-set g_voretournamentversion 0.5.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.6.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// version won't see old servers, and clients of the old version won't see new\r
// servers either\r
//\r
-// e.g. Voretournament 1.5.1 RC1 will be 15101\r
-gameversion 05000\r
-gameversion_min 04000 // 0.4.0 still used this\r
-gameversion_max 06000 // 0.5.0 version allows any 0.6 release, but no more\r
+// e.g. Voretournament 1.6.1 RC1 will be 16101\r
+gameversion 06001\r
+gameversion_min 05000 // 0.5.0 still used this\r
+gameversion_max 07000 // 0.7.0 version allows any 0.6 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
seta menu_vid_width 1024\r
seta menu_vid_height 768\r
seta menu_vid_pixelheight 1\r
-seta menu_vid_scale -0.25\r
+seta menu_vid_scale 0\r
// 2D resolution 800x600\r
vid_conwidth 800\r
vid_conheight 600\r
v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)\r
\r
// these settings determine how much the view is affected by movement/damage\r
+cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"\r
set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"\r
\r
-// use default physics\r
set sv_friction_on_land 0\r
-exec physicsVT.cfg\r
\r
set sv_player_viewoffset "0 0 35" "view offset of the player model"\r
set sv_player_mins "-16 -16 -24" "playermodel mins"\r
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"\r
alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"\r
\r
-exec botsVT.cfg\r
-\r
// waypoint editor enable\r
set g_waypointeditor 0\r
\r
set g_ctf_flag_capture_effects 1\r
set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"\r
\r
-exec ctfscoringVT.cfg\r
-\r
// domination\r
seta g_domination 0 "Domination: capture and hold control points to gain points"\r
set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"\r
set g_rpg_botattack 1 "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"\r
set g_rpg_turretattack 0 "if disabled, turrets don't attack anyone in RPG games. Otherwise, they attack everyone."\r
\r
-// server game balance settings\r
-// powerup balance settings\r
-// weapon balance settings follow\r
-exec balanceVT.cfg\r
-\r
set g_bloodloss 0 "amount of health below which blood loss occurs"\r
\r
set g_footsteps 1 "serverside footstep sounds"\r
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"\r
+seta cl_eventchase_distance 140 "final camera distance"\r
+seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"\r
+\r
seta cl_itembobheight 10\r
seta cl_itembobspeed 0.5\r
\r
seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"\r
seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"\r
seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"\r
-seta sbar_stomachboard_color1 "0 0.5 0" "RGB color of the stomach board indicators for self"\r
-seta sbar_stomachboard_color2 "0.5 0 0" "RGB color of the stomach board indicators for predator"\r
+seta sbar_stomachboard_color1 "0 0.5 0" "RGB color of the stomach board highlights when showing self"\r
+seta sbar_stomachboard_color2 "0.5 0.5 0" "RGB color of the stomach board highlights when showing team mate predators"\r
+seta sbar_stomachboard_color3 "0.5 0 0" "RGB color of the stomach board highlights when showing enemy predators"\r
seta sbar_stomachboard_status_alpha 0.75 "alpha of the stomach board status"\r
seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board status"\r
seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight"\r
set sv_foginterval 0\r
\r
// Audio track names (for old-style "cd loop NUMBER" usage)\r
-set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
+set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
seta cl_intermission 1 "play intermission music"\r
\r
set cl_handicap 1 "the higher, the more damage you will receive (client setting)"\r
\r
-exec turretsVT.cfg\r
-\r
// must be at the bottom of this file:\r
// alias for switching the teamselect menu\r
alias menu_showteamselect "menu_cmd directmenu TeamSelect"\r
seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
-set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
+set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
-set cl_vore_punchangle 12 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
-set cl_vore_kick_punchangle 3 "your view gets tilted by this amount when receiving stomach kicks"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
set g_vore 1 "enables the vore system, you want this on!"\r
set g_vore_digestion 1 "enables digestion system, you want this on!"\r
set g_vore_kick 1 "enables stomach kick system, you want this on!"\r
+set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be swallowed"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
+set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
+\r
+set g_healthsize 1 "Players who are low on health shrink and become smaller"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 0.5\r
// equalize looks better than fullbright\r
r_equalize_entities_fullbright 1\r
\r
+// UTF-8\r
+utf8_enable 1\r
+\r
// safe font defaults\r
r_font_hinting 1\r
r_font_disable_freetype 0\r