]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/defs.qh
Don't fade player leaning back to normal based on damage any more. It didn't work...
[voretournament/voretournament.git] / data / qcsrc / server / defs.qh
index 9df71320c12c46af29444c34c90bcca9e987f284..a401f69713c097bfbb9b93f902e28198ab8a0916 100644 (file)
@@ -298,7 +298,6 @@ entity timeoutInitiator; // contains the entity of the player who started the la
 float orig_slowmo; // contains the value of cvar("slowmo") so that, after timeout finished, it isn't set to slowmo 1 necessarily\r
 .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed\r
 .vector leanangle_damage_loc, leanangle_damage_force; // used for leaning the player model\r
-.float leanangle_damage;\r
 entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds\r
 void timeoutHandler_Think();\r
 void evaluateTimeout();\r