seta menu_vid_width 1024\r
seta menu_vid_height 768\r
seta menu_vid_pixelheight 1\r
-seta menu_vid_scale 0\r
+seta menu_vid_scale -0.25\r
// 2D resolution 800x600\r
vid_conwidth 800\r
vid_conheight 600\r
r_motionblur 0 // motion blur value, default is 0\r
r_motionblur_maxblur 1\r
\r
-r_bloom_blur 8\r
-r_bloom_brighten 4\r
+r_bloom_blur 16\r
+r_bloom_brighten 3\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 0.75\r
-r_bloom_colorsubtract 0.25\r
+r_bloom_colorscale 1\r
+r_bloom_colorsubtract 0.2\r
r_bloom_resolution 320\r
r_hdr_range 4\r
\r
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
-set sv_gibhealth -75 "Amount of health a dead body must have in order to get gibbed"\r
+set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
-seta sbar_color_bg_g 0 "green color component of the HUD background"\r
+seta sbar_color_bg_g 0.25 "green color component of the HUD background"\r
seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
// exact gloss looks better\r
r_shadow_glossexact 1\r
r_shadow_glossintensity 2.5\r
+r_shadow_glossexponent 32\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r