\r
// since map items don't have a scale, calculate one based on player size center and the item's health, in order to determine swallowing speed\r
float scalediff;\r
- scalediff = pow((item.health / cvar("g_healthsize_center")) / player.scale, cvar("g_balance_vore_swallow_speed_fill_scalediff"));\r
+ scalediff = pow((item.health / cvar("g_healthsize_center")) / player.scale, cvar("g_balance_vore_swallow_speed_fill_scalediff_item"));\r
\r
item.swallow_progress_prey += cvar("g_balance_vore_swallow_speed_fill_item") / scalediff;\r
player.swallow_progress_pred = item.swallow_progress_prey;\r