#ifndef FS_H
#define FS_H
+#include <stddef.h>
+#include <stdarg.h>
+#include "qtypes.h"
+#include "qdefs.h"
+#include "zone.h"
// ------ Types ------ //
typedef struct qfile_s qfile_t;
-
-#ifdef WIN32
-//typedef long fs_offset_t; // 32bit
-typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64)
-#else
-typedef long long fs_offset_t;
-#endif
-
-
+typedef int64_t fs_offset_t;
// ------ Variables ------ //
extern int fs_numgamedirs;
extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+typedef struct vfs_s
+{
+ char gamedir[MAX_OSPATH];
+ char basedir[MAX_OSPATH];
+ char userdir[MAX_OSPATH];
+ int numgamedirs;
+ char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+} vfs_t;
// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile
-qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
+qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
void FS_CreatePath (char *path);
-int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path
-qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path
-qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
-qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
-qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
+int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking); // uses absolute path
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qbool nonblocking); // uses absolute path
+qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qbool quiet);
+qfile_t* FS_OpenVirtualFile (const char* filepath, qbool quiet);
+qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet);
int FS_Close (qfile_t* file);
void FS_RemoveOnClose(qfile_t* file);
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
void FS_Purge (qfile_t* file);
const char *FS_FileWithoutPath (const char *in);
const char *FS_FileExtension (const char *in);
-int FS_CheckNastyPath (const char *path, qboolean isgamedir);
+int FS_CheckNastyPath (const char *path, qbool isgamedir);
+void FS_SanitizePath (char *path);
extern const char *const fs_checkgamedir_missing; // "(missing)"
const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing
extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name
extern int fs_all_gamedirs_count;
-qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
-qboolean FS_IsRegisteredQuakePack(const char *name);
+qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool complain, qbool failmissing);
+qbool FS_IsRegisteredQuakePack(const char *name);
int FS_CRCFile(const char *filename, size_t *filesizepointer);
+void FS_UnloadPacks_dlcache(void);
void FS_Rescan(void);
typedef struct fssearch_s
}
fssearch_t;
-fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet);
+fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const char *packfile);
void FS_FreeSearch(fssearch_t *search);
-unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
-qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count);
-qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len);
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer);
+unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer);
+qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count);
+qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len);
// ------ Other functions ------ //
int FS_FileType (const char *filename); // the file can be into a package
int FS_SysFileType (const char *filename); // only look for files outside of packages
-qboolean FS_FileExists (const char *filename); // the file can be into a package
-qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages
-
-void FS_mkdir (const char *path);
+qbool FS_FileExists (const char *filename); // the file can be into a package
+qbool FS_SysFileExists (const char *filename); // only look for files outside of packages
unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
-qboolean FS_HasZlib(void);
+qbool FS_HasZlib(void);
void FS_Init_SelfPack(void);
void FS_Init(void);