+++ /dev/null
-<?xml version="1.0" encoding="iso-8859-1"?>\r
-<!--\r
-build commands\r
-[RadiantPath]: path to Radiant .. \r
-[EnginePath]: path to the engine .. \r
--->\r
-<project version="2.0">\r
- <var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]"<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -lomem -game qfusion -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>\r
-<build name="Q3Map2: Test Build">\r
-<command>[q3map2] -meta -minsamplesize 16 -samplesize 16 -mv 65000 -mi 65000 "[MapFile]"</command>\r
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>\r
-<command>[q3map2] -light -deluxe -patchshadows -v -fast -fastgrid -minsamplesize 8 -samplesize 16 -filter "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Final Build">\r
-<command>[q3map2] -meta -samplesize 8 -mv 65000 -mi 65000 "[MapFile]"</command>\r
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>\r
-<command>[q3map2] -light -deluxe -patchshadows -v -fast -fastgrid -samplesize 8 -samples 2 -filter -dirty "[MapFile]"</command>\r
-<command>[q3map2] -minimap -size 256 -sharpen 1 -border 0 "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Final Build without Filter">\r
-<command>[q3map2] -meta -samplesize 8 -mv 65000 -mi 65000 "[MapFile]"</command>\r
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>\r
-<command>[q3map2] -light -deluxe -lomem -patchshadows -v -fast -fastgrid -samplesize 8 -samples 4 -dirty "[MapFile]"</command>\r
-<command>[q3map2] -minimap -size 256 -sharpen 1 -border 0 "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Final Build with Bounce">\r
-<command>[q3map2] -meta -samplesize 8 -mv 65000 -mi 65000 "[MapFile]"</command>\r
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>\r
-<command>[q3map2] -light -deluxe -lomem -patchshadows -v -fast -fastgrid -samplesize 8 -samples 2 -bounce 3 -fastbounce -filter -dirty "[MapFile]"</command>\r
-<command>[q3map2] -minimap -size 256 -sharpen 1 -border 0 "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Final Build with Bounce without Filter">\r
-<command>[q3map2] -meta -samplesize 8 -mv 65000 -mi 65000 "[MapFile]"</command>\r
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>\r
-<command>[q3map2] -light -deluxe -lomem -patchshadows -v -fast -fastgrid -samplesize 8 -samples 4 -bounce 3 -fastbounce -dirty "[MapFile]"</command>\r
-<command>[q3map2] -minimap -size 256 -sharpen 1 -border 0 "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Rebuild Only Entities">\r
-<command>[q3map2] -onlyents "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Export to ASE">\r
-<command>[q3map2] -meta -patchmeta -subdivisions 8 "[MapFile]"</command>\r
-<command>[q3map2] -convert -format ase "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Export to ASE (using shader names)">\r
-<command>[q3map2] -meta -patchmeta -subdivisions 8 "[MapFile]"</command>\r
-<command>[q3map2] -convert -format ase -shadersasbitmap "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Export Lightmap">\r
-<command>[q3map2] -export "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: Import Lightmap">\r
-<command>[q3map2] -import "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: (single) BSP">\r
-<command>[q3map2] -meta "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: (single) VIS">\r
-<command>[q3map2] -vis "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: (single) LIGHT -fast">\r
-<command>[q3map2] -light -fast -fastgrid "[MapFile]"</command>\r
-</build>\r
-<build name="Q3Map2: make minimap (map must be compiled first)">\r
-<command>[q3map2] -minimap -size 256 -sharpen 1 -border 0 "[MapFile]"</command>\r
-</build>\r
-</project>\r