e.addValue(e, "Best", "2");\r
e.addValue(e, "Insane", "1");\r
e.configureVoretTextSliderValues(e);\r
- me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Antialiasing:"));\r
- me.TD(me, 1, 2, e = makeVoretTextSlider("vid_samples"));\r
- e.addValue(e, "Disabled", "1");\r
- e.addValue(e, "2x", "2");\r
- e.addValue(e, "4x", "4");\r
- e.configureVoretTextSliderValues(e);\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Texture quality:"));\r
me.TD(me, 1, 2.8, e = makeVoretCheckBox(1, "r_picmipworld", "Reduce model texture quality only"));\r
setDependent(e, "gl_picmip", 0.5, -0.5);\r
me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Anisotropy:"));\r
- me.TD(me, 1, 2, e = makeVoretTextSlider("gl_texture_anisotropy"));\r
- e.addValue(e, "Disabled", "1");\r
- e.addValue(e, "2x", "2");\r
- e.addValue(e, "4x", "4");\r
- e.addValue(e, "8x", "8");\r
- e.addValue(e, "16x", "16");\r
- e.configureVoretTextSliderValues(e);\r
- me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Particle quality:"));\r
me.TD(me, 1, 2, e = makeVoretSlider(0.1, 1.0, 0.05, "cl_particles_quality"));\r
me.TD(me, 1, 3, e = makeVoretRadioButton(1, "gl_flashblend", string_null, "Flash blend approximation"));\r
me.TR(me);\r
me.TD(me, 1, 2, e = makeVoretRadioButton(1, "r_shadow_realtime_dlight", string_null, "Realtime dynamic lighting"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Shadows"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Dynamic shadows"));\r
setDependent(e, "r_shadow_realtime_dlight", 1, 1);\r
me.TR(me);\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_shadow_realtime_world", "Realtime world lighting"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "Shadows"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "World shadows"));\r
setDependent(e, "r_shadow_realtime_world", 1, 1);\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));\r
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_shadowmapping", "Soft shadows"));\r
- setDependentWeird(e, someShadowCvarIsEnabled);\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(2, 0, "r_shadows", "Ambient shadows"));\r
+ //setDependentWeird(e, someShadowCvarIsEnabled);\r
me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));\r
me.TDempty(me, 0.2);\r
- me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Use Occlusion Queries"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Occlusion Queries"));\r
setDependent(e, "r_coronas", 1, 1);\r
me.TR(me);\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_bloom", "High Dynamic Range (HDR)"));\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Bloom:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(1, 2, 0.1, "r_bloom_brighten"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(1, 3, 0.1, "r_bloom_brighten"));\r
setDependentOR(e, "r_bloom", 1, 1, "r_hdr", 1, 1);\r
me.TR(me);\r
me.TR(me);\r