I am not very good at writing documentation, so this readme is organized as a feature list, with information on each feature, I hope it is still adequate documentation.
-If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address lordhavoc ghdigital com (add @ and . characters as appropriate)
+If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address darkplacesengine gmail com (add @ and . characters as appropriate)
cl_bob2 0 sideways view bobbing amount
cl_bob2cycle 0.6 sideways view bobbing speed
cl_bob2smooth 0.05 how fast the view goes back when you stop touching the ground
+cl_bobfall 0 how much the view swings down when falling (influenced by the speed you hit the ground with)
+cl_bobfallcycle 3 speed of the bobfall swing
+cl_bobfallspeed 200 necessary amount of speed for bob-falling to occur
cl_bobmodel 1 enables gun bobbing
cl_bobmodel_side 0.05 gun bobbing sideways sway amount
cl_bobmodel_speed 7 gun bobbing speed
cl_leanmodel_side_speed 0.7 gun leaning sideways speed
cl_leanmodel_side_limit 35 gun leaning sideways limit
cl_leanmodel_side_highpass1 30 gun leaning sideways pre-highpass in 1/s
-cl_leanmodel_side_highpass 5 gun leaning sideways highpass in 1/s
-cl_leanmodel_side_lowpass 30 gun leaning sideways lowpass in 1/s
+cl_leanmodel_side_highpass 3 gun leaning sideways highpass in 1/s
+cl_leanmodel_side_lowpass 20 gun leaning sideways lowpass in 1/s
cl_leanmodel_up_speed 0.65 gun leaning upward speed
cl_leanmodel_up_limit 50 gun leaning upward limit
cl_leanmodel_up_highpass1 5 gun leaning upward pre-highpass in 1/s
cl_leanmodel_up_highpass 15 gun leaning upward highpass in 1/s
-cl_leanmodel_up_lowpass 30 gun leaning upward lowpass in 1/s
+cl_leanmodel_up_lowpass 20 gun leaning upward lowpass in 1/s
cl_followmodel 0 enables gun following
cl_followmodel_side_speed 0.25 gun following sideways speed
cl_followmodel_side_limit 6 gun following sideways limit
cl_followmodel_side_highpass1 30 gun following sideways pre-highpass in 1/s
cl_followmodel_side_highpass 5 gun following sideways highpass in 1/s
-cl_followmodel_side_lowpass 30 gun following sideways lowpass in 1/s
+cl_followmodel_side_lowpass 10 gun following sideways lowpass in 1/s
cl_followmodel_up_speed 0.5 gun following upward speed
cl_followmodel_up_limit 5 gun following upward limit
cl_followmodel_up_highpass1 60 gun following upward pre-highpass in 1/s
-cl_followmodel_up_highpass 3 gun following upward highpass in 1/s
-cl_followmodel_up_lowpass 30 gun following upward lowpass in 1/s
+cl_followmodel_up_highpass 2 gun following upward highpass in 1/s
+cl_followmodel_up_lowpass 10 gun following upward lowpass in 1/s
cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer
-cl_bob2up 0.5 view bobbing adjustment that makes the side swing of the bob last longer
cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
cl_capturevideo_number 1 number to append to video filename, incremented each time a capture begins
then align it in Radiant so only one of the animation frames can be seen on
the surface, and specify "tcmod page 4 2 0.1". DP will then display the frames
in order and the cycle will repeat every 0.8 seconds.
-
+- dppolygonoffset <factor> <offset>
+ This surface gets glPolygonOffset(factor, offset); useful for decals
Thanks to: