.float oldcolormap;\r
void respawn(void)\r
{\r
+ // don't allow respawing if the prey is still digesting\r
+ if(cvar("g_balance_vore_digestion_limit_blockrespawn"))\r
+ if(self.predator.digesting && self.health > cvar("g_balance_vore_digestion_limit"))\r
+ return;\r
+\r
if(self.alpha >= 0 && self.modelindex != 0 && cvar("g_respawn_ghosts"))\r
{\r
self.solid = SOLID_NOT;\r