\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage_offset *= (self.predator.stomach_load / self.predator.stomach_maxload) / cvar("g_balance_vore_digestion_distribute");\r
if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
- damage_offset = ceil(damage_offset);\r
\r
damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r