cvar_t r_drawentities = {0, "r_drawentities","1"};
cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
+cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
+cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
cvar_t r_speeds = {0, "r_speeds","0"};
cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
+cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"};
cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
+ Cvar_RegisterVariable (&r_shadows);
+ Cvar_RegisterVariable (&r_shadow_staticworldlights);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_textureunits);
- if (gamemode == GAME_NEHAHRA)
+ Cvar_RegisterVariable (&r_shadow_cull);
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}
extern void Mod_RenderInit(void);
extern void GL_Draw_Init(void);
extern void GL_Main_Init(void);
+extern void R_Shadow_Init(void);
extern void GL_Models_Init(void);
extern void R_Sky_Init(void);
extern void GL_Surf_Init(void);
extern void R_Explosion_Init(void);
extern void ui_init(void);
extern void gl_backend_init(void);
+extern void Sbar_Init(void);
void Render_Init(void)
{
- R_Modules_Shutdown();
R_Textures_Init();
Mod_RenderInit();
gl_backend_init();
R_MeshQueue_Init();
GL_Draw_Init();
GL_Main_Init();
+ R_Shadow_Init();
GL_Models_Init();
R_Sky_Init();
GL_Surf_Init();
R_Particles_Init();
R_Explosion_Init();
ui_init();
- R_Modules_Start();
+ Sbar_Init();
}
/*
// LordHavoc: report supported extensions
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
-
- qglCullFace(GL_FRONT);
- qglEnable(GL_TEXTURE_2D);
}
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
{
int i;
mplane_t *p;
{
default:
case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
}
return false;
}
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
{
- int i;
- mplane_t *p;
- for (i = 0;i < 4;i++)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- p = frustum + i;
- switch(p->signbits)
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- default:
- case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
return false;
- break;
- case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+ return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+ || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+ || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+ || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int VIS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ if (R_CullSphere(origin, radius))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount)
return false;
- break;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
}
}
return true;
VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
}
- if (R_CullBox(ent->mins, ent->maxs))
- continue;
-
- ent->visframe = r_framecount;
VectorCopy(ent->angles, v);
if (!ent->model || ent->model->type != mod_brush)
v[0] = -v[0];
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
R_LerpAnimation(ent);
R_UpdateEntLights(ent);
- R_FarClip_Box(ent->mins, ent->maxs);
+ if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
+ && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !VIS_CullBox(ent->mins, ent->maxs))
+ {
+ ent->visframe = r_framecount;
+ R_FarClip_Box(ent->mins, ent->maxs);
+ }
}
}
R_DrawViewModel
=============
*/
+/*
void R_DrawViewModel (void)
{
entity_render_t *ent;
R_UpdateEntLights(ent);
ent->model->Draw(ent);
}
+*/
void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
{
int i;
entity_render_t *ent;
if (!r_drawentities.integer)
return;
- R_DrawViewModel();
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount)
{
- if (ent->model)
+ if (ent->model && ent->model->Draw != NULL)
+ ent->model->Draw(ent);
+ else
+ R_DrawNoModel(ent);
+ }
+ }
+}
+
+void R_DrawFakeShadows (void)
+{
+ int i;
+ entity_render_t *ent;
+
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawFakeShadow)
+ ent->model->DrawFakeShadow(ent);
+
+ if (!r_drawentities.integer)
+ return;
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->model && ent->model->DrawFakeShadow)
+ ent->model->DrawFakeShadow(ent);
+ }
+}
+
+#include "r_shadow.h"
+
+int shadowframecount = 0;
+
+int Light_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ if (R_CullBox(mins, maxs))
+ return true;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+ return false;
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs)
+{
+ int i;
+ vec3_t p, p2, temp, relativelightorigin, mins, maxs;
+ float dist, projectdistance;
+ // rough checks
+ if (ent->model == NULL || ent->model->DrawShadowVolume == NULL || ent->alpha < 1 || (ent->effects & EF_ADDITIVE))
+ return;
+ if (r_shadow_cull.integer)
+ {
+ if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
+ || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
+ || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
+ || Light_CullBox(ent->mins, ent->maxs))
+ return;
+ }
+ if (r_shadow_cull.integer)
+ {
+ projectdistance = cullradius;
+ // calculate projected bounding box and decide if it is on-screen
+ for (i = 0;i < 8;i++)
+ {
+ p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
+ p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
+ p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
+ Matrix4x4_Transform(&ent->matrix, p2, p);
+ VectorSubtract(p, lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(p, dist, temp, p2);
+ if (i)
{
- if (ent->model->Draw)
- ent->model->Draw(ent);
+ if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
+ if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
+ if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
}
else
- R_DrawNoModel(ent);
+ {
+ VectorCopy(p, mins);
+ VectorCopy(p, maxs);
+ }
+ if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
+ if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
+ if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
+ }
+ if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
+ || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
+ || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
+ || LightAndVis_CullBox(mins, maxs))
+ return;
+ }
+ Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+ ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
+}
+
+void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
+
+#define SHADOWSPHERE_SEGMENTS 16
+
+shadowmesh_t *shadowsphere;
+void R_CreateShadowSphere(void)
+{
+ int i, j;
+ vec3_t angles, angles2, angles3, angles4;
+ float verts[12];
+ shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2);
+ for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
+ {
+ for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
+ {
+ angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
+ angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles[2] = 0;
+ VectorCopy(angles, angles2);
+ VectorCopy(angles, angles3);
+ VectorCopy(angles, angles4);
+ angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ AngleVectorsFLU(angles, verts, NULL, NULL);
+ AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
+ AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
+ AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
+ VectorScale(&verts[0], 1.0f, &verts[0]);
+ VectorScale(&verts[3], 1.0f, &verts[3]);
+ VectorScale(&verts[6], 1.0f, &verts[6]);
+ VectorScale(&verts[9], 1.0f, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
+ }
+ }
+ shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
+}
+
+
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
+{
+ shadowmesh_t *mesh;
+ matrix4x4_t matrix;
+ if (!shadowsphere)
+ R_CreateShadowSphere();
+ Matrix4x4_CreateScale(&matrix, lightradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+ Matrix4x4_CreateScale(&matrix, -cullradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+}
+
+extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces);
+void R_ShadowVolumeLighting (int visiblevolumes)
+{
+ int i;
+ entity_render_t *ent;
+ int lnum;
+ float f, lightradius, cullradius;
+ vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
+ worldlight_t *wl;
+ //mlight_t *sl;
+ rdlight_t *rd;
+ rmeshstate_t m;
+ mleaf_t *leaf;
+
+ if (visiblevolumes)
+ {
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ if (r_shadow_realtime.integer >= 3)
+ m.depthdisable = true;
+ R_Mesh_State(&m);
+ qglDisable(GL_CULL_FACE);
+ GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
+ }
+ else
+ R_Shadow_Stage_Begin();
+ shadowframecount++;
+ for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
+ {
+ if (d_lightstylevalue[wl->style] <= 0)
+ continue;
+ cullradius = wl->cullradius;
+ lightradius = wl->lightradius;
+ if (R_CullSphere(wl->origin, lightradius))
+ continue;
+ //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
+ // continue;
+ //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
+ // continue;
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+ continue;
+
+ for (i = 0;i < wl->numleafs;i++)
+ if (wl->leafs[i]->visframe == r_framecount)
+ break;
+ if (i == wl->numleafs)
+ continue;
+ leaf = wl->leafs[i++];
+ VectorCopy(leaf->mins, clipmins);
+ VectorCopy(leaf->maxs, clipmaxs);
+ for (i++;i < wl->numleafs;i++)
+ {
+ leaf = wl->leafs[i];
+ if (leaf->visframe == r_framecount)
+ {
+ if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
+ if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
+ if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
+ if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
+ if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
+ if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
+ }
+ }
+ if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
+ if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
+ if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
+ if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
+ if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
+ if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+ continue;
+
+ // mark the leafs we care about so only things in those leafs will matter
+ for (i = 0;i < wl->numleafs;i++)
+ wl->leafs[i]->worldnodeframe = shadowframecount;
+
+
+ f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
+ VectorScale(wl->light, f, lightcolor);
+ if (wl->selected)
+ {
+ f = 2 + sin(realtime * M_PI * 4.0);
+ VectorScale(lightcolor, f, lightcolor);
+ }
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ ent = &cl_entities[0].render;
+ if (wl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
+ else
+ R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->model && !strcmp(ent->model->name, "progs/missile.mdl"))
+ R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ if (wl->numsurfaces)
+ R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces);
+ else
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
+ && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
+ && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
+ }
+ }
+ }
+ /*
+ for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
+ {
+ if (d_lightstylevalue[sl->style] <= 0)
+ continue;
+ if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+ continue;
+ cullradius = sl->cullradius;
+ lightradius = sl->lightradius;
+ if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius))
+ continue;
+
+ f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+ VectorScale(sl->light, f, lightcolor);
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ if (sl->shadowvolume && r_shadow_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
+ else
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ }
+ }
}
}
+ */
+ for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+ {
+ cullradius = rd->cullradius;
+ lightradius = rd->cullradius;
+ if (VIS_CullSphere(rd->origin, lightradius))
+ continue;
+
+ VectorScale(rd->light, (1.0f / 8192.0f), lightcolor);
+ clipmins[0] = rd->origin[0] - cullradius;
+ clipmins[1] = rd->origin[1] - cullradius;
+ clipmins[2] = rd->origin[2] - cullradius;
+ clipmaxs[0] = rd->origin[0] + cullradius;
+ clipmaxs[1] = rd->origin[1] + cullradius;
+ clipmaxs[2] = rd->origin[2] + cullradius;
+
+ if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius))
+ continue;
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ ent = &cl_entities[0].render;
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
+ }
+ }
+ }
+ }
+ }
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_End();
+ qglEnable(GL_CULL_FACE);
+ qglDisable(GL_SCISSOR_TEST);
}
static void R_SetFrustum (void)
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
- varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
- varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
- varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3];
r = 64000;
varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
varray_vertex[8] = varray_vertex[0] + vright[0] * r;
varray_vertex[9] = varray_vertex[1] + vright[1] * r;
varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
R_Mesh_Draw(3, 1, polygonelements);
}
if (!r_refdef.entities/* || !cl.worldmodel*/)
return; //Host_Error ("R_RenderView: NULL worldmodel");
+ if (r_shadow_realtime.integer == 1)
+ {
+ if (!gl_texturecubemap)
+ {
+ Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_dot3arb)
+ {
+ Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_stencil)
+ {
+ Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ else if (!gl_combine.integer)
+ {
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
+ Cvar_SetValueQuick(&r_shadow_realtime, 0);
+ }
+ }
+
+ R_Shadow_UpdateLightingMode();
+
world = &cl_entities[0].render;
// FIXME: move to client
R_BuildLightList();
R_TimeReport("setup");
+ R_WorldVisibility(world);
+ R_TimeReport("worldvis");
+
R_FarClip_Start(r_origin, vpn, 768.0f);
R_MarkEntities();
r_farclip = R_FarClip_Finish() + 256.0f;
R_TimeReport("markentity");
GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
- GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ if (r_shadow_lightingmode > 0)
+ GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
+ else
+ GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
- GL_DepthFunc(GL_LEQUAL);
-
+ qglDepthFunc(GL_LEQUAL);
+
R_Mesh_Start();
R_MeshQueue_BeginScene();
+ if (r_shadow_lightingmode)
+ R_Shadow_UpdateWorldLightSelection();
+
if (R_DrawBrushModelsSky())
R_TimeReport("bmodelsky");
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- R_DrawModels();
+ R_DrawModels(r_shadow_lightingmode > 0);
R_TimeReport("models");
+ if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0)
+ {
+ R_DrawFakeShadows();
+ R_TimeReport("fakeshadow");
+ }
+
+ if (r_shadow_lightingmode > 0)
+ {
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("dynlight");
+ }
+
R_DrawParticles();
R_TimeReport("particles");
R_DrawCoronas();
R_TimeReport("coronas");
- R_DrawCrosshair();
+ R_DrawWorldCrosshair();
R_TimeReport("crosshair");
R_BlendView();
R_MeshQueue_Render();
R_MeshQueue_EndScene();
+ if (r_shadow_realtime.integer >= 2)
+ {
+ R_ShadowVolumeLighting(true);
+ R_TimeReport("shadowvolume");
+ }
R_Mesh_Finish();
R_TimeReport("meshfinish");
}
varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
- varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * r_colorscale;
- varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * r_colorscale;
- varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * r_colorscale;
- varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
+ R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
if (fogenabled)
{
for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
c[2] = c[2] * f1 + fogcolor[2] * f2;
}
}
+ GL_UseColorArray();
R_Mesh_Draw(8, 12);
}
*/
varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
- varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha;
- varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha;
- varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha;
- varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha;
- varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha;
- varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha;
+ varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
+ varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
+ varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
+ varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
+ varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
+ varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
if (fogenabled)
{
VectorSubtract(ent->origin, r_origin, diff);
c[2] *= r_colorscale;
}
}
+ GL_UseColorArray();
R_Mesh_Draw(6, 8, element);
}
// R_DrawNoModelCallback(ent, 0);
}
+void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}