#define CVAR_H
// cvar flags
+
#define CVAR_SAVE 1
#define CVAR_NOTIFY 2
+#define CVAR_READONLY 4
+// used to determine if flags is valid
+#define CVAR_MAXFLAGSVAL 7
+// for internal use only!
+#define CVAR_DEFAULTSET (1<<30)
+#define CVAR_ALLOCATED (1<<31)
/*
// type of a cvar for menu purposes
typedef struct cvar_s
{
int flags;
+
char *name;
+
char *string;
int integer;
float value;
float vector[3];
+
+ char *defstring;
+
//menucvar_t menuinfo;
struct cvar_s *next;
} cvar_t;
const char *Cvar_VariableString (const char *var_name);
// returns an empty string if not defined
+const char *Cvar_VariableDefString (const char *var_name);
+// returns an empty string if not defined
+
const char *Cvar_CompleteVariable (const char *partial);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
-void Cvar_WriteVariables (QFile *f);
+void Cvar_WriteVariables (qfile_t *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
// Added by EvilTypeGuy eviltypeguy@qeradiant.com
// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
+void Cvar_Set_f (void);
+void Cvar_SetA_f (void);
+// commands to create new cvars (or set existing ones)
+// seta creates an archived cvar (saved to config)
+
+cvar_t *Cvar_Get (const char *name, const char *value, int flags);
+// allocates a cvar by name and returns its address,
+// or merely sets its value if it already exists.
+
#endif