cdtrack boss_theme\r
hidden\r
\r
+// these are needed to pass certain parts of the tutorial map, although they might not match the default physics\r
+settemp_for_type all sv_airaccelerate 16\r
+\r
// no intermission effects in this tutorial\r
clientsettemp_for_type all cl_intermission 0\r
clientsettemp_for_type all cl_artwork 0\r
\r
// only one player may take the tutorial on the same map\r
settemp_for_type all sv_public -1\r
+settemp_for_type all g_maxplayers 3 // 1 player plus 2 bots\r
\r
// no frag or time limit\r
settemp_for_type all fraglimit_override 0\r
\r
// make it hard for players to die, or they spawn back at the beginning where the door is blocked\r
settemp_for_type all g_balance_pause_health_regen 0\r
-settemp_for_type all g_balance_health_regenstable 50\r
-settemp_for_type all g_balance_health_regenlinear 15\r
+settemp_for_type all g_balance_health_regenstable 100\r
+settemp_for_type all g_balance_health_regenlinear 30\r
\r
// don't allow digestion and stomach kicks to deal enough damage to kill the player (just deal some exemplary damage)\r
// this relies on the health regen settings above (damage is immediately regenerated, not allowing the player to reach 0)\r
settemp_for_type all g_balance_vore_digestion_damage 1\r
-settemp_for_type all g_balance_vore_kick_damage_min 1\r
-settemp_for_type all g_balance_vore_kick_damage_max 5\r
-settemp_for_type all g_balance_vore_kick_escapeprobability 0.25\r
+settemp_for_type all g_balance_vore_kick_damage 3\r
+settemp_for_type all g_balance_vore_escapeprobability 0.05\r
\r
// no start weapons in this tutorial\r
settemp_for_type all g_start_weapon_grabber 0\r