extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
+extern char fs_userdir [MAX_OSPATH];
// list of active game directories (empty if not running a mod)
#define MAX_GAMEDIRS 16
qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
-int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking);
+void FS_CreatePath (char *path);
+int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path
qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
void FS_FreeSearch(fssearch_t *search);
unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
+unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count);
qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len);
qboolean FS_FileExists (const char *filename); // the file can be into a package
qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages
-void FS_mkdir (const char *path);
-
unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
qboolean FS_HasZlib(void);
+void FS_Init_SelfPack(void);
+void FS_Init(void);
+void FS_Shutdown(void);
+void FS_Init_Commands(void);
+
#endif