filedesc_t handle;
int ignorecase; ///< PK3 ignores case
int numfiles;
- qboolean vpack;
+ qbool vpack;
+ qbool dlcache;
packfile_t *files;
} pack_t;
//@}
=============================================================================
*/
-void FS_Dir_f(void);
-void FS_Ls_f(void);
-void FS_Which_f(void);
+void FS_Dir_f(cmd_state_t *cmd);
+void FS_Ls_f(cmd_state_t *cmd);
+void FS_Which_f(cmd_state_t *cmd);
-static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
+static searchpath_t *FS_FindFile (const char *name, int* index, qbool quiet);
static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
fs_offset_t offset, fs_offset_t packsize,
fs_offset_t realsize, int flags);
gamedir_t *fs_all_gamedirs = NULL;
int fs_all_gamedirs_count = 0;
-cvar_t scr_screenshot_name = {CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
-cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
-cvar_t cvar_fs_gamedir = {CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
+cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
+cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
+cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
/*
static void PK3_CloseLibrary (void)
{
#ifndef LINK_TO_ZLIB
- Sys_UnloadLibrary (&zlib_dll);
+ Sys_FreeLibrary (&zlib_dll);
#endif
}
Try to load the Zlib DLL
====================
*/
-static qboolean PK3_OpenLibrary (void)
+static qbool PK3_OpenLibrary (void)
{
#ifdef LINK_TO_ZLIB
return true;
return true;
// Load the DLL
- return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs);
+ return Sys_LoadDependency (dllnames, &zlib_dll, zlibfuncs);
#endif
}
See if zlib is available
====================
*/
-qboolean FS_HasZlib(void)
+qbool FS_HasZlib(void)
{
#ifdef LINK_TO_ZLIB
return true;
Extract the end of the central directory from a PK3 package
====================
*/
-static qboolean PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
+static qbool PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
{
fs_offset_t filesize, maxsize;
unsigned char *buffer, *ptr;
// 1st uint8 : general purpose bit flag
// Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
//
- // LordHavoc: bit 3 would be a problem if we were scanning the archive
+ // LadyHavoc: bit 3 would be a problem if we were scanning the archive
// but is not a problem in the central directory where the values are
// always real.
//
Create a package entry associated with a PK3 file
====================
*/
-static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qboolean silent)
+static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qbool silent)
{
pk3_endOfCentralDir_t eocd;
pack_t *pack;
return pack;
}
-static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking);
+static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking);
static pack_t *FS_LoadPackPK3 (const char *packfile)
{
filedesc_t packhandle;
Find where the true file data offset is
====================
*/
-static qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
+static qbool PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
{
unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
fs_offset_t count;
static void FS_mkdir (const char *path)
{
- if(COM_CheckParm("-readonly"))
+ if(Sys_CheckParm("-readonly"))
return;
#if WIN32
============
*/
-static void FS_Path_f (void)
+static void FS_Path_f(cmd_state_t *cmd)
{
searchpath_t *s;
* plain directories.
*
*/
-static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qboolean *already_loaded, qboolean keep_plain_dirs)
+static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
{
searchpath_t *search;
pack_t *pak = NULL;
if(already_loaded)
*already_loaded = false;
- if(!strcasecmp(ext, "pk3dir"))
+ if(!strcasecmp(ext, "pk3dir") || !strcasecmp(ext, "dpkdir"))
pak = FS_LoadPackVirtual (pakfile);
else if(!strcasecmp(ext, "pak"))
pak = FS_LoadPackPAK (pakfile);
- else if(!strcasecmp(ext, "pk3"))
+ else if(!strcasecmp(ext, "pk3") || !strcasecmp(ext, "dpk"))
pak = FS_LoadPackPK3 (pakfile);
else if(!strcasecmp(ext, "obb")) // android apk expansion
pak = FS_LoadPackPK3 (pakfile);
fs_searchpaths = search;
}
search->pack = pak;
+ search->pack->dlcache = dlcache;
if(pak->vpack)
{
dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
- // if shortname ends with "pk3dir", strip that suffix to make it just "pk3"
+ // if shortname ends with "pk3dir" or "dpkdir", strip that suffix to make it just "pk3" or "dpk"
// same goes for the name inside the pack structure
l = strlen(pak->shortname);
if(l >= 7)
- if(!strcasecmp(pak->shortname + l - 7, ".pk3dir"))
+ if(!strcasecmp(pak->shortname + l - 7, ".pk3dir") || !strcasecmp(pak->shortname + l - 7, ".dpkdir"))
pak->shortname[l - 3] = 0;
l = strlen(pak->filename);
if(l >= 7)
- if(!strcasecmp(pak->filename + l - 7, ".pk3dir"))
+ if(!strcasecmp(pak->filename + l - 7, ".pk3dir") || !strcasecmp(pak->filename + l - 7, ".dpkdir"))
pak->filename[l - 3] = 0;
}
return true;
}
else
{
- Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ Con_Printf(CON_ERROR "unable to load pak \"%s\"\n", pakfile);
return false;
}
}
* If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
* plain directories.
*/
-qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
{
char fullpath[MAX_OSPATH];
int index;
dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
- return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
+ return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs, dlcache);
}
{
if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
{
- FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
}
}
// add any PK3 package in the directory
for (i = 0;i < list.numstrings;i++)
{
- if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
+ if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir")
+ || !strcasecmp(FS_FileExtension(list.strings[i]), "dpk") || !strcasecmp(FS_FileExtension(list.strings[i]), "dpkdir"))
{
- FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
}
}
{
const char *separator, *backslash, *colon, *dot;
+ dot = strrchr(in, '.');
+ if (dot == NULL)
+ return "";
+
separator = strrchr(in, '/');
backslash = strrchr(in, '\\');
if (!separator || separator < backslash)
if (!separator || separator < colon)
separator = colon;
- dot = strrchr(in, '.');
- if (dot == NULL || (separator && (dot < separator)))
+ if (separator && (dot < separator))
return "";
return dot + 1;
}
}
+/*
+================
+FS_UnloadPacks_dlcache
+
+Like FS_ClearSearchPath() but unloads only the packs loaded from dlcache
+so we don't need to use a full FS_Rescan() to prevent
+content from the previous server and/or map from interfering with the next
+================
+*/
+void FS_UnloadPacks_dlcache(void)
+{
+ searchpath_t *search = fs_searchpaths, *searchprev = fs_searchpaths, *searchnext;
+
+ while (search)
+ {
+ searchnext = search->next;
+ if (search->pack && search->pack->dlcache)
+ {
+ Con_DPrintf("Unloading pack: %s\n", search->pack->shortname);
+
+ // remove it from the search path list
+ if (search == fs_searchpaths)
+ fs_searchpaths = search->next;
+ else
+ searchprev->next = search->next;
+
+ // close the file
+ FILEDESC_CLOSE(search->pack->handle);
+ // free any memory associated with it
+ if (search->pack->files)
+ Mem_Free(search->pack->files);
+ Mem_Free(search->pack);
+ Mem_Free(search);
+ }
+ else
+ searchprev = search;
+ search = searchnext;
+ }
+}
+
static void FS_AddSelfPack(void)
{
if(fs_selfpack)
void FS_Rescan (void)
{
int i;
- qboolean fs_modified = false;
- qboolean reset = false;
+ qbool fs_modified = false;
+ qbool reset = false;
char gamedirbuf[MAX_INPUTLINE];
char vabuf[1024];
// -game <gamedir>
// Adds basedir/gamedir as an override game
- // LordHavoc: now supports multiple -game directories
+ // LadyHavoc: now supports multiple -game directories
// set the com_modname (reported in server info)
*gamedirbuf = 0;
for (i = 0;i < fs_numgamedirs;i++)
else
Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
- if((i = COM_CheckParm("-modname")) && i < com_argc - 1)
- strlcpy(com_modname, com_argv[i+1], sizeof(com_modname));
+ if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1)
+ strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
// If "-condebug" is in the command line, remove the previous log file
- if (COM_CheckParm ("-condebug") != 0)
+ if (Sys_CheckParm ("-condebug") != 0)
unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
// look for the pop.lmp file and set registered to true if it is found
if (FS_FileExists("gfx/pop.lmp"))
- Cvar_Set ("registered", "1");
+ Cvar_SetValueQuick(®istered, 1);
switch(gamemode)
{
case GAME_NORMAL:
W_UnloadAll();
}
-static void FS_Rescan_f(void)
+static void FS_Rescan_f(cmd_state_t *cmd)
{
FS_Rescan();
}
FS_ChangeGameDirs
================
*/
-extern qboolean vid_opened;
-qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
+extern qbool vid_opened;
+qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool complain, qbool failmissing)
{
int i;
const char *p;
}
}
- Host_SaveConfig();
+ Host_SaveConfig(CONFIGFILENAME);
fs_numgamedirs = numgamedirs;
for (i = 0;i < fs_numgamedirs;i++)
if (cls.demoplayback)
{
- CL_Disconnect_f();
+ CL_Disconnect();
cls.demonum = 0;
}
// unload all sounds so they will be reloaded from the new files as needed
- S_UnloadAllSounds_f();
-
- // close down the video subsystem, it will start up again when the config finishes...
- VID_Stop();
- vid_opened = false;
+ S_UnloadAllSounds_f(cmd_local);
// restart the video subsystem after the config is executed
- Cbuf_InsertText("\nloadconfig\nvid_restart\n\n");
+ Cbuf_InsertText(cmd_local, "\nloadconfig\nvid_restart\n\n");
return true;
}
FS_GameDir_f
================
*/
-static void FS_GameDir_f (void)
+static void FS_GameDir_f(cmd_state_t *cmd)
{
int i;
int numgamedirs;
char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
- if (Cmd_Argc() < 2)
+ if (Cmd_Argc(cmd) < 2)
{
Con_Printf("gamedirs active:");
for (i = 0;i < fs_numgamedirs;i++)
return;
}
- numgamedirs = Cmd_Argc() - 1;
+ numgamedirs = Cmd_Argc(cmd) - 1;
if (numgamedirs > MAX_GAMEDIRS)
{
Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
}
for (i = 0;i < numgamedirs;i++)
- strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
+ strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
{
static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
{
- qboolean success;
+ qbool success;
qfile_t *f;
stringlist_t list;
fs_offset_t n;
const char **new_argv;
int i = 0;
int args_left = 256;
- new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
- if(com_argc == 0)
+ new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*sys.argv) * (sys.argc + args_left + 2));
+ if(sys.argc == 0)
new_argv[0] = "dummy"; // Can't really happen.
else
- new_argv[0] = com_argv[0];
+ new_argv[0] = sys.argv[0];
++i;
p = buf;
while(COM_ParseToken_Console(&p))
++i;
}
// Now: i <= args_left + 1.
- if (com_argc >= 1)
+ if (sys.argc >= 1)
{
- memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1));
- i += com_argc - 1;
+ memcpy((char *)(&new_argv[i]), &sys.argv[1], sizeof(*sys.argv) * (sys.argc - 1));
+ i += sys.argc - 1;
}
- // Now: i <= args_left + (com_argc || 1).
+ // Now: i <= args_left + (sys.argc || 1).
new_argv[i] = NULL;
- com_argv = new_argv;
- com_argc = i;
-}
-
-/*
-================
-FS_Init_SelfPack
-================
-*/
-void FS_Init_SelfPack (void)
-{
- PK3_OpenLibrary ();
- fs_mempool = Mem_AllocPool("file management", 0, NULL);
-
- // Load darkplaces.opt from the FS.
- if (!COM_CheckParm("-noopt"))
- {
- char *buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
- if(buf)
- COM_InsertFlags(buf);
- Mem_Free(buf);
- }
-
-#ifndef USE_RWOPS
- // Provide the SelfPack.
- if (!COM_CheckParm("-noselfpack"))
- {
- if (com_selffd >= 0)
- {
- fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
- if(fs_selfpack)
- {
- FS_AddSelfPack();
- if (!COM_CheckParm("-noopt"))
- {
- char *buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
- if(buf)
- COM_InsertFlags(buf);
- Mem_Free(buf);
- }
- }
- }
- }
-#endif
+ sys.argv = new_argv;
+ sys.argc = i;
}
static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
break;
case USERDIRMODE_MYGAMES:
if (!shfolder_dll)
- Sys_LoadLibrary(shfolderdllnames, &shfolder_dll, shfolderfuncs);
+ Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs);
mydocsdir[0] = 0;
if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
{
return -1;
case USERDIRMODE_SAVEDGAMES:
if (!shell32_dll)
- Sys_LoadLibrary(shell32dllnames, &shell32_dll, shell32funcs);
+ Sys_LoadDependency(shell32dllnames, &shell32_dll, shell32funcs);
if (!ole32_dll)
- Sys_LoadLibrary(ole32dllnames, &ole32_dll, ole32funcs);
+ Sys_LoadDependency(ole32dllnames, &ole32_dll, ole32funcs);
if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize)
{
savedgamesdir[0] = 0;
#endif
}
-/*
-================
-FS_Init
-================
-*/
-void FS_Init (void)
+void FS_Init_Commands(void)
+{
+ Cvar_RegisterVariable (&scr_screenshot_name);
+ Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
+ Cvar_RegisterVariable (&cvar_fs_gamedir);
+
+ Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
+ Cmd_AddCommand(CF_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
+ Cmd_AddCommand(CF_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)");
+ Cmd_AddCommand(CF_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
+ Cmd_AddCommand(CF_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
+ Cmd_AddCommand(CF_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
+}
+
+static void FS_Init_Dir (void)
{
const char *p;
int i;
// -basedir <path>
// Overrides the system supplied base directory (under GAMENAME)
// COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
- i = COM_CheckParm ("-basedir");
- if (i && i < com_argc-1)
+ i = Sys_CheckParm ("-basedir");
+ if (i && i < sys.argc-1)
{
- strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
+ strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
i = (int)strlen (fs_basedir);
if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
fs_basedir[i-1] = 0;
dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
#elif defined(MACOSX)
// FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
- if (strstr(com_argv[0], ".app/"))
+ if (strstr(sys.argv[0], ".app/"))
{
char *split;
- strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
+ strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
split = strstr(fs_basedir, ".app/");
if (split)
{
strlcat(fs_basedir, "/", sizeof(fs_basedir));
// Add the personal game directory
- if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
- dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]);
- else if (COM_CheckParm("-nohome"))
+ if((i = Sys_CheckParm("-userdir")) && i < sys.argc - 1)
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", sys.argv[i+1]);
+ else if (Sys_CheckParm("-nohome"))
*fs_userdir = 0; // user wants roaming installation, no userdir
else
{
preferreduserdirmode = USERDIRMODE_NOHOME;
# endif
// check what limitations the user wants to impose
- if (COM_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
- if (COM_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
- if (COM_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
+ if (Sys_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
+ if (Sys_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
+ if (Sys_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
// gather the status of the possible userdirs
for (dirmode = 0;dirmode < USERDIRMODE_COUNT;dirmode++)
{
p = FS_CheckGameDir(gamedirname1);
if(!p || p == fs_checkgamedir_missing)
- Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
+ Con_Printf(CON_WARN "WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
if(gamedirname2)
{
p = FS_CheckGameDir(gamedirname2);
if(!p || p == fs_checkgamedir_missing)
- Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
+ Con_Printf(CON_WARN "WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
}
// -game <gamedir>
// Adds basedir/gamedir as an override game
- // LordHavoc: now supports multiple -game directories
- for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
+ // LadyHavoc: now supports multiple -game directories
+ for (i = 1;i < sys.argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
{
- if (!com_argv[i])
+ if (!sys.argv[i])
continue;
- if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
+ if (!strcmp (sys.argv[i], "-game") && i < sys.argc-1)
{
i++;
- p = FS_CheckGameDir(com_argv[i]);
+ p = FS_CheckGameDir(sys.argv[i]);
if(!p)
- Sys_Error("Nasty -game name rejected: %s", com_argv[i]);
+ Con_Printf("WARNING: Nasty -game name rejected: %s\n", sys.argv[i]);
if(p == fs_checkgamedir_missing)
- Con_Printf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
+ Con_Printf(CON_WARN "WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]);
// add the gamedir to the list of active gamedirs
- strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
+ strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
fs_numgamedirs++;
}
}
fs_mutex = Thread_CreateMutex();
}
-void FS_Init_Commands(void)
+/*
+================
+FS_Init_SelfPack
+================
+*/
+void FS_Init_SelfPack (void)
{
- Cvar_RegisterVariable (&scr_screenshot_name);
- Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
- Cvar_RegisterVariable (&cvar_fs_gamedir);
+ char *buf;
- Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
- Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
- Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
- Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
- Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
- Cmd_AddCommand ("which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
+ // Load darkplaces.opt from the FS.
+ if (!Sys_CheckParm("-noopt"))
+ {
+ buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
+ if(buf)
+ {
+ COM_InsertFlags(buf);
+ Mem_Free(buf);
+ }
+ }
+
+#ifndef USE_RWOPS
+ // Provide the SelfPack.
+ if (!Sys_CheckParm("-noselfpack") && sys.selffd >= 0)
+ {
+ fs_selfpack = FS_LoadPackPK3FromFD(sys.argv[0], sys.selffd, true);
+ if(fs_selfpack)
+ {
+ FS_AddSelfPack();
+ if (!Sys_CheckParm("-noopt"))
+ {
+ buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
+ if(buf)
+ {
+ COM_InsertFlags(buf);
+ Mem_Free(buf);
+ }
+ }
+ }
+ }
+#endif
+}
+
+/*
+================
+FS_Init
+================
+*/
+
+void FS_Init(void)
+{
+ fs_mempool = Mem_AllocPool("file management", 0, NULL);
+
+ FS_Init_Commands();
+
+ PK3_OpenLibrary ();
+
+ // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
+ FS_Init_SelfPack();
+
+ // detect gamemode from commandline options or executable name
+ COM_InitGameType();
+
+ FS_Init_Dir();
}
/*
PK3_CloseLibrary ();
#ifdef WIN32
- Sys_UnloadLibrary (&shfolder_dll);
- Sys_UnloadLibrary (&shell32_dll);
- Sys_UnloadLibrary (&ole32_dll);
+ Sys_FreeLibrary (&shfolder_dll);
+ Sys_FreeLibrary (&shell32_dll);
+ Sys_FreeLibrary (&ole32_dll);
#endif
if (fs_mutex)
Thread_DestroyMutex(fs_mutex);
}
-static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking)
+static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking)
{
filedesc_t handle = FILEDESC_INVALID;
int mod, opt;
unsigned int ind;
- qboolean dolock = false;
+ qbool dolock = false;
// Parse the mode string
switch (mode[0])
opt = O_CREAT | O_APPEND;
break;
default:
- Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
+ Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
return FILEDESC_INVALID;
}
for (ind = 1; mode[ind] != '\0'; ind++)
dolock = true;
break;
default:
- Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
+ Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
filepath, mode, mode[ind]);
}
}
if (nonblocking)
opt |= O_NONBLOCK;
- if(COM_CheckParm("-readonly") && mod != O_RDONLY)
+ if(Sys_CheckParm("-readonly") && mod != O_RDONLY)
return FILEDESC_INVALID;
#if USE_RWOPS
return handle;
}
-int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
+int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking)
{
#ifdef USE_RWOPS
return -1;
Internal function used to create a qfile_t and open the relevant non-packed file on disk
====================
*/
-qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qbool nonblocking)
{
qfile_t* file;
// No Zlib DLL = no compressed files
if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
{
- Con_Printf("WARNING: can't open the compressed file %s\n"
+ Con_Printf(CON_WARN "WARNING: can't open the compressed file %s\n"
"You need the Zlib DLL to use compressed files\n",
pfile->name);
return NULL;
}
#endif
- // LordHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
+ // LadyHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
// the dup() call to avoid having to close the dup_handle on error here
if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
{
or are just not a good idea for a mod to be using.
====================
*/
-int FS_CheckNastyPath (const char *path, qboolean isgamedir)
+int FS_CheckNastyPath (const char *path, qbool isgamedir)
{
// all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
if (!path[0])
return false;
}
+/*
+====================
+FS_SanitizePath
+
+Sanitize path (replace non-portable characters
+with portable ones in-place, etc)
+====================
+*/
+void FS_SanitizePath(char *path)
+{
+ for (; *path; path++)
+ if (*path == '\\')
+ *path = '/';
+}
/*
====================
and the file index in the package if relevant
====================
*/
-static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
+static searchpath_t *FS_FindFile (const char *name, int* index, qbool quiet)
{
searchpath_t *search;
pack_t *pak;
Look for a file in the search paths and open it in read-only mode
===========
*/
-static qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
+static qfile_t *FS_OpenReadFile (const char *filename, qbool quiet, qbool nonblocking, int symlinkLevels)
{
searchpath_t *search;
int pack_ind;
Used for savegame scanning in menu, and all file writing.
====================
*/
-qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet)
+qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qbool quiet)
{
char real_path [MAX_OSPATH];
Open a file. The syntax is the same as fopen
====================
*/
-qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet)
+qfile_t* FS_OpenVirtualFile (const char* filepath, qbool quiet)
{
qfile_t *result = NULL;
if (FS_CheckNastyPath(filepath, false))
Open a file. The syntax is the same as fopen
====================
*/
-qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet)
+qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet)
{
qfile_t* file;
file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
{
if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
{
- Con_Printf("WARNING: could not seek in %s.\n", file->filename);
+ Con_Printf(CON_WARN "WARNING: could not seek in %s.\n", file->filename);
}
}
FS_Purge (file);
// Write the buffer and update the position
- // LordHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
+ // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
while (written < (fs_offset_t)datasize)
{
// figure out how much to write in one chunk
{
fs_offset_t count, done;
- if (buffersize == 0)
+ if (buffersize == 0 || !buffer)
return 0;
// Get rid of the ungetc character
buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
// Skip all data until we reach the requested offset
- while (offset > file->position)
+ while (offset > (file->position - file->buff_len + file->buff_ind))
{
- fs_offset_t diff = offset - file->position;
+ fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
fs_offset_t count, len;
count = (diff > buffersize) ? buffersize : diff;
Always appends a 0 byte.
============
*/
-static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
{
unsigned char *buf = NULL;
fs_offset_t filesize = 0;
Always appends a 0 byte.
============
*/
-unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
{
qfile_t *file = FS_OpenVirtualFile(path, quiet);
return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
Always appends a 0 byte.
============
*/
-unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
{
qfile_t *file = FS_SysOpen(path, "rb", false);
return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
The filename will be prefixed by the current game directory
============
*/
-qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
+qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
{
qfile_t *file;
size_t i;
return true;
}
-qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
+qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
{
return FS_WriteFileInBlocks(filename, &data, &len, 1);
}
Look for a file in the packages and in the filesystem
==================
*/
-qboolean FS_FileExists (const char *filename)
+qbool FS_FileExists (const char *filename)
{
return (FS_FindFile (filename, NULL, true) != NULL);
}
#endif
}
-qboolean FS_SysFileExists (const char *path)
+qbool FS_SysFileExists (const char *path)
{
return FS_SysFileType (path) != FS_FILETYPE_NONE;
}
Allocate and fill a search structure with information on matching filenames.
===========
*/
-fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
+fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const char *packfile)
{
fssearch_t *search;
searchpath_t *searchpath;
int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
stringlist_t resultlist;
stringlist_t dirlist;
- const char *slash, *backslash, *colon, *separator;
+ stringlist_t matchedSet, foundSet;
+ const char *start, *slash, *backslash, *colon, *separator;
char *basepath;
- char temp[MAX_OSPATH];
for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
;
{
// look through all the pak file elements
pak = searchpath->pack;
+ if(packfile)
+ {
+ if(strcmp(packfile, pak->shortname))
+ continue;
+ }
for (i = 0;i < pak->numfiles;i++)
{
+ char temp[MAX_OSPATH];
strlcpy(temp, pak->files[i].name, sizeof(temp));
while (temp[0])
{
}
else
{
- stringlist_t matchedSet, foundSet;
- const char *start = pattern;
+ if(packfile)
+ continue;
+
+ start = pattern;
stringlistinit(&matchedSet);
stringlistinit(&foundSet);
// for each entry in matchedSet try to open the subdirectories specified in subpath
for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
+ char temp[MAX_OSPATH];
strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
strlcat( temp, subpath, sizeof(temp) );
listdirectory( &foundSet, searchpath->filename, temp );
for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
{
- const char *temp = matchedSet.strings[dirlistindex];
- if (matchpattern(temp, (char *)pattern, true))
+ const char *matchtemp = matchedSet.strings[dirlistindex];
+ if (matchpattern(matchtemp, (char *)pattern, true))
{
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
- if (!strcmp(resultlist.strings[resultlistindex], temp))
+ if (!strcmp(resultlist.strings[resultlistindex], matchtemp))
break;
if (resultlistindex == resultlist.numstrings)
{
- stringlistappend(&resultlist, temp);
+ stringlistappend(&resultlist, matchtemp);
if (!quiet && developer_loading.integer)
- Con_Printf("SearchDirFile: %s\n", temp);
+ Con_Printf("SearchDirFile: %s\n", matchtemp);
}
}
}
const char *name;
char linebuf[MAX_INPUTLINE];
fssearch_t *search;
- search = FS_Search(pattern, true, true);
+ search = FS_Search(pattern, true, true, NULL);
if (!search)
return 0;
numfiles = search->numfilenames;
return (int)numfiles;
}
-static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
+static void FS_ListDirectoryCmd (cmd_state_t *cmd, const char* cmdname, int oneperline)
{
const char *pattern;
- if (Cmd_Argc() >= 3)
+ if (Cmd_Argc(cmd) >= 3)
{
Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
return;
}
- if (Cmd_Argc() == 2)
- pattern = Cmd_Argv(1);
+ if (Cmd_Argc(cmd) == 2)
+ pattern = Cmd_Argv(cmd, 1);
else
pattern = "*";
if (!FS_ListDirectory(pattern, oneperline))
Con_Print("No files found.\n");
}
-void FS_Dir_f(void)
+void FS_Dir_f(cmd_state_t *cmd)
{
- FS_ListDirectoryCmd("dir", true);
+ FS_ListDirectoryCmd(cmd, "dir", true);
}
-void FS_Ls_f(void)
+void FS_Ls_f(cmd_state_t *cmd)
{
- FS_ListDirectoryCmd("ls", false);
+ FS_ListDirectoryCmd(cmd, "ls", false);
}
-void FS_Which_f(void)
+void FS_Which_f(cmd_state_t *cmd)
{
const char *filename;
int index;
searchpath_t *sp;
- if (Cmd_Argc() != 2)
+ if (Cmd_Argc(cmd) != 2)
{
- Con_Printf("usage:\n%s <file>\n", Cmd_Argv(0));
+ Con_Printf("usage:\n%s <file>\n", Cmd_Argv(cmd, 0));
return;
}
- filename = Cmd_Argv(1);
+ filename = Cmd_Argv(cmd, 1);
sp = FS_FindFile(filename, &index, true);
if (!sp) {
Con_Printf("%s isn't anywhere\n", filename);
If it is found, this file should NOT be downloaded.
====================
*/
-qboolean FS_IsRegisteredQuakePack(const char *name)
+qbool FS_IsRegisteredQuakePack(const char *name)
{
searchpath_t *search;
pack_t *pak;