]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/scripts/greatwall_overloaded-ter.shader
Greatwall overloaded shaders
[voretournament/voretournament.git] / data / scripts / greatwall_overloaded-ter.shader
diff --git a/data/scripts/greatwall_overloaded-ter.shader b/data/scripts/greatwall_overloaded-ter.shader
new file mode 100644 (file)
index 0000000..4c615d9
--- /dev/null
@@ -0,0 +1,217 @@
+textures/greatwall_overloaded-ter/terrain_0\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+\r
+       {\r
+               map textures/terrain_data/grass01.tga\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_1\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+\r
+       {\r
+               map textures/terrain_data/mudground02.tga\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_2\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+\r
+       {\r
+               map textures/terrain_data/rockyground01.tga\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_3\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+\r
+       {\r
+               map textures/terrain_data/sand.tga\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_0to1\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/grass01.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/mudground02.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_0to2\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/grass01.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/rockyground01.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_0to3\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/grass01.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/sand.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_1to2\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/mudground02.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/rockyground01.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_1to3\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/mudground02.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/sand.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain_2to3\r
+{\r
+       q3map_lightmapsamplesize 64\r
+       q3map_lightmapaxis z\r
+       q3map_texturesize 512 512\r
+       q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
+       q3map_lightmapBrightness 0.5\r
+       \r
+       {\r
+               map textures/terrain_data/rockyground01.tga\r
+       }\r
+       {\r
+               map textures/terrain_data/sand.tga\r
+               alphaGen vertex\r
+               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendFunc GL_DST_COLOR GL_ZERO\r
+               tcGen lightmap\r
+       }\r
+}\r
+\r
+textures/greatwall_overloaded-ter/terrain.vertex\r
+{\r
+       {\r
+               map textures/terrain_data/grass01.tga\r
+               rgbGen vertex\r
+       }\r
+}
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