void func_breakable_behave_destroyed()\r
{\r
self.health = self.max_health;\r
- self.takedamage = DAMAGE_NO;\r
- self.event_damage = SUB_Null;\r
+ #ifndef GMQCC\r
+ self.event_damage = SUB_Null;\r
+ self.takedamage = DAMAGE_NO;\r
+ #else\r
+ // GMQCCs NIL keyword is the BOMB!\r
+ self.event_damage = nil;\r
+ self.takedamage = nil;\r
+ #endif\r
self.state = 1;\r
setsize(self, '0 0 0', '0 0 0');\r
func_breakable_colormod();\r