self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
self.personal.pauserothealth_finished = self.pauserothealth_finished;
self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
- self.personal.pauseregen_finished = self.pauseregen_finished;
+ self.personal.pauseregenhealth_finished = self.pauseregenhealth_finished;
+ self.personal.pauseregenarmor_finished = self.pauseregenarmor_finished;
self.personal.strength_finished = self.strength_finished;
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
- self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
+ self.pauseregenhealth_finished = time + cvar("g_balance_pause_health_regen_spawn");
+ self.pauseregenarmor_finished = time + cvar("g_balance_pause_armor_regen_spawn");
self.strength_finished = 0;
self.invincible_finished = 0;
}
self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
- self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
+ self.pauseregenhealth_finished = time + self.personal.pauseregenhealth_finished - self.personal.teleport_time;
+ self.pauseregenarmor_finished = time + self.personal.pauseregenarmor_finished - self.personal.teleport_time;
self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
}