}\r
\r
// apply velocities\r
+ float scalediff;\r
+ scalediff = cvar("g_healthsize") ? e.scale / e.predator.scale : 1; // the tighter the gut, the greater the velocity\r
makevectors(e.predator.v_angle);\r
- e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
- e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
+ e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff;\r
+ e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff;\r
e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
e.pushltime = time + cvar("g_maxpushtime");\r
\r