extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
+extern char fs_userdir [MAX_OSPATH];
// list of active game directories (empty if not running a mod)
#define MAX_GAMEDIRS 16
qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
+void FS_CreatePath (char *path);
+int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path
qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
int FS_Close (qfile_t* file);
+void FS_RemoveOnClose(qfile_t* file);
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
int FS_Print(qfile_t* file, const char *msg);
extern const char *const fs_checkgamedir_missing; // "(missing)"
const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing
+typedef struct
+{
+ char name[MAX_OSPATH];
+ char description[8192];
+}
+gamedir_t;
+extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name
+extern int fs_all_gamedirs_count;
+
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
qboolean FS_IsRegisteredQuakePack(const char *name);
int FS_CRCFile(const char *filename, size_t *filesizepointer);
void FS_FreeSearch(fssearch_t *search);
unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
-qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len);
+unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
+qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count);
+qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len);
// ------ Other functions ------ //
qboolean FS_FileExists (const char *filename); // the file can be into a package
qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages
-void FS_mkdir (const char *path);
-
unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
qboolean FS_HasZlib(void);
+void FS_Init_SelfPack(void);
+void FS_Init(void);
+void FS_Shutdown(void);
+void FS_Init_Commands(void);
+
#endif