seta menu_vid_width 1024\r
seta menu_vid_height 768\r
seta menu_vid_pixelheight 1\r
-seta menu_vid_scale -0.25\r
+seta menu_vid_scale 0\r
// 2D resolution 800x600\r
vid_conwidth 800\r
vid_conheight 600\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
-seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
-seta sbar_color_bg_g 0.25 "green color component of the HUD background"\r
-seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
+seta sbar_color_bg "0.5 0.25 1" "default color of the HUD background"\r
seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
\r
+set g_power 5\r
+set g_power_reboot 3\r
+\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 1\r
seta menu_bgmvolume 0.5\r