+++ /dev/null
-<?xml version="1.0"?>
-<game
- type="q2"
- name="Quake2World"
- enginepath_win32="c:/quake2world/"
- enginepath_linux="/usr/local/share/quake2world/"
- enginepath_macos="/Applications/Quake2World/"
- engine_win32="quake2world.exe"
- engine_linux="quake2world"
- engine_macos="Quake2World"
- prefix=".quake2world"
- basegame="default"
- basegamename="Quake2World"
- unknowngamename="Quake2World Modification"
- default_scale="0.5"
- no_patch="1"
- no_bsp_monitor="1"
- archivetypes="pak"
- texturetypes="tga png jpg wal"
- modeltypes="md2 md3 obj"
- maptypes="mapq2"
- shaderpath="scripts"
- shaders="quake3"
- entityclass="quake3"
- entityclasstype="def"
- entities="quake3"
- brushtypes="quake2"
- patchtypes="quake3"
- si_flags="true"
- surf1="light"
- surf2="slick"
- surf3="sky"
- surf4="warp"
- surf5="blend33"
- surf6="blend66"
- surf7="flow"
- surf8="nodraw"
- surf9="hint"
- surf10="skip"
- surf11="alphatest"
- surf12="phong"
- cont1="solid"
- cont2="window"
- cont3="aux"
- cont4="lava"
- cont5="slime"
- cont6="water"
- cont7="mist"
- cont17="playerclip"
- cont18="monsterclip"
- cont19="current_0"
- cont20="current_90"
- cont21="current_180"
- cont22="current_270"
- cont23="current_up"
- cont24="current_down"
- cont25="origin"
- cont26="monster"
- cont27="corpse"
- cont28="detail"
- cont29="translucent"
- cont30="ladder"
-/>