\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
+ damage_offset = ceil(damage_offset);\r
\r
- damage = ceil(cvar("g_balance_vore_digestion_damage") / damage_offset);\r
+ damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r
damage *= cvar("g_balance_vore_digestion_damage_death");\r
\r