}\r
else\r
{\r
- self.scale = cvar("g_healthsize") / bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max"));\r
+ self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
\r
// The following code sets the bounding box to match the player's size.\r
// It is currently disabled because of issues with engine movement prediction (cl_movement).\r