\r
if (self.punchangle != '0 0 0')\r
{\r
- f = vlen(self.punchangle) - 15 * frametime;\r
+ f = vlen(self.punchangle) - cvar("sv_punchangle_speed") * frametime;\r
if (f > 0)\r
self.punchangle = normalize(self.punchangle) * f;\r
else\r
\r
if (self.punchvector != '0 0 0')\r
{\r
- f = vlen(self.punchvector) - 30 * frametime;\r
+ f = vlen(self.punchvector) - cvar("sv_punchvector_speed") * frametime;\r
if (f > 0)\r
self.punchvector = normalize(self.punchvector) * f;\r
else\r
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)\r
{\r
GlobalSound(globalsound_metalfall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND, bound(0, VOL_BASE * (1 - playersize_micro(self)), 1));\r
- pointparticles(particleeffectnum("ground_metal"), self.origin, '0 0 0', self.scale);\r
+ pointparticles(particleeffectnum("ground_metal"), self.origin, '0 0 0', floor(self.scale * PARTICLE_MULTIPLIER));\r
}\r
else\r
{\r
GlobalSound(globalsound_fall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND, bound(0, VOL_BASE * (1 - playersize_micro(self)), 1));\r
- pointparticles(particleeffectnum("ground_dirt"), self.origin, '0 0 0', self.scale);\r
+ pointparticles(particleeffectnum("ground_dirt"), self.origin, '0 0 0', floor(self.scale * PARTICLE_MULTIPLIER));\r
}\r
sound(self, CHAN_AUTO, "misc/macro_hitground.wav", bound(0, VOL_BASE * playersize_macro(self), 1), ATTN_NORM);\r
\r