\r
// grabber also inhibits health regeneration, but only for 1 second\r
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
- self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_fuel_regen"));\r
+ self.pauseregenhealth_finished = max(self.pauseregenhealth_finished, time + cvar("g_balance_pause_fuel_regen"));\r
}\r
\r
if(self.grabber && self.grabber.state == 1)\r