set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
set g_leanplayer_damage 0.1 "lean players that are shot by this amount, based on the force they take"\r
-set g_leanplayer_damage_fade 0.001 "how fast players return to normal angles, based on damage taken"\r
+set g_leanplayer_damage_fade 0.95 "how fast players return to normal angles, based on damage taken"\r
set g_leanplayer_damage_max 10 "damage leaning is limited to this amount"\r
set g_leanplayer_acceleration 0.05 "lean players as they accelerate, by this amount"\r
set g_leanplayer_acceleration_fade 5 "velocity averaging steps for acceleration, higher values cause a shorter leaning"\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
-seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
-seta sbar_color_bg_g 0.25 "green color component of the HUD background"\r
-seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
+seta sbar_color_bg "0.5 0.25 1" "default color of the HUD background"\r
seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"\r