
+ for (i = 0;i < 6;i++)
+ {
+ if (gl_filter_min == modes[i].minification)
{
Con_Printf ("%s\n", modes[i].name);
return;
}
+ }
Con_Printf ("current filter is unknown???\n");
return;
}
- for (i=0 ; i< 6 ; i++)
- {
+ for (i = 0;i < 6;i++)
if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
break;
- }
if (i == 6)
{
Con_Printf ("bad filter name\n");
return;
}
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
+ gl_filter_min = modes[i].minification;
+ gl_filter_mag = modes[i].magnification;
- if (!r_upload.value)
- return;
// change all the existing mipmap texture objects
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ // FIXME: force renderer(/client/something?) restart instead?
+ for (pool = gltexturepoolchain;pool;pool = pool->next)
{
- if (glt->mipmap)
+ for (image = pool->imagechain;image;image = image->imagechain)
{
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ // only update already uploaded images
+ if (!(image->flags & GLTEXF_UPLOAD))
+ {
+ glBindTexture(GL_TEXTURE_2D, image->texnum);
+ if (image->flags & TEXF_MIPMAP)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ else
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ }
}
}
}
-extern int buildnumber;
+static int R_CalcTexelDataSize (gltexture_t *glt)
+{
+ int width2, height2, size;
+ if (glt->flags & TEXF_FRAGMENT)
+ size = glt->width * glt->height;
+ else
+ {
+ if (r_max_size.integer > realmaxsize)
+ Cvar_SetValue("r_max_size", realmaxsize);
+ // calculate final size
+ for (width2 = 1;width2 < glt->width;width2 <<= 1);
+ for (height2 = 1;height2 < glt->height;height2 <<= 1);
+ for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
+ for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
+ if (width2 < 1) width2 = 1;
+ if (height2 < 1) height2 = 1;
-char engineversion[40];
+ size = 0;
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width2 > 1 || height2 > 1)
+ {
+ size += width2 * height2;
+ if (width2 > 1)
+ width2 >>= 1;
+ if (height2 > 1)
+ height2 >>= 1;
+ }
+ size++; // count the last 1x1 mipmap
+ }
+ else
+ size = width2*height2;
+ }
+ size *= glt->textype->internalbytesperpixel;
-void GL_UploadTexture (gltexture_t *glt);
-void gl_textures_start()
-{
- int i;
- gltexture_t *glt;
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- GL_UploadTexture(glt);
+ return size;
}
-void gl_textures_shutdown()
+void R_TextureStats_PrintTotal(void)
{
+ int glsize, inputsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
+ gltexture_t *glt;
+ gltexturepool_t *pool;
+ for (pool = gltexturepoolchain;pool;pool = pool->next)
+ {
+ for (glt = pool->gltchain;glt;glt = glt->chain)
+ {
+ glsize = R_CalcTexelDataSize(glt);
+ inputsize = glt->width * glt->height * glt->textype->inputbytesperpixel;
+
+ total++;
+ totalt += glsize;
+ totalp += inputsize;
+ if (!(glt->flags & GLTEXF_UPLOAD))
+ {
+ loaded++;
+ loadedt += glsize;
+ loadedp += inputsize;
+ }
+ }
+ }
+ Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0);
}
-void GL_Textures_Init (void)
+static void R_TextureStats_f(void)
{
- Cvar_RegisterVariable (&gl_max_size);
- Cvar_RegisterVariable (&gl_picmip);
- Cvar_RegisterVariable (&gl_lerpimages);
- Cvar_RegisterVariable (&r_upload);
-#ifdef NORENDER
- r_upload.value = 0;
-#endif
-
- // 3dfx can only handle 256 wide textures
- if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
- Cvar_Set ("gl_max_size", "256");
+ int loaded;
+ gltexture_t *glt;
+ gltexturepool_t *pool;
+ Con_Printf("glsize input crc loaded mip alpha name\n");
+ for (pool = gltexturepoolchain;pool;pool = pool->next)
+ {
+ for (glt = pool->gltchain;glt;glt = glt->chain)
+ {
+ loaded = !(glt->flags & GLTEXF_UPLOAD);
+ if (glt->flags & GLTEXF_PROCEDURAL)
+ Con_Printf("%c%4i%c %4i PROC %s %s %s %s\n" , loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', (glt->width * glt->height * glt->textype->inputbytesperpixel + 1023) / 1024, loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
+ else
+ Con_Printf("%c%4i%c%c%4i%c %04X %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->width * glt->height * glt->textype->inputbytesperpixel + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->crc, loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
+ }
+ Con_Printf("pool %10p\n", pool);
+ }
+ R_TextureStats_PrintTotal();
+}
- Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
+char engineversion[40];
- R_RegisterModule("GL_Textures", gl_textures_start, gl_textures_shutdown);
+static void r_textures_start(void)
+{
+ // deal with size limits of various drivers (3dfx in particular)
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
+ CHECKGLERROR
+
+ // use the largest scrap texture size we can (not sure if this is really a good idea)
+ for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
+
+ texturemempool = Mem_AllocPool("Texture Info");
+ texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
+ textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+ gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES);
+ //memset(gltexnuminuse, 0, MAX_GLTEXTURES);
}
-/*
-================
-GL_FindTexture
-================
-*/
-int GL_FindTexture (char *identifier)
+static void r_textures_shutdown(void)
{
- int i;
- gltexture_t *glt;
-
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ rtexturepool_t *temp;
+ while(gltexturepoolchain)
{
- if (!strcmp (identifier, glt->identifier))
- return gltextures[i].texnum;
+ temp = (rtexturepool_t *) gltexturepoolchain;
+ R_FreeTexturePool(&temp);
}
- return -1;
+ /*
+ if (resizebuffer) Mem_Free(resizebuffer);resizebuffer = NULL;
+ if (colorconvertbuffer) Mem_Free(colorconvertbuffer);colorconvertbuffer = NULL;
+ if (resamplerow1) Mem_Free(resamplerow1);resamplerow1 = NULL;
+ if (resamplerow2) Mem_Free(resamplerow2);resamplerow2 = NULL;
+ if (texturebuffer) Mem_Free(texturebuffer);texturebuffer = NULL;
+ if (gltexnuminuse) Mem_Free(gltexnuminuse);gltexnuminuse = NULL;
+ */
+ resizebuffersize = 0;
+ resamplerowsize = 0;
+ texturebuffersize = 0;
+ resizebuffer = NULL;
+ colorconvertbuffer = NULL;
+ resamplerow1 = NULL;
+ resamplerow2 = NULL;
+ texturebuffer = NULL;
+ gltexnuminuse = NULL;
+ Mem_FreePool(&texturemempool);
+ Mem_FreePool(&texturedatamempool);
+ Mem_FreePool(&textureprocessingmempool);
}
-extern byte qgamma[];
+static void r_textures_newmap(void)
+{
+}
+
+void R_Textures_Init (void)
+{
+ Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f);
+ Cmd_AddCommand("r_texturestats", R_TextureStats_f);
+ Cvar_RegisterVariable (&r_max_scrapsize);
+ Cvar_RegisterVariable (&r_max_size);
+ Cvar_RegisterVariable (&r_picmip);
+ Cvar_RegisterVariable (&r_lerpimages);
+ Cvar_RegisterVariable (&r_precachetextures);
+ gltexnuminuse = NULL;
+
+ R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
+}
-// LordHavoc: gamma correction and improved resampling
-void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
+static void R_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth, int bytesperpixel)
{
- int j, xi, oldx = 0, f, fstep, l1, l2, endx;
+ int j, xi, oldx = 0, f, fstep, endx, lerp;
fstep = (int) (inwidth*65536.0f/outwidth);
endx = (inwidth-1);
- for (j = 0,f = 0;j < outwidth;j++, f += fstep)
+ if (bytesperpixel == 4)
{
- xi = (int) f >> 16;
- if (xi != oldx)
- {
- in += (xi - oldx) * 4;
- oldx = xi;
- }
- if (xi < endx)
+ for (j = 0,f = 0;j < outwidth;j++, f += fstep)
{
- l2 = f & 0xFFFF;
- l1 = 0x10000 - l2;
- *out++ = qgamma[(byte) ((in[0] * l1 + in[4] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[1] * l1 + in[5] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[2] * l1 + in[6] * l2) >> 16)];
- *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16) ;
+ xi = f >> 16;
+ if (xi != oldx)
+ {
+ in += (xi - oldx) * 4;
+ oldx = xi;
+ }
+ if (xi < endx)
+ {
+ lerp = f & 0xFFFF;
+ *out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
+ *out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
+ *out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
+ *out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
+ }
+ else // last pixel of the line has no pixel to lerp to
+ {
+ *out++ = in[0];
+ *out++ = in[1];
+ *out++ = in[2];
+ *out++ = in[3];
+ }
}
- else // last pixel of the line has no pixel to lerp to
+ }
+ else if (bytesperpixel == 3)
+ {
+ for (j = 0,f = 0;j < outwidth;j++, f += fstep)
{
- *out++ = qgamma[in[0]];
- *out++ = qgamma[in[1]];
- *out++ = qgamma[in[2]];
- *out++ = in[3] ;
+ xi = f >> 16;
+ if (xi != oldx)
+ {
+ in += (xi - oldx) * 3;
+ oldx = xi;
+ }
+ if (xi < endx)
+ {
+ lerp = f & 0xFFFF;
+ *out++ = (byte) ((((in[3] - in[0]) * lerp) >> 16) + in[0]);
+ *out++ = (byte) ((((in[4] - in[1]) * lerp) >> 16) + in[1]);
+ *out++ = (byte) ((((in[5] - in[2]) * lerp) >> 16) + in[2]);
+ }
+ else // last pixel of the line has no pixel to lerp to
+ {
+ *out++ = in[0];
+ *out++ = in[1];
+ *out++ = in[2];
+ }
}
}
+ else
+ Sys_Error("R_ResampleTextureLerpLine: unsupported bytesperpixel %i\n", bytesperpixel);
}
/*
================
-GL_ResampleTexture
+R_ResampleTexture
================
*/
-void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
-{
- // LordHavoc: gamma correction and greatly improved resampling
- if (gl_lerpimages.value)
- {
- int i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
- byte *inrow, *out, *row1, *row2;
- out = outdata;
- fstep = (int) (inheight*65536.0f/outheight);
-
- row1 = malloc(outwidth*4);
- row2 = malloc(outwidth*4);
- inrow = indata;
- oldy = 0;
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- for (i = 0, f = 0;i < outheight;i++,f += fstep)
- {
- yi = f >> 16;
- if (yi != oldy)
+static void R_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight, int bytesperpixel)
+{
+ if (resamplerowsize < outwidth*4)
+ {
+ if (resamplerow1)
+ Mem_Free(resamplerow1);
+ if (resamplerow2)
+ Mem_Free(resamplerow2);
+ resamplerowsize = outwidth*4;
+ resamplerow1 = Mem_Alloc(textureprocessingmempool, resamplerowsize);
+ resamplerow2 = Mem_Alloc(textureprocessingmempool, resamplerowsize);
+ }
+#define row1 resamplerow1
+#define row2 resamplerow2
+ if (bytesperpixel == 4)
+ {
+ if (r_lerpimages.integer)
+ {
+ int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
+ byte *inrow, *out;
+ out = outdata;
+ fstep = (int) (inheight*65536.0f/outheight);
+
+ inrow = indata;
+ oldy = 0;
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ R_ResampleTextureLerpLine (inrow + inwidth4, row2, inwidth, outwidth, bytesperpixel);
+ for (i = 0, f = 0;i < outheight;i++,f += fstep)
{
- inrow = (byte *)indata + inwidth*4*yi;
- if (yi == oldy+1)
- memcpy(row1, row2, outwidth*4);
- else
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
+ yi = f >> 16;
if (yi < endy)
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
+ {
+ lerp = f & 0xFFFF;
+ if (yi != oldy)
+ {
+ inrow = (byte *)indata + inwidth4*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth4);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ R_ResampleTextureLerpLine (inrow + inwidth4, row2, inwidth, outwidth, bytesperpixel);
+ oldy = yi;
+ }
+ j = outwidth - 4;
+ while(j >= 0)
+ {
+#define LERPBYTE(i) out[i] = (byte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ LERPBYTE( 3);
+ LERPBYTE( 4);
+ LERPBYTE( 5);
+ LERPBYTE( 6);
+ LERPBYTE( 7);
+ LERPBYTE( 8);
+ LERPBYTE( 9);
+ LERPBYTE(10);
+ LERPBYTE(11);
+ LERPBYTE(12);
+ LERPBYTE(13);
+ LERPBYTE(14);
+ LERPBYTE(15);
+ out += 16;
+ row1 += 16;
+ row2 += 16;
+ j -= 4;
+ }
+ if (j & 2)
+ {
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ LERPBYTE( 3);
+ LERPBYTE( 4);
+ LERPBYTE( 5);
+ LERPBYTE( 6);
+ LERPBYTE( 7);
+ out += 8;
+ row1 += 8;
+ row2 += 8;
+ }
+ if (j & 1)
+ {
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ LERPBYTE( 3);
+ out += 4;
+ row1 += 4;
+ row2 += 4;
+ }
+ row1 -= outwidth4;
+ row2 -= outwidth4;
+ }
else
- memcpy(row2, row1, outwidth*4);
- oldy = yi;
- }
- if (yi < endy)
- {
- l2 = f & 0xFFFF;
- l1 = 0x10000 - l2;
- for (j = 0;j < outwidth;j++)
{
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
+ if (yi != oldy)
+ {
+ inrow = (byte *)indata + inwidth4*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth4);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ oldy = yi;
+ }
+ memcpy(out, row1, outwidth4);
}
- row1 -= outwidth*4;
- row2 -= outwidth*4;
}
- else // last line has no pixels to lerp to
+ }
+ else
+ {
+ int i, j;
+ unsigned frac, fracstep;
+ // relies on int being 4 bytes
+ int *inrow, *out;
+ out = outdata;
+
+ fracstep = inwidth*0x10000/outwidth;
+ for (i = 0;i < outheight;i++)
{
- for (j = 0;j < outwidth;j++)
+ inrow = (int *)indata + inwidth*(i*inheight/outheight);
+ frac = fracstep >> 1;
+ j = outwidth - 4;
+ while (j >= 0)
+ {
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out[1] = inrow[frac >> 16];frac += fracstep;
+ out[2] = inrow[frac >> 16];frac += fracstep;
+ out[3] = inrow[frac >> 16];frac += fracstep;
+ out += 4;
+ j -= 4;
+ }
+ if (j & 2)
{
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out[1] = inrow[frac >> 16];frac += fracstep;
+ out += 2;
+ }
+ if (j & 1)
+ {
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out += 1;
}
- row1 -= outwidth*4;
}
}
- free(row1);
- free(row2);
}
- else
+ else if (bytesperpixel == 3)
{
- int i, j;
- unsigned frac, fracstep;
- byte *inrow, *out, *inpix;
- out = outdata;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++)
+ if (r_lerpimages.integer)
+ {
+ int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth3 = inwidth * 3, outwidth3 = outwidth * 3;
+ byte *inrow, *out;
+ out = outdata;
+ fstep = (int) (inheight*65536.0f/outheight);
+
+ inrow = indata;
+ oldy = 0;
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ R_ResampleTextureLerpLine (inrow + inwidth3, row2, inwidth, outwidth, bytesperpixel);
+ for (i = 0, f = 0;i < outheight;i++,f += fstep)
+ {
+ yi = f >> 16;
+ if (yi < endy)
+ {
+ lerp = f & 0xFFFF;
+ if (yi != oldy)
+ {
+ inrow = (byte *)indata + inwidth3*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth3);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ R_ResampleTextureLerpLine (inrow + inwidth3, row2, inwidth, outwidth, bytesperpixel);
+ oldy = yi;
+ }
+ j = outwidth - 4;
+ while(j >= 0)
+ {
+#define LERPBYTE(i) out[i] = (byte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ LERPBYTE( 3);
+ LERPBYTE( 4);
+ LERPBYTE( 5);
+ LERPBYTE( 6);
+ LERPBYTE( 7);
+ LERPBYTE( 8);
+ LERPBYTE( 9);
+ LERPBYTE(10);
+ LERPBYTE(11);
+ out += 12;
+ row1 += 12;
+ row2 += 12;
+ j -= 4;
+ }
+ if (j & 2)
+ {
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ LERPBYTE( 3);
+ LERPBYTE( 4);
+ LERPBYTE( 5);
+ out += 6;
+ row1 += 6;
+ row2 += 6;
+ }
+ if (j & 1)
+ {
+ LERPBYTE( 0);
+ LERPBYTE( 1);
+ LERPBYTE( 2);
+ out += 3;
+ row1 += 3;
+ row2 += 3;
+ }
+ row1 -= outwidth3;
+ row2 -= outwidth3;
+ }
+ else
+ {
+ if (yi != oldy)
+ {
+ inrow = (byte *)indata + inwidth3*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth3);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth, bytesperpixel);
+ oldy = yi;
+ }
+ memcpy(out, row1, outwidth3);
+ }
+ }
+ }
+ else
{
- inrow = (byte *)indata + inwidth*(i*inheight/outheight)*4;
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
+ int i, j, f, inwidth3 = inwidth * 3;
+ unsigned frac, fracstep;
+ byte *inrow, *out;
+ out = outdata;
+
+ fracstep = inwidth*0x10000/outwidth;
+ for (i = 0;i < outheight;i++)
{
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
+ inrow = (byte *)indata + inwidth3*(i*inheight/outheight);
+ frac = fracstep >> 1;
+ j = outwidth - 4;
+ while (j >= 0)
+ {
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ j -= 4;
+ }
+ if (j & 2)
+ {
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ out += 2;
+ }
+ if (j & 1)
+ {
+ f = (frac >> 16)*3;*out++ = inrow[f+0];*out++ = inrow[f+1];*out++ = inrow[f+2];frac += fracstep;
+ out += 1;
+ }
}
}
}
+ else
+ Sys_Error("R_ResampleTexture: unsupported bytesperpixel %i\n", bytesperpixel);
+#undef row1
+#undef row2
}
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-/*
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
+// in can be the same as out
+static void R_MipReduce(byte *in, byte *out, int *width, int *height, int destwidth, int destheight, int bytesperpixel)
{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
+ int x, y, nextrow;
+ nextrow = *width * bytesperpixel;
+ if (*width > destwidth)
{
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
+ *width >>= 1;
+ if (*height > destheight)
{
- out[j ] = inrow[frac>>16];frac += fracstep;
- out[j+1] = inrow[frac>>16];frac += fracstep;
- out[j+2] = inrow[frac>>16];frac += fracstep;
- out[j+3] = inrow[frac>>16];frac += fracstep;
+ // reduce both
+ *height >>= 1;
+ if (bytesperpixel == 4)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[4] + in[nextrow ] + in[nextrow+4]) >> 2);
+ out[1] = (byte) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
+ out[2] = (byte) ((in[2] + in[6] + in[nextrow+2] + in[nextrow+6]) >> 2);
+ out[3] = (byte) ((in[3] + in[7] + in[nextrow+3] + in[nextrow+7]) >> 2);
+ out += 4;
+ in += 8;
+ }
+ in += nextrow; // skip a line
+ }
+ }
+ else if (bytesperpixel == 3)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[3] + in[nextrow ] + in[nextrow+3]) >> 2);
+ out[1] = (byte) ((in[1] + in[4] + in[nextrow+1] + in[nextrow+4]) >> 2);
+ out[2] = (byte) ((in[2] + in[5] + in[nextrow+2] + in[nextrow+5]) >> 2);
+ out += 3;
+ in += 6;
+ }
+ in += nextrow; // skip a line
+ }
+ }
+ else
+ Sys_Error("R_MipReduce: unsupported bytesperpixel %i\n", bytesperpixel);
+ }
+ else
+ {
+ // reduce width
+ if (bytesperpixel == 4)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[4]) >> 1);
+ out[1] = (byte) ((in[1] + in[5]) >> 1);
+ out[2] = (byte) ((in[2] + in[6]) >> 1);
+ out[3] = (byte) ((in[3] + in[7]) >> 1);
+ out += 4;
+ in += 8;
+ }
+ }
+ }
+ else if (bytesperpixel == 3)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[3]) >> 1);
+ out[1] = (byte) ((in[1] + in[4]) >> 1);
+ out[2] = (byte) ((in[2] + in[5]) >> 1);
+ out += 3;
+ in += 6;
+ }
+ }
+ }
+ else
+ Sys_Error("R_MipReduce: unsupported bytesperpixel %i\n", bytesperpixel);
}
}
-}
-*/
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-/*
-void GL_MipMap (byte *in, int width, int height)
-{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
+ else
{
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
+ if (*height > destheight)
{
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
+ // reduce height
+ *height >>= 1;
+ if (bytesperpixel == 4)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[nextrow ]) >> 1);
+ out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
+ out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
+ out[3] = (byte) ((in[3] + in[nextrow+3]) >> 1);
+ out += 4;
+ in += 4;
+ }
+ in += nextrow; // skip a line
+ }
+ }
+ else if (bytesperpixel == 3)
+ {
+ for (y = 0;y < *height;y++)
+ {
+ for (x = 0;x < *width;x++)
+ {
+ out[0] = (byte) ((in[0] + in[nextrow ]) >> 1);
+ out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
+ out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
+ out += 3;
+ in += 3;
+ }
+ in += nextrow; // skip a line
+ }
+ }
+ else
+ Sys_Error("R_MipReduce: unsupported bytesperpixel %i\n", bytesperpixel);
}
+ else
+ Sys_Error("R_MipReduce: desired size already achieved\n");
}
}
-*/
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-================
-*/
-/*
-void GL_MipMap8Bit (byte *in, int width, int height)
+static void R_Upload(gltexture_t *glt, byte *data)
{
- int i, j;
- unsigned short r,g,b;
- byte *out, *at1, *at2, *at3, *at4;
+ int mip, width, height, internalformat;
+ byte *prevbuffer;
+ prevbuffer = data;
+
+ glBindTexture(GL_TEXTURE_2D, glt->image->texnum);
+ CHECKGLERROR
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
+ glt->flags &= ~GLTEXF_UPLOAD;
+
+ if (glt->flags & TEXF_FRAGMENT)
{
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
+ if (resizebuffersize < glt->image->width * glt->image->height * glt->image->bytesperpixel)
{
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
-
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
+ resizebuffersize = glt->image->width * glt->image->height * glt->image->bytesperpixel;
+ if (resizebuffer)
+ Mem_Free(resizebuffer);
+ if (colorconvertbuffer)
+ Mem_Free(colorconvertbuffer);
+ resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ if (!resizebuffer || !colorconvertbuffer)
+ Host_Error("R_Upload: out of memory\n");
+ }
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
+ if (glt->image->flags & GLTEXF_UPLOAD)
+ {
+ Con_DPrintf("uploaded new fragments image\n");
+ glt->image->flags &= ~GLTEXF_UPLOAD;
+ memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
+ glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+ CHECKGLERROR
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
}
- }
-}
-*/
-/*
-===============
-GL_Upload32
-===============
-*/
-/*
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples, scaled_width, scaled_height, i;
- byte *in, *out, *scaled;
+ if (prevbuffer == NULL)
+ {
+ memset(resizebuffer, 255, glt->width * glt->height * glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ }
+ else if (glt->textype->textype == TEXTYPE_QPALETTE)
+ {
+ // promote paletted to RGBA, so we only have to worry about RGB and
+ // RGBA in the rest of this code
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table);
+ prevbuffer = colorconvertbuffer;
+ }
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ return;
+ }
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
+ glt->image->flags &= ~GLTEXF_UPLOAD;
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
+ // these are rounded up versions of the size to do better resampling
+ for (width = 1;width < glt->width;width <<= 1);
+ for (height = 1;height < glt->height;height <<= 1);
- if (alpha)
+ if (resizebuffersize < width * height * glt->image->bytesperpixel)
{
- alpha = false;
- in = data;
- for (i = 3;i < width*height*4;i += 4)
- if (in[i] != 255)
- {
- alpha = true;
- break;
- }
+ resizebuffersize = width * height * glt->image->bytesperpixel;
+ if (resizebuffer)
+ Mem_Free(resizebuffer);
+ if (colorconvertbuffer)
+ Mem_Free(colorconvertbuffer);
+ resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ if (!resizebuffer || !colorconvertbuffer)
+ Host_Error("R_Upload: out of memory\n");
}
- samples = alpha ? gl_alpha_format : gl_solid_format;
-
- texels += scaled_width * scaled_height;
-
- scaled = malloc(scaled_width*scaled_height*4);
- if (scaled_width == width && scaled_height == height)
+ if (prevbuffer == NULL)
{
- // LordHavoc: gamma correct while copying
- in = (byte *)data;
- out = (byte *)scaled;
- for (i = 0;i < width*height;i++)
- {
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = *in++;
- }
+ width = glt->image->width;
+ height = glt->image->height;
+ memset(resizebuffer, 255, width * height * glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
}
else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
-
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
{
- int miplevel;
+ if (glt->textype->textype == TEXTYPE_QPALETTE)
+ {
+ // promote paletted to RGBA, so we only have to worry about RGB and
+ // RGBA in the rest of this code
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table);
+ prevbuffer = colorconvertbuffer;
+ }
+
+ if (glt->width != width || glt->height != height)
+ {
+ R_ResampleTexture(prevbuffer, glt->width, glt->height, resizebuffer, width, height, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ }
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
+ // apply picmip/max_size limitations
+ while (width > glt->image->width || height > glt->image->height)
{
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
+ R_MipReduce(prevbuffer, resizebuffer, &width, &height, glt->image->width, glt->image->height, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
}
}
- if (mipmap)
+ // 3 and 4 are converted by the driver to it's preferred format for the current display mode
+ internalformat = 3;
+ if (glt->flags & TEXF_ALPHA)
+ internalformat = 4;
+
+ mip = 0;
+ glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
{
+ while (width > 1 || height > 1)
+ {
+ R_MipReduce(prevbuffer, resizebuffer, &width, &height, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+
+ glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ CHECKGLERROR
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
}
else
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
}
- free(scaled);
}
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap)
+static void R_FindImageForTexture(gltexture_t *glt)
{
- int scaled_width, scaled_height;
- byte *scaled = NULL;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
+ int i, j, best, best2, x, y, w, h;
+ textypeinfo_t *texinfo;
+ gltexturepool_t *pool;
+ gltextureimage_t *image, **imagechainpointer;
+ texinfo = glt->textype;
+ pool = glt->pool;
+
+ x = 0;
+ y = 0;
+ w = glt->width;
+ h = glt->height;
+ if (glt->flags & TEXF_FRAGMENT)
{
- if (!mipmap)
+ for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain)
{
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- scaled = malloc(scaled_width*scaled_height*4);
- memcpy (scaled, data, width*height);
- }
- else
- {
- scaled = malloc(scaled_width*scaled_height*4);
- GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height);
- }
+ image = *imagechainpointer;
+ if (image->type != GLIMAGETYPE_FRAGMENTS)
+ continue;
+ if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
+ continue;
+
+ // got a fragments texture, find a place in it if we can
+ best = block_size;
+ for (best = block_size, i = 0;i < block_size - w;i += texinfo->align)
+ {
+ for (best2 = 0, j = 0;j < w;j++)
+ {
+ if (image->blockallocation[i+j] >= best)
+ break;
+ if (best2 < image->blockallocation[i+j])
+ best2 = image->blockallocation[i+j];
+ }
+ if (j == w)
+ {
+ // this is a valid spot
+ x = i;
+ y = best = best2;
+ }
+ }
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
+ if (best + h > block_size)
+ continue;
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- }
- }
-done: ;
+ for (i = 0;i < w;i++)
+ image->blockallocation[x + i] = best + h;
+ glt->x = x;
+ glt->y = y;
+ glt->image = image;
+ image->texturecount++;
+ return;
+ }
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ if (image == NULL)
+ Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ //memset(image, 0, sizeof(*image));
+ image->type = GLIMAGETYPE_FRAGMENTS;
+ image->width = block_size;
+ image->height = block_size;
+ image->blockallocation = Mem_Alloc(texturemempool, block_size * sizeof(short));
+ memset(image->blockallocation, 0, block_size * sizeof(short));
+
+ x = 0;
+ y = 0;
+ for (i = 0;i < w;i++)
+ image->blockallocation[x + i] = y + h;
}
else
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
+
+ image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ if (image == NULL)
+ Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ //memset(image, 0, sizeof(*image));
+ image->type = GLIMAGETYPE_TILE;
+ image->blockallocation = NULL;
+
+ // calculate final size
+ if (r_max_size.integer > realmaxsize)
+ Cvar_SetValue("r_max_size", realmaxsize);
+ for (image->width = 1;image->width < glt->width;image->width <<= 1);
+ for (image->height = 1;image->height < glt->height;image->height <<= 1);
+ for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
+ for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
+ if (image->width < 1) image->width = 1;
+ if (image->height < 1) image->height = 1;
}
- free(scaled);
-}
-*/
+ image->glinternalformat = texinfo->glinternalformat;
+ image->glformat = texinfo->glformat;
+ image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD;
+ image->bytesperpixel = texinfo->internalbytesperpixel;
+ for (i = 1;i < MAX_GLTEXTURES;i++)
+ if (!gltexnuminuse[i])
+ break;
+ if (i < MAX_GLTEXTURES)
+ gltexnuminuse[image->texnum = i] = true;
+ else
+ Sys_Error("R_FindImageForTexture: ran out of GL textures\n");
+ *imagechainpointer = image;
+ image->texturecount++;
-extern qboolean VID_Is8bit();
+ glt->x = x;
+ glt->y = y;
+ glt->image = image;
+}
-/*
-===============
-GL_Upload8
-===============
-*/
-/*
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- static unsigned *trans;
- int i, s;
- qboolean noalpha;
- int p;
- byte *indata;
- int *outdata;
-
- s = width*height;
- trans = malloc(s*4);
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p != 255)
- trans[i] = d_8to24table[p];
- else
- {
- trans[i] = 0; // force to black
- noalpha = false;
- }
- }
+// note: R_FindImageForTexture must be called before this
+static void R_UploadTexture (gltexture_t *glt)
+{
+ if (!(glt->flags & (GLTEXF_UPLOAD | GLTEXF_PROCEDURAL)))
+ return;
- if (noalpha)
+ if (glt->flags & GLTEXF_PROCEDURAL)
+ {
+ if (glt->generate)
{
- if (VID_Is8bit() && (data!=scrap_texels[0]))
+ if (texturebuffersize < glt->width * glt->height * glt->textype->inputbytesperpixel)
{
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
+ if (texturebuffer)
+ Mem_Free(texturebuffer);
+ texturebuffersize = glt->width * glt->height * glt->textype->inputbytesperpixel;
+ texturebuffer = Mem_Alloc(textureprocessingmempool, texturebuffersize);
}
- alpha = false;
+
+ glt->generate(texturebuffer, glt->width, glt->height, (void *)glt->proceduraldata, glt->proceduraldatasize);
}
}
else
{
- // LordHavoc: dodge the copy if it will be uploaded as 8bit
- if (VID_Is8bit() && (data!=scrap_texels[0]))
+ R_Upload(glt, glt->inputtexels);
+ if (glt->inputtexels)
{
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- //if (s&3)
- // Sys_Error ("GL_Upload8: s&3");
- indata = data;
- outdata = trans;
- if (s&1)
- *outdata++ = d_8to24table[*indata++];
- if (s&2)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- for (i = 0;i < s;i+=4)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
+ Mem_Free(glt->inputtexels);
+ glt->inputtexels = NULL;
+ glt->flags |= GLTEXF_DESTROYED;
}
+ else if (glt->flags & GLTEXF_DESTROYED)
+ Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier);
}
-
- GL_Upload32 (trans, width, height, mipmap, alpha);
- free(trans);
}
-*/
-void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
+static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int crc, int width, int height, int flags, textypeinfo_t *texinfo, byte *data, int (*generate)(byte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
{
- int i, w, h, size, done;
- if (glt->texels[0])
- free(glt->texels[0]);
- glt->texelsize[0][0] = width;
- glt->texelsize[0][1] = height;
- if (mipmapped)
+ gltexture_t *glt;
+ glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
+ //memset(glt, 0, sizeof(gltexture_t));
+ if (identifier)
{
- size = 0;
- w = width;h = height;
- i = 0;
- done = false;
- for (i = 0;i < MAXMIPS;i++)
- {
- glt->texelsize[i][0] = w;
- glt->texelsize[i][1] = h;
- glt->texels[i] = (void *)size;
- size += w*h*4;
- if (w > 1)
- {
- w >>= 1;
- if (h > 1)
- h >>= 1;
- }
- else if (h > 1)
- h >>= 1;
- else
- {
- i++;
- break;
- }
- }
- while (i < MAXMIPS)
- glt->texels[i++] = NULL;
- glt->texels[0] = malloc(size);
- for (i = 1;i < MAXMIPS && glt->texels[i];i++)
- glt->texels[i] += (int) glt->texels[0];
+ glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
+ strcpy (glt->identifier, identifier);
}
else
+ glt->identifier = NULL;
+ glt->pool = pool;
+ glt->chain = pool->gltchain;
+ pool->gltchain = glt;
+ glt->crc = crc;
+ glt->width = width;
+ glt->height = height;
+ glt->flags = flags;
+ glt->textype = texinfo;
+
+ if (data)
+ {
+ glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * texinfo->inputbytesperpixel);
+ if (glt->inputtexels == NULL)
+ Sys_Error("R_SetupTexture: out of memory\n");
+ memcpy(glt->inputtexels, data, glt->width * glt->height * texinfo->inputbytesperpixel);
+ }
+ else
+ glt->inputtexels = NULL;
+
+ glt->generate = generate;
+ glt->proceduraldatasize = proceduraldatasize;
+ if (proceduraldatasize)
{
- glt->texels[0] = malloc(width*height*4);
- for (i = 1;i < MAXMIPS;i++)
- glt->texels[i] = NULL;
+ glt->proceduraldata = Mem_Alloc(texturemempool, proceduraldatasize);
+ if (glt->proceduraldata == NULL)
+ Sys_Error("R_SetupTexture: out of memory\n");
}
- if (!glt->texels[0])
- Sys_Error("GL_AllocTexels: out of memory\n");
+ else
+ glt->proceduraldata = NULL;
+
+ R_FindImageForTexture(glt);
+ R_PrecacheTexture(glt);
+
+ return glt;
}
-// in can be the same as out
-void GL_MipReduce(byte *in, byte *out, int width, int height, int destwidth, int destheight)
+/*
+================
+R_LoadTexture
+================
+*/
+rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, byte *data, int textype, int flags)
{
- int x, y, width2, height2, nextrow;
- if (width > destwidth)
+ int i;
+ gltexture_t *glt;
+ gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
+ textypeinfo_t *texinfo;
+ unsigned short crc;
+
+ if (cls.state == ca_dedicated)
+ return NULL;
+
+ texinfo = R_GetTexTypeInfo(textype, flags);
+
+ // data can be NULL
+// if (data == NULL)
+// Host_Error("R_LoadTexture: \"%s\" has no data\n", identifier);
+
+ if (flags & TEXF_FRAGMENT)
+ {
+ if (width > block_size || height > block_size)
+ Host_Error("R_LoadTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
+ if ((width * texinfo->internalbytesperpixel) & 3)
+ Host_Error("R_LoadTexture: incompatible width for fragment");
+ }
+
+ // clear the alpha flag if the texture has no transparent pixels
+ switch(textype)
{
- if (height > destheight)
+ case TEXTYPE_QPALETTE:
+ if (flags & TEXF_ALPHA)
{
- // reduce both
- width2 = width >> 1;
- height2 = height >> 1;
- nextrow = width << 2;
- for (y = 0;y < height2;y++)
+ flags &= ~TEXF_ALPHA;
+ for (i = 0;i < width * height;i++)
{
- for (x = 0;x < width2;x++)
+ if (data[i] == 255)
{
- out[0] = (byte) ((in[0] + in[4] + in[nextrow ] + in[nextrow+4]) >> 2);
- out[1] = (byte) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
- out[2] = (byte) ((in[2] + in[6] + in[nextrow+2] + in[nextrow+6]) >> 2);
- out[3] = (byte) ((in[3] + in[7] + in[nextrow+3] + in[nextrow+7]) >> 2);
- out += 4;
- in += 8;
+ flags |= TEXF_ALPHA;
+ break;
}
- in += nextrow; // skip a line
}
}
- else
+ break;
+ case TEXTYPE_RGB:
+ if (flags & TEXF_ALPHA)
+ Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n");
+ break;
+ case TEXTYPE_RGBA:
+ if (flags & TEXF_ALPHA)
{
- // reduce width
- width2 = width >> 1;
- for (y = 0;y < height;y++)
+ flags &= ~TEXF_ALPHA;
+ for (i = 0;i < width * height;i++)
{
- for (x = 0;x < width2;x++)
+ if (data[i * 4 + 3] < 255)
{
- out[0] = (byte) ((in[0] + in[4]) >> 1);
- out[1] = (byte) ((in[1] + in[5]) >> 1);
- out[2] = (byte) ((in[2] + in[6]) >> 1);
- out[3] = (byte) ((in[3] + in[7]) >> 1);
- out += 4;
- in += 8;
+ flags |= TEXF_ALPHA;
+ break;
}
}
}
+ break;
+ default:
+ Host_Error("R_LoadTexture: unknown texture type\n");
}
+
+ // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
+ if (data == NULL)
+ crc = 0;
else
+ crc = CRC_Block(data, width*height*texinfo->inputbytesperpixel);
+
+ // see if the texture is already present
+ if (identifier && (glt = R_FindTexture(pool, identifier)))
{
- if (height > destheight)
+ if (crc == glt->crc && width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0)
{
- // reduce height
- height2 = height >> 1;
- nextrow = width << 2;
- for (y = 0;y < height2;y++)
- {
- for (x = 0;x < width;x++)
- {
- out[0] = (byte) ((in[0] + in[nextrow ]) >> 1);
- out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
- out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
- out[3] = (byte) ((in[3] + in[nextrow+3]) >> 1);
- out += 4;
- in += 4;
- }
- in += nextrow; // skip a line
- }
+ Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier);
+ return (rtexture_t *)glt; // exact match, use existing
}
- else
- Sys_Error("GL_MipReduce: desired size already achieved\n");
+ Con_Printf("R_LoadTexture: cache mismatch on %s, replacing old texture\n", identifier);
+ R_FreeTexture(glt);
}
+
+ return (rtexture_t *)R_SetupTexture(pool, identifier, crc, width, height, flags | GLTEXF_UPLOAD, texinfo, data, NULL, NULL, 0);
}
-void GL_UploadTexture (gltexture_t *glt)
+rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, int textype, int flags, int (*generate)(byte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
{
- int mip, width, height;
- if (!r_upload.value)
- return;
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
- width = glt->width;
- height = glt->height;
- for (mip = 0;mip < MAXMIPS && glt->texels[mip];mip++)
- glTexImage2D(GL_TEXTURE_2D, mip, glt->alpha ? 4 : 3, glt->texelsize[mip][0], glt->texelsize[mip][1], 0, GL_RGBA, GL_UNSIGNED_BYTE, glt->texels[mip]);
- if (glt->mipmap)
+ gltexture_t *glt;
+ gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
+ textypeinfo_t *texinfo;
+
+ if (cls.state == ca_dedicated)
+ return NULL;
+
+ texinfo = R_GetTexTypeInfo(textype, flags);
+
+ // no function is supported, for odd uses
+// if (generate == NULL)
+// Host_Error("R_ProceduralTexture: \"%s\" has no generate function\n", identifier);
+ if (flags & TEXF_FRAGMENT)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ if (width > block_size || height > block_size)
+ Host_Error("R_ProceduralTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
+ if ((width * texinfo->internalbytesperpixel) & 3)
+ Host_Error("R_ProceduralTexture: incompatible width for fragment");
}
- else
+
+ // see if the texture is already present
+ if (identifier && (glt = R_FindTexture(pool, identifier)))
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ if (width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0)
+ {
+ Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier);
+ return (rtexture_t *)glt; // exact match, use existing
+ }
+ Con_Printf("R_LoadTexture: cache mismatch, replacing old texture\n");
+ R_FreeTexture(glt);
}
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ return (rtexture_t *)R_SetupTexture(pool, identifier, 0, width, height, flags | GLTEXF_PROCEDURAL | GLTEXF_UPLOAD, texinfo, NULL, generate, proceduraldata, proceduraldatasize);
}
-/*
-================
-GL_LoadTexture
-================
-*/
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
+int R_TextureHasAlpha(rtexture_t *rt)
{
- unsigned short crc;
- int i, width2, height2, width3, height3, w, h, mip;
- gltexture_t *glt;
+ gltexture_t *glt;
+ if (!rt)
+ return false;
+ glt = (gltexture_t *)rt;
+ return (glt->flags & TEXF_ALPHA) != 0;
+}
+
+int R_TextureWidth(rtexture_t *rt)
+{
+ if (!rt)
+ return false;
+ return ((gltexture_t *)rt)->width;
+}
- if (isDedicated)
- return 1;
+int R_TextureHeight(rtexture_t *rt)
+{
+ if (!rt)
+ return false;
+ return ((gltexture_t *)rt)->height;
+}
- // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
- crc = CRC_Block(data, width*height*bytesperpixel);
- // see if the texture is already present
- if (identifier[0])
+void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
+{
+ gltexture_t *glt;
+ float iwidth, iheight;
+ if (cls.state == ca_dedicated)
{
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ if (x)
+ *x = 0;
+ if (y)
+ *y = 0;
+ if (fx1 || fy1 || fx2 || fy2)
{
- if (!strcmp (identifier, glt->identifier))
- {
- // LordHavoc: everyone hates cache mismatchs, so I fixed it
- if (crc != glt->crc || width != glt->width || height != glt->height)
- {
- Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- //Sys_Error ("GL_LoadTexture: cache mismatch");
- }
- if ((gl_lerpimages.value != 0) != glt->lerped)
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- return glt->texnum;
- }
+ if (fx1)
+ *fx1 = 0;
+ if (fy1)
+ *fy1 = 0;
+ if (fx2)
+ *fx2 = 1;
+ if (fy2)
+ *fy2 = 1;
}
+ return;
}
- // LordHavoc: although this could be an else condition as it was in the original id code,
- // it is more clear this way
- // LordHavoc: check if there are still slots available
- if (numgltextures >= MAX_GLTEXTURES)
- Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
- glt = &gltextures[numgltextures++];
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- texture_extension_number++;
-// LordHavoc: label to drop out of the loop into the setup code
-GL_LoadTexture_setup:
- // calculate power of 2 size
- width2 = 1;while (width2 < width) width2 <<= 1;
- height2 = 1;while (height2 < height) height2 <<= 1;
- // calculate final size (mipmapped downward to this)
- width3 = width2 >> (int) gl_picmip.value;
- height3 = height2 >> (int) gl_picmip.value;
- while (width3 > (int) gl_max_size.value) width3 >>= 1;
- while (height3 > (int) gl_max_size.value) height3 >>= 1;
- if (width3 < 1) width3 = 1;
- if (height3 < 1) height3 = 1;
-
- // final storage
- GL_AllocTexels(glt, width3, height3, mipmap);
- glt->crc = crc; // LordHavoc: used to verify textures are identical
- glt->width = width;
- glt->height = height;
- glt->mipmap = mipmap;
- glt->bytesperpixel = bytesperpixel;
- glt->lerped = gl_lerpimages.value != 0;
- glt->alpha = false; // updated later
- if (width == width3 && height == height3) // perfect match
- {
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, glt->texels[0], width*height, d_8to24table);
- else
- Image_CopyRGBAGamma(data, glt->texels[0], width*height);
- }
- else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced
+ if (!rt)
+ Host_Error("R_FragmentLocation: no texture supplied\n");
+ glt = (gltexture_t *)rt;
+ if (glt->flags & TEXF_FRAGMENT)
{
- byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table);
- else
- Image_CopyRGBAGamma(data, temptexels2, width*height);
- while (width2 > width3 || height2 > height3)
- {
- w = width2;h = height2;
- if (width2 > width3) width2 >>= 1;
- if (height2 > height3) height2 >>= 1;
- if (width2 <= width3 && height2 <= height3) // size achieved
- GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
- else
- GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
+ if (x)
+ *x = glt->x;
+ if (y)
+ *y = glt->y;
+ if (fx1 || fy1 || fx2 || fy2)
+ {
+ iwidth = 1.0f / glt->image->width;
+ iheight = 1.0f / glt->image->height;
+ if (fx1)
+ *fx1 = glt->x * iwidth;
+ if (fy1)
+ *fy1 = glt->y * iheight;
+ if (fx2)
+ *fx2 = (glt->x + glt->width) * iwidth;
+ if (fy2)
+ *fy2 = (glt->y + glt->height) * iheight;
}
- free(temptexels2);
}
- else // scaling...
+ else
{
- byte *temptexels;
- // pre-scaleup buffer
- temptexels = malloc(width*height*4);
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, temptexels, width*height, d_8to24table);
- else
- Image_CopyRGBAGamma(data, temptexels, width*height);
- if (width2 != width3 || height2 != height3) // reduced by gl_pic_mip or gl_max_size
+ if (x)
+ *x = 0;
+ if (y)
+ *y = 0;
+ if (fx1 || fy1 || fx2 || fy2)
{
- byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
- GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2);
- while (width2 > width3 || height2 > height3)
- {
- w = width2;h = height2;
- if (width2 > width3) width2 >>= 1;
- if (height2 > height3) height2 >>= 1;
- if (width2 <= width3 && height2 <= height3) // size achieved
- GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
- else
- GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
- }
- free(temptexels2);
+ if (fx1)
+ *fx1 = 0;
+ if (fy1)
+ *fy1 = 0;
+ if (fx2)
+ *fx2 = 1;
+ if (fy2)
+ *fy2 = 1;
}
- else // copy directly
- GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2);
- free(temptexels);
}
- if (alpha)
- {
- byte *in = glt->texels[0] + 3;
- for (i = 0;i < width*height;i++, in += 4)
- if (*in < 255)
- {
- glt->alpha = true;
- break;
- }
- }
- // this loop is skipped if there are no mipmaps to generate
- for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++)
- GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1);
- GL_UploadTexture(glt);
-
-// if (bytesperpixel == 1) // 8bit
-// GL_Upload8 (data, width, height, mipmap, alpha);
-// else // 32bit
-// GL_Upload32 (data, width, height, mipmap, true);
-
- return glt->texnum;
}
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
+int R_CompatibleFragmentWidth(int width, int textype, int flags)
{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
+ textypeinfo_t *texinfo = R_GetTexTypeInfo(textype, flags);
+ while ((width * texinfo->internalbytesperpixel) & 3)
+ width++;
+ return width;
}
-int GL_GetTextureSlots (int count)
+void R_UpdateTexture(rtexture_t *rt, byte *data)
{
- gltexture_t *glt, *first;
-
- first = glt = &gltextures[numgltextures];
- while (count--)
+ gltexture_t *glt;
+ if (rt == NULL)
+ Host_Error("R_UpdateTexture: no texture supplied\n");
+ if (data == NULL)
+ Host_Error("R_UpdateTexture: no data supplied\n");
+ glt = (gltexture_t *)rt;
+ /*
+ if (!(glt->flags & GLTEXF_PROCEDURAL))
{
- glt->identifier[0] = 0;
- glt->texnum = texture_extension_number++;
- glt->crc = 0;
- glt->width = 0;
- glt->height = 0;
- glt->bytesperpixel = 0;
- glt++;
- numgltextures++;
+ if (glt->inputtexels == NULL)
+ {
+ glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * glt->textype->inputbytesperpixel);
+ if (glt->inputtexels == NULL)
+ Host_Error("R_UpdateTexture: ran out of memory\n");
+ }
+ memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel);
}
- return first->texnum;
+ R_Upload(glt, data);
+ */
+ // if it has not been uploaded yet, update the data that will be used when it is
+ if (glt->inputtexels)
+ memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel);
+ else
+ R_Upload(glt, data);
}
+