]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/miscfunctions.qc
Add iqm support to the code, and use it for weapons. Alt fire anim will play melee...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
index 348d3f2b7cc32dd0882a0c8ce10157c896b4b828..d6d54ed26b8484c98046348d88c75e4b3ccbc292 100644 (file)
@@ -608,7 +608,6 @@ void GetCvars(float f)
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
        GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
-       GetCvars_handleFloat(s, f, cvar_cl_autotaunt_repeat, "cl_autotaunt_repeat");\r
        GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
@@ -619,6 +618,7 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
 \r
        self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
@@ -1353,6 +1353,7 @@ void precache()
         precache_all_models("models/player/*.dpm");\r
         precache_all_models("models/player/*.md3");\r
         precache_all_models("models/player/*.psk");\r
+               precache_all_models("models/player/*.iqm");\r
         //precache_model("models/player/vixen.zym");\r
     }\r
 \r
@@ -1411,6 +1412,8 @@ void precache()
     precache_sound ("misc/hit.wav");\r
        precache_sound ("misc/typehit.wav");\r
        precache_sound ("misc/unavailable.wav");\r
+       precache_sound ("misc/forbidden.wav");\r
+       precache_sound ("misc/beep.wav");\r
     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
     precache_sound ("misc/null.wav");\r
@@ -1421,8 +1424,8 @@ void precache()
     precache_sound ("player/lava.wav");\r
     precache_sound ("player/slime.wav");\r
     precache_sound ("player/digest.wav");\r
-       precache_sound ("misc/health_regen.ogg");\r
-       precache_sound ("misc/armor_regen.ogg");\r
+       precache_sound ("misc/health_regen.wav");\r
+       precache_sound ("misc/armor_regen.wav");\r
 \r
     if (g_jetpack)\r
         precache_sound ("misc/jetpack_fly.wav");\r
@@ -1445,7 +1448,7 @@ void precache()
     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
        precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
-       precache_sound ("weapons/stomachkick.ogg");\r
+       precache_sound ("weapons/stomachkick.wav");\r
 \r
     if (cvar("sv_precacheweapons"))\r
     {\r