vector mi_scale;\r
// Minimap\r
string minimapname;\r
-float ons_showmap;\r
+float showmap;\r
\r
// --------------------------------------------------------------------------\r
// General stuff\r
float scores_flags[MAX_SCORE];\r
string teamscores_label[MAX_SCORE];\r
float teamscores_flags[MAX_SCORE];\r
-.float scores[MAX_SCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores);\r
-.float teamscores[MAX_TEAMSCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(teamscores);\r
+.float scores[MAX_SCORE];\r
+.float teamscores[MAX_TEAMSCORE];\r
\r
#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )\r
#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )\r
float g_weaponswitchdelay;\r
\r
float g_vore;\r
-float g_balance_vore_swallow_limit;\r
-float g_healthsize, g_healthsize_min, g_healthsize_max;\r
+float g_healthsize_center, g_healthsize_min, g_healthsize_max;\r
float armor_max;\r
float teamheal_max;\r
+float g_power, g_power_reboot, g_power_reboot_spawn;\r
\r
//hooks\r
float calledhooks;\r