// target:\r
// what to trigger\r
}\r
+\r
+.string chmap, gametype;\r
+void spawnfunc_target_changelevel_use()\r
+{\r
+ if(self.gametype != "")\r
+ MapInfo_SwitchGameType(MapInfo_Type_FromString(self.gametype));\r
+\r
+ if (self.chmap == "")\r
+ localcmd("endmatch\n");\r
+ else\r
+ localcmd(strcat("changelevel ", self.chmap, "\n"));\r
+};\r
+\r
+void spawnfunc_target_changelevel()\r
+{\r
+ self.use = spawnfunc_target_changelevel_use;\r
+};\r