if(other.classname == "player")\r
sound (self, CHAN_PROJECTILE, "weapons/grabber_impact_player.wav", VOL_BASE, ATTN_NORM);\r
else\r
+ {\r
sound (self, CHAN_PROJECTILE, "weapons/grabber_impact_world.wav", VOL_BASE, ATTN_NORM);\r
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)\r
+ pointparticles(particleeffectnum("ground_metal"), trace_endpos, '0 0 0', 1);\r
+ else\r
+ pointparticles(particleeffectnum("ground_dirt"), trace_endpos, '0 0 0', 1);\r
+ }\r
\r
self.state = 1;\r
self.think = GrabberThink;\r