ent.origin_z += cvar("hud_shownames_offset");
// offset the name by player scale, decided by health
- if(g_healthsize)
- ent.origin_z -= (g_healthsize - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
+ if(g_healthsize_center >= 0)
+ ent.origin_z -= (g_healthsize_center - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
traceline(ent.origin, view_origin, TRUE, ent);