entity timeoutInitiator; // contains the entity of the player who started the last timeout\r
float orig_slowmo; // contains the value of cvar("slowmo") so that, after timeout finished, it isn't set to slowmo 1 necessarily\r
.vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed\r
-.vector leanangle_damage_loc, leanangle_damage_force; // used for leaning the player model\r
entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds\r
void timeoutHandler_Think();\r
void evaluateTimeout();\r