}
}
+static float snap_to_pixel_x(float x, float roundUpAt);
extern int con_linewidth; // to force rewrapping
static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
{
case '+':
case '-':
case '.':
- fnt->width_of[ch++] = atof(com_token) + extraspacing;
+ fnt->width_of[ch] = atof(com_token) + extraspacing;
+ if (fnt->ft2)
+ {
+ for (i = 0; i < MAX_FONT_SIZES; ++i)
+ {
+ //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+ ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+ if (!map)
+ break;
+ map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+ }
+ }
+ ch++;
break;
default:
if(!strcmp(com_token, "extraspacing"))
for(i = 1; i < MAX_FONT_SIZES; ++i)
f->req_sizes[i] = -1;
- // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
if(Cmd_Argc() >= 3)
{
for(i = 0; i < Cmd_Argc()-3; ++i)
for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
if(!FONT_USER[i].title[0])
dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
- Font_Init();
}
void _DrawQ_Setup(void)
}
// NOTE: this function always draws exactly one character if maxwidth <= 0
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
const char *text_start = text;
int colorindex = STRING_COLOR_DEFAULT;
qboolean snap = true;
qboolean least_one = false;
float dw, dh; // display w/h
+ const float *width_of;
if (!h) h = w;
if (!h) {
map_index = Font_IndexForSize(ft2, h, NULL, NULL);
fontmap = Font_MapForIndex(ft2, map_index);
}
- if(snap)
- {
- if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
- snap = false; // turn off pixel snapping for better animation
- else
- sw = sh = 1;
- }
dw = w * sw;
dh = h * sh;
maxwidth = -maxwidth;
}
+ //if (snap)
+ // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
+
+ if (fontmap)
+ width_of = fontmap->width_of;
+ else
+ width_of = fnt->width_of;
+
for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
{
size_t i0 = i;
i = text - text_start;
if (!ch)
break;
- if (snap)
- x = snap_to_pixel_x(x, 0.4);
if (ch == ' ' && !fontmap)
{
if(!least_one || i0) // never skip the first character
- if(x + fnt->width_of[(int) ' '] * dw > maxwidth)
+ if(x + width_of[(int) ' '] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += fnt->width_of[(int) ' '] * dw;
+ x += width_of[(int) ' '] * dw;
continue;
}
// i points to the char after ^
map = ft2_oldstyle_map;
prevch = 0;
if(!least_one || i0) // never skip the first character
- if(x + fnt->width_of[ch] * dw > maxwidth)
+ if(x + width_of[ch] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += fnt->width_of[ch] * dw;
+ x += width_of[ch] * dw;
} else {
if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
{
return x;
}
-float DrawQ_String_Font_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
int shadow, colorindex = STRING_COLOR_DEFAULT;
size_t i;
float pix_x, pix_y;
size_t bytes_left;
float dw, dh;
+ const float *width_of;
int tw, th;
tw = R_TextureWidth(fnt->tex);
map_index = Font_IndexForSize(ft2, h, NULL, NULL);
fontmap = Font_MapForIndex(ft2, map_index);
}
- if(snap)
- {
- if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
- snap = false; // turn off pixel snapping for better animation
- else
- sw = sh = 1;
- }
dw = w * sw;
dh = h * sh;
//ftbase_x = snap_to_pixel_x(ftbase_x);
if(snap)
+ {
+ startx = snap_to_pixel_x(startx, 0.4);
+ starty = snap_to_pixel_y(starty, 0.4);
ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
+ }
pix_x = vid.width / vid_conwidth.value;
pix_y = vid.height / vid_conheight.value;
+
+ if (fontmap)
+ width_of = fontmap->width_of;
+ else
+ width_of = fnt->width_of;
+
for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
+ prevch = 0;
text = text_start;
if (!outcolor || *outcolor == -1)
i = text - text_start;
if (!ch)
break;
- if (snap)
- {
- x = snap_to_pixel_x(x, 0.4);
- y = snap_to_pixel_y(y, 0.4);
- }
if (ch == ' ' && !fontmap)
{
- x += fnt->width_of[(int) ' '] * dw;
+ x += width_of[(int) ' '] * dw;
continue;
}
if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
if (batchcount)
{
// switching from freetype to non-freetype rendering
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
- x += thisw * dw;
+ x += width_of[ch] * dw;
} else {
if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
{
if (batchcount)
{
// we need a different character map, render what we currently have:
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
}
}
if (batchcount > 0)
- {
- GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
- }
if (outcolor)
*outcolor = colorindex;
return x;
}
-float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
-{
- return DrawQ_String_Font_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
-}
-
-float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+ return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
}
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
- return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
+ return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
}
-//float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
-//}
-
-float DrawQ_TextWidth_Font_Size(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- return DrawQ_TextWidth_Font_UntilWidth_Size(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
+ return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
}
-//float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
-//}
-
-float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
{
- return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
+ return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
}
-//float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, maxlen, 0, 0, outcolor, ignorecolorcodes, fnt, maxwidth);
-//}
-
#if 0
// not used
// no ^xrgb management
R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
- GL_LockArrays(0, mesh->num_vertices);
R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
- GL_LockArrays(0, 0);
}
void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)