#include "quakedef.h"
-int lightmap_textures;
+#define MAX_LIGHTMAP_SIZE 256
-#define BLOCK_WIDTH 256
-#define BLOCK_HEIGHT 256
-// LordHavoc: increased lightmap limit from 64 to 1024
-#define MAX_LIGHTMAPS 1024
-#define LIGHTMAPSIZE (BLOCK_WIDTH*BLOCK_HEIGHT*4)
+static signed int blocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
-int active_lightmaps;
+static qbyte templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
-short allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
-
-byte *lightmaps[MAX_LIGHTMAPS];
-short lightmapupdate[MAX_LIGHTMAPS][2];
-
-signed int blocklights[BLOCK_WIDTH*BLOCK_HEIGHT*3]; // LordHavoc: *3 for colored lighting
-
-int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes
-cvar_t gl_lightmapalign = {0, "gl_lightmapalign", "4"};
-cvar_t gl_lightmaprgba = {0, "gl_lightmaprgba", "1"};
-cvar_t gl_nosubimagefragments = {0, "gl_nosubimagefragments", "0"};
-cvar_t gl_nosubimage = {0, "gl_nosubimage", "0"};
cvar_t r_ambient = {0, "r_ambient", "0"};
-cvar_t gl_vertex = {0, "gl_vertex", "0"};
+cvar_t r_vertexsurfaces = {0, "r_vertexsurfaces", "0"};
cvar_t r_dlightmap = {CVAR_SAVE, "r_dlightmap", "1"};
cvar_t r_drawportals = {0, "r_drawportals", "0"};
cvar_t r_testvis = {0, "r_testvis", "0"};
-cvar_t r_solidworldnode = {0, "r_solidworldnode", "3"};
-cvar_t r_pvsworldnode = {0, "r_pvsworldnode", "1"};
-
-qboolean lightmaprgba, nosubimagefragments, nosubimage;
-int lightmapbytes;
-int wateralpha;
-
-void gl_surf_start(void)
+static void gl_surf_start(void)
{
}
-void gl_surf_shutdown(void)
+static void gl_surf_shutdown(void)
{
}
-void gl_surf_newmap(void)
+static void gl_surf_newmap(void)
{
}
+static int dlightdivtable[32768];
+
void GL_Surf_Init(void)
{
int i;
- for (i = 0;i < MAX_LIGHTMAPS;i++)
- lightmaps[i] = NULL;
- Cvar_RegisterVariable(&gl_lightmapalign);
- Cvar_RegisterVariable(&gl_lightmaprgba);
- Cvar_RegisterVariable(&gl_nosubimagefragments);
- Cvar_RegisterVariable(&gl_nosubimage);
+ dlightdivtable[0] = 4194304;
+ for (i = 1;i < 32768;i++)
+ dlightdivtable[i] = 4194304 / (i << 7);
+
Cvar_RegisterVariable(&r_ambient);
- Cvar_RegisterVariable(&gl_vertex);
+ Cvar_RegisterVariable(&r_vertexsurfaces);
Cvar_RegisterVariable(&r_dlightmap);
Cvar_RegisterVariable(&r_drawportals);
Cvar_RegisterVariable(&r_testvis);
- Cvar_RegisterVariable(&r_solidworldnode);
- Cvar_RegisterVariable(&r_pvsworldnode);
R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
}
-int dlightdivtable[32768];
-
-/*
- R_AddDynamicLights
-*/
-int R_AddDynamicLights (msurface_t *surf)
+static int R_AddDynamicLights (msurface_t *surf)
{
- int sdtable[18], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, red, green, blue, lit, dist2, impacts, impactt;
+ int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract;
unsigned int *bl;
float dist;
vec3_t impact, local;
lit = false;
- if (!dlightdivtable[1])
- {
- dlightdivtable[0] = 4194304;
- for (s = 1; s < 32768; s++)
- dlightdivtable[s] = 4194304 / (s << 7);
- }
-
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
- for (lnum = 0; lnum < MAX_DLIGHTS; lnum++)
+ for (lnum = 0; lnum < r_numdlights; lnum++)
{
if (!(surf->dlightbits[lnum >> 5] & (1 << (lnum & 31))))
continue; // not lit by this light
- VectorSubtract (cl_dlights[lnum].origin, currententity->render.origin, local);
+ softwareuntransform(r_dlight[lnum].origin, local);
+// VectorSubtract (r_dlight[lnum].origin, currentrenderentity->origin, local);
dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
// for comparisons to minimum acceptable light
- maxdist = (int) ((cl_dlights[lnum].radius * cl_dlights[lnum].radius));
+ // compensate for LIGHTOFFSET
+ maxdist = (int) r_dlight[lnum].cullradius2 + LIGHTOFFSET;
+ // already clamped, skip this
// clamp radius to avoid exceeding 32768 entry division table
- if (maxdist > 4194304)
- maxdist = 4194304;
+ //if (maxdist > 4194304)
+ // maxdist = 4194304;
dist2 = dist * dist;
+ dist2 += LIGHTOFFSET;
if (dist2 >= maxdist)
continue;
- impact[0] = cl_dlights[lnum].origin[0] - surf->plane->normal[0] * dist;
- impact[1] = cl_dlights[lnum].origin[1] - surf->plane->normal[1] * dist;
- impact[2] = cl_dlights[lnum].origin[2] - surf->plane->normal[2] * dist;
+ impact[0] = local[0] - surf->plane->normal[0] * dist;
+ impact[1] = local[1] - surf->plane->normal[1] * dist;
+ impact[2] = local[2] - surf->plane->normal[2] * dist;
impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
// reduce calculations
for (s = 0, i = impacts; s < smax; s++, i -= 16)
- sdtable[s] = i * i + dist2 + LIGHTOFFSET;
+ sdtable[s] = i * i + dist2;
- maxdist3 = maxdist - (int) (dist * dist);
+ maxdist3 = maxdist - dist2;
- // convert to 8.8 blocklights format and scale up by radius
- red = cl_dlights[lnum].color[0] * maxdist;
- green = cl_dlights[lnum].color[1] * maxdist;
- blue = cl_dlights[lnum].color[2] * maxdist;
+ // convert to 8.8 blocklights format
+ red = r_dlight[lnum].light[0];
+ green = r_dlight[lnum].light[1];
+ blue = r_dlight[lnum].light[2];
+ subtract = (int) (r_dlight[lnum].lightsubtract * 4194304.0f);
bl = blocklights;
+ smax3 = smax * 3;
i = impactt;
- for (t = 0; t < tmax; t++, i -= 16)
+ for (t = 0;t < tmax;t++, i -= 16)
{
td = i * i;
// make sure some part of it is visible on this line
if (td < maxdist3)
{
maxdist2 = maxdist - td;
- for (s = 0; s < smax; s++)
+ for (s = 0;s < smax;s++)
{
if (sdtable[s] < maxdist2)
{
- k = dlightdivtable[(sdtable[s] + td) >> 7];
- bl[0] += (red * k) >> 9;
- bl[1] += (green * k) >> 9;
- bl[2] += (blue * k) >> 9;
- lit = true;
+ k = dlightdivtable[(sdtable[s] + td) >> 7] - subtract;
+ if (k > 0)
+ {
+ bl[0] += (red * k) >> 8;
+ bl[1] += (green * k) >> 8;
+ bl[2] += (blue * k) >> 8;
+ lit = true;
+ }
}
bl += 3;
}
}
else // skip line
- bl += smax * 3;
+ bl += smax3;
}
}
return lit;
}
-
-void R_ConvertLightmap (int *in, byte *out, int width, int height, int stride)
+void R_StainNode (mnode_t *node, model_t *model, vec3_t origin, float radius, int icolor[8])
{
- int i, j, shift;
- stride -= (width*lightmapbytes);
- // deal with lightmap brightness scale
- shift = 7 + lightscalebit;
- if (lightmaprgba)
+ float ndist;
+ msurface_t *surf, *endsurf;
+ int sdtable[256], td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, dist2, impacts, impactt, subtract, a, stained, cr, cg, cb, ca, ratio;
+ qbyte *bl;
+ vec3_t impact;
+ // LordHavoc: use 64bit integer... shame it's not very standardized...
+#if _MSC_VER || __BORLANDC__
+ __int64 k;
+#else
+ long long k;
+#endif
+
+
+ // for comparisons to minimum acceptable light
+ // compensate for 4096 offset
+ maxdist = radius * radius + 4096;
+
+ // clamp radius to avoid exceeding 32768 entry division table
+ if (maxdist > 4194304)
+ maxdist = 4194304;
+
+ subtract = (int) ((1.0f / maxdist) * 4194304.0f);
+
+loc0:
+ if (node->contents < 0)
+ return;
+ ndist = PlaneDiff(origin, node->plane);
+ if (ndist > radius)
+ {
+ node = node->children[0];
+ goto loc0;
+ }
+ if (ndist < -radius)
{
- for (i = 0;i < height;i++, out += stride)
+ node = node->children[1];
+ goto loc0;
+ }
+
+ dist2 = ndist * ndist;
+ dist2 += 4096.0f;
+ if (dist2 < maxdist)
+ {
+ maxdist3 = maxdist - dist2;
+
+ impact[0] = origin[0] - node->plane->normal[0] * ndist;
+ impact[1] = origin[1] - node->plane->normal[1] * ndist;
+ impact[2] = origin[2] - node->plane->normal[2] * ndist;
+
+ for (surf = model->surfaces + node->firstsurface, endsurf = surf + node->numsurfaces;surf < endsurf;surf++)
{
- for (j = 0;j < width;j++, in += 3, out += 4)
+ if (surf->stainsamples)
{
- out[0] = min(in[0] >> shift, 255);
- out[1] = min(in[1] >> shift, 255);
- out[2] = min(in[2] >> shift, 255);
- out[3] = 255;
+ smax = (surf->extents[0] >> 4) + 1;
+ tmax = (surf->extents[1] >> 4) + 1;
+
+ impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
+ impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
+
+ s = bound(0, impacts, smax * 16) - impacts;
+ t = bound(0, impactt, tmax * 16) - impactt;
+ i = s * s + t * t + dist2;
+ if (i > maxdist)
+ continue;
+
+ // reduce calculations
+ for (s = 0, i = impacts; s < smax; s++, i -= 16)
+ sdtable[s] = i * i + dist2;
+
+ // convert to 8.8 blocklights format
+ bl = surf->stainsamples;
+ smax3 = smax * 3;
+ stained = false;
+
+ i = impactt;
+ for (t = 0;t < tmax;t++, i -= 16)
+ {
+ td = i * i;
+ // make sure some part of it is visible on this line
+ if (td < maxdist3)
+ {
+ maxdist2 = maxdist - td;
+ for (s = 0;s < smax;s++)
+ {
+ if (sdtable[s] < maxdist2)
+ {
+ k = dlightdivtable[(sdtable[s] + td) >> 7] - subtract;
+ if (k > 0)
+ {
+ ratio = rand() & 255;
+ ca = (((icolor[7] - icolor[3]) * ratio) >> 8) + icolor[3];
+ a = (ca * k) >> 8;
+ if (a > 0)
+ {
+ a = bound(0, a, 256);
+ cr = (((icolor[4] - icolor[0]) * ratio) >> 8) + icolor[0];
+ cg = (((icolor[5] - icolor[1]) * ratio) >> 8) + icolor[1];
+ cb = (((icolor[6] - icolor[2]) * ratio) >> 8) + icolor[2];
+ bl[0] = (qbyte) ((((cr - (int) bl[0]) * a) >> 8) + (int) bl[0]);
+ bl[1] = (qbyte) ((((cg - (int) bl[1]) * a) >> 8) + (int) bl[1]);
+ bl[2] = (qbyte) ((((cb - (int) bl[2]) * a) >> 8) + (int) bl[2]);
+ stained = true;
+ }
+ }
+ }
+ bl += 3;
+ }
+ }
+ else // skip line
+ bl += smax3;
+ }
+ // force lightmap upload
+ if (stained)
+ surf->cached_dlight = true;
}
}
}
- else
+
+ if (node->children[0]->contents >= 0)
+ {
+ if (node->children[1]->contents >= 0)
+ {
+ R_StainNode(node->children[0], model, origin, radius, icolor);
+ node = node->children[1];
+ goto loc0;
+ }
+ else
+ {
+ node = node->children[0];
+ goto loc0;
+ }
+ }
+ else if (node->children[1]->contents >= 0)
{
- for (i = 0;i < height;i++, out += stride)
+ node = node->children[1];
+ goto loc0;
+ }
+}
+
+void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
+{
+ int n, icolor[8];
+ entity_render_t *ent;
+ model_t *model;
+ vec3_t org;
+ icolor[0] = cr1;
+ icolor[1] = cg1;
+ icolor[2] = cb1;
+ icolor[3] = ca1;
+ icolor[4] = cr2;
+ icolor[5] = cg2;
+ icolor[6] = cb2;
+ icolor[7] = ca2;
+
+ model = cl.worldmodel;
+ softwaretransformidentity();
+ R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, icolor);
+
+ // look for embedded bmodels
+ for (n = 1;n < MAX_EDICTS;n++)
+ {
+ ent = &cl_entities[n].render;
+ model = ent->model;
+ if (model && model->name[0] == '*')
{
- for (j = 0;j < width;j++, in += 3, out += 3)
+ Mod_CheckLoaded(model);
+ if (model->type == mod_brush)
{
- out[0] = min(in[0] >> shift, 255);
- out[1] = min(in[1] >> shift, 255);
- out[2] = min(in[2] >> shift, 255);
+ softwaretransformforentity(ent);
+ softwareuntransform(origin, org);
+ R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, org, radius, icolor);
}
}
}
Combine and scale multiple lightmaps into the 8.8 format in blocklights
===============
*/
-void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
+static void R_BuildLightMap (msurface_t *surf, int dlightchanged)
{
- int smax, tmax;
- int i, j, size, size3;
- byte *lightmap;
- int scale;
- int maps;
- int *bl;
+ int smax, tmax, i, j, size, size3, shift, scale, maps, *bl, stride, l;
+ qbyte *lightmap, *out, *stain;
+ // update cached lighting info
surf->cached_dlight = 0;
surf->cached_lightscalebit = lightscalebit;
surf->cached_ambient = r_ambient.value;
+ surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
+ surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
+ surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
+ surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
lightmap = surf->samples;
// set to full bright if no light data
- if ((currententity && (currententity->render.effects & EF_FULLBRIGHT)) || !cl.worldmodel->lightdata)
+ if ((currentrenderentity->effects & EF_FULLBRIGHT) || !cl.worldmodel->lightdata)
{
bl = blocklights;
- for (i=0 ; i<size ; i++)
+ for (i = 0;i < size;i++)
{
*bl++ = 255*256;
*bl++ = 255*256;
else
memset(&blocklights[0], 0, size*3*sizeof(int));
+ if (surf->dlightframe == r_framecount && r_dlightmap.integer)
+ {
+ surf->cached_dlight = R_AddDynamicLights(surf);
+ if (surf->cached_dlight)
+ c_light_polys++;
+ else if (dlightchanged)
+ return; // don't upload if only updating dlights and none mattered
+ }
+
// add all the lightmaps
if (lightmap)
- {
for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
- {
- scale = d_lightstylevalue[surf->styles[maps]];
- surf->cached_light[maps] = scale; // 8.8 fraction
- bl = blocklights;
- for (i = 0;i < size3;i++)
+ for (scale = d_lightstylevalue[surf->styles[maps]], bl = blocklights, i = 0;i < size3;i++)
*bl++ += *lightmap++ * scale;
- }
- }
- if (r_dlightmap.value && surf->dlightframe == r_framecount)
- if ((surf->cached_dlight = R_AddDynamicLights(surf)))
- c_light_polys++;
}
- R_ConvertLightmap(blocklights, dest, smax, tmax, stride);
-}
-byte templight[BLOCK_WIDTH*BLOCK_HEIGHT*4];
+ stain = surf->stainsamples;
+ if (stain)
+ for (bl = blocklights, i = 0;i < size3;i++)
+ if (stain[i] < 255)
+ bl[i] = (bl[i] * stain[i]) >> 8;
-void R_UpdateLightmap(msurface_t *s, int lnum)
-{
- int smax, tmax;
- // upload the new lightmap texture fragment
- if(r_upload.value)
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum);
- if (nosubimage || nosubimagefragments)
- {
- if (lightmapupdate[lnum][0] > s->light_t)
- lightmapupdate[lnum][0] = s->light_t;
- if (lightmapupdate[lnum][1] < (s->light_t + ((s->extents[1]>>4)+1)))
- lightmapupdate[lnum][1] = (s->light_t + ((s->extents[1]>>4)+1));
- if (lightmaprgba)
- R_BuildLightMap (s, lightmaps[s->lightmaptexturenum] + (s->light_t * BLOCK_WIDTH + s->light_s) * 4, BLOCK_WIDTH * 4);
- else
- R_BuildLightMap (s, lightmaps[s->lightmaptexturenum] + (s->light_t * BLOCK_WIDTH + s->light_s) * 3, BLOCK_WIDTH * 3);
- }
- else
+ bl = blocklights;
+ out = templight;
+ // deal with lightmap brightness scale
+ shift = 7 + lightscalebit;
+ if (currentrenderentity->model->lightmaprgba)
{
- smax = ((s->extents[0]>>4)+lightmapalign) & lightmapalignmask;
- tmax = (s->extents[1]>>4)+1;
- if (lightmaprgba)
+ stride = (surf->lightmaptexturestride - smax) * 4;
+ for (i = 0;i < tmax;i++, out += stride)
{
- R_BuildLightMap (s, templight, smax * 4);
- if(r_upload.value)
- glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
+ for (j = 0;j < smax;j++)
+ {
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ *out++ = 255;
+ }
}
- else
+ }
+ else
+ {
+ stride = (surf->lightmaptexturestride - smax) * 3;
+ for (i = 0;i < tmax;i++, out += stride)
{
- R_BuildLightMap (s, templight, smax * 3);
- if(r_upload.value)
- glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
+ for (j = 0;j < smax;j++)
+ {
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ l = *bl++ >> shift;*out++ = min(l, 255);
+ }
}
}
-}
+ R_UpdateTexture(surf->lightmaptexture, templight);
+}
/*
===============
Returns the proper texture for a given time and base texture
===============
*/
-texture_t *R_TextureAnimation (texture_t *base)
+/*
+// note: this was manually inlined in R_PrepareSurfaces
+static texture_t *R_TextureAnimation (texture_t *base)
{
-// texture_t *original;
-// int relative;
-// int count;
+ if (currentrenderentity->frame && base->alternate_anims != NULL)
+ base = base->alternate_anims;
- if (currententity->render.frame)
- {
- if (base->alternate_anims)
- base = base->alternate_anims;
- }
-
- if (!base->anim_total)
+ if (base->anim_total < 2)
return base;
- return base->anim_frames[(int)(cl.time*5) % base->anim_total];
-
- /*
- original = base;
-
- relative = (int)(cl.time*5) % base->anim_total;
-
- count = 0;
- while (base->anim_min > relative || base->anim_max <= relative)
- {
- base = base->anim_next;
- if (!base)
- {
- Con_Printf("R_TextureAnimation: broken cycle");
- return original;
- }
- if (++count > 100)
- {
- Con_Printf("R_TextureAnimation: infinite cycle");
- return original;
- }
- }
-
- return base;
- */
+ return base->anim_frames[(int)(cl.time * 5.0f) % base->anim_total];
}
+*/
/*
*/
-float turbsin[256] =
+static float turbsin[256] =
{
#include "gl_warp_sin.h"
};
#define TURBSCALE (256.0 / (2 * M_PI))
-
-void UploadLightmaps(void)
+#define MAX_SURFVERTS 1024
+typedef struct
{
- int i;
- if (nosubimage || nosubimagefragments)
- {
- for (i = 0;i < MAX_LIGHTMAPS;i++)
- {
- if (lightmapupdate[i][0] < lightmapupdate[i][1])
- {
- if(r_upload.value)
- {
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
- if (nosubimage)
- {
- if (lightmaprgba)
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
- }
- else
- {
- if (lightmaprgba)
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 4 * lightmapupdate[i][0]));
- else
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 3 * lightmapupdate[i][0]));
- }
- }
- }
- lightmapupdate[i][0] = BLOCK_HEIGHT;
- lightmapupdate[i][1] = 0;
- }
- }
+ float v[4];
+ float st[2];
+ float uv[2];
+ float c[4];
}
+surfvert_t;
+static surfvert_t svert[MAX_SURFVERTS]; // used by the following functions
-float wvert[1024*6]; // used by the following functions
-
-void RSurf_DrawSky(msurface_t *s, int transform)
+static int RSurfShader_Sky(int stage, msurface_t *s)
{
- glpoly_t *p;
- int i;
- float *v;
+ int i;
+ float number, length, dir[3], speedscale;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
// LordHavoc: HalfLife maps have freaky skypolys...
- if (hlbsp)
- return;
+ if (currentrenderentity->model->ishlbsp)
+ return true;
- for (p=s->polys ; p ; p=p->next)
+ if (stage == 0)
{
- if (currentskypoly < MAX_SKYPOLYS && currentskyvert + p->numverts <= MAX_SKYVERTS)
+ if (skyrendermasked)
{
- skypoly[currentskypoly].firstvert = currentskyvert;
- skypoly[currentskypoly++].verts = p->numverts;
- if (transform)
+ if (skyrendernow)
{
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- softwaretransform(v, skyvert[currentskyvert].v);
- currentskyvert++;
- }
+ skyrendernow = false;
+ R_Sky();
}
- else
+ // draw depth-only polys
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_ZERO;
+ m.blendfunc2 = GL_ONE;
+ m.depthwrite = true;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ //m.cr = 0;
+ //m.cg = 0;
+ //m.cb = 0;
+ //m.ca = 0;
+ if (softwaretransform_complexity)
{
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- VectorCopy(v, skyvert[currentskyvert].v);
- currentskyvert++;
- }
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
}
- }
- }
-}
-
-int RSurf_Light(int *dlightbits, glpoly_t *polys)
-{
- float cr, cg, cb, radius, radius2, f, *v, *wv;
- int i, a, b, lit = false;
- unsigned int c, d;
- dlight_t *light;
- vec_t *lightorigin;
- glpoly_t *p;
- for (a = 0;a < 8;a++)
- {
- if ((c = dlightbits[a]))
- {
- for (b = 0, d = 1;c;b++, d <<= 1)
+ else
{
- if (c & d)
- {
- c -= d;
- light = &cl_dlights[a * 32 + b];
- lightorigin = light->origin;
- cr = light->color[0];
- cg = light->color[1];
- cb = light->color[2];
- radius = light->radius*light->radius;
- radius2 = radius * 256.0f;
- wv = wvert;
- for (p = polys;p;p = p->next)
- {
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- f = VectorDistance2(wv, lightorigin);
- if (f < radius)
- {
- f = radius2 / (f + LIGHTOFFSET);
- wv[3] += cr * f;
- wv[4] += cg * f;
- wv[5] += cb * f;
- lit = true;
- }
- wv += 6;
- }
- }
- }
+ m.vertex = &s->mesh.vertex[0].v[0];
+ m.vertexstep = sizeof(surfvertex_t);
}
+ R_Mesh_Draw(&m);
}
- }
- return lit;
-}
-
-void RSurf_DrawWater(msurface_t *s, texture_t *t, int transform, int alpha)
-{
- int i;
- float os = turbsin[(int)(cl.time * TURBSCALE) & 255], ot = turbsin[(int)(cl.time * TURBSCALE + 96.0) & 255];
- glpoly_t *p;
- float *v;
- // FIXME: make fog texture if water texture is transparent?
-
- if (s->dlightframe != r_framecount)
- {
- vec3_t temp;
- // LordHavoc: fast path for no vertex lighting cases
- if (transform)
+ else if (skyrenderglquake)
{
- if (r_waterripple.value)
- {
- for (p=s->polys ; p ; p=p->next)
- {
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- softwaretransform(v, temp);
- transpolyvert(temp[0], temp[1], temp[2] + r_waterripple.value * turbsin[(int)((temp[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((temp[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
- }
- transpolyend();
- }
- }
- else
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.cr = 1;
+ m.cg = 1;
+ m.cb = 1;
+ m.ca = 1;
+ m.tex[0] = R_GetTexture(solidskytexture);
+ m.texcoords[0] = &svert[0].st[0];
+ m.texcoordstep[0] = sizeof(surfvert_t);
+ speedscale = cl.time * (8.0/128.0);
+ speedscale -= (int)speedscale;
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- for (p=s->polys ; p ; p=p->next)
- {
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- softwaretransform(v, temp);
- transpolyvert(temp[0], temp[1], temp[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
- }
- transpolyend();
- }
+ softwaretransform(v->v, sv->v);
+ VectorSubtract (sv->v, r_origin, dir);
+ // flatten the sphere
+ dir[2] *= 3;
+
+ number = DotProduct(dir, dir);
+ #if SLOWMATH
+ length = 3.0f / sqrt(number);
+ #else
+ *((long *)&length) = 0x5f3759df - ((* (long *) &number) >> 1);
+ length = 3.0f * (length * (1.5f - (number * 0.5f * length * length)));
+ #endif
+
+ sv->st[0] = speedscale + dir[0] * length;
+ sv->st[1] = speedscale + dir[1] * length;
}
+ R_Mesh_Draw(&m);
}
else
{
- if (r_waterripple.value)
+ // flat color
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.cr = fogcolor[0];
+ m.cg = fogcolor[1];
+ m.cb = fogcolor[2];
+ m.ca = 1;
+ if (softwaretransform_complexity)
{
- for (p=s->polys ; p ; p=p->next)
- {
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- transpolyvert(v[0], v[1], v[2] + r_waterripple.value * turbsin[(int)((v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
- transpolyend();
- }
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
}
else
{
- for (p=s->polys ; p ; p=p->next)
- {
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
- transpolyend();
- }
+ m.vertex = &s->mesh.vertex[0].v[0];
+ m.vertexstep = sizeof(surfvertex_t);
}
+ R_Mesh_Draw(&m);
}
+ return false;
}
- else
+ else if (stage == 1)
{
- float *wv;
- wv = wvert;
- for (p = s->polys;p;p = p->next)
+ if (skyrenderglquake)
{
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.cr = 1;
+ m.cg = 1;
+ m.cb = 1;
+ m.ca = 1;
+ m.tex[0] = R_GetTexture(alphaskytexture);
+ m.texcoords[0] = &svert[0].st[0];
+ m.texcoordstep[0] = sizeof(surfvert_t);
+ speedscale = cl.time * (16.0/128.0);
+ speedscale -= (int)speedscale;
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- if (transform)
- softwaretransform(v, wv);
- else
- VectorCopy(v, wv);
- if (r_waterripple.value)
- wv[2] += r_waterripple.value * turbsin[(int)((wv[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((wv[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f);
- wv[3] = wv[4] = wv[5] = 128.0f;
- wv += 6;
+ softwaretransform(v->v, sv->v);
+ VectorSubtract (sv->v, r_origin, dir);
+ // flatten the sphere
+ dir[2] *= 3;
+
+ number = DotProduct(dir, dir);
+ #if SLOWMATH
+ length = 3.0f / sqrt(number);
+ #else
+ *((long *)&length) = 0x5f3759df - ((* (long *) &number) >> 1);
+ length = 3.0f * (length * (1.5f - (number * 0.5f * length * length)));
+ #endif
+
+ sv->st[0] = speedscale + dir[0] * length;
+ sv->st[1] = speedscale + dir[1] * length;
}
+ R_Mesh_Draw(&m);
+ return false;
}
- if (s->dlightframe == r_framecount)
- RSurf_Light(s->dlightbits, s->polys);
- wv = wvert;
- for (p=s->polys ; p ; p=p->next)
- {
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), wv[3], wv[4], wv[5], alpha);
- transpolyend();
- }
+ return true;
}
+ else
+ return true;
}
-void RSurf_DrawWall(msurface_t *s, texture_t *t, int transform)
+static int RSurf_Light(int *dlightbits, int numverts)
{
- int i, lit = false, polys = 0, verts = 0;
- float *v;
- glpoly_t *p;
- wallpoly_t *wp;
- wallvert_t *out;
- wallvertcolor_t *outcolor;
- // check for lightmap modification
- if (s->cached_dlight
- || (r_dynamic.value && r_dlightmap.value && s->dlightframe == r_framecount)
- || r_ambient.value != s->cached_ambient
- || lightscalebit != s->cached_lightscalebit
- || (r_dynamic.value
- && ((s->styles[0] != 255 && d_lightstylevalue[s->styles[0]] != s->cached_light[0])
- || (s->styles[1] != 255 && d_lightstylevalue[s->styles[1]] != s->cached_light[1])
- || (s->styles[2] != 255 && d_lightstylevalue[s->styles[2]] != s->cached_light[2])
- || (s->styles[3] != 255 && d_lightstylevalue[s->styles[3]] != s->cached_light[3]))))
- R_UpdateLightmap(s, s->lightmaptexturenum);
- if (s->dlightframe != r_framecount || r_dlightmap.value)
- {
- // LordHavoc: fast path version for no vertex lighting cases
- wp = &wallpoly[currentwallpoly];
- out = &wallvert[currentwallvert];
- for (p = s->polys;p;p = p->next)
+ float f;
+ int i, l, lit = false;
+ rdlight_t *rd;
+ vec3_t lightorigin;
+ surfvert_t *sv;
+ for (l = 0;l < r_numdlights;l++)
+ {
+ if (dlightbits[l >> 5] & (1 << (l & 31)))
{
- if ((currentwallpoly >= MAX_WALLPOLYS) || (currentwallvert+p->numverts > MAX_WALLVERTS))
- return;
- wp->texnum = (unsigned short) R_GetTexture(t->texture);
- wp->lighttexnum = (unsigned short) (lightmap_textures + s->lightmaptexturenum);
- wp->glowtexnum = (unsigned short) R_GetTexture(t->glowtexture);
- wp->firstvert = currentwallvert;
- wp->numverts = p->numverts;
- wp->lit = false;
- wp++;
- currentwallpoly++;
- currentwallvert += p->numverts;
- v = p->verts[0];
- if (transform)
- {
- for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, out++)
- {
- softwaretransform(v, out->vert);
- out->vert[3] = v[3];
- out->vert[4] = v[4];
- out->vert[5] = v[5];
- out->vert[6] = v[6];
- }
- }
- else
+ rd = &r_dlight[l];
+ // FIXME: support softwareuntransform here and make bmodels use hardware transform?
+ VectorCopy(rd->origin, lightorigin);
+ for (i = 0, sv = svert;i < numverts;i++, sv++)
{
- /*
- for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, out++)
+ f = VectorDistance2(sv->v, lightorigin) + LIGHTOFFSET;
+ if (f < rd->cullradius2)
{
- VectorCopy(v, out->vert);
- out->vert[3] = v[3];
- out->vert[4] = v[4];
- out->vert[5] = v[5];
- out->vert[6] = v[6];
+ f = (1.0f / f) - rd->lightsubtract;
+ sv->c[0] += rd->light[0] * f;
+ sv->c[1] += rd->light[1] * f;
+ sv->c[2] += rd->light[2] * f;
+ lit = true;
}
- */
- memcpy(out, v, sizeof(vec_t) * VERTEXSIZE * p->numverts);
- out += p->numverts;
}
}
}
+ return lit;
+}
+
+static void RSurfShader_Water_Pass_Base(msurface_t *s)
+{
+ int i;
+ float diff[3], alpha, ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+ alpha = currentrenderentity->alpha * (s->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
+
+ memset(&m, 0, sizeof(m));
+ if (alpha != 1 || s->currenttexture->fogtexture != NULL)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE; //_MINUS_SRC_ALPHA;
+ }
else
{
- float *wv;
- wv = wvert;
- for (p = s->polys;p;p = p->next)
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ }
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.texcoords[0] = &svert[0].st[0];
+ m.texcoordstep[0] = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ if (r_waterripple.value)
+ sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
+ if (s->flags & SURF_DRAWFULLBRIGHT)
{
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
- {
- if (transform)
- softwaretransform(v, wv);
- else
- VectorCopy(v, wv);
- wv[3] = wv[4] = wv[5] = 0.0f;
- wv += 6;
- }
- verts += p->numverts;
- polys++;
+ sv->c[0] = 1;
+ sv->c[1] = 1;
+ sv->c[2] = 1;
+ sv->c[3] = alpha;
}
- if ((currentwallpoly + polys > MAX_WALLPOLYS) || (currentwallvert+verts > MAX_WALLVERTS))
- return;
- if ((!r_dlightmap.value) && s->dlightframe == r_framecount)
- lit = RSurf_Light(s->dlightbits, s->polys);
- wv = wvert;
- wp = &wallpoly[currentwallpoly];
- out = &wallvert[currentwallvert];
- outcolor = &wallvertcolor[currentwallvert];
- currentwallpoly += polys;
- for (p = s->polys;p;p = p->next)
+ else
{
- v = p->verts[0];
- wp->texnum = (unsigned short) R_GetTexture(t->texture);
- wp->lighttexnum = (unsigned short) (lightmap_textures + s->lightmaptexturenum);
- wp->glowtexnum = (unsigned short) R_GetTexture(t->glowtexture);
- wp->firstvert = currentwallvert;
- wp->numverts = p->numverts;
- wp->lit = lit;
- wp++;
- currentwallvert += p->numverts;
- for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, wv += 6, out++, outcolor++)
- {
- if (lit)
- {
- if (lighthalf)
- {
- outcolor->r = (byte) (bound(0, (int) wv[3] >> 1, 255));
- outcolor->g = (byte) (bound(0, (int) wv[4] >> 1, 255));
- outcolor->b = (byte) (bound(0, (int) wv[5] >> 1, 255));
- outcolor->a = 255;
- }
- else
- {
- outcolor->r = (byte) (bound(0, (int) wv[3], 255));
- outcolor->g = (byte) (bound(0, (int) wv[4], 255));
- outcolor->b = (byte) (bound(0, (int) wv[5], 255));
- outcolor->a = 255;
- }
- }
- out->vert[0] = wv[0];
- out->vert[1] = wv[1];
- out->vert[2] = wv[2];
- out->vert[3] = v[3];
- out->vert[4] = v[4];
- out->vert[5] = v[5];
- out->vert[6] = v[6];
- }
+ sv->c[0] = 0.5f;
+ sv->c[1] = 0.5f;
+ sv->c[2] = 0.5f;
+ sv->c[3] = alpha;
+ }
+ sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ }
+ if (s->dlightframe == r_framecount && !(s->flags & SURF_DRAWFULLBRIGHT))
+ RSurf_Light(s->dlightbits, m.numverts);
+ if (fogenabled/* && m.blendfunc2 == GL_ONE_MINUS_SRC_ALPHA*/)
+ {
+ for (i = 0, sv = svert;i < m.numverts;i++, sv++)
+ {
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] *= ifog;
+ sv->c[1] *= ifog;
+ sv->c[2] *= ifog;
}
}
+ R_Mesh_Draw(&m);
}
-// LordHavoc: transparent brush models
-void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
+static void RSurfShader_Water_Pass_Glow(msurface_t *s)
{
- int i, alpha, size3;
- float *v, *wv, scale;
- glpoly_t *p;
- byte *lm;
- alpha = (int) (modelalpha * 255.0f);
- size3 = ((s->extents[0]>>4)+1)*((s->extents[1]>>4)+1)*3; // *3 for colored lighting
- wv = wvert;
- for (p = s->polys;p;p = p->next)
- {
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ int i;
+ float diff[3], alpha, ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+ alpha = currentrenderentity->alpha * (s->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
+
+ memset(&m, 0, sizeof(m));
+ m.transparent = alpha != 1 || s->currenttexture->fogtexture != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.cr = 1;
+ m.cg = 1;
+ m.cb = 1;
+ m.ca = alpha;
+ m.tex[0] = R_GetTexture(s->currenttexture->glowtexture);
+ m.texcoords[0] = &svert[0].st[0];
+ m.texcoordstep[0] = sizeof(surfvert_t);
+ if (fogenabled)
+ {
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- if (transform)
- softwaretransform(v, wv);
- else
- VectorCopy(v, wv);
- wv[3] = wv[4] = wv[5] = r_ambient.value * 2.0f;
- if (s->styles[0] != 255)
- {
- lm = (byte *)((long) s->samples + (int) v[7]);
- scale = d_lightstylevalue[s->styles[0]] * (1.0f / 128.0f);wv[3] += lm[size3*0+0] * scale;wv[4] += lm[size3*0+1] * scale;wv[5] += lm[size3*0+2] * scale;
- if (s->styles[1] != 255)
- {
- scale = d_lightstylevalue[s->styles[1]] * (1.0f / 128.0f);wv[3] += lm[size3*1+0] * scale;wv[4] += lm[size3*1+1] * scale;wv[5] += lm[size3*1+2] * scale;
- if (s->styles[2] != 255)
- {
- scale = d_lightstylevalue[s->styles[2]] * (1.0f / 128.0f);wv[3] += lm[size3*2+0] * scale;wv[4] += lm[size3*2+1] * scale;wv[5] += lm[size3*2+2] * scale;
- if (s->styles[3] != 255)
- {
- scale = d_lightstylevalue[s->styles[3]] * (1.0f / 128.0f);wv[3] += lm[size3*3+0] * scale;wv[4] += lm[size3*3+1] * scale;wv[5] += lm[size3*3+2] * scale;
- }
- }
- }
- }
- wv += 6;
+ softwaretransform(v->v, sv->v);
+ if (r_waterripple.value)
+ sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
+ sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
}
}
- if (s->dlightframe == r_framecount)
- RSurf_Light(s->dlightbits, s->polys);
- wv = wvert;
- if (isbmodel && (currententity->render.colormod[0] != 1 || currententity->render.colormod[1] != 1 || currententity->render.colormod[2] != 1))
+ else
{
- for (p = s->polys;p;p = p->next)
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- v = p->verts[0];
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->render.colormod[0], wv[4] * currententity->render.colormod[1], wv[5] * currententity->render.colormod[2], alpha);
- transpolyend();
+ softwaretransform(v->v, sv->v);
+ if (r_waterripple.value)
+ sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
+ sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
}
}
- else
+ R_Mesh_Draw(&m);
+}
+
+static void RSurfShader_Water_Pass_Fog(msurface_t *s)
+{
+ int i;
+ float alpha;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+ vec3_t diff;
+ alpha = currentrenderentity->alpha * (s->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
+
+ memset(&m, 0, sizeof(m));
+ m.transparent = alpha != 1 || s->currenttexture->fogtexture != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->fogtexture);
+ m.texcoords[0] = &svert[0].st[0];
+ m.texcoordstep[0] = sizeof(surfvert_t);
+
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- for (p = s->polys;p;p = p->next)
+ softwaretransform(v->v, sv->v);
+ if (r_waterripple.value)
+ sv->v[2] += r_waterripple.value * (1.0f / 64.0f) * turbsin[(int)((v->v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v->v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255];
+ if (m.tex[0])
{
- v = p->verts[0];
- transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
- transpolyend();
+ sv->st[0] = (v->st[0] + turbsin[(int)((v->st[1]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
+ sv->st[1] = (v->st[1] + turbsin[(int)((v->st[0]*0.125f+cl.time) * TURBSCALE) & 255]) * (1.0f / 64.0f);
}
+ VectorSubtract(sv->v, r_origin, diff);
+ sv->c[0] = fogcolor[0];
+ sv->c[1] = fogcolor[1];
+ sv->c[2] = fogcolor[2];
+ sv->c[3] = alpha * exp(fogdensity/DotProduct(diff, diff));
}
+ R_Mesh_Draw(&m);
}
-void R_NoVisMarkLights (vec3_t lightorigin, dlight_t *light, int bit, int bitindex, model_t *model);
-
-float bmverts[256*3];
-
-int vertexworld;
-
-/*
-void RBrushModelSurf_DoVisible(msurface_t *surf)
+static int RSurfShader_Water(int stage, msurface_t *s)
{
-// float *v, *bmv, *endbmv;
-// glpoly_t *p;
-// for (p = surf->polys;p;p = p->next)
-// {
-// for (v = p->verts[0], bmv = bmpoints, endbmv = bmv + p->numverts * 3;bmv < endbmv;v += VERTEXSIZE, bmv += 3)
-// softwaretransform(v, bmv);
-// if (R_Clip_Polygon(bmpoints, p->numverts, sizeof(float) * 3, surf->flags & SURF_CLIPSOLID))
- surf->visframe = r_framecount;
-// }
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Water_Pass_Base(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Water_Pass_Glow(s);
+ return false;
+ case 2:
+ if (fogenabled && (s->flags & SURF_DRAWNOALPHA))
+ {
+ RSurfShader_Water_Pass_Fog(s);
+ return false;
+ }
+ else
+ return true;
+ default:
+ return true;
+ }
}
-*/
-void RBrushModelSurf_Callback(void *data, void *data2)
+static void RSurfShader_Wall_Pass_BaseMTex(msurface_t *s)
{
- entity_t *ent = data2;
- msurface_t *surf = data;
- texture_t *t;
-
- /*
- // FIXME: implement better dupe prevention in AddPolygon callback code
- if (ent->render.model->firstmodelsurface != 0)
+ int i;
+ float diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
{
- // it's not an instanced model, so we already rely on there being only one of it (usually a valid assumption, but QC can break this)
- if (surf->visframe == r_framecount)
- return;
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
}
- */
- surf->visframe = r_framecount;
-
- c_faces++;
-
- currententity = ent;
- modelalpha = ent->render.alpha;
-
- softwaretransformforbrushentity (ent);
-
- if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
{
- // sky and liquid don't need sorting (skypoly/transpoly)
- if (surf->flags & SURF_DRAWSKY)
- RSurf_DrawSky(surf, true);
- else
- RSurf_DrawWater(surf, R_TextureAnimation(surf->texinfo->texture), true, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
- t = R_TextureAnimation(surf->texinfo->texture);
- if (surf->texinfo->texture->transparent || vertexworld || ent->render.alpha != 1 || ent->render.model->firstmodelsurface == 0 || (ent->render.effects & EF_FULLBRIGHT) || ent->render.colormod[0] != 1 || ent->render.colormod[2] != 1 || ent->render.colormod[2] != 1)
- RSurf_DrawWallVertex(surf, t, true, true);
- else
- RSurf_DrawWall(surf, t, true);
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
}
-}
-
-/*
-=================
-R_DrawBrushModel
-=================
-*/
-void R_DrawBrushModel (entity_t *e)
-{
- int i, j, vertexlit;
- vec3_t mins, maxs;
- msurface_t *s;
- model_t *clmodel;
- int rotated;
- vec3_t org;
- glpoly_t *p;
-
- currententity = e;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.cr = m.cg = m.cb = (float) (1 << lightscalebit);
+ m.ca = currentrenderentity->alpha;
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.tex[1] = R_GetTexture(s->lightmaptexture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoords[1] = &s->mesh.vertex->uv[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ m.texcoordstep[1] = sizeof(surfvertex_t);
+ if (fogenabled)
+ {
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
+ }
+ else
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ VectorSubtract(v->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
+ }
+ }
+ else
+ {
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
+ }
+ else
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ }
+ }
+ R_Mesh_Draw(&m);
+}
- clmodel = e->render.model;
+static void RSurfShader_Wall_Pass_BaseTexture(msurface_t *s)
+{
+ int i;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.cr = m.cg = m.cb = (float) (1 << v_overbrightbits.integer);
+ m.ca = 1;
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
+ }
+ else
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ }
+ R_Mesh_Draw(&m);
+}
- if (e->render.angles[0] || e->render.angles[1] || e->render.angles[2])
+static void RSurfShader_Wall_Pass_BaseLightmap(msurface_t *s)
+{
+ int i;
+ float diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ m.transparent = false;
+ m.blendfunc1 = GL_ZERO;
+ m.blendfunc2 = GL_SRC_COLOR;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.cr = m.cg = m.cb = (float) (1 << v_overbrightbits.integer);
+ m.ca = 1;
+ m.tex[0] = R_GetTexture(s->lightmaptexture);
+ m.texcoords[0] = &s->mesh.vertex->uv[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ if (fogenabled)
{
- rotated = true;
- for (i=0 ; i<3 ; i++)
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ if (softwaretransform_complexity)
{
- mins[i] = e->render.origin[i] - clmodel->radius;
- maxs[i] = e->render.origin[i] + clmodel->radius;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
+ }
+ else
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ VectorSubtract(v->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
}
}
else
{
- rotated = false;
- VectorAdd (e->render.origin, clmodel->mins, mins);
- VectorAdd (e->render.origin, clmodel->maxs, maxs);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
+ }
+ else
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ }
}
+ R_Mesh_Draw(&m);
+}
- if (R_CullBox (mins, maxs))
- return;
+static void RSurfShader_Wall_Pass_BaseVertex(msurface_t *s)
+{
+ int i, size3;
+ float c[3], base[3], scale, diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+ qbyte *lm;
- c_bmodels++;
+ size3 = ((s->extents[0]>>4)+1)*((s->extents[1]>>4)+1)*3;
- VectorSubtract (r_origin, e->render.origin, modelorg);
- if (rotated)
- {
- vec3_t temp;
- vec3_t forward, right, up;
+ base[0] = base[1] = base[2] = r_ambient.value * (1.0f / 128.0f);
- VectorCopy (modelorg, temp);
- AngleVectors (e->render.angles, forward, right, up);
- modelorg[0] = DotProduct (temp, forward);
- modelorg[1] = -DotProduct (temp, right);
- modelorg[2] = DotProduct (temp, up);
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
}
-
- softwaretransformforbrushentity (e);
-
- for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
{
- s->visframe = -1;
- if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
- s->visframe = r_framecount;
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
-
-// calculate dynamic lighting for bmodel if it's not an instanced model
- for (i = 0;i < MAX_DLIGHTS;i++)
+ else
{
- if (!cl_dlights[i].radius)
- continue;
-
- VectorSubtract(cl_dlights[i].origin, currententity->render.origin, org);
- R_NoVisMarkLights (org, &cl_dlights[i], 1<<(i&31), i >> 5, clmodel);
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
}
- vertexlit = modelalpha != 1 || clmodel->firstmodelsurface == 0 || (currententity->render.effects & EF_FULLBRIGHT) || currententity->render.colormod[0] != 1 || currententity->render.colormod[2] != 1 || currententity->render.colormod[2] != 1;
-
- // draw texture
- for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
{
- if (s->visframe == r_framecount)
+ softwaretransform(v->v, sv->v);
+ VectorCopy(base, c);
+ if (s->styles[0] != 255)
{
-// R_DrawSurf(s, true, vertexlit || s->texinfo->texture->transparent);
- if (r_ser.value)
- {
- for (p = s->polys;p;p = p->next)
- {
- for (j = 0;j < p->numverts;j++)
- softwaretransform(&p->verts[j][0], bmverts + j * 3);
- R_Clip_AddPolygon(bmverts, p->numverts, 3 * sizeof(float), (s->flags & SURF_CLIPSOLID) != 0 && modelalpha == 1, RBrushModelSurf_Callback, s, e, NULL);
- }
- }
- else
+ lm = s->samples + v->lightmapoffset;
+ scale = d_lightstylevalue[s->styles[0]] * (1.0f / 32768.0f);
+ VectorMA(c, scale, lm, c);
+ if (s->styles[1] != 255)
{
- if (s->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ lm += size3;
+ scale = d_lightstylevalue[s->styles[1]] * (1.0f / 32768.0f);
+ VectorMA(c, scale, lm, c);
+ if (s->styles[2] != 255)
{
- // sky and liquid don't need sorting (skypoly/transpoly)
- if (s->flags & SURF_DRAWSKY)
- RSurf_DrawSky(s, true);
- else
- RSurf_DrawWater(s, R_TextureAnimation(s->texinfo->texture), true, s->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
- }
- else
- {
- texture_t *t = R_TextureAnimation(s->texinfo->texture);
- if (vertexlit || s->texinfo->texture->transparent)
- RSurf_DrawWallVertex(s, t, true, true);
- else
- RSurf_DrawWall(s, t, true);
+ lm += size3;
+ scale = d_lightstylevalue[s->styles[2]] * (1.0f / 32768.0f);
+ VectorMA(c, scale, lm, c);
+ if (s->styles[3] != 255)
+ {
+ lm += size3;
+ scale = d_lightstylevalue[s->styles[3]] * (1.0f / 32768.0f);
+ VectorMA(c, scale, lm, c);
+ }
}
}
}
+ sv->c[0] = c[0];
+ sv->c[1] = c[1];
+ sv->c[2] = c[2];
+ sv->c[3] = currentrenderentity->alpha;
+ }
+ if (s->dlightframe == r_framecount)
+ RSurf_Light(s->dlightbits, m.numverts);
+ if (fogenabled)
+ {
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] *= ifog;
+ sv->c[1] *= ifog;
+ sv->c[2] *= ifog;
+ }
}
- UploadLightmaps();
+ R_Mesh_Draw(&m);
}
-/*
-=============================================================
-
- WORLD MODEL
-
-=============================================================
-*/
-
-/*
-static byte *worldvis;
-
-void R_MarkLeaves (void)
+static void RSurfShader_Wall_Pass_BaseFullbright(msurface_t *s)
{
- static float noviscache;
- if (r_oldviewleaf == r_viewleaf && noviscache == r_novis.value)
- return;
-
- r_oldviewleaf = r_viewleaf;
- noviscache = r_novis.value;
-
- worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
+ int i;
+ float diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ }
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ }
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ if (fogenabled)
+ {
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = ifog;
+ sv->c[1] = ifog;
+ sv->c[2] = ifog;
+ sv->c[3] = currentrenderentity->alpha;
+ }
+ }
+ else
+ {
+ m.cr = m.cg = m.cb = 1;
+ m.ca = currentrenderentity->alpha;
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
+ }
+ R_Mesh_Draw(&m);
}
-*/
-void RSurf_Callback(void *data, void *junk)
+static void RSurfShader_Wall_Pass_Light(msurface_t *s)
{
- ((msurface_t *)data)->visframe = r_framecount;
+ int i;
+ float diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ m.transparent = true;
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
+ m.transparent = true;
+ else
+ m.transparent = false;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->texture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ sv->c[0] = 0;
+ sv->c[1] = 0;
+ sv->c[2] = 0;
+ sv->c[3] = currentrenderentity->alpha;
+ }
+ if (RSurf_Light(s->dlightbits, m.numverts))
+ {
+ if (fogenabled)
+ {
+ for (i = 0, sv = svert;i < m.numverts;i++, sv++)
+ {
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] *= ifog;
+ sv->c[1] *= ifog;
+ sv->c[2] *= ifog;
+ }
+ }
+ R_Mesh_Draw(&m);
+ }
}
-/*
-void RSurf_Callback(void *data, void *junk)
+static void RSurfShader_Wall_Pass_Glow(msurface_t *s)
{
- msurface_t *surf = data;
- texture_t *t;
-
-// if (surf->visframe == r_framecount)
-// return;
-
- surf->visframe = r_framecount;
-
- c_faces++;
-
- if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ int i;
+ float diff[3], ifog;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ m.transparent = true;
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
+ m.transparent = true;
+ else
+ m.transparent = false;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.cr = 1;
+ m.cg = 1;
+ m.cb = 1;
+ m.ca = currentrenderentity->alpha;
+ m.tex[0] = R_GetTexture(s->currenttexture->glowtexture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ if (fogenabled)
{
- // sky and liquid don't need sorting (skypoly/transpoly)
- if (surf->flags & SURF_DRAWSKY)
- RSurf_DrawSky(surf, false);
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ VectorSubtract(sv->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
+ }
else
- RSurf_DrawWater(surf, R_TextureAnimation(surf->texinfo->texture), false, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ VectorSubtract(v->v, r_origin, diff);
+ ifog = 1 - exp(fogdensity/DotProduct(diff, diff));
+ sv->c[0] = m.cr * ifog;
+ sv->c[1] = m.cg * ifog;
+ sv->c[2] = m.cb * ifog;
+ sv->c[3] = m.ca;
+ }
+ }
}
else
{
- t = R_TextureAnimation(surf->texinfo->texture);
- if (vertexworld)
- RSurf_DrawWallVertex(surf, t, false, false);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ softwaretransform(v->v, sv->v);
+ }
else
- RSurf_DrawWall(surf, t, false);
+ {
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ }
}
+ R_Mesh_Draw(&m);
}
-*/
-
-/*
-mleaf_t *r_oldviewleaf;
-int r_markvisframecount = 0;
-void R_MarkLeaves (void)
+static void RSurfShader_Wall_Pass_Fog(msurface_t *s)
{
- static float noviscache;
- int i, l, k, c;
- mleaf_t *leaf;
- msurface_t *surf, **mark, **endmark;
- model_t *model = cl.worldmodel;
-// mportal_t *portal;
- glpoly_t *p;
- byte *in;
- int row;
-
- // ignore testvis if the map just changed
- if (r_testvis.value && model->nodes->markvisframe == r_markvisframecount)
- return;
-
- if (r_oldviewleaf == r_viewleaf && noviscache == r_novis.value)
- return;
-
- r_oldviewleaf = r_viewleaf;
- noviscache = r_novis.value;
-
- if ((in = r_viewleaf->compressed_vis))
+ int i;
+ surfvertex_t *v;
+ surfvert_t *sv;
+ rmeshinfo_t m;
+ vec3_t diff;
+
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ m.transparent = true;
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1)
+ m.transparent = true;
+ else
+ m.transparent = false;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = s->mesh.numtriangles;
+ m.numverts = s->mesh.numverts;
+ m.index = s->mesh.index;
+ m.color = &svert[0].c[0];
+ m.colorstep = sizeof(surfvert_t);
+ m.tex[0] = R_GetTexture(s->currenttexture->fogtexture);
+ m.texcoords[0] = &s->mesh.vertex->st[0];
+ m.texcoordstep[0] = sizeof(surfvertex_t);
+ if (softwaretransform_complexity)
+ {
+ m.vertex = &svert[0].v[0];
+ m.vertexstep = sizeof(surfvert_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ softwaretransform(v->v, sv->v);
+ VectorSubtract(sv->v, r_origin, diff);
+ sv->c[0] = fogcolor[0];
+ sv->c[1] = fogcolor[1];
+ sv->c[2] = fogcolor[2];
+ sv->c[3] = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
+ }
+ }
+ else
{
- row = (model->numleafs+7)>>3;
+ m.vertex = &s->mesh.vertex->v[0];
+ m.vertexstep = sizeof(surfvertex_t);
+ for (i = 0, sv = svert, v = s->mesh.vertex;i < m.numverts;i++, sv++, v++)
+ {
+ VectorSubtract(v->v, r_origin, diff);
+ sv->c[0] = fogcolor[0];
+ sv->c[1] = fogcolor[1];
+ sv->c[2] = fogcolor[2];
+ sv->c[3] = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
+ }
+ }
+ R_Mesh_Draw(&m);
+}
- if (!r_testvis.value)
- r_markvisframecount++;
+static int RSurfShader_Wall_Fullbright(int stage, msurface_t *s)
+{
+ if (stage == 0)
+ c_brush_polys++;
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseFullbright(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
+ }
+}
- // LordHavoc: mark the root node as visible, it will terminate all other ascensions
- model->nodes->markvisframe = r_markvisframecount;
+static int RSurfShader_Wall_Vertex(int stage, msurface_t *s)
+{
+ if (stage == 0)
+ c_brush_polys++;
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseVertex(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
+ }
+}
- k = 0;
- while (k < row)
+static int RSurfShader_Wall_Lightmap(int stage, msurface_t *s)
+{
+ if (stage == 0)
+ c_brush_polys++;
+ if (r_vertexsurfaces.integer)
+ {
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseVertex(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
+ }
+ }
+ else if (r_multitexture.integer)
+ {
+ if (r_dlightmap.integer)
{
- c = *in++;
- if (c)
+ switch(stage)
{
- l = model->numleafs - (k << 3);
- if (l > 8)
- l = 8;
- for (i=0 ; i<l ; i++)
- {
- if (c & (1<<i))
- {
- leaf = &model->leafs[(k << 3)+i+1];
- node = (mnode_t *)leaf;
- do
- {
- node->markvisframe = r_markvisframecount;
- node = node->parent;
- }
- while (node->markvisframecount != r_markvisframecount);
- }
- }
- k++;
+ case 0:
+ RSurfShader_Wall_Pass_BaseMTex(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
}
- else
- k += *in++;
+ }
+ else
+ {
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseMTex(s);
+ return false;
+ case 1:
+ if (s->dlightframe == r_framecount)
+ RSurfShader_Wall_Pass_Light(s);
+ return false;
+ case 2:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
+ }
+ }
+ }
+ else if (s->currenttexture->fogtexture != NULL || currentrenderentity->alpha != 1 || currentrenderentity->effects & EF_ADDITIVE)
+ {
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseVertex(s);
+ return false;
+ case 1:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
}
}
else
{
- // LordHavoc: no vis data, mark everything as visible
- model->nodes->markvisframe = r_markvisframecount;
-
- for (i = 1;i < model->numleafs;i++)
+ if (r_dlightmap.integer)
{
- node = (mnode_t *)&model->leafs[i];
- do
+ switch(stage)
+ {
+ case 0:
+ RSurfShader_Wall_Pass_BaseTexture(s);
+ return false;
+ case 1:
+ RSurfShader_Wall_Pass_BaseLightmap(s);
+ return false;
+ case 2:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
+ }
+ }
+ else
+ {
+ switch(stage)
{
- node->markvisframe = r_markvisframecount;
- node = node->parent;
+ case 0:
+ RSurfShader_Wall_Pass_BaseTexture(s);
+ return false;
+ case 1:
+ RSurfShader_Wall_Pass_BaseLightmap(s);
+ return false;
+ case 2:
+ if (s->dlightframe == r_framecount)
+ RSurfShader_Wall_Pass_Light(s);
+ return false;
+ case 3:
+ if (s->currenttexture->glowtexture)
+ RSurfShader_Wall_Pass_Glow(s);
+ return false;
+ default:
+ return true;
}
- while (node->markvisframecount != r_markvisframecount);
}
}
}
+
+static int RSurfShader_Wall_Fog(int stage, msurface_t *s)
+{
+ if (stage == 0 && fogenabled)
+ {
+ RSurfShader_Wall_Pass_Fog(s);
+ return false;
+ }
+ else
+ return true;
+}
+
+/*
+=============================================================
+
+ WORLD MODEL
+
+=============================================================
*/
-void R_SolidWorldNode (void)
+static void RSurf_Callback(void *data, void *junk)
+{
+ ((msurface_t *)data)->visframe = r_framecount;
+}
+
+static void R_SolidWorldNode (void)
{
- if ((int) r_solidworldnode.value == 3)
+ if (r_viewleaf->contents != CONTENTS_SOLID)
{
int portalstack;
mportal_t *p, *pstack[8192];
msurface_t *surf, **mark, **endmark;
mleaf_t *leaf;
- glpoly_t *poly;
tinyplane_t plane;
+ // LordHavoc: portal-passage worldnode; follows portals leading
+ // outward from viewleaf, if a portal leads offscreen it is not
+ // followed, in indoor maps this can often cull a great deal of
+ // geometry away when pvs data is not present (useful with pvs as well)
leaf = r_viewleaf;
leaf->worldnodeframe = r_framecount;
{
mark = leaf->firstmarksurface;
endmark = mark + leaf->nummarksurfaces;
- if (r_ser.value)
+ if (r_ser.integer)
{
do
{
{
VectorNegate(surf->plane->normal, plane.normal);
plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
}
}
else
{
if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
}
}
while (mark < endmark);
{
if (R_NotCulledBox(leaf->mins, leaf->maxs))
{
+ p->visframe = r_framecount;
pstack[portalstack++] = p;
goto loc0;
if (portalstack)
goto loc1;
}
- else if ((int) r_solidworldnode.value == 2)
+ else
{
mnode_t *nodestack[8192], *node = cl.worldmodel->nodes;
int nodestackpos = 0;
- glpoly_t *poly;
+ // LordHavoc: recursive descending worldnode; if portals are not
+ // available, this is a good last resort, can cull large amounts of
+ // geometry, but is more time consuming than portal-passage and renders
+ // things behind walls
loc2:
if (R_NotCulledBox(node->mins, node->maxs))
{
- if (r_ser.value)
+ if (node->numsurfaces)
{
- if (node->numsurfaces)
+ if (r_ser.integer)
{
msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
tinyplane_t plane;
{
VectorNegate(surf->plane->normal, plane.normal);
plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, &plane);
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, &plane);
}
}
}
for (;surf < surfend;surf++)
{
if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
}
}
}
- }
- else
- {
- if (node->numsurfaces)
+ else
{
msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
if (PlaneDiff (r_origin, node->plane) < 0)
goto loc2;
}
}
- else if ((int) r_solidworldnode.value == 1 && r_ser.value)
- {
- glpoly_t *poly;
- msurface_t *surf, *endsurf;
- tinyplane_t plane;
+}
+
+static int r_portalframecount = 0;
+
+static void R_PVSWorldNode()
+{
+ int portalstack, i;
+ mportal_t *p, *pstack[8192];
+ msurface_t *surf, **mark, **endmark;
+ mleaf_t *leaf;
+ tinyplane_t plane;
+ qbyte *worldvis;
+
+ worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
+
+ leaf = r_viewleaf;
+ leaf->worldnodeframe = r_framecount;
+ portalstack = 0;
+loc0:
+ c_leafs++;
+
+ leaf->visframe = r_framecount;
- surf = &cl.worldmodel->surfaces[cl.worldmodel->firstmodelsurface];
- endsurf = surf + cl.worldmodel->nummodelsurfaces;
- for (;surf < endsurf;surf++)
+ if (leaf->nummarksurfaces)
+ {
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ if (r_ser.integer)
{
- if (PlaneDiff(r_origin, surf->plane) < 0)
+ do
{
- if (surf->flags & SURF_PLANEBACK)
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
{
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ if (surf->flags & SURF_PLANEBACK)
+ {
+ VectorNegate(surf->plane->normal, plane.normal);
+ plane.dist = -surf->plane->dist;
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ }
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
}
}
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)&surf->plane);
- }
+ while (mark < endmark);
}
- }
- else
- {
- int l;
- mleaf_t *leaf;
- msurface_t *surf, **mark, **endmark;
- glpoly_t *poly;
- tinyplane_t plane;
-
- for (l = 0, leaf = cl.worldmodel->leafs;l < cl.worldmodel->numleafs;l++, leaf++)
+ else
{
- if (R_CullBox(leaf->mins, leaf->maxs))
- continue;
- leaf->visframe = r_framecount;
- c_leafs++;
- if (leaf->nummarksurfaces)
- {
-// if (R_CullBox(leaf->mins, leaf->maxs))
-// continue;
-
- if (leaf->nummarksurfaces)
- {
- mark = leaf->firstmarksurface;
- endmark = mark + leaf->nummarksurfaces;
- if (r_ser.value)
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
- }
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
- }
- while (mark < endmark);
- }
- else
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
- }
- while (mark < endmark);
- }
- }
- }
- }
- }
-}
-
-/*
-void RSurf_Callback(void *data, void *junk)
-{
- ((msurface_t *)data)->visframe = r_framecount;
-}
-
-int R_FrustumTestPolygon(float *points, int numpoints, int stride);
-
-void RSurf_DoVisible(msurface_t *surf)
-{
- glpoly_t *p;
- for (p = surf->polys;p;p = p->next)
- if (R_FrustumTestPolygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float)) >= 3)
-// R_Clip_Polygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float), true, RSurf_Callback, surf, 1);
-// if (R_Clip_Polygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID))
- surf->visframe = r_framecount;
-}
-*/
-
-//mleaf_t *llistbuffer[32768], *l, **llist;
-
-/*
-void RSurfLeaf_Callback(void *data)
-{
- int portalstackpos = 0;
- mleaf_t *leaf;
- mportal_t *p, *portalstack[32768];
- msurface_t *surf, **mark, **endmark;
- do
- {
-
- leaf = data;
- if (leaf->visframe == r_framecount)
- return;
- leaf->visframe = r_framecount;
-
- c_leafs++;
-
- if (leaf->nummarksurfaces)
- {
- mark = leaf->firstmarksurface;
- endmark = mark + leaf->nummarksurfaces;
- do
+ do
{
surf = *mark++;
// make sure surfaces are only processed once
if (surf->worldnodeframe == r_framecount)
continue;
surf->worldnodeframe = r_framecount;
- if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
{
if (surf->flags & SURF_PLANEBACK)
- RSurf_DoVisible(surf);
+ surf->visframe = r_framecount;
}
else
{
if (!(surf->flags & SURF_PLANEBACK))
- RSurf_DoVisible(surf);
+ surf->visframe = r_framecount;
}
}
while (mark < endmark);
}
-
- // follow portals into other leafs
- for (p = leaf->portals;p;p = p->next)
- {
- if (p->past->visframe != r_framecount && DotProduct(r_origin, p->plane.normal) < p->plane.dist)
- {
- // R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3, RSurfLeaf_Callback, p->past, 1);
- if (R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3))
- portalstack[portalstackpos++] = p;
- }
- }
}
- while(portalstackpos);
- RSurfLeaf_Callback(p->past);
- // upon returning, R_ProcessSpans will notice that the spans have changed and restart the line, this is ok because we're not adding any polygons that aren't already behind the portal
-}
-*/
-/*
-// experimental and inferior to the other in recursion depth allowances
-void R_PortalWorldNode (void)
-{
-// int i, j;
- mportal_t *p;
- msurface_t *surf, **mark, **endmark;
- mleaf_t *leaf, *llistbuffer[32768], **l, **llist;
-
- leaf = r_viewleaf;
- leaf->visframe = r_framecount;
- l = llist = &llistbuffer[0];
- *llist++ = r_viewleaf;
- while (l < llist)
+ // follow portals into other leafs
+ for (p = leaf->portals;p;p = p->next)
{
- leaf = *l++;
-
- c_leafs++;
-
- if (leaf->nummarksurfaces)
+ if (DotProduct(r_origin, p->plane.normal) < p->plane.dist)
{
- mark = leaf->firstmarksurface;
- endmark = mark + leaf->nummarksurfaces;
- do
+ leaf = p->past;
+ if (leaf->worldnodeframe != r_framecount)
{
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ leaf->worldnodeframe = r_framecount;
+ if (leaf->contents != CONTENTS_SOLID)
{
- if (surf->flags & SURF_PLANEBACK)
- RSurf_DoVisible(surf);
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- RSurf_DoVisible(surf);
- }
- }
- while (mark < endmark);
- }
+ i = (leaf - cl.worldmodel->leafs) - 1;
+ if (worldvis[i>>3] & (1<<(i&7)))
+ {
+ if (R_NotCulledBox(leaf->mins, leaf->maxs))
+ {
+ pstack[portalstack++] = p;
+ goto loc0;
- // follow portals into other leafs
- for (p = leaf->portals;p;p = p->next)
- {
- if (p->past->visframe != r_framecount)
- {
- if (R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3))
- {
- p->past->visframe = r_framecount;
- *llist++ = p->past;
+loc1:
+ p = pstack[--portalstack];
+ }
+ }
}
}
}
+ }
-// for (p = leaf->portals;p;p = p->next)
-// {
-// leaf = p->past;
-// if (leaf->worldnodeframe != r_framecount)
-// {
-// leaf->worldnodeframe = r_framecount;
-// i = (leaf - cl.worldmodel->leafs) - 1;
-// if ((worldvis[i>>3] & (1<<(i&7))) && R_NotCulledBox(leaf->mins, leaf->maxs))
-// *llist++ = leaf;
-// }
-// }
- }
-
-// i = 0;
-// j = 0;
-// p = r_viewleaf->portals;
-// for (;p;p = p->next)
-// {
-// j++;
-// if (p->past->worldnodeframe != r_framecount)
-// i++;
-// }
-// if (i)
-// Con_Printf("%i portals of viewleaf (%i portals) were not checked\n", i, j);
+ if (portalstack)
+ goto loc1;
}
-*/
-
-int r_portalframecount = 0;
+Cshader_t Cshader_wall_vertex = {{NULL, RSurfShader_Wall_Vertex, RSurfShader_Wall_Fog}, NULL};
+Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap, RSurfShader_Wall_Fog}, NULL};
+Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright, RSurfShader_Wall_Fog}, NULL};
+Cshader_t Cshader_water = {{NULL, RSurfShader_Water, NULL}, NULL};
+Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL, NULL}, NULL};
-/*
-void R_Portal_Callback(void *data, void *data2)
+int Cshader_count = 5;
+Cshader_t *Cshaders[5] =
{
- mleaf_t *leaf = data;
- if (!r_testvis.value)
- ((mportal_t *)data2)->visframe = r_portalframecount;
- if (leaf->visframe != r_framecount)
- {
- c_leafs++;
- leaf->visframe = r_framecount;
- }
-}
-*/
+ &Cshader_wall_vertex,
+ &Cshader_wall_lightmap,
+ &Cshader_wall_fullbright,
+ &Cshader_water,
+ &Cshader_sky
+};
-void R_PVSWorldNode()
+void R_PrepareSurfaces(void)
{
- if (r_pvsworldnode.value == 1)
- {
- int portalstack, i;
- mportal_t *p, *pstack[8192];
- msurface_t *surf, **mark, **endmark;
- mleaf_t *leaf;
- tinyplane_t plane;
- glpoly_t *poly;
- byte *worldvis;
-
- worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
-
- leaf = r_viewleaf;
- leaf->worldnodeframe = r_framecount;
- portalstack = 0;
- loc0:
- c_leafs++;
+ int i;
+ texture_t *t;
+ model_t *model;
+ msurface_t *surf;
- leaf->visframe = r_framecount;
+ for (i = 0;i < Cshader_count;i++)
+ Cshaders[i]->chain = NULL;
- if (leaf->nummarksurfaces)
- {
- mark = leaf->firstmarksurface;
- endmark = mark + leaf->nummarksurfaces;
- if (r_ser.value)
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
- }
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
- }
- while (mark < endmark);
- }
- else
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
- }
- while (mark < endmark);
- }
- }
+ model = currentrenderentity->model;
- // follow portals into other leafs
- p = leaf->portals;
- for (;p;p = p->next)
- {
- if (DotProduct(r_origin, p->plane.normal) < p->plane.dist)
- {
- leaf = p->past;
- if (leaf->worldnodeframe != r_framecount)
- {
- leaf->worldnodeframe = r_framecount;
- if (leaf->contents != CONTENTS_SOLID)
- {
- i = (leaf - cl.worldmodel->leafs) - 1;
- if (worldvis[i>>3] & (1<<(i&7)))
- {
- if (R_NotCulledBox(leaf->mins, leaf->maxs))
- {
- pstack[portalstack++] = p;
- goto loc0;
-
- loc1:
- p = pstack[--portalstack];
- }
- }
- }
- }
- }
- }
-
- if (portalstack)
- goto loc1;
- }
- else
+ for (i = 0;i < model->nummodelsurfaces;i++)
{
- int i/*, l*/, k, c, row, numbits, bit, leafnum, numleafs;
- mleaf_t *leaf;
- msurface_t *surf, **mark, **endmark;
- model_t *model = cl.worldmodel;
- byte *in;
- // mportal_t *portal;
- glpoly_t *poly;
- tinyplane_t plane;
-
- // c_leafs++;
- // r_viewleaf->visframe = r_framecount;
- if (!r_testvis.value)
- r_portalframecount++;
-
- numleafs = model->numleafs;
- numbits = numleafs;
- k = 0;
- in = r_viewleaf->compressed_vis;
- row = (numbits + 7) >> 3;
- while (k < row)
+ surf = model->modelsortedsurfaces[i];
+ if (surf->visframe == r_framecount)
{
- c = *in++;
- if (c)
+ if (surf->insertframe != r_framecount)
{
- for (i = 0, bit = 1;c;i++, bit <<= 1)
- {
- if (c & bit)
- {
- leafnum = (k << 3)+i+1;
- if (leafnum > numleafs)
- return;
- c -= bit;
- leaf = &model->leafs[leafnum];
- if (R_NotCulledBox(leaf->mins, leaf->maxs))
- {
- //for (portal = leaf->portals;portal;portal = portal->next)
- // if (DotProduct(r_origin, portal->plane.normal) > portal->plane.dist)
- // R_Clip_AddPolygon((float *)portal->points, portal->numpoints, sizeof(mvertex_t), false, R_Portal_Callback, leaf, portal, portal->plane);
- //leaf->visframe = r_framecount;
- c_leafs++;
- if (leaf->nummarksurfaces)
- {
- mark = leaf->firstmarksurface;
- endmark = mark + leaf->nummarksurfaces;
- if (r_ser.value)
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
- }
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- for (poly = surf->polys;poly;poly = poly->next)
- R_Clip_AddPolygon((float *)poly->verts, poly->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
- }
- while (mark < endmark);
- }
- else
- {
- do
- {
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
- }
- while (mark < endmark);
- }
- }
- }
- }
- }
- k++;
+ surf->insertframe = r_framecount;
+ c_faces++;
+ // manually inlined R_TextureAnimation
+ //t = R_TextureAnimation(surf->texinfo->texture);
+ t = surf->texinfo->texture;
+ if (t->alternate_anims != NULL && currentrenderentity->frame)
+ t = t->alternate_anims;
+ if (t->anim_total >= 2)
+ t = t->anim_frames[(int)(cl.time * 5.0f) % t->anim_total];
+ surf->currenttexture = t;
}
- else
- k += *in++;
+
+ surf->chain = surf->shader->chain;
+ surf->shader->chain = surf;
}
}
}
-entity_t clworldent;
-
-void R_DrawSurfaces (void)
+void R_DrawSurfaces (int type)
{
- msurface_t *surf, *endsurf;
- texture_t *t, *currentt;
- int vertex = gl_vertex.value;
+ int i, stage;
+ msurface_t *surf;
+ Cshader_t *shader;
- currententity = &clworldent;
- modelalpha = 1;
- softwaretransformidentity();
- surf = &cl.worldmodel->surfaces[cl.worldmodel->firstmodelsurface];
- endsurf = surf + cl.worldmodel->nummodelsurfaces;
- t = currentt = NULL;
- for (;surf < endsurf;surf++)
+ for (i = 0;i < Cshader_count;i++)
{
- if (surf->visframe == r_framecount)
- {
- c_faces++;
- if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
- {
- if (surf->flags & SURF_DRAWSKY)
- RSurf_DrawSky(surf, false);
- else
- {
- if (currentt != surf->texinfo->texture)
- {
- currentt = surf->texinfo->texture;
- t = R_TextureAnimation(surf->texinfo->texture);
- }
- RSurf_DrawWater(surf, t, false, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
- }
- }
- else
- {
- if (currentt != surf->texinfo->texture)
- {
- currentt = surf->texinfo->texture;
- t = R_TextureAnimation(surf->texinfo->texture);
- }
- if (vertex)
- RSurf_DrawWallVertex(surf, t, false, false);
- else
- RSurf_DrawWall(surf, t, false);
- }
- }
+ shader = Cshaders[i];
+ if (shader->chain && shader->shaderfunc[type])
+ for (stage = 0;stage < 1000;stage++)
+ for (surf = shader->chain;surf;surf = surf->chain)
+ if (shader->shaderfunc[type](stage, surf))
+ goto done;
+done:;
}
}
+static float portalpointbuffer[256][3];
+
void R_DrawPortals(void)
{
- int drawportals, i, r, g, b;
+ int drawportals, i;
// mleaf_t *leaf, *endleaf;
mportal_t *portal, *endportal;
mvertex_t *point/*, *endpoint*/;
- drawportals = (int)r_drawportals.value;
+ rmeshinfo_t m;
+ drawportals = r_drawportals.integer;
if (drawportals < 1)
return;
/*
}
}
*/
- portal = cl.worldmodel->portals;
- endportal = portal + cl.worldmodel->numportals;
- for (;portal < endportal;portal++)
+ memset(&m, 0, sizeof(m));
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.vertex = &portalpointbuffer[0][0];
+ m.vertexstep = sizeof(float[3]);
+ m.ca = 0.125;
+ for (portal = cl.worldmodel->portals, endportal = portal + cl.worldmodel->numportals;portal < endportal;portal++)
{
if (portal->visframe == r_portalframecount)
{
- i = portal - cl.worldmodel->portals;
- r = (i & 0x0007) << 5;
- g = (i & 0x0038) << 2;
- b = (i & 0x01C0) >> 1;
- transpolybegin(0, 0, 0, TPOLYTYPE_ALPHA);
- point = portal->points;
- if (PlaneDiff(r_origin, (&portal->plane)) > 0)
- {
- for (i = portal->numpoints - 1;i >= 0;i--)
- transpolyvertub(point[i].position[0], point[i].position[1], point[i].position[2], 0, 0, r, g, b, 32);
- }
- else
+ if (portal->numpoints <= 256)
{
- for (i = 0;i < portal->numpoints;i++)
- transpolyvertub(point[i].position[0], point[i].position[1], point[i].position[2], 0, 0, r, g, b, 32);
+ i = portal - cl.worldmodel->portals;
+ m.cr = ((i & 0x0007) >> 0) * (1.0f / 7.0f);
+ m.cg = ((i & 0x0038) >> 3) * (1.0f / 7.0f);
+ m.cb = ((i & 0x01C0) >> 6) * (1.0f / 7.0f);
+ point = portal->points;
+ if (PlaneDiff(r_origin, (&portal->plane)) > 0)
+ {
+ for (i = portal->numpoints - 1;i >= 0;i--)
+ VectorCopy(point[i].position, portalpointbuffer[i]);
+ }
+ else
+ {
+ for (i = 0;i < portal->numpoints;i++)
+ VectorCopy(point[i].position, portalpointbuffer[i]);
+ }
+ R_Mesh_DrawPolygon(&m, portal->numpoints);
}
- transpolyend();
}
}
}
-/*
-=============
-R_DrawWorld
-=============
-*/
-void R_DrawWorld (void)
+void R_SetupForBModelRendering(void)
{
- wateralpha = bound(0, r_wateralpha.value*255.0f, 255);
- vertexworld = gl_vertex.value;
-
- memset (&clworldent, 0, sizeof(clworldent));
- clworldent.render.model = cl.worldmodel;
- clworldent.render.colormod[0] = clworldent.render.colormod[1] = clworldent.render.colormod[2] = 1;
- modelalpha = clworldent.render.alpha = 1;
- clworldent.render.scale = 1;
+ int i;
+ msurface_t *s;
+ model_t *model;
+ vec3_t modelorg;
- VectorCopy (r_origin, modelorg);
+ // because bmodels can be reused, we have to decide which things to render
+ // from scratch every time
- currententity = &clworldent;
+ model = currentrenderentity->model;
- softwaretransformidentity(); // LordHavoc: clear transform
+ softwaretransformforentity (currentrenderentity);
+ softwareuntransform(r_origin, modelorg);
- if (cl.worldmodel)
+ for (i = 0;i < model->nummodelsurfaces;i++)
{
- if (r_novis.value || r_viewleaf->compressed_vis == NULL)
- R_SolidWorldNode ();
+ s = model->modelsortedsurfaces[i];
+ if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
+ s->visframe = r_framecount;
else
- {
-// R_MarkLeaves ();
- R_PVSWorldNode ();
- }
+ s->visframe = -1;
+ s->worldnodeframe = -1;
+ s->lightframe = -1;
+ s->dlightframe = -1;
+ s->insertframe = -1;
}
}
-/*
-=============================================================================
-
- LIGHTMAP ALLOCATION
-
-=============================================================================
-*/
-
-// returns a texture number and the position inside it
-int AllocBlock (int w, int h, short *x, short *y)
+void R_SetupForWorldRendering(void)
{
- int i, j;
- int best, best2;
- int texnum;
-
- for (texnum = 0;texnum < MAX_LIGHTMAPS;texnum++)
- {
- best = BLOCK_HEIGHT;
-
- for (i = 0;i < BLOCK_WIDTH - w;i += lightmapalign) // LordHavoc: NVIDIA has broken subimage, so align the lightmaps
- {
- best2 = 0;
-
- for (j=0 ; j<w ; j++)
- {
- if (allocated[texnum][i+j] >= best)
- break;
- if (allocated[texnum][i+j] > best2)
- best2 = allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
- }
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- if (nosubimagefragments || nosubimage)
- {
- if (!lightmaps[texnum])
- {
- lightmaps[texnum] = qmalloc(BLOCK_WIDTH*BLOCK_HEIGHT*4);
- memset(lightmaps[texnum], 0, BLOCK_WIDTH*BLOCK_HEIGHT*4);
- }
- }
- // LordHavoc: clear texture to blank image, fragments are uploaded using subimage
- else if (!allocated[texnum][0])
- {
- byte blank[BLOCK_WIDTH*BLOCK_HEIGHT*4];
- memset(blank, 0, sizeof(blank));
- if(r_upload.value)
- {
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (lightmaprgba)
- glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank);
- else
- glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank);
- }
- }
-
- for (i = 0;i < w;i++)
- allocated[texnum][*x + i] = best + h;
+ // there is only one instance of the world, but it can be rendered in
+ // multiple stages
- return texnum;
- }
-
- Host_Error ("AllocBlock: full, unable to find room for %i by %i lightmap", w, h);
- return 0;
+ currentrenderentity = &cl_entities[0].render;
+ softwaretransformidentity();
}
+static void R_SurfMarkLights (void)
+{
+ int i;
+ msurface_t *s;
-//int nColinElim;
+ if (r_dynamic.integer)
+ R_MarkLights();
-/*
-================
-BuildSurfaceDisplayList
-================
-*/
-void BuildSurfaceDisplayList (model_t *model, mvertex_t *vertices, msurface_t *fa)
-{
- int i, j, lindex, lnumverts;
- medge_t *pedges;
- float *vec;
- float s, t;
- glpoly_t *poly;
-
-// reconstruct the polygon
- pedges = model->edges;
- lnumverts = fa->numedges;
-
- //
- // draw texture
- //
- poly = Hunk_AllocName (sizeof(glpolysizeof_t) + lnumverts * sizeof(float[VERTEXSIZE]), "surfaces");
- poly->next = fa->polys;
- fa->polys = poly;
-// poly->flags = fa->flags;
- poly->numverts = lnumverts;
-
- for (i=0 ; i<lnumverts ; i++)
- {
- lindex = model->surfedges[fa->firstedge + i];
-
- if (lindex > 0)
- vec = vertices[pedges[lindex].v[0]].position;
- else
- vec = vertices[pedges[-lindex].v[1]].position;
-
- s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
- t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
-
- VectorCopy (vec, poly->verts[i]);
- poly->verts[i][3] = s / fa->texinfo->texture->width;
- poly->verts[i][4] = t / fa->texinfo->texture->height;
-
- //
- // lightmap texture coordinates
- //
- s -= fa->texturemins[0];
- t -= fa->texturemins[1];
- s += 8;
- t += 8;
- // LordHavoc: calc lightmap data offset
- j = (bound(0l, (int)t>>4, fa->extents[1]>>4) * ((fa->extents[0]>>4)+1) + bound(0l, (int)s>>4, fa->extents[0]>>4)) * 3;
- poly->verts[i][7] = j;
- s += fa->light_s*16;
- s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width;
-
- t += fa->light_t*16;
- t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height;
-
- poly->verts[i][5] = s;
- poly->verts[i][6] = t;
- }
-
- //
- // remove co-linear points - Ed
- //
- /*
- if (!gl_keeptjunctions.value)
+ if (!r_vertexsurfaces.integer)
{
- for (i = 0 ; i < lnumverts ; ++i)
+ for (i = 0;i < currentrenderentity->model->nummodelsurfaces;i++)
{
- vec3_t v1, v2;
- float *prev, *this, *next;
-
- prev = poly->verts[(i + lnumverts - 1) % lnumverts];
- this = poly->verts[i];
- next = poly->verts[(i + 1) % lnumverts];
-
- VectorSubtract( this, prev, v1 );
- VectorNormalize( v1 );
- VectorSubtract( next, prev, v2 );
- VectorNormalize( v2 );
-
- // skip co-linear points
- #define COLINEAR_EPSILON 0.001
- if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) &&
- (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) &&
- (fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON))
+ s = currentrenderentity->model->modelsortedsurfaces[i];
+ if (s->visframe == r_framecount && s->lightmaptexture != NULL)
{
- int j;
- for (j = i + 1; j < lnumverts; ++j)
+ if (s->cached_dlight
+ || s->cached_ambient != r_ambient.value
+ || s->cached_lightscalebit != lightscalebit)
+ R_BuildLightMap(s, false); // base lighting changed
+ else if (r_dynamic.integer)
{
- int k;
- for (k = 0; k < VERTEXSIZE; ++k)
- poly->verts[j - 1][k] = poly->verts[j][k];
+ if (s->styles[0] != 255 && (d_lightstylevalue[s->styles[0]] != s->cached_light[0]
+ || (s->styles[1] != 255 && (d_lightstylevalue[s->styles[1]] != s->cached_light[1]
+ || (s->styles[2] != 255 && (d_lightstylevalue[s->styles[2]] != s->cached_light[2]
+ || (s->styles[3] != 255 && (d_lightstylevalue[s->styles[3]] != s->cached_light[3]))))))))
+ //if (s->cached_light[0] != d_lightstylevalue[s->styles[0]]
+ // || s->cached_light[1] != d_lightstylevalue[s->styles[1]]
+ // || s->cached_light[2] != d_lightstylevalue[s->styles[2]]
+ // || s->cached_light[3] != d_lightstylevalue[s->styles[3]])
+ R_BuildLightMap(s, false); // base lighting changed
+ else if (s->dlightframe == r_framecount && r_dlightmap.integer)
+ R_BuildLightMap(s, true); // only dlights
}
- --lnumverts;
- ++nColinElim;
- // retry next vertex next time, which is now current vertex
- --i;
}
}
- poly->numverts = lnumverts;
}
- */
+}
+
+void R_MarkWorldLights(void)
+{
+ R_SetupForWorldRendering();
+ R_SurfMarkLights();
}
/*
-========================
-GL_CreateSurfaceLightmap
-========================
+=============
+R_DrawWorld
+=============
*/
-void GL_CreateSurfaceLightmap (msurface_t *surf)
+void R_DrawWorld (void)
{
- int smax, tmax;
-
- if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
- return;
+ R_SetupForWorldRendering();
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
-
- surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
- if (nosubimage || nosubimagefragments)
- return;
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + surf->lightmaptexturenum);
- smax = ((surf->extents[0]>>4)+lightmapalign) & lightmapalignmask;
- if (lightmaprgba)
- {
- R_BuildLightMap (surf, templight, smax * 4);
- if(r_upload.value)
- glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
- }
+ if (r_viewleaf->contents == CONTENTS_SOLID || r_novis.integer || r_viewleaf->compressed_vis == NULL)
+ R_SolidWorldNode ();
else
- {
- R_BuildLightMap (surf, templight, smax * 3);
- if(r_upload.value)
- glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
- }
+ R_PVSWorldNode ();
}
-
/*
-==================
-GL_BuildLightmaps
-
-Builds the lightmap texture
-with all the surfaces from all brush models
-==================
+=================
+R_DrawBrushModel
+=================
*/
-void GL_BuildLightmaps (void)
+void R_DrawBrushModelSky (void)
{
- int i, j;
- model_t *m;
+ R_SetupForBModelRendering();
- memset (allocated, 0, sizeof(allocated));
-
- r_framecount = 1; // no dlightcache
-
- if (gl_nosubimagefragments.value)
- nosubimagefragments = 1;
- else
- nosubimagefragments = 0;
+ R_PrepareSurfaces();
+ R_DrawSurfaces(SHADERSTAGE_SKY);
+}
- if (gl_nosubimage.value)
- nosubimage = 1;
- else
- nosubimage = 0;
+void R_DrawBrushModelNormal (void)
+{
+ c_bmodels++;
- if (gl_lightmaprgba.value)
- {
- lightmaprgba = true;
- lightmapbytes = 4;
- }
- else
- {
- lightmaprgba = false;
- lightmapbytes = 3;
- }
+ // have to flush queue because of possible lightmap reuse
+ R_Mesh_Render();
- // LordHavoc: NVIDIA seems to have a broken glTexSubImage2D,
- // it needs to be aligned on 4 pixel boundaries...
- // so I implemented an adjustable lightmap alignment
- if (gl_lightmapalign.value < 1)
- gl_lightmapalign.value = 1;
- if (gl_lightmapalign.value > 16)
- gl_lightmapalign.value = 16;
- lightmapalign = 1;
- while (lightmapalign < gl_lightmapalign.value)
- lightmapalign <<= 1;
- gl_lightmapalign.value = lightmapalign;
- lightmapalignmask = ~(lightmapalign - 1);
- if (nosubimagefragments || nosubimage)
- {
- lightmapalign = 1;
- lightmapalignmask = ~0;
- }
+ R_SetupForBModelRendering();
- if (!lightmap_textures)
- lightmap_textures = R_GetTextureSlots(MAX_LIGHTMAPS);
+ R_SurfMarkLights();
- for (j=1 ; j<MAX_MODELS ; j++)
- {
- m = cl.model_precache[j];
- if (!m)
- break;
- if (m->name[0] == '*')
- continue;
- for (i=0 ; i<m->numsurfaces ; i++)
- {
- if ( m->surfaces[i].flags & SURF_DRAWTURB )
- continue;
- if ( m->surfaces[i].flags & SURF_DRAWSKY )
- continue;
- GL_CreateSurfaceLightmap (m->surfaces + i);
- BuildSurfaceDisplayList (m, m->vertexes, m->surfaces + i);
- }
- }
+ R_PrepareSurfaces();
- if (nosubimage || nosubimagefragments)
- {
- if(r_upload.value)
- if (gl_mtexable)
- qglSelectTexture(gl_mtex_enum+1);
- for (i = 0;i < MAX_LIGHTMAPS;i++)
- {
- if (!allocated[i][0])
- break;
- lightmapupdate[i][0] = BLOCK_HEIGHT;
- lightmapupdate[i][1] = 0;
- if(r_upload.value)
- {
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (lightmaprgba)
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
- }
- }
- if(r_upload.value)
- if (gl_mtexable)
- qglSelectTexture(gl_mtex_enum+0);
- }
+ if (!skyrendermasked)
+ R_DrawSurfaces(SHADERSTAGE_SKY);
+ R_DrawSurfaces(SHADERSTAGE_NORMAL);
+ R_DrawSurfaces(SHADERSTAGE_FOG);
}
-